Weapons
CommonBlaster PistolStandard issue energy pistol of the Earth Army. This is a small weapon that fires a sizzling bolt of energy capable of piercing flesh.Type: Weapon - Sidearm
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: You may perform one additional Energy Blast on this turn as an At-Will Action. This Energy Blast receives only half of your Accuracy and Damage modifiers.
Limit: 3 uses per thread.
Blaster CarbineStandard issue energy rifle of the Earth Army. This full-sized carbine fires bursts of energy bolts capable of subduing even durable targets.Type: Weapon - Assault
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Energy Blasts you perform on this turn deal 2d8+2 base damage.
Limit: 3 uses per thread.
Bo StaffLong wood staves like this are commonly used by Martial Artists as training weapons and nonlethal means to subdue opponents.Type: Weapon - Staff
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Strikes you perform on this turn have a 60% chance to afflict their target with the Special Status
Effect “Bruised”. "Bruised" lasts for 2 turns per stack and increases the physical damage dealt to the afflicted target by 2.
Limit: 3 uses per thread.
KnifeA common knife used by cultures across time and space, able to be utilized as a tool and weapon alike.Type: Weapon - Knife
Zeni Value: 10000
Zeni Cost: 40000
Activation: At-Will Action
Effect: Performing a Strike on this turn reduces the target of that Strike’s DR by 2 when responding to all attacks made by you this turn.
Limit: 3 uses per thread.
BucklerA highly technical Buckler employed by Soldiers throughout the universe as a last-ditch defensive maneuver.Type: Weapon - Shield
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action - Reactive
Effect: When you activate ‘Buckler’, select one unresolved attack targeting you this turn. That attack deals it’s damage to ‘Buckler’ rather than you; if the damage of the target attack would not reduce ‘Buckler’s’ Temporary HP to 0, that attack’s
Effects are not applied to you. ‘Buckler’ has 20 Temporary HP and 4 DR.
Limit: 2 uses per thread; Buckler’s Temporary HP and DR are not added to your own and do not replenish between uses in the same thread. If damage exceeds Buckler’s Temporary HP, you receive the remainder of the damage.
Steel SwordProduced by Capsule Corporation, this high-carbon sword is known to be very durable and exceedingly sharp.
Type: Weapon - Sword
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Strikes you perform on this turn deal an additional +2 damage and have a 35% chance to inflict Wound on their target(s).
Limit: 3 uses per thread.
RareAntique PistolCarefully preserved by collectors or circumstances, this archaic pistol still utilizes classic kinetic ammunition.
Type: Weapon - Sidearm
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Ranged Energy Blasts you perform on this turn deal Physical Damage rather than Energy Damage; additionally, Ranged Energy Blasts performed on this turn have a 50% chance to afflict ‘Wound’ on their target(s).
Limit: 3 uses per thread.
Antique Firearm
Carefully preserved by collectors or circumstances, this archaic rifle utilizes armor-piercing kinetic ammunition.
Type: Weapon - Assault
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Ranged Energy Blasts you perform on this turn deal Physical Damage rather than Energy Damage; additionally, your Ranged Energy Blasts on this turn bypass their target’s Temporary HP.
Limit: 2 uses per thread.
Flexmetal Staff
Produced by Capsule Corporation, this staff is manufactured with a high-grade alloy that allows for maximum flexibility and durability while still being incredibly lightweight.
Type: Weapon - Staff
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers.
Limit: 3 uses per thread.
Hidden Weapon
Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed.
Type: Weapon - Hidden
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Limit: 2 uses per thread.
Tech Blade
This sword was designed originally to be used by Tuffle Soldiers as a last resort against Saiyans, who themselves preferred hand-to-hand combat. Its unique design allows for various kinds of ammunition to be slotted into its pommel and then released for great Effect from its edge.
Type: Weapon - Sword
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: When you activate this weapon, you may choose 1 common quality Grenade-
Type item in your inventory. Your Strikes on this turn consume uses of the chosen Grenade and afflict their
Effects if they successfully hit their target(s).
Limit: 2 uses per thread.
MythicKatchin Sword
Forged of the Universe’s most durable metal, Katchin, this blade is a masterwork beyond conventional compare. Though it may not be named or storied, it can cut through nearly any known material.
Type: Weapon - Sword
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Strikes that you perform on this turn are treated as if they were Critical Hits for the purposes of triggering
Effects that require critical hits; additionally, your Strikes on this turn deal +3 damage and have a 50% chance to afflict their target with ‘Wound’. (Note: This does not make your strikes deal critical damage or automatically hit, only triggers
Effects that list a Critical Hit as a prerequisite.)
