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Post by Duke Satan on Oct 21, 2019 12:21:56 GMT -8
Something finally ticked in the young Majin girl. Being called a bad girl suddenly got her uppity - and apparently, her name was Zam, he hadn't heard her address herself by her real name before, this was new. And once she got uppity, she deflected all the blame on the humans, who were, according to her, the bad ones. Hell, as it turns out, she was told that destroying things are good, because humans are meanies - and, finally, she announced that she was going to beat him up and take the candy regardless. Zam sent two ferocious swings at the Duke's gut, but both of them bounced off his torso as if they hit a wall of steel, leaving no damage whatsoever. Winding back his fist, the towering human retaliated with a powerful burst of air, in the same vein as the ones he was throwing at the beginning of the fight. Now that his stamina has recovered, he felt more comfortable attacking with the full extent of his might. "Whaaat? Humans are meanies? Who told you that?" the Duke exclaimed and spread out his arms, as if offering the girl he just struck with the force of a freight train a hug. "Humans aren't meanies! Sure, some of them might be pretty nasty, but most of us are pretty nice once we get to know you, don't you think? We make things like candy, sugar and sweets, we share them with big girls like you - of course, if they act nice as well! Which you certainly are not!" [Word count: 258 / 2200] Majin Zam Defensive Phase Zam Attack #1 - vs 15 def - hits for 6 damage! Zam Attack #2 - vs 15 def - Critical miss!
Total damage: 6 - 6 = 0
1 damage dealt back with Bristling Defenses!
Offensive Phase
Bonus Action: Dragon Rush (7 ki) - +3 damage to all Melee attacks this turn
Standard Action: Air Burst - Melee Energy Blast (4 ki) - +2 damage from modifiers, +3 from Dragon Dash, -1 from Overwhelming Power
Accuracy - iGdZpYA_1d100+25 Damage - 1d12+4
Standard Action: Air Burst - Melee Energy Blast (4 ki) - +2 damage from modifiers, +3 from Dragon Dash, -1 from Overwhelming Power
Accuracy - 1d100+25 Damage - 1d12+4
Battle Effects
Overwhelming Power: -10 acc and -1 damage with attacks
Power Up: 2/2 turns
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 2 676 (2 230)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 100/105 KI: 65/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+25·1d12+4·1d100+25·1d12+4
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Post by Majin Zam on Oct 21, 2019 22:15:14 GMT -8
Sadly, pure power was no substitute for skill. Zam’s strikes were just plain sloppy. Only she was surprised when they bounced off without any effect. Naturally her childish mind drew all the wrong conclusions. Cheating. It had to be cheating! Her punches were enough to send even big demons flying, but this weird human wouldn’t budge one bit! In stark contrast, Duke’s full might -yet again- caught the girl off-guard. She was launched backwards, causing her to painfully bash her head against a street lamp. Her whole body wrapped around it, like discarded chewing gum. That had to hurt... And it did!
With a weak grumble, the pummeled Majin pulled herself free. All this flying around was making her dizzy... “Bigger demons told me!” Pure honesty chimed through her frustrated shout. She wasn’t lying. “They all say humans hate and beat up and and... kill demons!” And technically, she hadn’t been lied to either... When the big man dared to say she wasn’t acting nice, she immediately protested. “Well, you’re being a meanie right now! Not giving candy! And telling weird lies!” ...Not that she could deny the claim. She really wasn’t being nice. No... She didn’t want to be nice. “Huge Mister... You’re making me mad...” Wicked little ideas filled her head. The golden gaze turned crimson.
“...So I’m gonna blast you for realsies!”
The tiny demon raised her right hand, palm towards the skies and fingers splayed. She wasn’t sure where she had picked up the habit. It just felt... right. Bolts of raw ki crawled up her arm like coiling snakes. They lashed out wildly around her. Anybody who lingered too close might get hurt by the intense currents. Slowly they gathered into a crackling orb, about the size of a baseball. Her brow furrowed with intense focus. With a pulse, it grew to match a basketball. Her teeth gritted with effort. Another pulse and it resembled a beach ball. “Hnnngh...” Even as the intensity began scorching her body from the inside, she poured more power poured into it. Soon it reached the size some warriors affectionately called... a Death Ball.
