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Post by Wakana Waka on Aug 24, 2021 22:48:58 GMT -8
”So, how many rounds do you have left in you, big lug?” ”Tch… how about, none? Noth'ng’s ev'r free.””Right, right… and for this much? How many can I get out of you then?””Yeah, yeah… well, I’ll put on anoth'r show or two, then…”It was a tired old conversation – they’d been through this song and dance a great many times. Waka, the biggest fall-guy in the business, and Toppolino, a young man who knew how to get Saiyans spending. Paying for a fighter was expensive – but, if a cheap scuffle meant several times that cost in pricey drinks and good cheer, then it was absolutely worth it. And, honestly… on a journey like this, sometimes the entertainment was worth it in the first place. Waka was no skilled fighter, and she was clearly not in top-of-the-line shape tonight. However, seeing her take every hit often made her a better showpony than any spritely little wasp of a fighter. Marking out a circle in the snow beside the halted train carriage, the journey to the Northern Lands had been put on hold for dinner and a show. Most of the audience were the bemused passengers of the low-budget transport, but the scent of fragrant meats and murmurs of a battle had drawn out some passers-by as well. Say what you like about Toppolino’s methods, but he knew how to get a crowd. And, judging by the few people who’d already stopped by the makeshift bar he’d set up in the train car – he knew how to get some of them to pay, too. ”Alright, everyone! Tonight’s show is just about underway! I know it’s been a long ride, and the snow is just beginning to pile up, but let’s heat things back up again!” rallied the lanky earthling, standing above the burgeoning audience on the edge of the open train car; ”The rules are the same as last night – the fight has to stay in the ring… and that’s it! First one with their back laid out on the snow is the loser! The one still standing takes my prize – 10,000 Zeni!”And with that, he stepped aside to introduce his champion – the huge fox slowly got to her feet and plodded out of the train car… unlike her manager, she didn’t need to be on its lip to stand above the crowd. That Majin power was more than enough as it was, as she stood at over seven feet! Even some of the rowdy Saiyans in the crowd had to look up at her. Some booed, some clapped; but this was a familiar show for most of the passengers… though, to her credit, Waka had not lost a round last time. Being heavy had some benefits…! ”Once again, my respectable representative shall be Wakana Waka… the foxiest of fighters, and most magnificent of Majin!””Foxiest? Hey, I sign'd up to get hit, not flirt. I dunno how it is with Saiy'ns, but that’s not my thing.””It just means you have a very fetching tail, Big W!””Well… I’ll just take the complim'nt. But theatr'cs aside – I wanna warm up, or else I’ll freeze out of bored'm rath'r than the cold. Who’s up for a round? I’m starv'ng, you know…~”There were murmurs in the crowd, but as usual no one stepped up immediately… many of them had seen her fight already, and were weighing up whether or not it’d be worth seeing if she’d been worn out from the night before or not. But… maybe one of the newcomers might take the intiative in the meantime? Personally, Waka was wary about it either way – the scar on her back from her last rowdy fight was still weighing her down… this was likely to be a real slugfest. Not that she had any problems with that, but – even with her endurance, taking a beating still hurt…! [652/652] ---------------- BATTLE TRACKERSuppressed to 36 MP, 5000 PL Class Mastery 1: 10 MP Potential Mastery 1+2+3+4: 20 MP Focus Mastery 1+2 (Ftg, Ftg): 6 MP STATS, SKILLS, & STUFFClass: Protector | Level 1 | +25 HP, +5 ACC, -20 DEF, +1 DAM, +6 DR Racial Trait: Like Rubber (demon racial) | You possess a natural 2 DR. Fighting: 35 Energy Control: 20 Reflexes: 20 Resilience: 45
ABILITIES.
Tank | You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP (130 x 0.15 = 20 THP), this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Taunting Presence | Twice per battle, as an At-Will Action, your opponents’ Accuracy modifiers are reduced to 0 on their next turn if they target any of your allies- they retain their full Accuracy modifier when targeting you.
Last Stand | If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Flawless Counter | On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
EQUIPMENT. Battle Armor | Increases maximum HP by +10 and DR by +1. | Passive Obi | Decrease the cost of all your Techniques by 2 ki. | Passive Prayer Beads | Power up ki limit raised from 100 to 125. | Passive
DEFENSE/UTILITY TECHS. Giant Form - Rank 1 Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 12 (15-1-2) ki. Limit: Once per battle.
ATTACK TECHS. Sweet Tooth Type: Energy, Melee, Single Action: Standard Action Base Damage: 3d10 (ignores 2 DR) Major Effect: Bashing - The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Salving - Apply yourself "Salve" automatically or a have a 40% chance of applying "Salve" a target of your choice. Cost: 14 (17-1-2) ki
HP: 130/130 | THP: 20 | KI: 100/100 | PL: 5,000 FIGHTING ACCURACY: 40 | ENERGY ACCURACY: 20 | DEF: 50 DR: 9 | DAM: +2
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Post by Renkon on Aug 25, 2021 16:22:14 GMT -8
Renkon had seen these things before, Tuffles had used something akin to it. They called it a train, and he had jumped onto the roof for a bit as it went. It was faster than walking, and let him rest. Sure, he needed to lay down from time to time to avoid the trees and stonework in any tunnels, and the snow was annoying, but overall, it wasn't so bad at all. He could use his energy to keep himself warm and up right as much as he needed to have. The train had stopped for a bit, he wasn't sure why, but it was nice none the less. He jumped down from the top, landing among the group and putting his hands on his belt, walking among the group. The smell of food lifting into the air, spices made so much difference when it was time to cook things, so he wondered what these spices would taste like. He hoped he didn't get sick from any of them. It was then that a smaller person spoke out, calling about a fight of some kind. At first, he wasn't interested at all, then his eyes lifted to the person in question. She was big, at least compared to the humans around her, and not just taller. It was interesting to see. The tail is what caught him off guard as well. It wasn't much like his, her was far bushier, longer, and was not wrapped around her body. The prize as well, what ever was a 10,000 zeni made some people murmur around him. He frowned a bit, leaning over and asking. "Hey, what is a zeni? I came from a pretty remote place..." He whispered, the person looking up at him in shock, both for his size, and his admission he didn't know what Zeni was. "That is the money we use around here. Makes everything go, if you catch my drift." He said, causing Renkon to nod. So it was Cold Credits. That made sense. Every world had their own little way of doing things, he would adapt his mind to zeni instead of credits for a little bit. Rolling his shoulders, he looked around for anyone to step up, and when no one did, he simply shrugged his shoulders. This wouldn't be so bad no matter what. Assuming it is set like back at home, it wouldn't be so bad at all. "I'll fight your lady." He called out, walking into the empty ring. She was only twenty three centimeters taller than him. While it was not the biggest difference in size, he smiled at her, rolling his shoulders again as he walked up to her. "So, I assume this like a fight back home... Nothing lethal, just feet on the ground and swing it out?" He asked towards her. At this point, he had blocked out the speaker, focused on her. "Unless you want to do something more intense, but I doubt it with all the people here." He undid his belt, the knife and fur that hung from it were tossed towards the man who had issued out the challenge, landing at the feet of the man. "Watch those for me... I'll be expecting them back win or lose." He said, looking to the woman with a smile. A quick hop backwards and he landed in a simple stance, he was almost on his toes, his muscles loose and relaxed, and his fists near his hips. Nothing in his body was tensed more than it needed to be, and he smiled at her, seeming to enjoy this. "Skip the warm up or get right down into it?" He asked, rolling his shoulders again, more the right one over his left, and bouncing from foot to foot. He didn't seem cold at all in the weather either, just happy to have something to do, to learn what these humans had going for them really in his mind. It was going to be fun for him no matter what happened now. 675/675 ---------------------------------- Battle Tracker Stats, Skills, Thingies {Spoiler} Fighting: 50 Energy Control: 25 Reflexes: 35 Resilience: 25 Power Level: 5,144 (natural) / 7,716 (base) Accuracy: 1d100 +50 (Fighting) +10 (Level 1 Power House) / 1d100 +25 (Energy Control) +10 (Level 1 Power House) Defense: 50 +35 (Reflexes) - 15 (Level 1 Power House) = 70 HP: 50 +25 (Resilience) +20 (Level 1 Power House) +10 (armor) = 105 KI: 100 +20 (Powerful Ki) = 120 DR: +2 (Level 1 Power House) +1 (armor) +1 (25 Resilience) = 4 DM: +2 (50 Fighting) + 2 (Level 1 Powerhouse) = 4 Ki Cost Reduction: -1 (25 Energy Control) Buckler: 4 DR, 20HP (Reaction/Bonus) Knife: Performing a Strike on this turn reduces the target of that Strike’s DR by 2 when responding to all attacks made by you this turn. 3/thread (At will/Action) [Not in use] Personal Shield: +10 HP. 2/thread (Reactive/At will) Class: Power House Racial Trait: Zenkai Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. Traits: N/A Class Features: Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability. Class Traits: Intimidating Power Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- Basic:
FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
SUPPRESSION You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Special:
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HP: 105/105 | THP: 0 | KI: 120/120 | PL: 5,144 (natural) / 7,716 (base) FIGHTING ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 70 DR: 4 | DAM: +4 | Ki cost: -1
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Post by Wakana Waka on Aug 26, 2021 3:43:05 GMT -8