Limit: 3 uses per thread.
Guardian Staff
This staff was crafted from the branch of the Kaiju. Though not as finely balanced as a Martial Artist’s Bo, the Guardian Staff has been enchanted with wards that protect its wielder from harm.
Type: Weapon - Staff
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action - Reactive
Effect: Reduce the damage of all incoming attacks by -4; this is not DR. Additionally, Strikes you perform on this turn gain +10 Accuracy.
Limit: 3 uses per thread.
Phaser Ring
This ruby ring contains a hidden blaster and is a popular, if not gaudy, accessory employed by assassins and nobility alike.
Type: Weapon - Hidden
Zeni Value: 40000
Zeni Cost: 120000
Activation: At-Will
Effect: Activating Phaser Ring performs a Ranged Energy Blast attack. This attack may not Critically Hit or Critically Miss its target and is not modified by your Traits or Class Features in any way. This Energy Blast does not cost any ki.
Limit: 4 uses per thread.
Ritual Dagger
This dagger is long and broad at its base, narrowing to a deadly tip with a wave-like edge throughout its length and has been used in countless sacrificial rituals- enough to imbue its blade with an Enchantment that saps the life force of its victims.
Type: Weapon - Knife
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Strikes you perform on this turn deal an additional 2 damage to their targets; this damage is applied even if your strikes would not hit and ignores all DR and Temporary HP possessed by the target. You regain 2 HP for each Strike performed on this turn that successfully hits its target.
Limit: 3 uses per thread.
Scrying Staff
Across the ages, those with aptitudes for the various Arcane Arts have been known to employ various means of divination through crystal balls, pools of water, or magical mirrors. The Scrying Staff is an enchanted staff with a divination tool located at its tip, used by the chosen champions of Wizards to assist in enacting their wills from afar.
Type: Weapon - Staff
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Your Sense technique may be used as a Reactive At-Will action on your next turn. For each Strike you perform on this turn that successfully hits its target, you may use Sense 1 additional time on your next turn; the
Effects of multiple Sense uses through this
Effect stack.
Limit: 3 uses per thread.
Universal Targe
The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense.
Type: Weapon - Shield
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action - Reactive
Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status
Effect. You may not be inflicted with the chosen Status
Effect on this turn.
Limit: 2 uses per thread.
Outfits
CommonBattle Armor
Found commonplace across the universe, this Battle Armor was modeled after the classic armor of the Saiyan Army.
Type: Outfit - Armor
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Increase your maximum HP by +10 and gain +1 DR while wearing this outfit.
Limit: None.
Dojo Gi
This weathered martial arts uniform has seen better days, but is lightweight and easy to maneuver in.
Type: Outfit - Gi
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Increase your Accuracy with all Basic Techniques by +5 while wearing this outfit.
Limit: None.
Robes
Worn by Priests and Magicians alike, these robes have been crafted to encourage the free flow of energy throughout their wearers.
Type: Outfit - Robe
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Increase your maximum Ki by +15 and regain 1 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Limit: None.
Training Gear
Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: You gain an additional 30% PL from thread rewards while wearing this outfit.
Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
RareAdvanced Battle Armor
This Armor is a cutting-edge development by Capsule Corporation; it provides more protection than standard-issue armor without sacrificing any mobility.
Type: Outfit - Armor
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit.
Limit: None.
Elder Student’s Gi
This Gi has been carefully maintained by each student who has worn it, with each imbuing a bit of their Ki into its weaving throughout their usage. It is given to only experienced students within a Dojo.
Type: Outfit - Gi
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: At the beginning of your turn, you may choose 1 of the following
Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn.
Limit: 1 bonus applied per turn.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: You gain an additional 50% PL from thread rewards while wearing this outfit.
Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Spiritualist Robes
Worn by the Namekian Dragon Clan, these robes have been crafted to dramatically increase the flow of energy through their wearer’s body.
Type: Outfit - Robe
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Increase your maximum Ki by +25 and regain 2 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Limit: None.
MythicKatchin Armor
Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7.
Type: Outfit - Armor
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit.
Limit: None.
Champion’s Gi
This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit.
Type: Outfit - Gi
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: At the beginning of your turn, you may choose 1 of the following
Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn.
Limit: 1 bonus applied per turn.
Kai Robes
Few Mortals know how these Robes made it into the mortal realm, but few care to question when they don the God’s regalia and experience their energies flowing with no obstruction to speak of.
Type: Outfit - Robe
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: Increase your maximum Ki by +35 and regain 3 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Limit: None.
