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Post by The Wizard on Nov 7, 2019 16:38:14 GMT -8
Well, in an embarrassing series of events, the man who claimed to be earth's most powerful wizard was kicked out of his parent's house in Central City. He could have stuck around and gotten a job there, but that would have required work ethic. Sadly, the wizard greatly lacked that trait. Instead of being responsible and getting a job, the incredibly handsome and wise wizard had a much better idea. He would go on a grand adventure to recover powerful relics. He would learn the arcane arts, and become uncontested in the realm of magic! Someday he would get his revenge, and his parents would live in his basement! HA! The first stop of many on this journey would be the southern islands. They weren't too far from town, and sailors told all sorts of stories. At least one drunken deckhand must have seen something mythical in his time. That was the hope of the young wizard at least. He could also travel to various islands throughout the south, some of the people that lived there had ancient traditions and secrets. Perhaps some would even have arcane knowledge to part with. These were only hopes for the moment, the Wizard needed to set sail first. Even though he was a bird-like man, Duck lacked powers of flight. Old stories told of martial artists using techniques like that, but they were just stories after all. The only thing he had available to him was a small row boat. It was hardly a craft for the high seas, but it was his only option. "Ah, a ride with style..." The humanoid duck would hop into the small vessel and begin to row from the coast into the sea. Other ships would pass by, and one would even send a wave that cause the boat to suddenly flip! "WOAH!" The Wizard would be soaking wet, but it would take more than simple water to make him turn back to shore! The sun was still out after all, and the waves weren't that rough. Just as he though things were returning to normal, he would hear a splash behind him. Looking over his shoulder, the man would see a large flock of seagulls diving into the water. Several of the birds would collide into his boat, and some of them would even start fiercely packing the poor traveler. "Ouch--Get off-- dumb birds! Scram darn you!" After flailing his arms about to bat away the seagulls, the wizard decided not to turn around, but to take a short break instead. "Grrr... I suppose that small island over there will do... Anything beats fighting these bird brains!"Angrily muttering under his breath, the beastman would eventually make his way to the coast of the small island. It was a quaint place, and would be a good spot to rest before traveling deeper into the islands. [WC: 479] BATTLE TRACKER SUMMARY
Bonus Action:
Standard Action:
Standard Action:
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (1/1)(Costs 15 Ki) -Magic Materialization (1/1)(Cost Varies)
CURRENT PL: 61 HP: 40/40 | Ki: 100/100 | DEF: 80 | DR: 1 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Nov 8, 2019 1:13:03 GMT -8
The sky was blue, and the sky was cloudless. The sea was blue, and the waves were nice to view. The small beach was.... well, small, but it was tranquil. On the coast of a random small island sat Luther and his agent, who had been granted a couple days off for their recent troubles. Luther had no choice but to take a pay cut, and the manager of his current label had been so kind as to allow Luther to relax a bit. He had decided on a private island, as it was something new for him, something he'd never gotten the chance to do before, and his agent, Bigby, accompanied him. Luther only wore a pair of beach shorts along with his regular chains, as Bigby wore a marina with his shorts. The two chatted and laughed with each other, like the two friends they were. Bigby had been the one who had suggested going to a more tropical setting, and Luther had thought it was a great idea. Using his money and his credit card, he'd bought nearly every damn thing that was available to him just to enhance his experience. It was how Luther rolled, it was just his style, and Bigby hadn't protested against him using a good chunk of his money for once. The two held drinks in their hands, and wore sunglasses, compliments of the occasion. Bigby was the one speaking, and he smiled as he did so. "I almost can't believe it Luke.""I know, right? You can thank me later. Hell, you should thank me later.""Hey, hey, don't play like that... hold up... what is..."In the distance, both men could see a small rowboat slowly making its way towards the island. They couldn't see who its occupant was until the boat got a little bit closer, and soon, he was visible. The hell is a little duck doin' 'ere?Luther turned accusingly towards his agent, and began to rebuke him. "Ain't you the one that say this was private? I paid for this, y'know."Bigby looked taken aback, and hesitated slightly in his reply. "I mean, uh, I thought so, but now I'm not sure...."Luther rose from the folding chair he had been sitting in, and removed the sunglasses from his face. "Hol' up, this could bring me a bit of entertainment.""Luther... what are you gonna do?"Luther walked towards the shore without responding to his agent, and as soon as the anthropomorphic duck was in hearing range, he'd shout at the top of his voice, speaking to the small beastman. "Ahoy there young sailor! A little lost, are we? If you so desire, me and my companion would be more than happy to give you directions! I would suggest turning one hundred and eighty degrees at the moment!"He heard his friend snicker behind of him. Maybe he was being a bit too harsh, but Luther couldn't care less about a stranger's feelings.
Initiative: AM8fbENo1-100Word Count: 497 The Wizard Battle Tracker Defense Phase
Attack 1: 65 Def vs Acc. Attack 1: 65 Def vs Acc.
Total Damage: 0
Offense Phase
At-Will:
Bonus Action:
Standard Action 1:
Standard Action 2: Battle Info Fighting: 10 Energy Control: 25 Reflexes: 15 Resilience: 25
Class: Strategist
Racial Trait:
Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Traits:
Class Features:
Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.