To an extent, Waka wasn’t particularly expecting anyone to step up – it usually took a while for the crowd to settle, and for someone to get the daft idea in their heads, so she took her time doing a few little stretches… ah, her muscles were aching! Suffice to say, her budget didn’t really afford first-class seats, so she was still pretty bent out of shape. Though, many would probably say it ought to be impossible for someone with Majin blood to have a shape in the first place… tsk! She was still rolling her neck and shoulders when her competition strolled in – it’d take until he started talking to her for her to even notice… a-and for her to feel a bit self-conscious that they were doing the exact same warm-up. While she immediately greeted him with her usual bored expression, she was more than a little relieved that he wasn’t flirting or bantering already – she was pretty over such mockery. Straight-forwardness suited her just fine! ”Right, just a little blood, thanks. I ain’t gonna be able to wash it out for a day or so, so take it easy. I’m sure these folks would be just as keen on someth'ng more rough, but person'lly I don’t wanna make a mess… besides, do you wanna be digg'ng a grave my size? You’d be hours shov'll'ng snow, racoon.”She wouldn’t quite return the smile, instead just offering a shrug. She didn’t mind scuffling, but she didn’t exactly love getting hurt, so this wasn’t really a fun time for her… still, she could appreciate a fighter that was eye-to-eye. Say what you want about Saiyans, but they didn’t overcomplicate anything. This particular specimen was already bouncing about and looking real bright-eyed and bushy-tailed… suffice to say, Waka looked the complete opposite; lazily taking her position on the other side of the makeshift ring. It really didn’t help that her preparation seemed to involve tossing some chewing gum into her mouth rather than any more stretches. Finally, though, she’d hunker down a bit and raise her fists – a boxer’s stance, rather than any fancier martial art. Certainly, she practiced Bājíquán, but… she wasn’t quite that disciplined, and tonight she definitely didn’t feel keen on pushing herself. Tonight, win or lose – easy come, easy go. ”Okay, let’s enjoy ourselves, racoon. I prom'se not to chew on you, okay? Harr harr…~”[399/1051] ---------------- BATTLE TRACKER{Spoiler}Initiative: neYdbvTJ1d100STATS, SKILLS, & STUFF{Spoiler}Class: Protector | Level 1 | +25 HP, +5 ACC, -20 DEF, +1 DAM, +6 DR Racial Trait: Like Rubber (demon racial) | You possess a natural 2 DR. Fighting: 35 Energy Control: 20 Reflexes: 20 Resilience: 45
ABILITIES.
Tank | You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP (130 x 0.15 = 20 THP), this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Taunting Presence | Twice per battle, as an At-Will Action, your opponents’ Accuracy modifiers are reduced to 0 on their next turn if they target any of your allies- they retain their full Accuracy modifier when targeting you.
Last Stand | If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Flawless Counter | On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
EQUIPMENT. Battle Armor | Increases maximum HP by +10 and DR by +1. | Passive Obi | Decrease the cost of all your Techniques by 2 ki. | Passive Prayer Beads | Power up ki limit raised from 100 to 125. | Passive
DEFENSE/UTILITY TECHS. Giant Form - Rank 1 Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 12 (15-1-2) ki. Limit: Once per battle.
ATTACK TECHS. Sweet Tooth Type: Energy, Melee, Single Action: Standard Action Base Damage: 3d10 (ignores 2 DR) Major Effect: Bashing - The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Salving - Apply yourself "Salve" automatically or a have a 40% chance of applying "Salve" a target of your choice. Cost: 14 (17-1-2) ki
HP: 130/130 | THP: 20 | KI: 100/100 | PL: 5,000 FIGHTING ACCURACY: 40 | ENERGY ACCURACY: 20 | DEF: 50 DR: 9 | DAM: +2
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Post by Renkon on Aug 26, 2021 11:33:39 GMT -8
Renkon was bouncing from foot to foot, warming himself up a little bit as he watched the woman. She didn't seem to care about battling him, but it didn't bother him. She was strong enough from what he could tell, and as he bounced he let his energy fully free. He let out a slow breath, smiling a bit more at her as she was happy to let them just enjoy their fight. She agreed to the rules laid down, and he did as well, so it wasn't going to be an issue at all. No lethal attacks, no trying to kill each other, just them enjoying combat together. She was bigger in size, but he wondered if she had the power to back it... Maybe? "I'd rather not dig a grave for you, I doubt it would be good at all." He said, chuckling a bit and landing flat on his feet, trying to figure out one of the words she was saying. "What's a racoon?" He asked, not sure what kind of creature this might be. Maybe is was some kind of noble, sacred animal? He shrugged a bit and watched as she took her stance, watching her and shifting again into his combat stance. While it was often seen as odd, he kept his hands low, near his waist line, and moved from foot to foot with little energy use. His eyes remained on her, and he was smiling at the entire situation. It wasn't a real fight, but he was going to get his blood pumping. So far, nothing on the world he had seen was a challenge, and it wasn't cockiness that drove him to this, it was just being bored. The idea of having a fight with someone even close to his strength was so welcome it was unreal. He wasn't sure what he style of battle was, but with her hands raised, it looked like a brawler style. He was curious how this would change and what she would be like when she got to cut loose. He was just hoping it would be fun for both of them. "Let's see what you got then." He said, simple and matter of fact, not even getting her joke any. 375/1050 ---------------------------------- Battle Tracker Initiative: cGb7pZDp1-100Stats, Skills, Thingies {Spoiler} Fighting: 50 Energy Control: 25 Reflexes: 35 Resilience: 25 Power Level: 5,144 (natural) / 7,716 (base) Accuracy: 1d100 +50 (Fighting) +10 (Level 1 Power House) / 1d100 +25 (Energy Control) +10 (Level 1 Power House) Defense: 50 +35 (Reflexes) - 15 (Level 1 Power House) = 70 HP: 50 +25 (Resilience) +20 (Level 1 Power House) +10 (armor) = 105 KI: 100 +20 (Powerful Ki) = 120 DR: +2 (Level 1 Power House) +1 (armor) +1 (25 Resilience) = 4 DM: +2 (50 Fighting) + 2 (Level 1 Powerhouse) = 4 Ki Cost Reduction: -1 (25 Energy Control) Buckler: 4 DR, 20HP (Reaction/Bonus) Knife: Performing a Strike on this turn reduces the target of that Strike’s DR by 2 when responding to all attacks made by you this turn. 3/thread (At will/Action) [Not in use] Personal Shield: +10 HP. 2/thread (Reactive/At will) Class: Power House Racial Trait: Zenkai Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. Traits: N/A Class Features: Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability. Class Traits: Intimidating Power Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- Basic:
{Spoiler} FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
SUPPRESSION You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Special:
{Spoiler} KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HP: 105/105 | THP: 0 | KI: 120/120 | PL: 5,144 (natural) / 7,716 (base) FIGHTING ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 70 DR: 4 | DAM: +4 | Ki cost: -1 1-100
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Post by Wakana Waka on Aug 26, 2021 20:16:36 GMT -8
Though it was hard to tell what Waka was expressing regardless, in this case she was secretly a bit miffed – h-her teasing had fallen completely flat! She genuinely hesitated a bit upon being asked what a racoon was, her stance faltering… ”Eh… kinda like… a less rowdy badg'r.” No, wait, that just made things worse! How did you describe an animal without using animals, exactly…” ”Black and white fur. Well… kinda brown 'nd white. ‘Bout… this big. Pretty wily, gets real angry if – h-hey, that’s besides the point, anyw'y! You’ll be black and blue instead, right?”Not a very elegant recovery. She sheepishly cut herself off, and eyed his stance instead… hm, she’d have trouble if he was really that fleet of foot, but maybe his energy would wind down a bit. For now, though – she had her own hand to play! Deliberately interrupting her stance after putting on such a show, she gave a dark chuckle. Finally, that bored expression of hers was broken up by a tiny smirk… ”Okay, maybe I wasn’t so good at my earlier descr'ption, so lemme give you some perspective…~” rumbled the fox, before settling into a new stance – some sort of relaxed saddle stance? Looked more like something from yoga or pilates than a martial art, but… She breathed deeply, and calmed her heart – she was in the mood this time, so it wasn’t too much trouble. Slowly, pink ki glittered in the air around her; an ambient energy rather than an explosive one. But, it still sparked and bit – especially as she briefly tensed, dragging it into a familiar shape. Yet, she released gently… it wasn’t like some fire you had to start, it was more like a kneading dough. She relaxed deeper and deeper, even as the flickering ki spat and crackled… until, finally, she drew it all in, tensing fully at last. And with that – she grew. Seven feet had been enough, frankly – but ten feet certainly added a new element of intimidation to her stature. Admittedly, she could do bigger, but this much was better for her self-control… and, err, she’d be out of the ring if she did much more! All the same, she was still twice the size of the Saiyan by the time she opened her eyes. Quietly, she gave a heated exhale, and returned to reality. ”So, now you’re 'bout the right size by comparis'n, see? Mm, but, they’re nasty critt'rs. Lemme tell you, if you bite me… I’ll be kinda mad.”Gently tilting to one side to show off a bit, Waka was quite pleased with herself, turning the supposed threat on its face. She was in a good mood… it felt great to be big, you know? ”… ‘cause these stock'ngs were expens've.” idly added the girl with that same smirk. But, then, she was all business again – suffice to say, her boxing stance looked quite a bit more ridiculous now. ”Alright, let’s get messy. ‘The bigger they are’, right? Come try me, then.”[507/1558] ---------------- BATTLE TRACKERPREPARATION PHASE. Passive: Tank (+20 THP) Tank | You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP (130 x 0.15 = 20 THP), this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Standard Action 1: Giant Form Giant Form - Rank 1 Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 12 (15-1-2) ki. Limit: Once per battle.
