Post by Hebihime on Nov 14, 2019 22:05:45 GMT -8
Battle Tracker:
Defense Resolution: No Attacks
At-Will: Nothing
Bonus Action: Nothing
Standard Action: Nothing
At-Will: Nothing
Bonus Action: Nothing
Standard Action: Nothing
Techniques:
Special Techniques
Utility Techniques
Defensive Techniques
Hellfang Frenzy
Action: Standard Action
Base Damage: 3d10 Base Damage
Major Effect: Embolden - After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilizing - This technique has a 40% chance to inflict Immobilize on hit.
Cost: 15 Ki
Jörmungandr Rush
Type: Physical Melee Finisher
Action: Standard Action
Base Damage: 5d8+10
Minor Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy.
Minor Effect: Crippling - This technique has a 40% chance to inflict Cripple on hit, Physical Attacks only.
Cost: 35 Ki
Limit: 1/1
Action: Standard Action
Base Damage: 3d10 Base Damage
Major Effect: Embolden - After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilizing - This technique has a 40% chance to inflict Immobilize on hit.
Cost: 15 Ki
Jörmungandr Rush
Type: Physical Melee Finisher
Action: Standard Action
Base Damage: 5d8+10
Minor Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy.
Minor Effect: Crippling - This technique has a 40% chance to inflict Cripple on hit, Physical Attacks only.
Cost: 35 Ki
Limit: 1/1
Utility Techniques
Giant Form - Rank I
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: 1/1
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: 1/1
Defensive Techniques
Clash - Rank I
Action: 2 Standard Actions - Reactive
Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Cost: 20+(Cost of Attack) ki
Limit: 1/1
Deflect - Rank I
Action: Bonus Action - Reactive
Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR.
Cost: 15 ki
Limit: 1/1
Action: 2 Standard Actions - Reactive
Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Cost: 20+(Cost of Attack) ki
Limit: 1/1
Deflect - Rank I
Action: Bonus Action - Reactive
Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR.
Cost: 15 ki
Limit: 1/1
Class Features:
Martial Mastery: You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Combo Attack: - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Assault: - Twice per thread, you may roll two separate Accuracy Rolls for attacks used on your turn; you may choose between the two rolls.
Combo Attack: - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Assault: - Twice per thread, you may roll two separate Accuracy Rolls for attacks used on your turn; you may choose between the two rolls.
Traits:
Demonic Royalty
Requirements: Demon Race
Activation: Passive
Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Canon Descendant: King Yemma/God of Snake Way
Requirements: Approval
Activation: Passive
Effect: Hebihime Manda is the estranged daughter of King Yemma and the God of Snake Way. In spite of this she has never met her father and was banished by her mother. She has 25% reduction of the time needed to learn their respective special techniques.
Flawless Counter
Requirements: Martial Artist
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Requirements: Demon Race
Activation: Passive
Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Canon Descendant: King Yemma/God of Snake Way
Requirements: Approval
Activation: Passive
Effect: Hebihime Manda is the estranged daughter of King Yemma and the God of Snake Way. In spite of this she has never met her father and was banished by her mother. She has 25% reduction of the time needed to learn their respective special techniques.
Flawless Counter
Requirements: Martial Artist
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Equipped Items
Kai Robes
Type: Outfit - Robe
Zeni Value: 40,000
Zeni Cost: 120,000
Activation: Passive
Effect: Increase your maximum Ki by +35 and regain 3 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Limit: None
Capture Net
Type: Grenade
Zeni Value: 10,000
Zeni Cost: 40,000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Immobilize status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2/2
Type: Outfit - Robe
Zeni Value: 40,000
Zeni Cost: 120,000
Activation: Passive
Effect: Increase your maximum Ki by +35 and regain 3 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Limit: None
Capture Net
Type: Grenade
Zeni Value: 10,000
Zeni Cost: 40,000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Immobilize status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2/2
Battle Stats
PL: 1,452
HP: 60/60 | KI: 135/135
FIGHTING: 25 | ENERGY CONTROL: 0 | REFLEXES: 5 | RESILIENCE: 0
MELEE ACCURACY: 30 | ENERGY ACCURACY: 5 | DEFENSE: 60
DR: +2 | DMG MODIFIER: +2 | KI COST: -0 | POWER UP KI: 0/100
PL: 1,452
HP: 60/60 | KI: 135/135
FIGHTING: 25 | ENERGY CONTROL: 0 | REFLEXES: 5 | RESILIENCE: 0
MELEE ACCURACY: 30 | ENERGY ACCURACY: 5 | DEFENSE: 60
DR: +2 | DMG MODIFIER: +2 | KI COST: -0 | POWER UP KI: 0/100