Current Effects:
N/A
Techniques:
FREESTYLED SHOT A potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: -12 ki
Inventory:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ...
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+35 Defense: 65 HP: 60/60 KI: 100/100 Damage Modifier: +1 DR: -1 Ki Cost: -1 ki(+2, Obi) PL: 1916 1-100
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Post by The Wizard on Nov 8, 2019 6:11:31 GMT -8
"ah!" The duck-man had managed to sail to the shore of the a small luxurious beach. The sun and sky had even cleared up too, now that was a sight to behold. Rummaging through the storage compartment of his boat, the wizard would eventually pull out a lawn chair. Just as he was about to sit down and have a relaxing time, the sound of another interrupted. Duck would grumble to himself, hardly realizing that he was trespassing on privet property. He would turn to see a man who asked if he was lost. The Wizard would chuckle "Hahaha! Lost, no I'm just getting comfortable!" From what he could understand, this guy had no more right to the land than he did! Maybe teaching the mortal a lesson would be enough to scare him off. "So you and your buddy think you have what it takes to do battle with the wizard!? I don't think I'll be going anywhere, but you might want to scram before things get ugly!" Duck would dart over to the boat to get his magic staff and spell book. To one uneducated in the arcane arts, he might look like a fool, but other magic users would know a battle was about to go down. If the wizard's luck would hold out, he would probably loose... Even still, making an example of this fool would set a good tone for his upcoming adventure if he could pull it off. Luther[WC: 244] [WC Total: 723]
Initiative- ZNRGDmtL1-1001-100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Nov 9, 2019 4:18:09 GMT -8
The duck didn't seem to take Luther's words kindly, not that he expected him to. He only said what he said to observe what he would do, and he did was dash towards the boat he rode earlier only to remove a staff and a book from it. Luther raised a single eyebrow, now noting the robes and his choice of weapon. He did just call himself a wizard, so it would only make sense that the guy is experienced with magic; or at least, knew a little bit about magic. Luther had always wondered why people would choose to use magic over ki. Ki could be used in so many different ways and didn't require the endless hours spent reading. Well, he guessed that there were people who didn't like to participate in physical activities. After the duck spoke, Luther returned some dialogue of his own. "Ight, listen here. You're not supposed to be here. Well, I don't want you here. If I were you, I'd drop that attitude of yours and get off. If you decline, then I suppose I'll teach you a lesson or two. Yo Big Dog!"The other man still seated in his chair responded almost immediately to Luther. "Yo.""You wanna come help?""Nah, I'm good. Go stupid with it.""Heh, your loss!"Luther turned back towards the self proclaimed wizard, and flexed his muscles slightly. A crimson red aura enveloped him, then vanished almost as quickly as it appeared. A small smirk formed across his face, as he stared directly into the face of the duck. "Last chance, birdie. You gonna peck me? Or you gonna fly away?"
Word Count: 275/772 (Taking no actions this turn) The Wizard Battle Tracker Defense Phase
Attack 1: 65 Def vs Acc. Attack 1: 65 Def vs Acc.
Total Damage: 0
Offense Phase
At-Will:
Bonus Action:
Standard Action 1:
Standard Action 2: Battle Info Fighting: 10 Energy Control: 25 Reflexes: 15 Resilience: 25
Class: Strategist
Racial Trait:
Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Traits:
Class Features:
Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.
Current Effects:
N/A
Techniques:
FREESTYLED SHOT A potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: -12 ki
Inventory:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ...
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+35 Defense: 65 HP: 60/60 KI: 100/100 Damage Modifier: +1 DR: -1 Ki Cost: -1 ki(+2, Obi) PL: 1916
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Post by The Wizard on Nov 9, 2019 9:23:19 GMT -8
It was clear that the man had no plans on surrendering or running away from the wizard. Not many would have retreated however. From the perspective of an unassuming onlooker, Duck was a puny animal-type earthling with little to no muscle mass. He wasn't exactly fighting material. Of course, there were alternatives to traditional fighting. Wizards had existed for some time, and magic was more than enough to deal with martial artists. Duck would take notice of the red aura, the man apparently had some skill. That would get him somewhere, but the arcane arts were a powerful ally. "Listen here naive fool! My parents may have kicked me out yesterday, but my powers are uncontested! Prepare to face the wrath of a true wizard!" Making bold claims was something Duck did a lot, but now he would have to back up those claims with action. That was usual when the problems came about, but something felt different this time He would hold out a single hand, and focus on the arcane power in his finger tips. He would feel a surge of energy, and would know exactly what to do. "Take this!" Flinging his arm above his head, a massive surge of arcane lighting would shoot in all directions! After that, the ground would suddenly start rumbling, as two dragon-like creatures would surface from underground. The creatures took off into the air, and began to circle the wizard overhead!
The wizard's jaw would drop. He had actually produced a spell!? Shaking his head and getting back into the fight, he would remark "I-uh, I meant to do that!" The roars of the dragons would soon turn to speech directed at their summoner. The pair would speak in unison "You are the one who summons us. We are the lost dragons, and we are in your debt, most powerful wizard." Duck's pupils would dilate, and he would scratch the back of his head "Heheh, ah sucks it was nothing." In truth, he had no clue how he managed to summon a pair of dragons, but they would be undeniably useful! If this guy was a ki user, he might have a hard time fighting multiple opponents. With the dragons around, that would be three different moving targets.