Bonus Action 1: Power Up +25% PL, +25 ki
EFFECTS +25% PL (2 turns) +20 THP +25 THP, -15 Defence, +1d4 Melee Damage
Total Ki Spent: 12 +12 ki from Power Up
Taunting Presence: 2/2 Giant Form: 0/1 Last Stand: 1/1 Power Up Ki: 113/125 Edge 0 (11,574 [1.5x] > 7,716 [1x] > 6,250) No bonuses for either party. STATS, SKILLS, & STUFFClass: Protector | Level 1 | +25 HP, +5 ACC, -20 DEF, +1 DAM, +6 DR Racial Trait: Like Rubber (demon racial) | You possess a natural 2 DR. Fighting: 35 Energy Control: 20 Reflexes: 20 Resilience: 45
ABILITIES.
Tank | You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP (130 x 0.15 = 20 THP), this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Taunting Presence | Twice per battle, as an At-Will Action, your opponents’ Accuracy modifiers are reduced to 0 on their next turn if they target any of your allies- they retain their full Accuracy modifier when targeting you.
Last Stand | If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Flawless Counter | On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
EQUIPMENT. Battle Armor | Increases maximum HP by +10 and DR by +1. | Passive Obi | Decrease the cost of all your Techniques by 2 ki. | Passive Prayer Beads | Power up ki limit raised from 100 to 125. | Passive
DEFENSE/UTILITY TECHS.
Giant Form - Rank 1 Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 12 (15-1-2) ki. Limit: Once per battle.
ATTACK TECHS. Sweet Tooth Type: Energy, Melee, Single Action: Standard Action Base Damage: 3d10 (ignores 2 DR) Major Effect: Bashing - The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Salving - Apply yourself "Salve" automatically or a have a 40% chance of applying "Salve" a target of your choice. Cost: 14 (17-1-2) ki
HP: 130/130 | THP: 45 | KI: 100/100 | PL: 6,250 (5,000) FIGHTING ACCURACY: 40 | ENERGY ACCURACY: 20 | DEF: 35 (50) DR: 9 | DAM: +2
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Post by Renkon on Aug 26, 2021 22:50:05 GMT -8
He had been really curious about this creature. Was his tail and hair color what had set her off on the idea that he was a raccoon? What ever kind of creature that was. While a badger sounded like a right badass, he had no way of knowing it. He smirked at her comment however, beating him black and blue. Now she was talking like a fighter. His eyes followed her as she used some kind of power to grow to a massive size, only making him smile wider, setting down his feet properly. "Man... If only it was a full moon. I'd show you something fun..." He said, rolling his shoulders and shifting his stance a bit now, hands still low, but his feet remaining flat on the ground. Energy was already starting to spark around him, and he took a deep breath. "Yes! Show me what you got!" He screamed out, his eyes wide now, arms out and fists at his shoulders. He was fascinated by this woman. Where there more like her? Could she get bigger? What was her limit? Could she brawl with an Oozaru? So many questions, but he didn't care. The trill of battle was upon him now, and any real questions could wait for things to end later on. Right now, he just wanted to see more of what she could. "I'll try, but I make no promises! If this is the difference between a person and a raccoon, then I am going to be the most dangerous raccoon on this planet!" He was almost bursting with excitement now, his eyes locked on her and his aura sparked to life as he powered up. The color wasn't... Normal? If any color could be considered normal for a powered up aura. It looked as if it was made of steel, the gray coloring of his energy wasn't bright or vibrant like so many others who powered up, but it was clear he was going for the gold with things, as the saying went. Veins on his arms bulged with the increased power, his body pumping blood and his entire being ready to go. With his aura burning, he lowered his hands, eyes remaining fixed on her, and he started towards her, not aggressive or cautious, but still sizing her up in a way. He moved from foot to foot, and if she knew a lot about boxing, it was a pretty strange foot work pattern, combined with hands held so low, it was either cockiness, or simply trusting his abilities to their limit. He clearly wasn't fearful of her or her size. "Now... Hit me with everything you have..." He said, pointing up at her moving from foot to foot. "Be quick, let me see what you got..." He grinned wide, wondering if she would take the bait he was offering, or if she could feel his energy at all. If she could sense energy, he wondered if there was a difference between his power and hers. He was still so new with it that he couldn't tell. She was strong, and that is what he wanted to fight. 525/1576 ---------------------------------- Battle Tracker PREPERATION PHASE
Power Up! Lasts 2 turns +25% PL: 7716 ---> 9,645
Edge 1 vs Waka: Renkon gain +2 bonus damage on all attacks, and +2 Damage Reduction Intimidating Power Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability.
