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Post by Aichi on Aug 22, 2021 4:21:11 GMT -8
Initiative Roll: oH7x0ZxHd100Standing in the tournament ring Aichi was listening to the referee reiterate the rules of the match. They were given five minutes to fight, and the winner was whoever knocked out their opponent. If no knockout occurred, the judges would present a scoring of their performance. For every attack landed, dodge performed and block succeeded the combatant was rewarded one point. Whoever accumulated the most points would win by Technical Knock Out. Aichi was standing in a preparatory stance. The v neck t shirt he wore was tucked into his black denim Jean's, and Aichi held his fists downward near his groin in typical martial arts form. As the referee finalized the regulatory status of the match Aichi nodded his head in confirmation to abide by the rules. Lethal measure had to be suppressed, and all weapons were documented accordingly. Not a problem for Aichi, he nodded again. The referee then explained the bell system. Once he fired his flare gun the first bell would ring, signaling the combatants to enter a fighting stance. Every twelve seconds the bell would ring again, and on the fifth ring the referee would shoot another flare signaling the begining of the match. "Got it! Now! The old Reed screamed as he ran back from the center ring, leaving the two combatants to scope each other out for a minute before the match began. As the ref was running he shot his gun into the air, and the first bell began ringing. Achi doubled back with a gliding dash, and entered his fighting stance. Crouched at the knees he stood with his right side forward. A knife hand was pointed at his opponent, and his left hand was held by his rib cage in a loosely balled up fist. Aichi's black Saiyan Tail was snugly wrapped around the red cloth belt he had tied through his belt loops. The Saiyan was ready for battle. Word Count: 331 (that's my bday, march thirty first hehe) Profile Sheet/Power Level: 3,678d100
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Post by Mizune Rooibos on Aug 22, 2021 6:54:20 GMT -8
Mizune bounced up and down on the spot, waiting for the fight to begin. He really didn't care about much else but to test himself against the guy with the tail in front of him. His energy felt somewhat similar to his own, albeit much weaker. He figured entering that little tournament there in the north would satiate his own lust for combat, but so far the fight had been boring. Mostly because there weren't really people that could take a punch. Perhaps this guy would? The red fox kept hopping on the spot unbothered. Man, the carrot head over there was taking this super duper duper seriously. Should he be taking it that serious too? Was he even supposed to act all cool and stare at the guy for that long? Eh, as long as he did get to fight he could endure waiting for the tourney people to ring a ding ding that bell for a while. "Hey, mister!" The fox shouted at the other guy. "You look cool." He commented with a snicker. He had weird eyes he hadn't seen before. "Should I do the whole serious thing and fight super hard against you or not?" [200] Initiative - Pz|D|uCZ1-100
{Battle Tracker} ============================ HITPOINTS: 70/70 Ki: 100/100
STATUS: Annoyed TURNS REMAINING: N/A Power Level: 17.762
============================Active Effects CLASS: Prodigy (Lv1) +5 Accuracy; +5 HitPoints; +1 Damage; +1 DR
Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genious - Your Skills are no longer restricted by the natural 50 cap. Skillful - Focus Mastery Lv.1 increases your chosen skill by +10.
EQUIPMENTLucky Trinket - Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Hidden Weapon - Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. (2 Uses) Champion Gi - At the beginning of your turn, you may choose 1 of the following effects: Gain +10 Defense (applied before incoming attack resolution), gain +15 Accuracy with all Basic Techniques or with a single Special Technique. Master's Belt - When using your Strike basic technique, you may choose to pay 4 Ki to give it a damage modifier of +4
TRAITS- Might: Physical attacks deal +3 bonus damage.
- Flawless Counter: On a turn in which you use a Defensive Technique in response to an attack, increase your accuracy with attacks made on that turn by +20
- Blitz: As an At-Will Action, you may perform one additional Strike per turn. This does not require you to have used a strike otherwise.
- Zenkai: During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
TECHNIQUES- Solar Flare: You have a 70% chance to inflict the Blind status on your target. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. (5 Ki/ 2 Uses)
- Instinctual Defense: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
- Wild Attack: Generate 1 Instinct per 2 Ki paid, up to 5 instinct. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks.
- Teleport: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. (25 Ki/ 1 Use)
TRANSFORMATION:N/A
STATISTICS:+2 dmg, -1 Ki cost
FIGHTING: | 55 | ENERGY: | 20 | REFLEXES: | 40 | RESILIENCE: | 20 | ACCURACY: | 60 / 25 | DEFENSE: | 95 | DR: | 2 |
=========================== Bonus Action: Instinctual DefenseKi Cost: 9 +5 Instinct!============================ Battle Phase
Bonus Action: Wild Attack! Ki Cost: 9
+5 Instinct!