The white dragon would speak alone, "I am Blade, and the one who fly next to me is my sister, Flame. You have freed us from a thousand year imprisonment, for that, we will serve as your ally in battle." The wizard would begin looking much more serious, and give the pair a simple nod. "I am known throughout the lands as simply, 'The Wizard', I thank you both for the assistance!" [WC: 449] [WC Total: 1,172] Luther BATTLE TRACKER SUMMARY
At-Will Action: Magic Materialization - Robes (Increase your maximum Ki by +15 and regain 1 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted)(-8 Ki)
Bonus Action: Paparapapa - Summon sidekick, -15 ki
Standard Action: Elemental Spell (Lightning Bolt)(Searing) -15 ki Accuracy- RjmdPMdN1d100+15 Damage- 3d10 Burn Chance (40%)- 1d100
Standard Action: Elemental Spell (Lightning Bolt)(Wounding) -15 ki cost Accuracy- 1d100+15 Damage- 3d10 Wound Chance (40%)- 1d100
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (0/1)(Costs 15 Ki) -Magic Materialization (0/1)(Cost Varies)
CURRENT PL: 61 HP: 40/40 | Ki: 63/115 | DEF: 80 | DR: 1 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15 1d100+15·3d10·1d100·1d100+15·3d10·1d100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Nov 10, 2019 11:06:26 GMT -8
The duck really was confident, wasn't he? He had made a rather bold and brave claim, but does he have the power to back it up? Luther's installed ki sensors scanned him for a moment; Luther's smirk turned into a small grin. This little bird was taking on more than he could handle! But then again, the duck's strength was in his magic, most likely, and Luther could only feel the ki flowing throughout his body. Regrettably, Luther knew little to nothing about magic users, so he'd probably be required to watch his step. The little magician raised his arm into the air, and lightning bolts began to shoot out of his palm, and Luther was immediately thrown on the defensive. Being initially shocked due to the unusual type of attack, it looked as if Luther was randomly making movements. Eventually, a bolt struck him, and Luther had his arms crossed in front of him. Electricity sparked around him for a couple of seconds as Luther saw something almost unbelievable. Two large creatures, dragons, he presumed, were flying over the island! Holy....Luther took a couple steps back, as the two dragons towered over everything in the area. His agent had fallen over in his seat, and almost uttered a number of expletives. Luther had quickly regained his composure, or at least, some of it. "Well, uh. I'm not sure what kinda magic that is, but you don't scare me. You're still a little bird, Tiny!"'Tiny'. Yeah, 'Tiny', that's the name he had now. Luther responded to the wizard's attack with a ranged strike of his own. Crimson red energy began to form in his palms, one in each of them. The first was released as Luther threw his right arms forward, the ki charging forward in the form of a beam. The second attack was very similar, but it was thrown in the aftermath of the first attack.
Word Count: 320/1092 The Wizard Battle Tracker Defense Phase
Attack 1: 65 Def vs 32 Acc. Miss. Attack 1: 65 Def vs 85 Acc. Hit for 16 dmg.
Total Damage: 16-1-5(Edge 4)-10(Guard)= 0
Offense Phase
Edge 4 established over The Wizard. +15 Acc, +5 Damage & +5 DR.
At-Will:
Bonus Action: Guard | -7 ki | +10 DR
Standard Action 1: Ki Blast | -1 kiKi Blast | -1 ki
Accuracy(Crits on a natural 85 or higher due to 'Opportunist'): x1tQ|1n31d100+50
Damage: 2d6+8
Standard Action 2: Ki Blast | -1 ki
Accuracy(Crits on a natural 85 or higher due to 'Opportunist'): 1d100+50
Damage: 2d6+8
Battle Info Fighting: 10 Energy Control: 25 Reflexes: 15 Resilience: 25
Class: Strategist
Racial Trait:
Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Traits:
Class Features:
Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.
Current Effects:
N/A
Techniques:
FREESTYLED SHOT A potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: -12 ki
Inventory:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ...