Weighted Clothing
Sometimes, simple training weights are not enough-- a warrior must occasionally burden themselves with dramatic weighting to see the growth they desire, and these weighted clothing were made just for that purpose.
Type: Outfit - Weights
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive / Bonus Action
Effect: Decrease your base PL by -30% at the beginning of each Spar, Battle, and Event. You may deactivate this outfit’s PL reduction as a Bonus Action; Deactivating this PL reduction instead increases your Base PL by +5% for each turn that your PL was reduced by this outfit, to a maximum of +30% Base PL. This bonus lasts for the remainder of the thread. If you complete a Spar, Battle, or Event without Deactivating the Base PL reduction, you gain an additional +1 MP for Spars or Non-Deadly Events and +2 MP for Battles or Deadly Events.
Limit: None.
Restorative
CommonFirst Aid Kit
From household to soldier’s equipment, the first aid kit is a staple across the known universe.
Type: Restorative - Medical
Zeni Value: 10000
Zeni Cost: 40000
Activation: Standard Action
Effect: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately.
Limit: 1 use per thread.
OTC Stim
Though there are countless compounds available for conventional use, the OTC Stim is the late worker’s best friend, granting a surge of energy that lets them get the job done.
Type: Restorative - Stimulant
Zeni Value: 10000
Zeni Cost: 40000
Activation: Standard Action
Effect: Restore +30 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately.
Limit: 1 use per thread.
Senzu Extract
Utilizing the miraculous qualities of the Senzu Bean, this small vial of extract allows for an expedient return to function by its imbiber.
Type: Restorative - Senzu
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Restore +15 of your target’s HP and Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately.
Limit: 1 use per thread.
Regenerative Infusion
While more advanced forms of this temporary nanite injection are not readily available, basic ‘kits’ can be purchased in specialty stores; the nanites contained therein work within the injected’s body to gradually replenish their health.
Type: Restorative - Infusion
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns.
Limit: 1 use per thread.
Minor Panacea
Once thought the stuff of legends across many cultures, this universal cure-all was recently developed by Capsule Corporation.
Type: Restorative - Cleansing
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns.
Limit: 1 use per thread.
RareField Responder Pack
More robust in its contents than a standard First Aid Kit, this Pack is commonly used by disaster first-responders and EMTs for effective triage in the field.
Type: Restorative - Medical
Zeni Value: 20000
Zeni Cost: 80000
Activation: Standard Action
Effect: Restore +40 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately.
Limit: 1 use per thread.
Stim Pack
Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels.
Type: Restorative - Stimulant
Zeni Value: 20000
Zeni Cost: 80000
Activation: Standard Action
Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately.
Limit: 1 use per thread.
Dried Senzu Root
While not as effective as a fresh Senzu Bean, a Senzu Root subject to precise drying techniques may be ingested on the fly to restore fighting potential.
Type: Restorative - Senzu
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Restore +20 of your target’s HP and Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately.
Limit: 1 use per thread.
Recovery Package
A more comprehensive nanite treatment-- the Recovery Package is a RR Laboratories specialty that allows for an expedient recovery of those in dangerous professions.
Type: Restorative - Infusion
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action
Effect: The target of this item restores +6 HP and +4 Ki per turn, at the end of each turn, for 5 of their turns.
Limit: 1 use per thread.
Professional Panacea
Once thought the stuff of legends across many cultures, this universal cure-all was recently developed by Capsule Corporation. This time, just a bit stronger!
Type: Restorative - Cleansing
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 4 turns.
Limit: 1 use per thread.
MythicSenzu BeanA small bean, this legendary foodstuff contains unmatched healing powers, capable of restoring a fighter to complete health from near death.Type: Recovery - Bean
Zeni Value: N/A
Zeni Cost: 120,000
Activation: Bonus Action
Effect: Using a Senzu Bean restores the health of a target of your choice to it’s maximum value. It also restores half of their maximum ki pool. Furthermore, it adds 50 the total amount of ki that can be restored by Power Up per thread.
If used on a character with the Zenkai racial trait while they are below 30% off their HP, they immediately gain the PL boost from Zenkai. This is a permanent PL boost, as normal for Zenkai.
Limit: Once per character per thread. A Senzu Bean is REMOVED from your character’s inventory when used. Senzu Beans may not be bought from the market or created in a workshop; they may only be produced through the appropriate Stronghold add-on or given as a reward by GM’s for Events or Missions.
Grenades
CommonCryo-BombA grenade containing a complex compound that causes an immediate chain reaction upon being detonated- this compound quickly freezes the area around its detonation.
Type: Grenade
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the
Freeze status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Capture NetThis capsule contains an expanding net that is released shortly after being thrown.