Bonus Action: Power Up! Ki Cost: 0
+25% PL, +25 Ki! 1-100
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Post by Aichi on Aug 22, 2021 7:15:03 GMT -8
Raising his curled left arm Aichi entered a more predatory stance. Shifting weight onto his back leg the Saiyan raised his eyesight and lowered the knife hand to his chest area. Despite the bell still counting down Aichi didnt let his guard down. His new stance was a counter-reactive abled form. Easy to kick off his heels and flank, Aichi was comfortable with this form for the battle. Aichi was a friendly guy usually, but as many Saiyans were subject to emotional distance during battle so was he. Aichi did grin however, responding to the Beastmans comment. He turned his wrist and lowered his arm a bit, then wagged his fingers in a come hither gesture. Speaking calmly, the Saiyans focus was clearly being channeled as he was powering up. "Well thanks. I am cool. My name is Aichi, it will be a pleasure soon." Aichi's Zenkai infused ki was ribboning around his form, the red energy contained an inner sparkle to its fluctuating form. As his concentration began to peak, Aichi was visibly containing his battle instincts. His forehead was sweating when he replied, "Get serious, it's cool." The referee signaled the begining of the battle with a flare shot. WordCount: 201
{Battle Tracker} ============================ HITPOINTS: 65/65 Ki: 100/100
STATUS: Focused TURNS REMAINING: N/A Power Level: 3,678
============================Active Effects CLASS: Prodigy (Lv0) +5 Accuracy
Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap.
EQUIPMENTRyushic Dagger (Mythic, Ritual Dagger)
TRAITS
- Zenkai: During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
TECHNIQUES- Rotating Dragon Sphere
The user extends their palm forward and a rotating sphere of Ki forms. Upon firing this sphere as a beam of ki, a helix forms around the blue beam and expands into multiple points that randomly protrude from the original beam. Type: Energy Ranged, Barrage Action: Standard Action Base Damage: 4d6+4 Base Damage Major Effect: Charging Minor Effect: Immobilizing Cost: 20 Ki Learn: 3 Weeks
TRANSFORMATION:N/A
STATISTICS:+2 dmg, -1 Ki cost
FIGHTING: | 15 | ENERGY: | 30 | REFLEXES: | 20 | RESILIENCE: | 15 | ACCURACY: | 20/ 35 | DEFENSE: | 70 | DR: | 0 |
===========================
============================ Battle Phase
Bonus Action:
Bonus Action: Power Up! Ki Cost: 0
+25% PL, +25 Ki!
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Post by Mizune Rooibos on Aug 22, 2021 10:14:36 GMT -8
"haaaaaaAAAAAAH!" Mizune's aura literally exploded around him, cracking the ground and quickly overshadowing and dwarfing his opponent's by many orders of magnitude. He did say that the fox needed to fight seriously and that was exactly what he was going to do. The sheer pressure of his ki would have been more than enough to faint any weak willed opponent, yet Mizune did not stop there. Valentus always said that you must honour your word and you must honour a warrior's wishes and the red renard would make sure to not infringe on his big brother's teachings. The gentically altered saiyan beastman would then lock eyes to the cool guy on the other side of the ring and in one smooth motion, the fox blitzed forward with a speed few would be able to keep up with. Mizune spun around, ready to deliver a one two three hit combo on the guy at full force and more. Three kicks, launched as hard as possible against the opponent. Nothing more yet nothing less but the unadulterated show of the red tea fox's martial prowess.
{Battle Tracker} ============================ HITPOINTS: 75/75 Ki: 100/100
STATUS: Serious TURNS REMAINING: N/A Power Level: 22.203
============================Active Effects CLASS: Prodigy (Lv1) +5 Accuracy; +5 HitPoints; +1 Damage; +1 DR
Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genious - Your Skills are no longer restricted by the natural 50 cap. Skillful - Focus Mastery Lv.1 increases your chosen skill by +10.
EQUIPMENTLucky Trinket - Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Hidden Weapon - Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. (2 Uses) Champion Gi - At the beginning of your turn, you may choose 1 of the following effects: Gain +10 Defense (applied before incoming attack resolution), gain +15 Accuracy with all Basic Techniques or with a single Special Technique. Master's Belt - When using your Strike basic technique, you may choose to pay 4 Ki to give it a damage modifier of +4
TRAITS- Might: Physical attacks deal +3 bonus damage.
- Flawless Counter: On a turn in which you use a Defensive Technique in response to an attack, increase your accuracy with attacks made on that turn by +20
- Blitz: As an At-Will Action, you may perform one additional Strike per turn. This does not require you to have used a strike otherwise.
- Zenkai: During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
TECHNIQUES- Solar Flare: You have a 70% chance to inflict the Blind status on your target. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. (5 Ki/ 2 Uses)
- Instinctual Defense: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
- Wild Attack: Generate 1 Instinct per 2 Ki paid, up to 5 instinct. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks.
- Teleport: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. (25 Ki/ 1 Use)
TRANSFORMATION:N/A
STATISTICS:+2 dmg, -1 Ki cost
FIGHTING: | 55 | ENERGY: | 20 | REFLEXES: | 40 | RESILIENCE: | 20 | ACCURACY: | 60 / 25 | DEFENSE: | 95 | DR: | 2 |
=========================== Bonus Action: Enanced Dragon Dash!Ki Cost: 6 +5 Damage, +10 Accuracy!============================ Battle Phase Champion's Gi increases Accuracy by 15! Master Belt increases damage by 4! Instinct increases accuracy by 24! Edge 4 increases accuracy by 15! Edge 4 increases damage by 5!