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Melee Accuracy: 1d100+20(+15; Edge 4) Energy Accuracy: 1d100+35(+15; Edge 4) Defense: 65 HP: 60/60 KI: 93/100 Damage Modifier: +1(+5; Edge 4) DR: -1(+5, Edge 4) Ki Cost: -1 ki(+2, Obi) PL: 1916 1d100+50·2d6+8·1d100+50·2d6+8
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Post by The Wizard on Nov 10, 2019 21:35:25 GMT -8
Duck was still in shock that an actual spell of his had worked. Usual his spells would just result in a puff of smoke or small electric jolt, for some reason his magic was actually working. His gaze would be fixated on the two dragons flying overhead, hardly noticing his opponent until the last minute. The wizard's eyes would dart to the two red orbs that had been summoned, and he knew that was bad news. before he could so much as ask a question, the bolts would be flung at him with significant force. "Hit the deck!" Duck would shout to himself, dropping to the ground as one of the attack's nearly took his head off. "HA! Ya missed!" Luckily, it only grazed a small feather on his head, sure he was one fire now, but that was no big deal Wait a minute... He was one fire!? "AHHH!" The beastman would start running around in circles and quickly start rolling on the ground. After a few seconds of that, the fire would be out. Blade would raise an eyebrow at the wizard's foolish display, but his sister would only give a slight shrug. "You may have humiliated me! But you haven't beaten me by a long shot." Duck would raise his magic staff into the air, and his eyes would spark with arcane power. His next move would have to be a good one, as the elemental spells didn't seem to do much against the man. That meant this guy was some kind of high level fighter. Overwhelming him could possible work however... Reaching out toward Luther, the wizard would announce "Blade, Flame, direct you fires at him. We shall combine strengths!" The two dragons would direct their attention at the android, and open their mouths. Torrents of flame would be sent the man's direction. In addition, the wizard would be firing multiple bolts of arcane energy from his staff towards Luther. "Takes this you fool! Magic Missile!"[WC: 331] [WC Total: 1,503] LutherBATTLE TRACKER SUMMARY
Defensive Summary Energy Blast- 96 Accuracy vs 105 Def (Miss) Energy Blast- 79 Accuracy vs 105 Def (Miss)
At-Will Action: Dragon Fire (Sidekick Attack)(Energy) Accuracy- HXp3llRO1d100+45 Damage- 1d6+1
At-Will Action: Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. (4/5 Arcane Points)
Bonus Action: Rapid Movement - You gain +25 Defense against unresolved attacks targeting you this turn, -15 ki
Bonus Action: Power Up - Regain 25 ki, Boost PL +25%
Standard Action: Magic Missile (Energy Blast)(-2 Ki) Accuracy- 1d100+15 Damage- 2d6+3
Standard Action: Magic Missile (Energy Blast)(-2 ki) Accuracy- 1d100+15 Damage- 2d6+3
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (0/1)(Costs 15 Ki) -Magic Materialization (0/1)(Cost Varies)
CURRENT PL: 76 (61) HP: 40/40 | Ki: 70/115 | DEF: 80 | DR: 1 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15 1d100+45·1d6+1·1d100+15·2d6+3·1d100+15·2d6+3
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Nov 12, 2019 3:10:30 GMT -8
Luther's ki hadn't hit home, but rather, had only managed to graze the wizard he was currently fighting. The duck's head was aflame, and Luther looked confusingly at the duck for a while before realizing what exactly was happening. The bird did exactly the same, and once he realized he rolled around on the floor of the island in a desperate attempt to get rid of the tiny flame. Luther raised an eyebrow and narrowed his eyes, and his agent did the same. Even the dragons looked a little confused. Luther would say nothing as the duck regained his footing, preparing himself for combat once more. With a shout proclaiming confidence, he directed his companions to attack Luther, all while pointing his staff at the big man. "Uh oh."Immediately, Luther's figure blurred for a second, as the wave of attacks washed over where he once stood. Reappearing fully a few meters away, he looked to his agent. "Uh, man? You sure you don't want any of this?""Luke, when I say I'm sure, I'm sure."Sighing, Luther turned back towards the duck. He repeated his former actions, only this time, instead of firing the ki blasts, he held them in his hand and dashed towards his target. Now he'd show the wizard how to fight... "C'mere!"He'd shout while he moved forward, attempting to toss his first fist at the duck's face, the second one too. After which, he quickly performed multiple backflips, in case the dragons had something against what he was doing.
Word Count: 255/1350 The Wizard Battle Tracker Defense Phase
Attack 1: 65+25=90 Def vs 69 Acc. Miss. Attack 2: 65+25=90 Def vs 50 Acc. Miss. Attack 3: 65+25=90 Def vs 76 Acc. Miss.
Total Damage: 0
Offense Phase
Edge 4 established over The Wizard. +15 Acc, +5 Damage & +5 DR.
At-Will:
Bonus Action: Rapid Movement | -12 ki | +25 Def against all attacks targetting you.
Standard Action 1: Ki Blast | -1 ki
Accuracy(Crits on a natural 85 or higher due to 'Opportunist'): NiziqxQe1d100+50
Damage: 2d6+8
Standard Action 2: Ki Blast | -1 ki
Accuracy(Crits on a natural 85 or higher due to 'Opportunist'): 1d100+50
Damage: 2d6+8
Battle Info Fighting: 10 Energy Control: 25 Reflexes: 15 Resilience: 25
Class: Strategist
Racial Trait:
Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Traits:
Class Features:
Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.
Current Effects:
N/A
Techniques:
FREESTYLED SHOT A potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: -12 ki
Inventory:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ...