Zam pulled her hand back, winding up a throw. “Take this, you big, mean cheater!” Despite the size, she launched the ball with deceptive speed. The impact alone would be nasty, enough to drag weaker foes along for a ride. Of course, trying to outright block it wouldn’t be healthy either. And after a moment... -BOOOOOM- It exploded into a massive, glittering light show. The raging energy threatened to burn anything it touched.
[440/2948] BATTLE TRACKER DEFENSE PHASE. Duke Attack 1: Zam 40 vs Duke 89 = Hit! 14 dmg! Attack 2: Zam 40 vs Duke 112 = Hit! 5 dmg! Total damage: 19 - 5 + 1 (Bristling Defenses) = 15
OFFENSE PHASE. Passive: Powerful Ki | +3 ki
Lifedrinker Majin Regeneration | +2 HP
At-Will: Reckoning | Gain an additional Standard Action. Bonus Action: Focus Energy | +15 Energy Attack Acc | -10 ki
Phaser Ring Death Ball forms | Perform an Enhanced Energy Blast | Cannot crit hit or crit miss Accuracy: lIP6SGam1d100+45 Damage: 2d6+6
Standard Action 1: Bright Burst (Death Ball impact) | -14 ki | Bashing | Blind 30% Accuracy: 1d100+45 Damage: 3d10+4 Status: 1d100 (30 or below)
Standard Action 2: Bright Burst (Death Ball tries to keep going) | -14 ki | Bashing | Blind 30% Accuracy: 1d100+45 Damage: 3d10+4 Status: 1d100 (30 or below)
Standard Action 3 (Reckoning): Bright Buster (Death Ball goes BOOOOOM) | -34 ki and -5 HP | Draining | Burn 40% Accuracy: 1d100+45 Damage: 5d8+17 (Draining damage bonus got nerfed in the update, so that's why it's +17 and not +22.) Status: 1d100 (40 or below)
Passive: Kai Robes Endless Energy | +3 ki
Bio-suit Majin Regeneration | +3 HP
EFFECTS. Countermeasures | stacks left 2/2 Edge 1 | +2 DMG, +2 DR Powered Up | +25% PL Power Up turns (2/2)
ABILITIES. Lifedrinker | Each successful attack restores 2 HP. Power of Legends | +50% base Power Level. Powerful Ki | +20 max ki, regain +3 ki at the beginning of every turn. Reckoning | Gain an additional Standard Action | At-Will | 0 uses left. Intimidating Power | Power Up causes enemies to lose -10 Acc and -1 DMG for 1 turn if they have no natural Edge. EQUIPMENT. Kai Robes | +35 max ki, regain +3 ki at the end of every turn. Phaser Ring | Perform Ranged Enhanced Energy Blast that costs no ki, cannot crit hit or crit miss and doesn’t interact with Traits or Class Features | At-Will | 2 uses left. Universal Targe | +10 DR and immunity to 1 non-special status effect for 1 turn | Bonus Action - Reactive | 2 uses per thread. Bio-suit | Regain +3 HP at the end of every turn.
DEFENSE/UTILITY TECHS.
Countermeasures | Gain 2 stacks of Countermeasures. Stacks can be used to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. | Bonus Action to prepare, Reactive At-will to spend stacks | -14 ki | 1 use per thread.