Stats, Skills, Thingies {Spoiler} Fighting: 50 Energy Control: 25 Reflexes: 35 Resilience: 25 Power Level: 5,144 (natural) / 7,716 (base) Accuracy: 1d100 +50 (Fighting) +10 (Level 1 Power House) / 1d100 +25 (Energy Control) +10 (Level 1 Power House) Defense: 50 +35 (Reflexes) - 15 (Level 1 Power House) = 70 HP: 50 +25 (Resilience) +20 (Level 1 Power House) +10 (armor) = 105 KI: 100 +20 (Powerful Ki) = 120 DR: +2 (Level 1 Power House) +1 (armor) +1 (25 Resilience) = 4 DM: +2 (50 Fighting) + 2 (Level 1 Powerhouse) = 4 Ki Cost Reduction: -1 (25 Energy Control) Buckler: 4 DR, 20HP (Reaction/Bonus) Knife: Performing a Strike on this turn reduces the target of that Strike’s DR by 2 when responding to all attacks made by you this turn. 3/thread (At will/Action) [Not in use] Personal Shield: +10 HP. 2/thread (Reactive/At will) Class: Power House Racial Trait: Zenkai Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. Traits: N/A Class Features: Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability. Class Traits: Intimidating Power Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- Basic:
{Spoiler}FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
SUPPRESSION You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Special:
{Spoiler}KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HP: 105/105 | THP: 0 | KI: 120/120 | PL: 5,144 (natural) / 7,716 (base) / Powered Up: 9,645 FIGHTING ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 70 DR: 6 (4) | DAM: +6 (+4) | Ki cost: -1
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Post by Wakana Waka on Aug 28, 2021 0:36:08 GMT -8
Whatever Waka was expecting from a Saiyan – she was not expecting them to boast about being the ‘most dangerous racoon on this planet’. While she was still trying to play it cool, her composure broke upon hearing that; offering another low chuckle. Well, a bit more of a snort this time, but… she couldn’t complain! She’d take this over the usual ranting about power levels or being indestructible, any day. But, she couldn’t be too lost in her amusement. She was lazy, sure, and no real martial artist; but she was still no fool. Many claimed her aura and way of handling her ki was weird, so she was at least aware of what the ‘usual’ ought to be by now… and, a dull matte gray was certainly not conventional. The rest, though, was pretty straightforward. She’d have to be wary… maybe that was some new defensive style? Hm, but, that didn’t seem to be likely, as his stance wasn’t covering his head. Err, well, for what that worth against a giant, but… y’know. And the footwork – capoeira, maybe? Or just too excited for his own good. Ah well… easy come, easy go. Still, that sensation of him powering up had put her off – it was definitely a lot grander than she’d been expecting. She wouldn’t say she was shaking in her boots or anything, but she was definitely wary. Especially as he started asking for everything she had… it was awfully tempting to meet that with overwhelming force, but after feeling his aura, she wasn’t so sure. Rolling straight over people wasn’t her style at the best of times, and she was being paid to put on a show, so… maybe she ought to take it slow? Her eyes narrowed as she considering her first moves. ”List'n, I’m a glutt'n, but… I’m a prop'r lady. I open with an appetis'r first. Wouldn’t wanna make you cry.” teased the fox idly, though her stance betrayed the truth that she was taking this a little more seriously than she was pretending to. ”Lemme give you whatcha paid for…”Instead of going barrelling in with any reckless, let alone her Majin powers; Waka gave a rather conservative approach – well, as conservative as you could be at ten feet and then some. She opened with a straightforward hook, though a particularly wide one to suit her size. Renkon might be lacking in room to avoid it, but her size made her tells particularly obvious, and it was hardly an unrecognisable technique. She’d follow it with a less predictable elbow chop, though – usually, any strike with the elbow would be an awful thing to face, but she was clearly avoiding following through too much… she was on the defensive, in spite of her size. Or, maybe, because of it. Even if she was being wary, having so much weight behind any attack was going to make it sting… [486/2044] ---------------- BATTLE TRACKER{Spoiler}DEFENSIVE PHASE. Raccoon-come-Badger, RenkonPower Up (Intimidating Power): -10 Accuracy, -1 DM for 1 turn. OFFENSIVE PHASE. Bonus Action: Sense +5 Defence, +5 Accuracy Standard Action 1: Strike Strike 1 To Hit: LCeF2Zr81d100+35Strike 1 Damage: 1d8+1Giant Form: 1d4Standard Action 2: Strike Strike 2 To Hit: 1d100+35Strike 2 Damage: 1d8+1Giant Form: 1d4EFFECTS+25% PL (1 turn) -15 Defence, +1d4 Melee Damage (Giant Form) -10 Accuracy, -1 DM (1 turn) +5 Accuracy (1 turn) Total Ki Spent:0 Taunting Presence: 2/2 Giant Form: 0/1 Last Stand: 1/1 Power Up Ki: 113/125 Edge 0 (11,574 [1.5x] > 7,716 [1x] > 6,250) No bonuses for either party. STATS, SKILLS, & STUFF{Spoiler}Class: Protector | Level 1 | +25 HP, +5 ACC, -20 DEF, +1 DAM, +6 DR Racial Trait: Like Rubber (demon racial) | You possess a natural 2 DR. Fighting: 35 Energy Control: 20 Reflexes: 20 Resilience: 45
ABILITIES.
Tank | You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP (130 x 0.15 = 20 THP), this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Taunting Presence | Twice per battle, as an At-Will Action, your opponents’ Accuracy modifiers are reduced to 0 on their next turn if they target any of your allies- they retain their full Accuracy modifier when targeting you.
Last Stand | If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Flawless Counter | On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
EQUIPMENT. Battle Armor | Increases maximum HP by +10 and DR by +1. | Passive Obi | Decrease the cost of all your Techniques by 2 ki. | Passive Prayer Beads | Power up ki limit raised from 100 to 125. | Passive
DEFENSE/UTILITY TECHS.
Giant Form - Rank 1 Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 12 (15-1-2) ki. Limit: Once per battle.
ATTACK TECHS. Sweet Tooth Type: Energy, Melee, Single Action: Standard Action Base Damage: 3d10 (ignores 2 DR) Major Effect: Bashing - The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Salving - Apply yourself "Salve" automatically or a have a 40% chance of applying "Salve" a target of your choice. Cost: 14 (17-1-2) ki
HP: 130/130 | THP: 45 | KI: 100/100 | PL: 6,250 (5,000) FIGHTING ACCURACY: 35 (40) | ENERGY ACCURACY: 10 (20) | DEF: 35 (50) DR: 9 | DAM: +1 (+2)
1d100+35·1d8+1·1d4·1d100+35·1d8+1·1d4
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Post by Renkon on Aug 28, 2021 20:22:04 GMT -8
This was all perfect beyond words. She struck first, she hit him with a pair of good shots, and he took a single step backwards to brace himself, his eyes lifting to the woman and a grin spreading across his lips again. "There you go... Hitting me like you mean it..." He said, taking a deep breath and planting his feet. He wasn't drunk with power just yet, or drunk from the battle, but he stood strong from the two strikes she gave him. It hurt, but it wasn't something that was crippling. It was far better than what he was used to, and looking up at the woman, he grinned wider at her. "Now, I think it is my time." He said, lowering himself down a bit and shifting on his feet, his movements were still odd, like he was building up to something as they did battle, with each of the passing seconds running down a clock for him. He looked up at her, none the worse for wear really, and then jumping forwards, aiming to slam a hard punch into her stomach, and even if that didn't land, his goal was to bounce backwards, landing on the ground and then bursting upwards to swing a hard kick at her face. While he was unsure just how effective it would be, he didn't really care at the moment. She was willing to take a beating, and so was he, and what was all that mattered in this instant. Life was always so easy, so clear cut for one like him. He never wanted to be more than a soldier, to be more than a warrior on the front lines, supporting those who he cared about. If the fighting pits of the central city still existed on Planet Vegeta, he would have gladly done those as well. Fighting and brawling for money, putting his life on the line in blood sport. Even if the attacks missed, he landed on the ground, looking up at the woman and stepping backwards, landing softly on his feet, and shifting his stance from side to side once more, moving his body to a beat only he could hear. This was a dance as old as time to him. Something he had done for his entire lifetime. Stand before the most brute force of things and keep walking. Let his own power keep him afloat and fight in a way only he could. He was the vanguard of his village, and now, in this place, himself. He was an army of one, with no support, and very few people like himself, but in this very instance, he was with his own people. A warrior who stood before him and wished to fight with all he met her with. He really only wished his crew was here, to see the fights he was getting into, and that he still had access to everything that made him before. 492/2068 ---------------------------------- Battle Tracker DEFENSE PHASE