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Melee Accuracy: 1d100+20(+15; Edge 4) Energy Accuracy: 1d100+35(+15; Edge 4) Defense: 65 HP: 60/60 KI: 81/100 Damage Modifier: +1(+5; Edge 4) DR: -1(+5, Edge 4) Ki Cost: -1 ki(+2, Obi) PL: 1916 1d100+50·2d6+8·1d100+50·2d6+8
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Post by The Wizard on Nov 12, 2019 10:26:29 GMT -8
This was bad, very bad. None of his spells had phased Luther so far, and even the dragons had been dodged. This man was clearly in a class of his own, and Duck was starting to realize that. Maybe he should just escape while he had a chance! The young duck-man would swallow hard, as the fighter suddenly approached with a reared back fist "Hey we can talk about th--!" The punch would send him flying across the island, but thankfully a large rock formation would break his fall. The beastman would fall on his face, heaving an imprint of his body on the rock as he did. The dragons were beginning to wish someone else had summoned them, and the Wizard was running out of ideas. "Oh...Ow... My damn back." Standing up from his fall/punch to the face, he would crack his knuckles before grabbing his staff once more. He had to admit, that last punch really hurt, and he doubted his abilities would do much other than irritate the man. Maybe if he did something the rapper didn't expect, something that would catch his opponent off guard. What was the one thing that all young people hated? Educational rapping! If he could just remember that one song an old teacher of his use to do... The wizard would raise his hand to the air, and look directly at the man Luther, "I didn't want to do this! But you leave me no choice!" He would then throw a bolt of magical energy on the ground that turned into a large smoke screen. When the dust subsided, the wizard would no longer be in his robes, by stereotypical 90s wrapper street clothes. A wooden stage and microphone had materialized thanks to his magical abilities. "I overheard you calling that guy your agent! A talent agent perhaps? Well prepare yourself for the worse rap you've ever heard!""I call this one... The Periodic Table!"What came next would be a horrifically bad rap about the periodic table of elements. Between the educational lyrics and the bad singing voice of the beastman the ears of any music fan were sure to be bleeding profusely.Throughout the song, the wizard had enchanted his words with magic to make the suffering they caused more real... It was pure evil [WC: 392] [Total WC: 1,895] Luther
BATTLE TRACKER SUMMARY
Defensive Summary Energy Blast- 134 Accuracy vs 80 Def (Hit for 16) Energy Blast- 71 Accuracy vs 105 Def (Miss)
At-Will Action: Bad Rap Song (Sidekick Attack)(Energy) Accuracy- EJiRV7pS1d100+45 Damage- 1d6+1
At-Will Action: Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. (Select Blind)(3/5 Arcane Points)
Bonus Action: Power Up - Regain 25 ki, Boost PL +25%
Standard Action: Bad Rap Song (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) Accuracy- 1d100+15 Damage- 3d10 Burn Chance (40%)- 1d100 Blind Chance (40%)- 1d100
Standard Action: Bad Rap Song (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) Accuracy- 1d100+15 Damage- 3d10 Burn Chance (40%)- 1d100 Blind Chance (40%)- 1d100
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (0/1)(Costs 15 Ki) -Magic Materialization (0/1)(Cost Varies)
CURRENT PL: 76 (61) HP: 24/40 | Ki: 65/115 | DEF: 80 | DR: 1 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15 1d100+45·1d6+1·1d100+15·3d10·1d100·1d100·1d100+15·3d10·1d100·1d100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Nov 12, 2019 15:35:04 GMT -8
"Boom! That's how we do it in this house!"He had landed a good hit on the wizard, although, he might've gone a little overboard. The dragons seemed to be getting tired of the duck's antics, and the fight had shifted heavily into Luther's favour. That cartoonish imprint the wizard left on the rock he slammed into looked pretty damn funny though. The duck had finally gotten up, cracked his knuckles, and proclaimed possibly the worst thing that Luther could've ever heard. The worst rap ever?The wizard had materialized some horrid clothing that Luther thought should belong in the dump in his hometown, and a wooden stage and a microphone to boot. Luther's pupils shrunk, and his agent was laughing his ass off. "Haha! This is gonna be good!"The rap song had begun; no, the torture had begun. "AGH! MY DAMN EARS!"Luther's ears filled with horrible music, no wait, noise, wracking his head with an immense amount of pain. His agent had been silenced, and was sitting still with his mouth agape, as his ears began to bleed. As soon as Bigby realized this, he screamed. Luther would've been the one laughing now, that is, if his ears weren't being assaulted by noise enhanced by magic. He tried to cover his ears, but the noise penetrated even Luther's mechanical eardrums. He wasn't bleeding, but it felt like the worst migraine a human being could ever experience. And he wasn't even technically a human. The lyrics, and sound, even the name of the song hurt Luther. It was an insult to what Luther did, and what he believed in. Finally, Luther couldn't take it anymore. "THAT'S IT! I'VE HAD IT WITH YOU!"The shout hopefully silenced the little bird, and Luther's voice now sounded slow and sinister. "I'll show you what real rap is..."Luther tapped a hidden button on the side of his neck, and rap music began playing. It was one of his recent songs, and he began to rap to it. The words came out quite quickly, but it was all understandable due to Luther's recent voice enhancements. At the end of the couple verses, Luther began gathering mechanical energy in his mouth. And he still continued rapping. The final syllable flew out of Luther's mouth in a shout, as Luther released the burst of ki in his mouth. It charged dangerously towards the duck, threatening to turn him into a nice, cooked meal. It was all revenge for nearly killing Luther before with his horrible song. Hell, if you could even call that a song.
Word Count: 431/1781 The Wizard Battle Tracker Defense Phase
Attack 1: 65 Def vs 104 Acc. Hit for 2 dmg. Attack 2: 65 Def vs 94 Acc. Hit for 12 dmg. Attack 3: 65 Def vs 33 Acc. Miss.
Total Damage: 14-1-5(Edge 4)= 8
Offense Phase
Edge 4 established over The Wizard. +15 Acc, +5 Damage & +5 DR.