Type: Grenade
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the
Immobilize status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
FlashbangA grenade that explodes with a burst of bright light and considerable noise, often used to disorient foes to great effect.
Type: Grenade
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the
Blind status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Fragmentation GrenadeThe most iconic of all grenades, the Fragmentation Grenade, is a weapon that releases dangerous shrapnel in all directions upon detonation.
Type: Grenade
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Target up to three opponents; those opponents have a 50% chance to be afflicted with the
Wound status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Incendiary GrenadeThis grenade creates a small but potent burst of flames at a target location.
Type: Grenade
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the
Burn status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Poison BombA small bomb that releases a plume of poisonous smoke upon detonation.
Type: Grenade
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the
Poison status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Tranquilizer DartTypically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the
Stun status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
RareDestron GasWhile it’s unknown how this substance came to exist on Earth, Destron Gas is a highly potent gas that severely hinders all affected by it.Type: Grenade
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 35% chance to be afflicted by Stun, Freeze, and Poison(each rolled separately.) If even a single Status Effect is successfully inflicted by Destron Gas, reduce that opponent’s Base Power Level by 15% for the remainder of the thread.
Limit: Twice per thread; a character’s Base PL Loss is capped at 50%.
Siphoning MistThis grenade releases a cloud of nanites that swarm a target and drain their energy; after draining a target’s energy, the nanites return to their owner and enter their body to increase their strength.Type: Grenade
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Target one opponent; that opponent as a 60% chance to lose 15 Ki at the beginning of their next turn. If successful, increase your Base Power Level by 10% for the remainder of the thread, starting at the beginning of your next turn.
Limit: Twice per thread; a character may lose a maximum of 45 Ki from Siphoning Mist per thread, no matter its origin.
Pulse GrenadeThough this grenade does not directly affect anyone, it is commonly used to apply zones of suppression during a battlefield. Once activated, the Pulse Grenade disrupts any major source of energy passing through its sphere of influence, reducing the chance of shots making their mark. Type: Grenade
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 60% chance to be afflicted by the Special Status Effect “Disruption” for two (2) turns. While affected by “Disruption”, decrease the Accuracy of any energy techniques used by the afflicted character by -15.
Limit: Twice per thread.
Grav BombUpon successfully affecting a target, a Grav Bomb dramatically increases the relative weight of its intended victim- making even the most mundane tasks take excessive amounts of energy.Type: Grenade
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Target one opponent; that opponent has a 60% chance to be afflicted by the Special Status Effect “Heavy” for two (2) turns. While afflicted with “Heavy”, increase the cost of all actions by 5 Ki, even if that action would not normally cost Ki.
Limit: Twice per thread.
Phase SpikeThis violet spike is activated on impact and severely disrupts the density of any target it hits, typically resulting in armor being less effective and technology breaking down more quickly.Type: Grenade
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Target one opponent; this grenade has a 60% chance to reduce the target’s DR by 5 for two (2) turns.
Limit: Twice per thread. A target may only be affected by one Phase Spike at a time.
MythicCryo BlastA grenade containing a complex compound that causes an immediate chain reaction upon being detonated- this compound quickly freezes a large area around it's point of detonation.
Type: Grenade
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Target up to three opponents; those opponents have a 60% chance to be afflicted with the
Freeze status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Capture LauncherThis capsule contains dozens of binding nets that fly in every direction from where the capsule is thrown, hindering whoever is caught in the area.
Type: Grenade
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Target up to three opponents; those opponents have a 60% chance to be afflicted with the
Immobilize status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Concussive FlashbangA flashbang that has it's effects amplified with special nanotechnology to increase the effect of the item.
Type: Grenade
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Target up to three opponents; those opponents have a 60% chance to be afflicted with the
Blind status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Fragmentation ClaymoreThis mine can be set beforehand or hurled and detonated manually, sending shrapnel over a huge area to damage your enemies.
Type: Grenade
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Target up to three opponents; those opponents have a 60% chance to be afflicted with the
Wound status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Incendiary ExplosiveThis grenade creates a conflagration similar to napalm over a large area.
Type: Grenade
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Target up to three opponents; those opponents have a 60% chance to be afflicted with the
Burn status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Poison CanisterA small but potent bomb that releases a large cloud of poisonous smoke upon detonation.
Type: Grenade
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Target up to three opponents; those opponents have a 60% chance to be afflicted with the
Poison status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Tranquilizer FlechettesTypically used for capture missions, this barrage of darts floods their target's bodies with a mild but effective sedative.