Taking hits! Strike 1: Critical Punch! 8 -6 = 2 damage Strike 2: Normal Punch! 9 damage, 11 damage total
HP: 105 ---> 94
ATTACK PHASE:
Strike 1 aQwwnb_T1d100+60 Potential Damage 1d8+6 Strike 2 1d100+60 Potential Damage 1d8+6
Stats, Skills, Thingies {Spoiler} Fighting: 50 Energy Control: 25 Reflexes: 35 Resilience: 25 Power Level: 5,144 (natural) / 7,716 (base) Accuracy: 1d100 +50 (Fighting) +10 (Level 1 Power House) / 1d100 +25 (Energy Control) +10 (Level 1 Power House) Defense: 50 +35 (Reflexes) - 15 (Level 1 Power House) = 70 HP: 50 +25 (Resilience) +20 (Level 1 Power House) +10 (armor) = 105 KI: 100 +20 (Powerful Ki) = 120 DR: +2 (Level 1 Power House) +1 (armor) +1 (25 Resilience) = 4 DM: +2 (50 Fighting) + 2 (Level 1 Powerhouse) = 4 Ki Cost Reduction: -1 (25 Energy Control) Buckler: 4 DR, 20HP (Reaction/Bonus) Knife: Performing a Strike on this turn reduces the target of that Strike’s DR by 2 when responding to all attacks made by you this turn. 3/thread (At will/Action) [Not in use] Personal Shield: +10 HP. 2/thread (Reactive/At will) Class: Power House Racial Trait: Zenkai Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. Traits: N/A Class Features: Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability. Class Traits: Intimidating Power Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- Basic:
{Spoiler}FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
SUPPRESSION You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Special:
{Spoiler}KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HP: 94/105 | THP: 0 | KI: 120/120 | PL: 5,144 (natural) / 7,716 (base) / Powered Up: 9,645 FIGHTING ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 70 DR: 6 (4) | DAM: +6 (+4) | Ki cost: -1 1-100+60·1-8+6·1-100+60·1-8+6
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Post by Wakana Waka on Aug 28, 2021 22:37:12 GMT -8
It was a fair exchange, really. Waka had pulled her punches, and their impacts showed that – and, it also seemed that her opponent had been genuine about letting her get the hits in; not even guarding. It was left at a bit of a stalemate, really… darn, she’d been double-bluffed! She should’ve gone barrelling in after all, huh?! Inwardly, the huge fox cursed, but her perpetually bored expression thankfully didn’t betray anything this time around. Well, she’d just have to make up for it… Unsurprisingly, it was near impossible to whiff that haymaker aimed at her stomach – to say that Waka was a big target was accurate even when she wasn’t double her size! Even though his launch had been a little uneasy, Renkon would have no problem getting the hit in. But, Waka seemed unmoved… aiming for centre mass probably wasn’t going to do a lot against someone with that much weight. On the flip side, though – that kick did sting, knocking the girl’s chin upwards and earning a brief glare from her as well. It didn’t seem to have slowed her down much, but it looked like she was far from invincible. She wasn’t thinking quite so romantically about the fight as her adversary – but, she’d offer something a little more exciting in person instead. Though her ambient ki had waned a bit as her focus had been broken, she wasn’t on the back foot quite yet. Pink ki was summoned to her hands, sparkling like glitter once more. Not the most threatening display, admittedly… but what might be more threatening was having the giant beast come stomping down on the ring! ”Alright, now I’ll serve the main course. Let me have a taste of racoon…!”The snow exploded around her foot, but it didn’t seem like she was aiming for Renkon… no, it was just an approach. From there, she was in a better position to swing down, aiming to grab the Saiyan. She was surprisingly swift in spite of her size, and ending up in her grasp would no doubt leave him at the mercy of her Majin powers – the colourful energy wouldn’t detonate, but instead it seemed to want to smother its prey and consume his own ki. From there, though, she’d simply toss him aside if she did manage to catch him… handling her ki could be tough enough, but trying to handle someone else’s was even harder! She needed to focus! [409/2453] ---------------- BATTLE TRACKER{Spoiler}DEFENSIVE PHASE. Raccoon-come-Badger, RenkonAttack 1: Strike 68 > 35 = Hit 8 – 9 = -1 Attack 2: Strike 143 > 35 = Hit 7 – 1 = 6 Total Damage: 6 OFFENSIVE PHASE. Bonus Action: Focus Energy +15 Energy Attack Accuracy, -7 ki Standard Action 1: Sweet Tooth Sweet ToothType: Energy, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Bashing - The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Salving - Apply yourself "Salve" automatically or a have a 40% chance of applying "Salve" a target of your choice. Cost: 14 (17-1-2) ki Sweet Tooth 1 To Hit: vjmQl8qM1d100+55Sweet Tooth 1 Damage: 3d10+2Giant Form: 1d4Salve (+3 HP per turn, 3 turns) applied to Waka Standard Action 2: Sweet Tooth Sweet Tooth 2 To Hit: 1d100+55Sweet Tooth 2 Damage: 3d10+2Giant Form: 1d4Salve (+3 HP per turn, 3 turns) applied to Waka EFFECTS-15 Defence, +1d4 Melee Damage (Giant Form) Salve (6 turns) +15 Energy Accuracy Total Ki Spent:7 + 14 + 14 = 35 Taunting Presence: 2/2 Giant Form: 0/1 Last Stand: 1/1 Power Up Ki: 113/125 Edge -1 (14,468 [1.5x] > 9,645 [1x] > 5,000) Renkon has +2 DM, +2 DR against Waka. STATS, SKILLS, & STUFF{Spoiler}Class: Protector | Level 1 | +25 HP, +5 ACC, -20 DEF, +1 DAM, +6 DR Racial Trait: Like Rubber (demon racial) | You possess a natural 2 DR. Fighting: 35 Energy Control: 20 Reflexes: 20 Resilience: 45
ABILITIES.
Tank | You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP (130 x 0.15 = 20 THP), this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Taunting Presence | Twice per battle, as an At-Will Action, your opponents’ Accuracy modifiers are reduced to 0 on their next turn if they target any of your allies- they retain their full Accuracy modifier when targeting you.
Last Stand | If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Flawless Counter | On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
EQUIPMENT. Battle Armor | Increases maximum HP by +10 and DR by +1. | Passive Obi | Decrease the cost of all your Techniques by 2 ki. | Passive Prayer Beads | Power up ki limit raised from 100 to 125. | Passive
DEFENSE/UTILITY TECHS.
Giant Form - Rank 1 Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 12 (15-1-2) ki. Limit: Once per battle.
ATTACK TECHS. Sweet Tooth Type: Energy, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Bashing - The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Salving - Apply yourself "Salve" automatically or a have a 40% chance of applying "Salve" a target of your choice. Cost: 14 (17-1-2) ki
HP: 130/130 | THP: 39 | KI: 65/100 | PL: 5,000 FIGHTING ACCURACY: 40 | ENERGY ACCURACY: 20 | DEF: 35 (50) DR: 9 | DAM: +2
1d100+55·3d10+2·1d4·1d100+55·3d10+2·1d4
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Post by Renkon on Aug 31, 2021 13:36:46 GMT -8