At-Will:
Bonus Action:
Standard Action 1: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 65 or higher due to 'Opportunist' and 'Slashing'. On crit, deals 5+4 dmg due to 'Slashing'): 3fjlRVvm1d100+50
Damage: 3d10+6
Burn(40 or lower): 1-100
Standard Action 2:
Battle Info Fighting: 10 Energy Control: 25 Reflexes: 15 Resilience: 25
Class: Strategist
Racial Trait:
Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Traits:
Class Features:
Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.
Current Effects:
N/A
Techniques:
FREESTYLED SHOT A potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: -12 ki
Inventory:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ...
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Melee Accuracy: 1d100+20(+15; Edge 4) Energy Accuracy: 1d100+35(+15; Edge 4) Defense: 65 HP: 52/60 KI: 71/100 Damage Modifier: +1(+5; Edge 4) DR: -1(+5, Edge 4) Ki Cost: -1 ki(+2, Obi) PL: 1916 1d100+50·3d10+6·1-100
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Post by The Wizard on Nov 12, 2019 22:27:24 GMT -8
The wizard would end his terrible rap with a mic drop, and act as if he was actually trying to sound good. The twin dragons overhead were lucky enough to be out of the attack's range, not that they couldn't hear some of the terrible lyrics from afar. It was quite the poor display, as even the man's agent keeled over in pain. Now how to follow up such a horrid attack such as that, that would be a pressing question. The old school rapper outfit would transform back into the man's robes and the stage below him would disappear. Standing back on the ground, he would notice Luther retaliating quickly as other rap music started to play. A bolt of powerful energy would be fired at him yet again, barely missing the beastman's head and causing the waves of the ocean to part from behind himself. He was quite lucky that energy attack had missed, other wise the fight would have been over a long time ago. "oh boy, that was a close one. Was the rap really that terrible... Yeah it probably was."On the bright side, his poor taste in music would give him an opening for a more serious attack. Raising his staff to the sky, a bolt of blue energy would fly into the air and strike the clouds. A sound of thunder would be heard as a vicious storm of sleet and snow would shower down towards the enraged rapper. "That outta cool you off! Ha!" He knew the pun was terrible, but though it would add to his annoying antics so said it anyway. [WC: 272] [Total WC: 2,167] Luther
BATTLE TRACKER SUMMARY
Defensive Summary Energy Blast- 134 Accuracy vs 80 Def (Hit for 16) Energy Blast- 71 Accuracy vs 105 Def (Miss)
At-Will Action: Hail Storm (Sidekick Attack)(Energy) Accuracy- ozx5BGGF1d100+45 Damage- 1d6+1
At-Will Action: Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. (Select Blind)(3/5 Arcane Points)
Bonus Action: Power Up - Regain 25 ki, Boost PL +25%
Standard Action: Hail Storm (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) Accuracy- 1d100+15 Damage- 3d10 Freeze Chance (40%)- 1d100 Blind Chance (40%)- 1d100
Standard Action: Hail Storm (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) Accuracy- 1d100+15 Damage- 3d10 Freeze Chance (40%)- 1d100 Blind Chance (40%)- 1d100
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (0/1)(Costs 15 Ki) -Magic Materialization (0/1)(Cost Varies)
CURRENT PL: 76 (61) HP: 24/40 | Ki: 60/115 | DEF: 80 | DR: 1 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15 1d100+45·1d6+1·1d100+15·3d10·1d100·1d100·1d100+15·3d10·1d100·1d100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Nov 14, 2019 1:32:14 GMT -8
Damn. Did Luther just miss again? He really wasn't doing so hot today. The so called wizard had managed to barely avoid the burning burst of energy, and the beam nearly clipped the feathers on top of his head again. Instead, it charged out over the ocean, only a couple inches from its surface only to dissipate after it got too far. Luther prepared himself for whatever the duck could toss at him next, and unfortunately for him, there wasn't really much he could do against the wizard, who had raised his magic staff high in the air, pointing towards the sky. Blue, arcane energy shot forcefully out of the tip of the stick, flying directly towards the sky, striking one of the clouds that was just passing overhead and minding its own business. It had sent hailstones raining down on the island, more specifically, on Luther, who raised his arms over his head defensively, attempting to guard himself against the sleet. Some were as small as his fist, while others were almost as big as his head, and the impact of the hail stung. The annoying voice of the duck was all that was needed to irk the android rap star at this point. Once the sleet had finally ceased falling, Luther would raise his arm in the air, and a crimson red orb of energy formed inside of it. It was about the size of a basketball, and Luther now gripped it with two hands, as if it was an actual basketball. He furrowed his eyebrows, and asked a question that really didn't need to be answered. "You know a game called basketball?"He then leapt towards the duck with the basketball made purely out ki still in both of his palms, but as he charged, he swung his arm in a perfect circle, going behind him and returning to its starting point like a windmill. Halfway through the swing, his left palm left the orb of energy, as Luther held it with one hand. The hand flew through the air towards the duck, as Luther let out a shout. "Slam Dunk!"
Word Count: 354/2135 The Wizard Battle Tracker Defense Phase
Attack 1: 65+25=90 Def vs 85 Acc. Miss. Attack 2: 65+25=90 Def vs 113 Acc. CRITICAL HIT! 28 dmg. Blinded. Attack 3: 65+25=90 Def vs 78 Acc. Miss.