ATTACK TECHS. Bright Burst Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Bashing - The target loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Blinding - This technique has a 30% chance to inflict Blind on hit. Cost: -14 ki
Bright Buster Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+20 Major Effect: Draining - This technique costs 5 HP in addition to its Ki cost, but deals an additional +10 Damage. Minor Effect: This technique has a 40% chance to inflict Burn on hit, Energy Attacks only. Cost: -34 ki and -5 HP
HP: 58/90 | KI: 40/155 PL: 3627 (base) -> 4533 (Powered Up) FIGHTING ACCURACY: 15 | ENERGY ACCURACY: 30 | DEF: 40 DR: +3 | DMG MODIFIER: +2 | KI COST: -1 1d100+45·2d6+6·1d100+45·3d10+4·1d100·1d100+45·3d10+4·1d100·1d100+45·5d8+17·1d100
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Post by Duke Satan on Oct 22, 2019 9:06:02 GMT -8
Ah, so, as it turns out, Zam saw humans as the enemy because bigger, badder demons told her that humans were mean and sought to hurt her. How come, humans aren't trying to hurt her, right? Certainly, nobody but the most powerful martial artists would even dare to try... The Duke did not get time to address any of this, however, as the girl suddenly pulled out the most potent technique at her disposal - a giant sphere of pure death and destruction. Normally, the towering human would be in awe at such a display of power, but right now, he was far more concerned than awed. There were people in this city! And an attack this big could level much of the city if it hits the right spot! "Oh, no you don't!" The Duke spread out his arms, letting the sheer force of the Death Ball impact him head-on. You would imagine that a mere fan, who didn't even know how to channel his ki just yet, would simply get swept up by the storm, if not get evaporated entirely. And yet, Satan held on, his feet desperately staying back on the ground and body struggling against the sheer power of the attack. When the Death Ball finally detonated. the Duke's iron body prevented the shockwave and the explosive burst from going in his direction, shielding the street and the heart of the city behind him from the explosion. Even if it meant that the attack left his body severely wounded, and his clothes completely ruined, leaving him only wearing trousers. But he stood, even if shakily. "Alright... that's it..." The Duke knelt down and picked up the candy which he was going to give Zam after the battle - it fell on the ground in the midst of the explosion. With a flick of his fingers, he popped the candy into his mouth - immediately, the old Satan Candy formula went to work and began to rejuvenate him. [Word count: 328 / 2528] Majin Zam Defensive Phase Zam Attack #1 - vs 40 def - hits for 14 damage! Zam Attack #2 - vs 40 def - hits for 19 damage! Zam Attack #3 - vs 40 def - hits for 21 damage! Zam Attack #4 - vs 40 def - hits for 44 damage! Burned!
Total damage: 98 - 16 = 82
4 damage dealt back with Bristling Defenses!
Offensive Phase
At-Will: Absorb - 20 ki restored
Bonus Action: Guard (10 ki) - 10 Damage Reduction
Standard Action: Minor Panacea - Remove Burn, immune to Burn for 2 turns
Standard Action: First Aid Kit - restore 30 HP to self.
Battle Effects
Overwhelming Power: -10 acc and -1 damage with attacks
Minor Panacea (Burn): 0/2 turns
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 2 230
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 48/105 KI: 75/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately.
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Post by Majin Zam on Oct 22, 2019 23:12:14 GMT -8
It bubbled... Like a shaken soda overflowing, gleeful laughter poured from the chaotic creature. “Nyehehehe~” The cheerful chime it held slowly distorted. “~AHAHAHAHAHA~!” It turned crazier. Meaner. She doubled over, holding her gut, laughing herself breathless. Her eyes twinkled in the light of the glittering explosion. Pretty! It was so pretty! As she basked in the chaos, her body was rapidly rejuvenated. The injuries caused by the immense strain were healed and even some of the earlier bruises faded away.
But... When the dust settled, the laughter suddenly stopped.
Zam’s stare widened in disbelief. Her opponent was still standing. Wounded... Shaky... Shirtless too. But standing nonetheless. Thanks to his heroic effort, the damage was minimized. Only the road was ruined, rather than the whole building block behind it. ...Much to the girl’s utter shock. She couldn’t understand it. That had been her biggest, strongest, bestest boom! How... How had Huge Mister survived?! The crimson glare narrowed. “Y-you’re cheating... You gotta be cheating!” He was just like Muscle Miss... Big, strong, scary... And worst of all... He ate the candy! Her fingers curled into trembling fists. Whistling steam erupted from every tiny hole lining her body. A pink aura engulfed her whole body again.