Type: Grenade
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Target up to three opponents; those opponents have a 60% chance to be afflicted with the
Stun status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Nanite Engineer NurseryA small canister connected to a set of two which holds and guides a set of nanite nursing engineers to perform their task of emergency healing from afar.
Type: Grenade
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Target up to three combatants; those targets have a 60% chance to be afflicted with the
Salve status effect. The max chance to afflict any Status Effect is 95%.
Limit: 2 uses per thread.
Supplementary
CommonAuxiliary Core
A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation.
Type: Supplementary - Technology
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread.
Limit: Only one Auxiliary Core may be equipped at a time.
Personal Shield Generator
Typically worn somewhere discrete on the body, this small generator can be used to produce a temporary energy shield around its wearer.
Type: Supplementary - Technology
Zeni Value: 10000
Zeni Cost: 40000
Activation: Reactive At-Will
Effect: Using this item grants you +10 Temporary HP.
Limit: Twice per thread
Novice BeltA belt worn by novice martial artists and enthusiasts, indicating rank within a particular school.Type: Supplementary - Belt
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: When using your Strike basic technique, you may choose to pay 2 Ki to give it a damage modifier of +2.
Limit: Only one Belt may be equipped at a time.
Prayer beads
A set of ancient prayer beads, blessed by all the monks that have utilized them. These are known to provide bounty to even those who are not devout.
Type: Supplementary - Martial
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: You may now restore up to 125 Ki with your Power Up basic technique.
Limit: --
Totem
A hand-carved totem that's said to ward against certain malicious energies.
Type: Supplementary - Magic
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns.
Limit: Once per thread.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn.
Type: Supplementary - Magic
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.)
Limit: Only one Lucky Trinket may be equipped at a time.
Outdated Scouter
A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure.
Type: Supplementary - Technology
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action.
Limit: --
Obi
A belt worn by martial artists, often designating their rank within a particular school.
Type: Supplementary - Martial
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Decrease the cost of all your Techniques by 2 ki.
Limit: --
RareAI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
Arcane Orb
A crystalline sphere used by mystics to see the future and weave spells from afar.
Type: Supplementary - Magic
Zeni Value: 30000
Zeni Cost: 80000
Activation: At-Will
Effect: Select up to two of your Energy Blast basic techniques that missed their target during your previous turn. The target of those techniques take direct damage equal to half the Energy Blasts' damage.
Limit: Twice per thread.
Modern Scouter
A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This particular model is a newer version, produced by Wheelo Enterprises.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: The first five (5) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action.
Limit: --
Intermediate BeltA belt worn by intermediate martial artists and enthusiasts, indicating rank within a particular school.Type: Supplementary - Belt
Zeni Value: 20000
Zeni Cost: 80000
Activation: Passive
Effect: When using your Strike basic technique, you may choose to pay 3 Ki to give it a damage modifier of +3.
Limit: Only one Belt may be equipped at a time.
SakeThis bottle is filled with expensive sake, the quality of which is rumored to be quite magical.Type: Supplementary - Magic
Zeni Value: 20000
Zeni Cost: 80000
Activation: Bonus Action - Reactive
Effect: When you use Sake, reduce the success chance of any status effect targeting you by 20%.
Limit: Three times per thread.
Demon Ring
An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.
Type: Supplementary - Magic
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Limit: --
Elemental Band
A band magically enchanted to have an affinity with elemental attacks.
Type: Supplementary - Magic
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Your Special Techniques have an additional +25% chance to afflict Burn, Freeze, and Stun. This does not allow techniques that did not already have these effects to now afflict these effects.
Limit: --
MythicMaster BeltA belt worn by master martial artists and enthusiasts, indicating rank within a particular school.Type: Supplementary - Belt
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: When using your Strike basic technique, you may choose to pay 4 Ki to give it a damage modifier of +4.
Limit: Only one Belt may be equipped at a time.
Stylish ShadesThese highly advanced sunglasses help enhance vision, even when all hope of seeing anything seems lost.Type: Supplementary - Technology
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: Reduce any effect that would lower your Defense or Accuracy by -5. (If something would lower your Defense/Accuracy by 20, it instead reduces it only by 15.)
Limit: --
Oni PeltOnce worn by a powerful demon, this heavy magical pelt grants its wearer exceptional strength. Type: Supplementary - Magic
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: Reduce your Accuracy with physical attacks by -15; your physical attacks gain an additional +3 damage.
Limit: --
Bio-suitWorn under all other forms of clothing, this highly advanced bodysuit is capable of identifying and mending injuries as they happen, allowing its wearer to recover far more quickly.Type: Supplementary - Technology
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: You heal 3 HP at the end of each turn.
Limit: --