Total Damage: 28-1-5(Edge 4)-10(Guard)= 12
Offense Phase
Edge 4 established over The Wizard. +15 Acc, +5 Damage & +5 DR.
At-Will:
Bonus Action: Rapid Movement | -12 ki | +25 Def against all attacks targetting you this turn.
Standard Action 1(Sacrificed for Bonus Action): Guard | -7 ki | +10 DR
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 65 or higher due to 'Opportunist' and 'Slashing'. On crit, deals 5+4 dmg due to 'Slashing'): kp90L49I1d100+25
Damage: 3d10+6
Burn(40 or lower): 1-100 Battle Info Fighting: 10 Energy Control: 25 Reflexes: 15 Resilience: 25
Class: Strategist
Racial Trait:
Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Traits:
Class Features:
Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.
Current Effects:
Blinded. -25 Acc & Def. 1/1
Techniques:
FREESTYLED SHOT A potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: -12 ki
Inventory:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ...
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Melee Accuracy: 1d100+20(-10; Edge 4 & Blind) Energy Accuracy: 1d100+35(-10; Edge 4 & Blind) Defense: 65(-25; Blind) HP: 40/60 KI: 42/100 Damage Modifier: +1(+5; Edge 4) DR: -1(+5, Edge 4) Ki Cost: -1 ki(+2, Obi) PL: 1916 1d100+25·3d10+6·1-100
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Post by The Wizard on Nov 14, 2019 10:45:39 GMT -8
The wizard put his hands on his hips, that last spell seemed to be pretty effective and he was now boosted with confidence. It wouldn't take long for a counter attack to be produced however, as his foe created an orb of energy that resembled a basketball slightly. The man would confirm this by asking if he knew the game, and that he did. Back in high school, Duck was on the basketball team. He was the smallest one there, and most uncoordinated to boot. He was obviously benched all season, and that brought back bad memories. Angering an individual such as himself would be a bad choice for any warrior. "Basketball huh?" The Duck would mutter, and his eyes lit up with electrical energy. Soon his entire body would be surrounded by a vale of electricity. In order to stop the attack, the wizard would send a bolt of lightning crashing into the created orb. The basketball would dissolve before it could reach the beastman's body, and then it would be time for a counter attack. Seeing how this fight had gone so far, it wouldn't end in the wizard's favor, he was even almost out of power. Before he would give up however, he would establish his dominance. "I'm not holding back this time! Prepare to meet your maker!" Raising up both hands, the lightning around him would all start streaming towards Luther. This would be the wizard's finally chance for victory, and the greatest spell his tiring body could muster. The drogons behind him saw this, and would make the last attack they could by sending a stream of fire from their mouths at the man. "Fall before me mortal!"[WC: 283] [Total WC: 2,450] LutherBATTLE TRACKER SUMMARY
Defensive Summary Freestyle Shot- 31 Accuracy vs 80 Def (Miss)
At-Will Action: Dragon's Assist (Sidekick Attack)(Energy) Accuracy- sLMslhi41d100+60 Damage- 1d6+1 Wound Chance (40%)- 1d100
At-Will Action: Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. (wound selected)(2/5 Arcane Points)
Bonus Action: Focus Energy - Increase your Accuracy with Energy Attacks on this turn by +15. (10 ki)
Standard Action: Lightning Blast (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) Accuracy- 1d100+30 Damage- 3d10 Burn Chance (40%)- 1d100 Wound Chance (40%)- 1d100
Standard Action: Lightning Blast (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) Accuracy- 1d100+30 Damage- 3d10 Shock Chance (40%)- 1d100 Wound Chance (40%)- 1d100
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (0/1)(Costs 15 Ki) -Magic Materialization (0/1)(Cost Varies)
CURRENT PL: 76 (61) HP: 24/40 | Ki: 21/115 | DEF: 80 | DR: 1 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15 1d100+60·1d6+1·1d100·1d100+30·3d10·1d100·1d100·1d100+30·3d10·1d100·1d100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Nov 14, 2019 23:53:19 GMT -8
As Luther attempted to crash down onto his opponent, the wizard had managed to disrupt his 'dunk' rather easily. Electricity sparked around him, and it actually looked pretty awesome. But then he shot a stray bolt of lightning at his makeshift basketball, and it immediately dissipated. The force of the strike had knocked Luther backwards, and the android fell onto the sand with a grunt and roll backwards. There have been so many times when he played actual basketball and this very same thing happened. He was always overconfident in almost everything he does, and just when he thinks no one can contest him, someone pops out of seemingly nowhere, blocks the power dunk, and Luther ends up on the floor. It brought back bad memories, really. Luther leapt back onto his feet as quickly as possible, as he witnessed the wizard begin to charge up yet another electric attack. The duck sent the bolts flying towards Luther, who couldn't do much other than guard himself from the raw power. The flame from the dragons, and electricity from the duck, it all charged towards Luther in an almost desperate attempt to end the bout. As the rain of attacks showered over Luther, he gritted his teeth. Not only because of the sheer pain he was feeling, but also because the wizard had called him a mortal. C'mon, a mortal? The beastman was no different from Luther when it came to that, was he? Once the attacks subsided, Luther stood strong with his feet rooted deep in the sand, with clear evidence of burns all over his body. His sunglasses had been far past ruined, and he quickly discarded them by tossing them onto the ground, and stepping on them. Gritting his teeth, he allowed his energy to leak out, and the ki surrounding his form joined together in his open palm to form a potent orb of energy. Oh it is ON.He was panting heavily, and Bigby, still comfortably seated behind him, was now speaking to no one in particular. "This is real interesting, ain't it? The duck is giving Luke a run for his money!"He purposely spoke loudly to allow Luther to hear him, and the rapper did, but paid no attention to him. Luther had finally been ready. He was going to end this.... hopefully.... "Be blinded by my power!"He released the orb of ki, and it charged towards the little duck with eagerness. That should be the end of the fight ideally, but then again, the wizard might have some tricks up his sleeve.