“That was MY CANDY! You big meanie!”
The little Majin swung her hand, throwing a haphazard handful ki towards the opponent. Unlike the previous bolts and balls, this lacked any distinct shape. A desperation attack. But it brought friends. More... More! Flailing wildly, she released a flurry of bright bursts. More, more, MORE! Most of them held that blinding, bashing power she had been displaying. But not all. A crucial little detail. Despite the ferocity of the attack though, she was clearly running out of breath. Seemed that her energy wasn’t so endless after all...
[303/3251] BATTLE TRACKER DEFENSE PHASE. Duke Attack 1: Zam 40 vs Duke - = - Attack 2: Zam 40 vs Duke - = - Total damage: 4 (Bristling Defenses) = 4
OFFENSE PHASE. Passive: Powerful Ki | +3 ki
Lifedrinker Majin Regeneration | +6 HP
Bonus Action: Power Up Desperation | +25 ki and +25% PL | Gain Edge 2 Intimidating Power | Power Up causes enemies to lose -10 Acc and -1 DMG for 1 turn if they have no natural Edge.
At-Will: Phaser Ring Handful of ki | Perform an Enhanced Energy Blast | Cannot crit hit or crit miss Accuracy: OV890P8l1d100+35 Damage: 2d6+7
Standard Action 1: Bright Burst (More thrown ki) | -14 ki | Bashing | Blind 30% Accuracy: 1d100+35 Damage: 3d10+5 Status: 1d100 (30 or below)
Standard Action 2: Bright Burst (Even more thrown ki!) | -14 ki | Bashing | Blind 30% Accuracy: 1d100+35 Damage: 3d10+5 Status: 1d100 (30 or below)
Passive: Kai Robes Endless Energy | +3 ki
Bio-suit Majin Regeneration | +3 HP
EFFECTS. Countermeasures | stacks left 2/2 Edge 2 | +5 Acc, +3 DMG, +3 DR Powered Up | +25% PL Power Up turns (1/2) Power Up ki restored | 50/100
ABILITIES. Lifedrinker | Each successful attack restores 2 HP. Power of Legends | +50% base Power Level. Powerful Ki | +20 max ki, regain +3 ki at the beginning of every turn.
Reckoning | Gain an additional Standard Action | At-Will | 0 uses left. Intimidating Power | Power Up causes enemies to lose -10 Acc and -1 DMG for 1 turn if they have no natural Edge. EQUIPMENT. Kai Robes | +35 max ki, regain +3 ki at the end of every turn. Phaser Ring | Perform Ranged Enhanced Energy Blast that costs no ki, cannot crit hit or crit miss and doesn’t interact with Traits or Class Features | At-Will | 1 use left. Universal Targe | +10 DR and immunity to 1 non-special status effect for 1 turn | Bonus Action - Reactive | 2 uses per thread. Bio-suit | Regain +3 HP at the end of every turn.
DEFENSE/UTILITY TECHS.
Countermeasures | Gain 2 stacks of Countermeasures. Stacks can be used to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. | Bonus Action to prepare, Reactive At-will to spend stacks | -14 ki | 1 use per thread.