So far, everything had been going well. He wasn't sure if her size increase had a power increase along with it, though when her energy started to shift and explode, he decided it wasn't worth taking a chance. He whispered a word, his eyes narrowing a small barrier of energy forming around him. It wasn't much, but it might dull the blow enough to allow him a measure of defense he had not had before. He was still quickly on his feet, and when she closed the gap, he tried to dodge... Only to be snatched up by the massive woman and his energy stolen away from him! His eyes went wide at the note of tasting him that rang in his head, and the fact she had stolen energy, and then thrown him away made him frown as he flipped in the air, landing on his feet and looking at his hands. "You really did mean to eat me, didn't you?" He asked, looking up at her and clenching his fist now. 'This is a mock battle Renkon, she is only using her abilities... Calm down...' he told himself, taking a deep breath and closing his eyes for a moment. As soon as his eyes opened, he snapped forwards like a bat out of hell. His aura still burning around him brightly, he rushed low, kicking his feet up at the last possible second and jumping above her. The goal was a rapid right and left, swinging downwards towards her face. If she wanted his power, then she could have it, one punch at a time. It was cute at first, her words and her teasing, but now she had struck something deep within him. The way it all felt was like magic, and he was doing everything in his power to not freak out with the attacks landed on him in this way. It didn't matter if the attacks landed or not, at this point, it was clear there was a war happening in his mind over the level of response. Energy seemed to flicker around his hand, as if something was trying to spark to life, and he was trying to keep it hidden away. The goal for landing was to land behind her, make her waste time having to turn around, and buy him a few seconds to think and to clear his mind. He didn't want to snap in a friendly match, this was only sparring, this was only practice, and she had already touched on something he didn't even know was a tender topic within himself. He shifted into the same footwork pattern, but his hands were held higher now, much like her own boxer's stance, but his was lower still, moving quickly on his feet and aiming to keep himself in a good attack position. 472/2540 ---------------------------------- Battle Tracker DEFENSE PHASE Personal Shield: +10 HP. 2/thread (Reactive/At will)
HP: 94 Temp HP: 0 ---> 10
Tanking Sweet Tooth: 12 - 6 = 6hp, -5ki, -5% PL
PL: 9,645 ---> 9,163 HP: 94 / Temp HP: 10 ---> 4 Ki: 120/120 ---> 115/120
Edge 1 lost
ATTACK PHASE:
Dragon Dash: Increase your Damage with Melee Attacks used on this turn by +3. -7ki
Ki: 115 --- 108/120 Strike 1 TfzmM6H_1d100+60 Potential Damage 1d8+7 Strike 2 1d100+60 Potential Damage 1d8+7
Stats, Skills, Thingies {Spoiler} Fighting: 50 Energy Control: 25 Reflexes: 35 Resilience: 25 Power Level: 5,144 (natural) / 7,716 (base) / 9,163 (current) Accuracy: 1d100 +50 (Fighting) +10 (Level 1 Power House) / 1d100 +25 (Energy Control) +10 (Level 1 Power House) Defense: 50 +35 (Reflexes) - 15 (Level 1 Power House) = 70 HP: 50 +25 (Resilience) +20 (Level 1 Power House) +10 (armor) = 105 KI: 100 +20 (Powerful Ki) = 120 DR: +2 (Level 1 Power House) +1 (armor) +1 (25 Resilience) = 4 DM: +2 (50 Fighting) + 2 (Level 1 Powerhouse) = 4 Ki Cost Reduction: -1 (25 Energy Control) Buckler: 4 DR, 20HP (Reaction/Bonus) Knife: Performing a Strike on this turn reduces the target of that Strike’s DR by 2 when responding to all attacks made by you this turn. 3/thread (At will/Action) [Not in use] Personal Shield: +10 HP. 2/thread (Reactive/At will) Class: Power House Racial Trait: Zenkai Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. Traits: N/A Class Features: Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability. Class Traits: Intimidating Power Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- Basic:
{Spoiler}FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
SUPPRESSION You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Special:
{Spoiler}KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HP: 94/105 | THP: 4 | KI: 115/120 | PL: 5,144 (natural) / 7,716 (base) / Powered Up: 9,163 FIGHTING ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 70 DR: 4 | DAM: +4 | Ki cost: -1 1d100+60·1d8+7·1d100+60·1d8+7
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Post by Wakana Waka on Sept 1, 2021 23:14:42 GMT -8
It was a bit painful to manage her first grab but completely whiff her more forceful approach, but Waka got her prize all the same – much to Renkon’s clear chagrin. The crowd were left confused by what all the fuss was about, though, as the movements of ki were difficult for the average person to understand… but, it’d become a lot clearer as Waka raised her special treat in victory. She couldn’t just absorb ki very well given her own was so strange and demonic, so she had to turn it into something useful to her. And so, Renkon’s stolen ki was presented in the form of a spiritual dessert – not a very elegant way to go! The wondrous dessert looked so small in the hands of Waka’s giant figure, but it still managed to look delectable. A sundae with a swirl of vanilla ice cream, gratuitously drizzled in blueberry sauce, with a thick spear of liquorice in it; all settled into a quaint bowl made of chocolate chip-riddled wafers… yet, it all vanished in just one bite. ”…it’s good!” came the uncharacteristically clear and pleased voice of the glutton; ”The sweetness of the blueberry, alongside the bitterness of the liquorice; it makes for an elegant tone atop the vanilla ice cream… then, the chocolate chip wafer heaps upon those aftertastes, offering a savoury ending to the mix. Yes, though all the individual flavours should be simple for a dessert, they come together into something exquisite. It’s a battlefield of tastes, but with no clear winner. A reminder of simpler times, perhaps, but by no means worse times…”Well, she certainly had a different view of her strange techniques that Renkon, to say the least. While she savoured her meal, she’d take his fiery barrage of attacks; albeit swivelling to the side to block with her elbows – she wouldn’t approve of such swings at her face. She was forced to go on the defensive thanks to his flurry of attacks, but more than a couple slipped through. Thankfully, it wasn’t enough to puncture her focus and end her Giant Form’s magic, but… she was left quite dissatisfied. Where’d all this fire come from all of a sudden, huh? Renkon would be in a safer spot behind her, as the huge fox would have to awkwardly find the room to turn around – but that meant she had a good chance to build momentum! ”Seems like you wanna get serious now… but, don’t sound so nervous. I prom'se not to chew – I’m a lady, y’know?” rumbled Waka, whirling around with another wide grab – the sparks of pink ki would make it obvious she was going for that nasty technique again, but it wasn’t followed by a second attempt this time. ”You’re gett'ng a bit exc'ted for my tastes… slow down for me, okay?” Instead, she went for another elbow chop after it… though, it ended up as an elbow drop instead! The huge fox hit the snow with a grand thump; making many of the crowd scramble and blowing snow into the air. It didn’t leave her in a very dignified position, but… it’d be hard to avoid the falling giant! [533/2986] ---------------- BATTLE TRACKER{Spoiler}DEFENSIVE PHASE. Raccoon-come-Badger, RenkonAs Waka’s ‘Power Up’ PL bonus wore off last turn, Renkon still has Edge 1 on her. +2 DM to both attacks! Reactive Bonus Action: Guard +10 DR, -7 (10-2-1) ki Passive: Flawless Counter On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Attack 1: Strike 68 > 35 = Hit 14 – 19 = -5 Attack 2: Strike 67 > 35 = Hit 17 – 5 = 12 Total Damage: 12 0 healed by Salve OFFENSIVE PHASE. Standard Action 1: Strike Strike 1 To Hit: 2Pl3j_ep1d100+60Strike 1 Damage: 1d8+2Giant Form: 1d4Standard Action 2: Sweet Tooth Sweet Tooth 2 To Hit: 1d100+60Sweet Tooth 2 Damage: 3d10+2Giant Form: 1d4Salve (+3 HP per turn, 3 turns) applied to Waka EFFECTS-15 Defence, +1d4 Melee Damage (Giant Form) Salve (8 turns) +20 Accuracy (1 turn) Total Ki Spent:7 + 14 = 7 Taunting Presence: 2/2 Giant Form: 0/1 Last Stand: 1/1 Power Up Ki: 113/125 Edge -1 (13,745 [1.5x] > 9,163 [1x] > 5,000) Renkon has +2 DM, +2 DR against Waka. STATS, SKILLS, & STUFF{Spoiler}Class: Protector | Level 1 | +25 HP, +5 ACC, -20 DEF, +1 DAM, +6 DR Racial Trait: Like Rubber (demon racial) | You possess a natural 2 DR. Fighting: 35 Energy Control: 20 Reflexes: 20 Resilience: 45
ABILITIES.
Tank | You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP (130 x 0.15 = 20 THP), this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Taunting Presence | Twice per battle, as an At-Will Action, your opponents’ Accuracy modifiers are reduced to 0 on their next turn if they target any of your allies- they retain their full Accuracy modifier when targeting you.
Last Stand | If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Flawless Counter | On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
EQUIPMENT. Battle Armor | Increases maximum HP by +10 and DR by +1. | Passive Obi | Decrease the cost of all your Techniques by 2 ki. | Passive Prayer Beads | Power up ki limit raised from 100 to 125. | Passive
DEFENSE/UTILITY TECHS.
Giant Form - Rank 1 Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 12 (15-1-2) ki. Limit: Once per battle.