Word Count: 430/2565 The Wizard Battle Tracker Defense Phase
Attack 1: 65-25=40 Def vs 151 Acc. Hit for 2 dmg. Wounded. Attack 2: 65-25=40 Def vs 112 Acc. Hit for 15 dmg. Attack 3: 65-25=40 Def vs 84 Acc. Hit for 11 dmg. Stunned.
Total Damage: 28-1-5(Edge 4)-10(Guard)+3(Wound)= 15
Offense Phase
Edge 4 established over The Wizard. +15 Acc, +5 Damage & +5 DR.
At-Will:
Bonus Action: Guard | -7 ki | +10 DR
Standard Action 1(Sacrificed for Bonus Action): Focus Energy | -7 ki | +15 Acc for all energy attacks this turn.
Standard Action 2: Freestyled Shot | -22 ki(Stun) | Slashing | Searing
Accuracy(Crits on a natural 65 or higher due to 'Opportunist' and 'Slashing'. On crit, deals 5+4 dmg due to 'Slashing'): E3gerOTb1d100+65
Damage: 3d10+6
Burn(40 or lower): 1-100 Battle Info Fighting: 10 Energy Control: 25 Reflexes: 15 Resilience: 25
Class: Strategist
Racial Trait:
Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Traits:
Class Features:
Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.
Current Effects:
Wounded. 3 DR bypassing dmg taken per turn. (1/2) Stunned. Special techs cost +10 ki. (1/2)
Techniques:
FREESTYLED SHOT A potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: -12 ki
Inventory:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ...
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Melee Accuracy: 1d100+20(+15; Edge 4) Energy Accuracy: 1d100+35(+15; Edge 4) Defense: 65 HP: 25/60 KI: 8/100 Damage Modifier: +1(+5; Edge 4) DR: -1(+5, Edge 4) Ki Cost: -1 ki(+2, Obi) PL: 1916 1d100+65·3d10+6·1-100
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Post by The Wizard on Nov 15, 2019 10:21:34 GMT -8
This was quite an unfortunate outcome, the man stood tall even after the onslaught of electricity. The wizard's dragons seemed to be especially drained by the fighting, and would be incapable of doing much more. All things considered, this man was a hell of a foe, one the wizard greatly desired to conqueror. While his opponent was tiring, he had a bit of power left, probably enough for one last chance at victory. His next actions would rely on his opponent, the victor of the brawl would soon be determined. Duck would snicker about the mortals line, "If one studys properly, the path to eternal life can be found... But, you'd never amount to that I'm afraid." It was quite a cynical statement, but one the wizard would try to beat into his opponent's head. Without his dragons, the wizard would have to be careful what he did next. He would contemplate this next move as Luther directed on last attempt at defeating him. Another orb of energy would be hurled his direction, and with that he knew the bout would end. "Hmph. Is this all you can muster?" Waving his staff at the incoming attack, a powerful gust of wind would blow from below. The orb would be sent flying into the sky rather than touching the wizard. Though his energy reserves were almost depleted, Duck would attempt one final spell. It was one old as time itself, and he just knew it would be effective! "This battle has been fun, but you should have stayed down!"Opening a single hand, a baseball sized fireball would appear in his had. The wizard would hurl the ball of flames directly at Luther, and as it was released it's size would grow rapidly! If the attack hit, an obvious explosion would result, the wizard only hoped it would be enough to assure him victory. [WC: 313] [Total WC: 2,763] Luther BATTLE TRACKER SUMMARY
Defensive Summary Freestyle Shot- 67 Accuracy vs 80 Def (Miss)
At-Will Action: Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. (Burn selected)(1/5 Arcane Points)
Bonus Action: Power Up - You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Standard Action: Fireball (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) Accuracy- stxCOFRK1d100+15 Damage- 3d10 Burn Chance (40%)- 1d100 Poison Chance (40%)- 1d100
Standard Action: Fireball (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) Accuracy- 1d100+15 Damage- 3d10 Burn Chance (40%)- 1d100 Chill Chance (40%)- 1d100
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (0/1)(Costs 15 Ki) -Magic Materialization (0/1)(Cost Varies)
CURRENT PL: 76 (61) HP: 24/40 | Ki: 17/115 | DEF: 80 | DR: 1 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15 1d100+15·3d10·1d100·1d100·1d100+15·3d10·1d100·1d100
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