ATTACK TECHS. Bright Burst Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Bashing - The target loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Blinding - This technique has a 30% chance to inflict Blind on hit. Cost: -14 ki
Bright Buster Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+20 Major Effect: Draining - This technique costs 5 HP in addition to its Ki cost, but deals an additional +10 Damage. Minor Effect: This technique has a 40% chance to inflict Burn on hit, Energy Attacks only. Cost: -34 ki and -5 HP
HP: 58/90 | KI: 40/155 PL: 3627 (base) -> 4533 (Powered Up) FIGHTING ACCURACY: 15 | ENERGY ACCURACY: 30 | DEF: 40 DR: +3 | DMG MODIFIER: +2 | KI COST: -1 1d100+35·2d6+7·1d100+35·3d10+5·1d100·1d100+35·3d10+5·1d100
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Post by Duke Satan on Oct 23, 2019 8:08:57 GMT -8
The little girl laughed like a maniac while she watched the Duke struggle, but as soon as she saw the muscular Earthling step out of the aftermath in one piece, she decried him to be a cheater. Really now? He expected her to raise a fit when he ate the candy he promised, and she did exactly that - but raise a fit because you think the other person is cheating? How could he possibly cheat?! What could he even do to cheat against an energy ball this powerful?! Zam didn't care. Zam suddenly barraged him with a massive volley of wild energy blasts, each one more powerful than the other. The Duke could only cross his arms and try to endore the onslaught that way - and it hurt, it really hurt. He felt himself drop to the very limit of his stamina - even his natural resilience and the fruits of his training regimen were not enough to keep him afloat. Zam was more powerful than he could have ever anticipated. Which would have been amusing to him, were it not for the circumstances... But, by god, he is going to see through to the end of the fight! "Let me tell you something, girl..." the Duke's thunderous voice travelled across the battlefield as soon as the energy blast volley ceased. "YOU ARE THE ONE WHO CHEATS!" Immediately after, the Duke threw his fist at the air, unleashing a massive torrent of air towards the girl in the distance, aiming to blow her away with one final attempt to clinch a victory. Or, at least, a spectacular defeat. [Word count: 267 / 2795] Majin Zam Defensive Phase Zam Attack #1 - vs 40 def - hits for 11 damage! Zam Attack #2 - vs 40 def - hits for 25 damage! Zam Attack #3 - vs 40 def - hits for 20 damage!
Total damage: 56 - 16 = 40
3 damage dealt back with Bristling Defenses!
Offensive Phase
Bonus Action: Guard (10 ki) - 10 Damage Reduction
Standard Action: Air Burst - Melee Energy Blast (4 ki) - +2 damage from modifiers, -1 damage from Overwhelming Power
Accuracy - VKUYZjsq1d100+25 Damage - 1d12+1
Standard Action: Air Burst - Melee Energy Blast (4 ki) - +2 damage from modifiers, -1 damage from Overwhelming Power
Accuracy - 1d100+25 Damage - 1d12+1
Battle Effects
Overwhelming Power: -10 acc and -1 damage with attacks
Minor Panacea (Burn): 1/2 turns
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 2 230
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 8/105 KI: 57/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+25·1d12+1·1d100+25·1d12+1
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Post by Majin Zam on Oct 23, 2019 21:49:06 GMT -8
Anger and confusion mixed together like red and yellow, creating fiery orange. Now Zam was absolutely convinced that the huge human, like all humans, was a cheating meanie. Nobody, not even much bigger demons, could handle her blasts. And with that thought... Hints of fear, like a tinge of blue, entered the mix... Memories of another tall and muscular human flashed through her mind. But this time she would not lose! Even as her energy dipped dangerously low, she kept pushing herself. When the towering foe voiced his accusation, the little Majin glared back and pouted. Of course, she had a carefully crafted counter-argument ready. “Nuh uh!” ...Right. Well said.
Suddenly an unstable current cracled around the girl. It surged through her limbs, rushed through her insides. Her body turned into a mere blur as it accelerated into a wild dash. Almost like she just... vanished. The rush took her right past the howling torrent of air. She reappeared right in front of the man, leaping to his eye-level. With an angry shout, she thrust her palms towards the man. “Fly away!” She fired a massive burst resembling a glittering shotgun blast. Another. Third. It was a triple tap meant to do exactly what she had threatened... To send the mountain of man flying backwards into the nearest wall. Just like what he had been doing to her throughout the fight.