ATTACK TECHS. Sweet Tooth Type: Energy, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Bashing - The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Salving - Apply yourself "Salve" automatically or a have a 40% chance of applying "Salve" a target of your choice. Cost: 14 (17-1-2) ki
HP: 130/130 | THP: 27 | KI: 44/100 | PL: 5,000 FIGHTING ACCURACY: 40 | ENERGY ACCURACY: 20 | DEF: 35 (50) DR: 9 | DAM: +2
1d100+60·1d8+2·1d4·1d100+60·3d10+2·1d4
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Post by Renkon on Sept 6, 2021 15:17:08 GMT -8
She was right… He needed to calm down. He needed to take a moment to push off the memories and he did just that. Locking himself up as best as he could until her attacks lashed out, being slammed by both of them, being elbow dropped right at the end. He wasn’t looking too good at first really, but he had regained his composure, and regained his focus. He had felt the tearing at his own energy, the pull at himself and the general annoyance of it all, but... It gave him a moment to think. To collect everything he needed in his mind, and he sighed under her. With a clench of his fist, he let his energy roar out once more. He refused to be a laughing stock, and he refused to be treated in such a way, but he wasn't going to let it get to him just yet. So perhaps he could clash with her words a bit, see where that got him. His elbows slammed into the ground, and he shot both of his hands upwards, aiming to knock her off him and into the air, both hands aiming at the midsection that would be upon him and hoping he had enough physical power to send her into the air. " Ya know... Saiyans like to eat before fighting and a few other things... If I didn't suspect better, and based on your reaction from the man before, I'd say you were trying to flirt with a soldier like me." He said as he was trying to roll away as best as he could to get back onto his feet. "If you wanted a nightly dancing partner, all you had to do was ask nicely." Renkon said, smirking at her as he lowered himself back down into his combat stance. "Can't find a little raccoon like myself that attractive, can you?" He asked, pulling his hand back into the battle stance he had before, taking a slow breath and watching her reaction. He didn't like having to resort to mental tactics, but... Well if it worked... Why change it? He remembered all the things that Misha used to say to get under his skin and make him flush. The displays wouldn't be useful here, but everything could be fun if he worked it all just right. "Besides, look at me... I'm all skin and bone..." He said, clenching his fists and letting his muscles flex a bit more against the cold air around them. Renkon still had plenty of fight left in him, but he was taking his moment to let his energy rebuild before he launched everything at her. "Besides, the only other trick I have is not sparring appropriate. Unless you really want me to break the chains?"465/3025 ---------------------------------- Battle Tracker {Turn} START OF TURN Powerful Ki: 108 +3 ---> 111/120 Power Up Fades PL reduces to Base 7,716 -5% ---> 7,330
DEFENSE PHASE Soaking Attacks for the moment Strike: 10 - 6 = 4 Sweet Tooth 21 Total: 25 THP: 4 ---> 0 HP: 94- 21 ---> 73/105
ATTACK PHASE: -Power up! Bonus Action: +25% PL, 7,330 ---> 9,163 -Power Up: Ki 111 +9 =120/120 91 ki remains for Power Up Intimidating Power: -10 Accuracy and -1 Damage until the end of their next turn
Strike 1 2xusw_Gt1d100+60 Potential Damage 1d8+6 Strike 2 1d100+60 Potential Damage 1d8+6
Stats, Skills, Thingies {Spoiler} Fighting: 50 Energy Control: 25 Reflexes: 35 Resilience: 25 Power Level: 5,144 (natural) / 7,716 (base) / 9,163 (current) Accuracy: 1d100 +50 (Fighting) +10 (Level 1 Power House) / 1d100 +25 (Energy Control) +10 (Level 1 Power House) Defense: 50 +35 (Reflexes) - 15 (Level 1 Power House) = 70 HP: 50 +25 (Resilience) +20 (Level 1 Power House) +10 (armor) = 105 KI: 100 +20 (Powerful Ki) = 120 DR: +2 (Level 1 Power House) +1 (armor) +1 (25 Resilience) = 4 DM: +2 (50 Fighting) + 2 (Level 1 Powerhouse) = 4 Ki Cost Reduction: -1 (25 Energy Control) Buckler: 4 DR, 20HP (Reaction/Bonus) Knife: Performing a Strike on this turn reduces the target of that Strike’s DR by 2 when responding to all attacks made by you this turn. 3/thread (At will/Action) [Not in use] Personal Shield: +10 HP. 2/thread (Reactive/At will) Class: Power House Racial Trait: Zenkai Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. Traits: N/A Class Features: Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability. Class Traits: Intimidating Power Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- Basic:
{Spoiler}FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
SUPPRESSION You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Special:
{Spoiler}KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HP: 73/105 | THP: 0 | KI: 120/120 | PL: 5,144 (natural) / 7,716 (base) / Powered Up: 9,163 FIGHTING ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 70 DR: 6 (4) | DAM: +6 (+4) | Ki cost: -1 1d100+60·1d8+6·1d100+60·1d8+6
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Post by Wakana Waka on Sept 10, 2021 9:36:10 GMT -8
While satisfied to find both her rough attacks making their mark – Waka was not quite prepared to be blown back again! She wasn’t quite launched into the air like Renkon hoped, but she was certainly lifted off the ground by a good metre or two… quite the achievement, given her current size and weight! Waka herself was a bit flabbergasted, but her droll expression only moved for a moment. She was still in decent shape, after all; nothing to get worried about. But, as she felt her opponent’s ki radiate once again, an uneasy feeling eroded her composure… t-this was proving to be more trouble than she’d been hoping for. As the Saiyan zipped out of her reach, the fox whiffed another grab – she hadn’t put much heart into it, but he was in a much better position to dodge around her now. So much for staying in the ring… thanks to Waka’s earlier slam, it was all coated in snow by now. That hadn’t really passed through the fox’s mind, though… she was instead rather embittered by such taunting! ”Hey – I was think'ng less 'dance partn'r', more 'dess'rt'. Frankly, you’re not really in my strike zone… or, like, ev'n the batt'ng square…” grumbled the girl, clearly rather put out by the comments. She was used to being taunted, for sure, but usually quite a bit more bluntly… Err, but, while he was chatty – she didn’t really wanna settle down with a fighter. S-So, so – she ought to focus! Hastily pulling herself together, the huge fox gave a huge breath before settling into a familiar stance; meditating to get a handle on her ki. It still didn’t help clear her mind, though… a-and, she was getting a bit worn out! Throwing around her Majin ki while she was tuckered out was doing a number on her. She’d have to be more careful from here on, or she’d be in real trouble. It was frustrating, really! So, she’d take it out on that racoon! She lunged forward and pounded the ground with both hands; intent on crushing her foe. She was like a monster from a movie at her size… which made her movements all the more obvious. Between her nerves and her size, she was anything but a smooth fighter. ”I ain’t gonna ask you to blow me into the moon –” growled Waka, as she threw another wild swing; ”But I think these folks des'rve some entertainm'nt!”[411/3397] ---------------- BATTLE TRACKER{Spoiler}DEFENSIVE PHASE. Raccoon-come-Badger, RenkonPower Up (Intimidating Power): -10 Accuracy, -1 DM for 1 turn. Attack 1: Strike 145 > 35 = Hit 9 – 9 = 0 Attack 2: Strike 74 > 35 = Hit 11 – 0 = 11 Total Damage: 11 0 healed by Salve OFFENSIVE PHASE. Bonus Action 1: Power Up +25% PL, +25 ki Standard Action 1: Strike Strike 1 To Hit: 8sH6uAqs1d100+30Strike 1 Damage: 1d8+1Giant Form: 1d4Standard Action 2: Strike Strike 2 To Hit: 1d100+30Strike 2 Damage: 1d8+1Giant Form: 1d4EFFECTS-15 Defence, +1d4 Melee Damage (Giant Form) +25% PL (2 turns) Salve (7 turns) -10 Accuracy, -1 DM (1 turn) Total Ki Spent:0 = 0 +25 ki from Power Up Taunting Presence: 2/2 Giant Form: 0/1 Last Stand: 1/1 Power Up Ki: 88/125 Edge -1 (13,745 [1.5x] > 9,163 [1x] > 5,000) Renkon has +2 DM, +2 DR against Waka. STATS, SKILLS, & STUFF{Spoiler}Class: Protector | Level 1 | +25 HP, +5 ACC, -20 DEF, +1 DAM, +6 DR Racial Trait: Like Rubber (demon racial) | You possess a natural 2 DR. Fighting: 35 Energy Control: 20 Reflexes: 20 Resilience: 45
ABILITIES.
Tank | You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP (130 x 0.15 = 20 THP), this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Taunting Presence | Twice per battle, as an At-Will Action, your opponents’ Accuracy modifiers are reduced to 0 on their next turn if they target any of your allies- they retain their full Accuracy modifier when targeting you.
Last Stand | If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Flawless Counter | On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
EQUIPMENT. Battle Armor | Increases maximum HP by +10 and DR by +1. | Passive Obi | Decrease the cost of all your Techniques by 2 ki. | Passive Prayer Beads | Power up ki limit raised from 100 to 125. | Passive
DEFENSE/UTILITY TECHS.
Giant Form - Rank 1 Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 12 (15-1-2) ki. Limit: Once per battle.