Standard Action: Enhanced Strike! Ki Cost: 4
- Accuracy: ov4ukFRm1d100+124
- Damage: 1d12+20
Standard Action: Enhanced Strike! Ki Cost: 4
- Accuracy: 1d100+124
- Damage: 1d12+20
Blitz Action: Enhanced Strike! Ki Cost: 4
- Accuracy: 1d100+124
- Damage: 1d12+20
1d100+124·1d12+20·1d100+124·1d12+20·1d100+124·1d12+20
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Post by Aichi on Aug 22, 2021 10:30:43 GMT -8
The battle begun suddenly. It seemed Mizune was going to take the battle very seriously, and Aichi couldnt help but shudder as the beastly ki force around Mizune enveloped the arena. This Saiyan Hybrid was curiously endowed with a high level of skill, and Aichi didnt need to analyze him to deduce such. The sheer magnitude of his aura was more than enough to compare their power levels.
As his opponent blitzed forward Aichi's previous smirk was wiped from his face. At first by the fact his opponent was about to smear into him, and then because of the actual smearing. Aichi was quick witted however, and fast. As the beast man came charging Aichi was prepared.
A master of Ryusha, a martial arts dedicated to tapping into the Akashic Energy soul of a soul; Aichi could vaguely precognitize Mizunes impending movements. Akash was a resource similar to ki, different in function. Where Ki contained potential energy, Akash contained emotive energy. This emotive energy was the body resonating with its soul to move physically and emotionally. As the beast came toward him Mizunes Akashic resonance meshed with Aichi's own, and instinctively his spirit was moved by the conducive influx of Akashic sensations. Midway through the distance covered Aichi was able to discern the foreign flow of empathic energy, and knew the beast had a combo prepared. Using the little time he had left, Aichi bunkered his visage down. Covering his ribcage with his elbows, and head with his hands; Aichi prepared for a surely painful assault. Taking the first hit hard, Aichi kept his guard up. The intense connection startled his skeletal frame, and Aichi's knee buckled slightly before the second blow connected. This one was much more painful, and Aichi's arms absorbed most of the blow. Appendages flying toward the ground Aichi felt another strike in the chest as he was nearing the stone ground. Falling to the ground unconcious Aichi had been quickly beaten.. The Beast had collided so hard with his own chest Aichi's airwaves were cleared out from his lungs, as the resounding impact connected with his sturdy bones. Laying on the ground with his red hair facing the sky, Aichi was face first in the cement. After a solid minute he woke back up, but remained lying where he fell. Breathing was painful, but he could talk. Reaching an arm upward toward Mizune Aichi stuck a thumb in the air as if to say, "Good fight."Instead Aichi quietly groaned, after a few dry coughs; "That was very cool." The Saiyan weaklly chuckled as he basked in the sun. Still hurting the quickly regenerating Saiyan was begining to feel the bruised healing, and he sat up straight to exit the arena. Total WordCount: 987 Reward Bonus: +50% Dragon Share, +25% New Player, +20% PL +500 EP +50 PL Zenkai Reward Allocation:+2,603 EP +387 PL
{Battle Tracker} ============================ HITPOINTS: 0/0 Ki: 93/100
STATUS: Unconcious TURNS REMAINING: N/A Power Level: 3,678 (4,598)
============================Active Effects CLASS: Prodigy (Lv0) +5 Accuracy
Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap.
EQUIPMENTRyushic Dagger (Mythic, Ritual Dagger)
TRAITS
- Zenkai: During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
TECHNIQUES- Rotating Dragon Sphere
The user extends their palm forward and a rotating sphere of Ki forms. Upon firing this sphere as a beam of ki, a helix forms around the blue beam and expands into multiple points that randomly protrude from the original beam. Type: Energy Ranged, Barrage Action: Standard Action Base Damage: 4d6+4 Base Damage Major Effect: Charging Minor Effect: Immobilizing Cost: 20 Ki Learn: 3 Weeks
TRANSFORMATION:N/A
Active Effects: +25% PL - Basic "Power Up!", Turn 1 +5 Defense, +5 Accuracy, +1 DR, +1 Damage - Enhanced Sense, Turn 2 +10 DR - Enhanced Guard, Turn 2 STATISTICS: Turn 2: -7 Ki, Enhanced Guard
FIGHTING: | 15 | ENERGY: | 30 | REFLEXES: | 20 | RESILIENCE: | 15 | ACCURACY: | 20/35 (+5) | DEFENSE: | 70 (+5) | DR: | 0(+11) |
============================ Battle Phase and Rolls ============================ Damage:
-70 Total HP with 11 DR mitigation
Standard Action:
Unused
Standard Action:
Converted to Bonus Action
Bonus Action:
Enhanced Sense You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Bonus Action:
Enhanced Guard You hunker down against incoming attacks to survive them. Type: Defensive Action: Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
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