[231/3572] BATTLE TRACKER DEFENSE PHASE. Duke Bonus Action - Reactive: Rapid Movement | +25 DEF | -14 ki Attack 1: Zam 65 vs Duke 45 = Miss! Attack 2: Zam 65 vs Duke 48 = Miss! Total damage: 3 (Bristling Defenses) = 3
OFFENSE PHASE. Passive: Powerful Ki | +3 ki
Lifedrinker Majin Regeneration | +4 HP
At-Will: Phaser Ring Fly away! (first tap) | Perform an Enhanced Energy Blast | Cannot crit hit or crit miss Accuracy: kNLraLSi1d100+35 Damage: 2d6+7
Standard Action 1: Bright Burst (second tap) | -14 ki | Bashing | Blind 30% Accuracy: 1d100+35 Damage: 3d10+5 Status: 1d100 (30 or below)
Standard Action 2: Bright Burst (triple tap) | -14 ki | Bashing | Blind 30% Accuracy: 1d100+35 Damage: 3d10+5 Status: 1d100 (30 or below)
Passive: Kai Robes Endless Energy | +3 ki
Bio-suit Majin Regeneration | +3 HP
EFFECTS. Countermeasures | stacks left 2/2 Edge 2 | +5 Acc, +3 DMG, +3 DR Powered Up | +25% PL Power Up turns (2/2) Power Up ki restored | 50/100
ABILITIES. Lifedrinker | Each successful attack restores 2 HP. Power of Legends | +50% base Power Level. Powerful Ki | +20 max ki, regain +3 ki at the beginning of every turn.
Reckoning | Gain an additional Standard Action | At-Will | 0 uses left. Intimidating Power | Power Up causes enemies to lose -10 Acc and -1 DMG for 1 turn if they have no natural Edge. EQUIPMENT. Kai Robes | +35 max ki, regain +3 ki at the end of every turn. Phaser Ring | Perform Ranged Enhanced Energy Blast that costs no ki, cannot crit hit or crit miss and doesn’t interact with Traits or Class Features | At-Will | 1 use left. Universal Targe | +10 DR and immunity to 1 non-special status effect for 1 turn | Bonus Action - Reactive | 2 uses per thread. Bio-suit | Regain +3 HP at the end of every turn.
DEFENSE/UTILITY TECHS.
Countermeasures | Gain 2 stacks of Countermeasures. Stacks can be used to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. | Bonus Action to prepare, Reactive At-will to spend stacks | -14 ki | 1 use per thread.
ATTACK TECHS. Bright Burst Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Bashing - The target loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Blinding - This technique has a 30% chance to inflict Blind on hit. Cost: -14 ki
Bright Buster Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+20 Major Effect: Draining - This technique costs 5 HP in addition to its Ki cost, but deals an additional +10 Damage. Minor Effect: This technique has a 40% chance to inflict Burn on hit, Energy Attacks only. Cost: -34 ki and -5 HP
HP: 62/90 | KI: 4/155 PL: 3627 (base) -> 4533 (Powered Up) FIGHTING ACCURACY: 15 | ENERGY ACCURACY: 30 | DEF: 40 DR: +3 | DMG MODIFIER: +2 | KI COST: -1 1d100+35·2d6+7·1d100+35·3d10+5·1d100·1d100+35·3d10+5·1d100
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Post by Duke Satan on Oct 24, 2019 1:40:36 GMT -8
"Nuh uh." That was Zam's great counter to the Duke denouncing her as the evil one in this match. Just shutting off her ears and declaring that, in the end, he was the mean one. Yes. Uhuh. Mhm. It could have only gone better if the little girl manifested a reverse card to hold up while listening to the towering Earthling's yell. But hey, maybe he would have played along and said a nuh-uh back!
If he hadn't gotten blown away, that is.
The girl was clearly dipping into the last of her energy reserves. Her attacks were turning weaker, her energy was turning wild and unstable. And yet, she was doing far, far better than the Duke right now. He could feel his body and his mind faltering. There is only so far he can push himself, so long he can stay afloat against actual martial artists and ki users with nothing but sheer grit and a strict training regimen.
The Majin girl suddenly blasted not once, not twice, but thrice, with the clear goal of blasting the Duke away - and she succeeded. Partially. Picked up by a powerful energy blast, the towering man flew off - but instead of hitting the wall, he was lifted right into the sky.
"And the Duke of Satan is blasting off agaaaaaaaain!"
For what it's worth, he'll definitely not invite Zam to his Satan City now. But, knowing his luck, she will show up uninvited anyway.
[Word count: 243 / 3038]
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