ATTACK TECHS. Sweet Tooth Type: Energy, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Bashing - The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Salving - Apply yourself "Salve" automatically or a have a 40% chance of applying "Salve" a target of your choice. Cost: 14 (17-1-2) ki
HP: 130/130 | THP: 16 | KI: 69/100 | PL: 6,250 (5,000) FIGHTING ACCURACY: 30 (40) | ENERGY ACCURACY: 10 (20) | DEF: 35 (50) DR: 9 | DAM: +1 (+2)
1d100+30·1d8+1·1d4·1d100+30·1d8+1·1d4
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Post by Renkon on Sept 10, 2021 12:01:52 GMT -8
His words seemed to get under her skin a bit, and he smiled at her from this. There was confusion on her face, maybe a bit of worry for a moment, but it was something he could work with. She was a lot more durable than he had expected, and the fact he couldn't get her up as far as he had wanted was concerning, but it didn’t matter at this point. He took a deep breath, watching the woman for a moment and then shifting his stance as she rushed in. These people did indeed need a good show, and he was going to give it as best as he could now. He stepped back just a tiny inch, avoiding the first strike by less than an inch, smiling a bit as he second attack came in, being hit hard and feeling the attack digging in. He lifted up a little bit and landed back on his feet, his eyes looking up at her and a grin forming on his lips. "Nice shot..." He rolled backwards to put a bit of space before them, his hand clenching and his ki blade forming, a smile on his lips. He burst forwards once more, opening his hand when he was nearly to her to drop the energy blade and reabsorb it's power. He shifted low, swinging his fist upwards, once more aiming for her stomach and aiming to knock her around a bit more. His foot skid across the ground, shifting with all the energy he was using and swinging his other hand towards her. One the plus side, she wasn't throwing magic at him any more. He was a lot more calm as well, his eyes focused on her as he worked more to knock her out of this little arena they had set up. He was enjoying this battle once more, locking down the emotions for now. He could get this really off the ground now. She had been doing some serious damage up to this point, he needed to adjust that. Now jumping backwards, he landed several feet from her, still in his battle stance and slowing down his breathing a bit, trying to keep himself as steady and focused as possible. 375/3400 ---------------------------------- Battle Tracker {Turn} START OF TURN
DEFENSE PHASE Soaking attack because I can. Strike 2, critical hit: 4+5=9 DR: 6 Remaining Damage: 3 HP: 73 ---> 70
ATTACK PHASE: Dragon Dash - Bonus Action! +3 Damage to all strikes! -7 Ki 120 ---> 113
Strike 1 Fkkxth1Z1d100+60 Potential Damage 1d8+9 Strike 2 1d100+60 Potential Damage 1d8+9
Stats, Skills, Thingies {Spoiler} Fighting: 50 Energy Control: 25 Reflexes: 35 Resilience: 25 Power Level: 5,144 (natural) / 7,716 (base) / 9,163 (current) Accuracy: 1d100 +50 (Fighting) +10 (Level 1 Power House) / 1d100 +25 (Energy Control) +10 (Level 1 Power House) Defense: 50 +35 (Reflexes) - 15 (Level 1 Power House) = 70 HP: 50 +25 (Resilience) +20 (Level 1 Power House) +10 (armor) = 105 KI: 100 +20 (Powerful Ki) = 120 DR: +2 (Level 1 Power House) +1 (armor) +1 (25 Resilience) = 4 DM: +2 (50 Fighting) + 2 (Level 1 Powerhouse) = 4 Ki Cost Reduction: -1 (25 Energy Control) Buckler: 4 DR, 20HP (Reaction/Bonus) Knife: Performing a Strike on this turn reduces the target of that Strike’s DR by 2 when responding to all attacks made by you this turn. 3/thread (At will/Action) [Not in use] Personal Shield: +10 HP. 2/thread (Reactive/At will) Class: Power House Racial Trait: Zenkai Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. Traits: N/A Class Features: Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability. Class Traits: Intimidating Power Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- Basic:
{Spoiler}FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
SUPPRESSION You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Special:
{Spoiler}KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HP: 73/105 | THP: 0 | KI: 120/120 | PL: 5,144 (natural) / 7,716 (base) / Powered Up: 9,163 FIGHTING ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 70 DR: 6 (4) | DAM: +6 (+4) | Ki cost: -1 1d100+60·1d8+9·1d100+60·1d8+9
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Post by Wakana Waka on Sept 11, 2021 1:56:17 GMT -8
Seeing that Ki Blade, Waka expected some serious trouble… she knew that technique! So, he was going to step up his game? She prepared herself for some damage; shifting into a defensive stance… but, it was just a ploy. She realised far too late that he was goading her. Her size meant that she couldn’t adapt too quickly, leaving her forced to commit; wasting time and energy. Certainly, she handled his next blows better than before, but it meant she hadn’t much of an opening for a counter attack. And she was really beginning to miss having so much ki to work with… Oh well, at least one of her slams had really hit home – not exactly with as much force as she might have hoped, but it was the little victories that fed her spite. ”You’re still playing…? Ugh, trying to wear me out? You’re out of your mind, and your league…” grumbled the girl, her temperament turning considerably more bitter. She felt like she was being played with! This sort of fight would usually be her forte given her sheer endurance, but… she got the feeling this racoon had more tricks up his sleeve. ”Faking a technique like that – how crude. I don’t care a lot of martial arts, I take offence to that one.”If she was in a better state, she would have liked to break out her Mōko Kō Hazan and show him the business – but, right now, she couldn’t really afford it. And, she definitely couldn’t pull it off in her Giant Form. So, her only recourse for now was to try and recover a bit before keeping up her offensive… not that she could offer much of one, as it’d be a sloppy counterattack thanks to her wasted defence. Once more, she’d settle her stance and attempt to recuperate her ki – she still had some fuel in her engine, but… err, it was going to look real bad if she ran out here… Still, she wasn’t all talk. At that point, she realised her position – sure, she was giant and all, but she was kinda close to the edge of the ring. Or, what was left of it, anyway. If she was blown onto her back, she’d surely lose… she had to move further in, even if it was a predictable move. Hunkering low, she gave a swift shoulder tackle – usually, without a run-up, it ought to be a poor attack; but thanks to her size and her Bājíquán training it was a surprisingly explosive attack for the distance covered. That said, though, at her size it ought to be easier for Renkon to avoid… she just couldn’t get low enough for her actual shoulder to be a threat! But, really, her aim was just to move in, so even a miss would be a step forward… …Err, pun not intended… [480/3877] ---------------- BATTLE TRACKERDEFENSIVE PHASE. Raccoon-come-Badger, RenkonReactive Bonus Action: Guard +10 DR Passive: Flawless Counter +20 Accuracy Attack 1: Strike 147 > 35 = Hit 14 – 19 = -5 Attack 2: Strike 114 > 35 = Hit 10 – 5 = 5 Total Damage: 5 0 healed by Salve OFFENSIVE PHASE. Bonus Action 2: Power Up +25% PL, +25 ki Standard Action 1: Strike Strike 1 To Hit: mca9Yv6x1d100+60Strike 1 Damage: 1d8+2Giant Form: 1d4EFFECTS-15 Defence, +1d4 Melee Damage (Giant Form) +25% PL (1 turns) +25% PL (2 turns) +20 Accuracy (1 turn) Salve (6 turns) Total Ki Spent:7 = 7 +25 ki from Power Up Taunting Presence: 2/2 Giant Form: 0/1 Last Stand: 1/1 Power Up Ki: 63/125 Edge 0 (13,745 [1.5x] > 9,163 [1x] > 7,500) No bonuses for either party. STATS, SKILLS, & STUFFClass: Protector | Level 1 | +25 HP, +5 ACC, -20 DEF, +1 DAM, +6 DR Racial Trait: Like Rubber (demon racial) | You possess a natural 2 DR. Fighting: 35 Energy Control: 20 Reflexes: 20 Resilience: 45
ABILITIES.
Tank | You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP (130 x 0.15 = 20 THP), this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Taunting Presence | Twice per battle, as an At-Will Action, your opponents’ Accuracy modifiers are reduced to 0 on their next turn if they target any of your allies- they retain their full Accuracy modifier when targeting you.
Last Stand | If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Flawless Counter | On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
EQUIPMENT. Battle Armor | Increases maximum HP by +10 and DR by +1. | Passive Obi | Decrease the cost of all your Techniques by 2 ki. | Passive Prayer Beads | Power up ki limit raised from 100 to 125. | Passive
DEFENSE/UTILITY TECHS.
Giant Form - Rank 1 Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 12 (15-1-2) ki. Limit: Once per battle.
ATTACK TECHS. Sweet Tooth Type: Energy, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Bashing - The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Minor Effect: Salving - Apply yourself "Salve" automatically or a have a 40% chance of applying "Salve" a target of your choice. Cost: 14 (17-1-2) ki
HP: 130/130 | THP: 11 | KI: 87/100 | PL: 7,500 (5,000) FIGHTING ACCURACY: 60 (40) | ENERGY ACCURACY: 40 (20) | DEF: 35 (50) DR: 9 | DAM: +2 1d100+60·1d8+2·1d4
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