Post by goken2 on Aug 21, 2021 10:22:44 GMT -8
Name: Son Goken
Species: Saiyan Hybrid
Age: 19
Gender: male
Skills & Statistics You can find information about your Skills and Statistics here. You start with 30 skill points to spend.
Fighting: 15
Energy Control: 10
Reflexes: 5
Resilience:
Power Level: 132
Accuracy: 1d100+(15 and 5) / 1d100+(Energy Control)
Defense: 50+5
HP: 50
KI: 100
DR: -0
Class:
Racial Trait:
Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
Effort Points:
Zeni: 1000 Zeni
Mastery Points: 2/2
Reputation: good
Traits: N/A
Class Features: Prodigious Student - Twice per battle as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivaled Potential - You begin play with all Enhanced Basic Techniques.
Appearance: goken has black hair and bandages on his arms. he has a white tank top and orange jacket ontop of it. he has black pants and shoes. his eyes are black and his hair is black too.
Personality: goken loves fighting and eating. his favorite food to eat is steak. he wants to make friends with alot of people and get stronger because if he has alot of friends they can help him with fights. he likes everybody even bad guys but if theyre doing something evil he'll have to fight them. like if they were trying to destroy something or kill somebody he'd fight them. he loves training because his dad and mom taught him that he should train alot to become the best fighter because of his potential. he is a really happy person
History: goken was born in west city near capsule corp. he was raised by his mom and dad who were good martial artists and worked with the turtle school to protect earth. when goken was 4 he was sent to a martial arts dojo where he went through alot of training. there they found out that goken was a prodigy after he made his own kamehameha after 5 days of being there. goken continued to train in the dojo as he got older and every summer he'd go with his mom and dad to travel around the world. his parents were both martial artists carrying on goten and bulla legacy his dad is a direct decendent
when goken was 12 he came back to the dojo only to find it was attacked and raided by some of picolo daimos men. he got angry and swam all the way to the north island where he fought throuh hordes of nameks and demons. eventually he had to retreat before picolo daimo arrived and killed him but that attack made him infamous for evil demons. since then he's been training alot and getting new friends. who knows what will happen next see it on dragon ball z!
RP Sample: goken and his friends finally came to the northern islands they needed to avenge the dojo. he looked at one of the namekians and rushed at them. "you evil people!" he focused his energy then punched the namekian in the face, sending them back so he turned and more demons and namekians began coming over to him. "kamekameha!" him and his dad shouted they shot the kamekameha into the ground and flew up into the air, then they charged at the demons and namekians one by one with the dragon dash knocking them all out. a big namekian walked up to him and they were very fat. "you cant hurt my brothers and get away with it!" the namekian yelled so eh started rolling over to goken and goken had to run away but he turned back and fired an energy blast and the namekian went flying like a cannon ball. "whos next?" then one of the namekians shouted out. "picolo daimo is gonna come now to kill you you puny human!" so goken punched the namekian in the mouth and his friends got into the boat and sailed away before picolo daimo could get him. he returned to the dojo where it was being prepared and after fighting for a long time he was happy with himself
Referred by:
Starting Non-Basic Technique Chosen:
Goken's Kamekameha!
Goken's Kamehameha was a technique created by Goken after hearing about and seeing kamehameha on TV and from the dojo he lived in . it is a weaker kamehameha and is gokens signature attack
Type: Ranged Energy Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Charging: Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy.
Minor Effect: Searing: This technique has a 40% chance to inflict Burn on hit, Energy Attacks only.
Cost: 15 Ki
Learn: 2 weeks
basic techniques:
FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 2d6+2
Effects: None
Cost: 2 ki
Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action. Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT
You use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type.
Cost: 15 ki
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
Species: Saiyan Hybrid
Age: 19
Gender: male
Skills & Statistics You can find information about your Skills and Statistics here. You start with 30 skill points to spend.
Fighting: 15
Energy Control: 10
Reflexes: 5
Resilience:
Power Level: 132
Accuracy: 1d100+(15 and 5) / 1d100+(Energy Control)
Defense: 50+5
HP: 50
KI: 100
DR: -0
Class:
Racial Trait:
Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
Effort Points:
Zeni: 1000 Zeni
Mastery Points: 2/2
Reputation: good
Traits: N/A
Class Features: Prodigious Student - Twice per battle as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivaled Potential - You begin play with all Enhanced Basic Techniques.
Appearance: goken has black hair and bandages on his arms. he has a white tank top and orange jacket ontop of it. he has black pants and shoes. his eyes are black and his hair is black too.
Personality: goken loves fighting and eating. his favorite food to eat is steak. he wants to make friends with alot of people and get stronger because if he has alot of friends they can help him with fights. he likes everybody even bad guys but if theyre doing something evil he'll have to fight them. like if they were trying to destroy something or kill somebody he'd fight them. he loves training because his dad and mom taught him that he should train alot to become the best fighter because of his potential. he is a really happy person
History: goken was born in west city near capsule corp. he was raised by his mom and dad who were good martial artists and worked with the turtle school to protect earth. when goken was 4 he was sent to a martial arts dojo where he went through alot of training. there they found out that goken was a prodigy after he made his own kamehameha after 5 days of being there. goken continued to train in the dojo as he got older and every summer he'd go with his mom and dad to travel around the world. his parents were both martial artists carrying on goten and bulla legacy his dad is a direct decendent
when goken was 12 he came back to the dojo only to find it was attacked and raided by some of picolo daimos men. he got angry and swam all the way to the north island where he fought throuh hordes of nameks and demons. eventually he had to retreat before picolo daimo arrived and killed him but that attack made him infamous for evil demons. since then he's been training alot and getting new friends. who knows what will happen next see it on dragon ball z!
RP Sample: goken and his friends finally came to the northern islands they needed to avenge the dojo. he looked at one of the namekians and rushed at them. "you evil people!" he focused his energy then punched the namekian in the face, sending them back so he turned and more demons and namekians began coming over to him. "kamekameha!" him and his dad shouted they shot the kamekameha into the ground and flew up into the air, then they charged at the demons and namekians one by one with the dragon dash knocking them all out. a big namekian walked up to him and they were very fat. "you cant hurt my brothers and get away with it!" the namekian yelled so eh started rolling over to goken and goken had to run away but he turned back and fired an energy blast and the namekian went flying like a cannon ball. "whos next?" then one of the namekians shouted out. "picolo daimo is gonna come now to kill you you puny human!" so goken punched the namekian in the mouth and his friends got into the boat and sailed away before picolo daimo could get him. he returned to the dojo where it was being prepared and after fighting for a long time he was happy with himself
Referred by:
Starting Non-Basic Technique Chosen:
Goken's Kamekameha!
Goken's Kamehameha was a technique created by Goken after hearing about and seeing kamehameha on TV and from the dojo he lived in . it is a weaker kamehameha and is gokens signature attack
Type: Ranged Energy Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Charging: Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy.
Minor Effect: Searing: This technique has a 40% chance to inflict Burn on hit, Energy Attacks only.
Cost: 15 Ki
Learn: 2 weeks
basic techniques:
FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 2d6+2
Effects: None
Cost: 2 ki
Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action. Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT
You use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type.
Cost: 15 ki
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.