Post by Warr on Aug 11, 2021 7:57:27 GMT -8
Patch 1.220 – Candy, Cars, Chambers and Limits
New Legendary Techniques
Candy Beam
Perhaps the paramount of transformation techniques, originally spread by the actions of the likes of Majin Buu, the Candy Beam is a technique which utilizes arcane energy and ki to transform things and minor enemies into highly nutritious, powerful, and regenerative candies of the user's choice. Sure you can have chocolates, but have you ever ate a Gummi Namek?
Type: Legendary Utility
Action: Standard Action
Special Effect: When utilized, choose one targeted opponent and roll a 1d3. Roll an attack roll but no damage, if it hits, this technique transforms a number of non-artifact items equal to the roll's which are equipped on their person into special 'candies' which are transferred to the possession of the caster. The user of Candy Beam may choose which items are being targeted up to the number rolled, and targeted items may not be used for the rest of the battle. Targets of this technique may spend one standard action and choose one item they have equipped and spend 10 times X ki (with X being the item's rarity value with common being 1, rare being 2, mythic being 3, and the minimum ki spent equating to the user's ki cost for using Candy Beam) to transform one item back to its original form and have it re-equipped. Any other items un-equipped in this manner may not be brought to normal status until the end of battle, and they may require repairs or medical attention equal to X0 thousand zeni, where X is the user of candy beam's current class level plus one.
In addition, it may turn a number of non-mechanical items into candies, equating to 2d3 free 'candies' from the technique, which may be increased by the higher ranks of this technique.
The candies created by Candy Beam can be used to either grant the consumer salve as well as an equal ki regeneration of 3 ki per turn. In addition, every one consumed increases the user's power level by 10% for 3 turns, not counting against the use of power-up and allowing to be stacked with itself. These candies can be consumed by the user or anyone the user wishes, and are consumed as an at-will action for one candy, a bonus action for three, or a standard action for up to six.
No more than six candies may be consumed or active by a single character at a time, and candies ate all at once provide a multiplier boost of effects but only for the amount of turns they otherwise provide. No more than 3 items on a particular player at a time may be targeted by this technique by one player.
Cost: 50 Ki
Limit: One time per battle.
Ranks: Rank 2 reduces the cost of Candy Beam to 40 Ki. Rank 3 reduces the cost of Candy Beam to 30 Ki, allows it to work on Companion Items and provides a +1 bonus to the rolls for the number of items which are affected by Candy Beam, and a +1 bonus to the free candies it creates from the surroundings.
Learn: Requires 4,000 EP and 4 weeks to learn.
Deus ex Machina
You launch your precious vehicle into your opponent, be it with you behind the wheel, through a minion driving, an automated pilot, or literally swinging it, you use it as a surprise weapon.
Type: Legendary Melee Physical Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Bashing, Piercing
Minor Effect: Immobilizing
Special Effect: If the target has a higher power level than you, ignore their edge for the purposes of this technique and consider your edge for accuracy and damage to be 4 for purposes of this technique. Immobilizing has an additional 20% chance to be inflicted by this technique.
Cost: 20 Ki
Limit: Twice per thread.
Ranks: Rank 2 increases the Accuracy of the first die rolled for this technique by +10. Rank 3 increases the Accuracy of the second die rolled for this technique by +5.
Learn: Requires 4,000 EP and 4 weeks to learn.
Technique Updates
Intercept's uses were clarified and it's action type was changed to free action for basic.
Psychic Powers Rank 3 has been updated to reduce techniques with 'Projectile' by 3 Ki cost instead of 2 Ki cost. This brings it in line with Ki Blade's reduction to techniques with Imbued.
Remedy has been updated to allow it to be used one one's self.
Deflect has had wording added to clarify that you round down when referring to the percentage.
Clash has been rewritten to be more clear.
Multi-form has been clarified to state that it shares any uses of techniques, traits, and items you have with you and any bonuses that you have applied in a turn also apply to it.
Trait Updates
Blitz has been updated. It's effect is now: As an At-Will Action, you may perform one additional Strike per turn.
Desperado has been updated. It's effect is now: When you activate Desperado, you gain 2 additional Standard Actions on your turn. These additional Standard Actions may only be used for the Energy Blast Basic Technique (does not apply to Melee Energy Blasts); all Energy Blasts used on a turn in which you activate Desperado receive only half of your damage modifiers, and either cost 2 additional Ki to perform each, or each have -10 Accuracy.
Quick-Draw had it's weapon limit activated per turn removed. It was redundant except as a handicap for/towards Techies.
Sharpshooter now applies to all ranged attacks.
Class Feature Updates
The Witch/Wizard Feature Bane has been updated.
Conqueror has largely been overhauled and buffed.
Rewards Modifiers
We are adding a limit to Reward Modifier consumable items (IE; Gummi Shenrons, etc) to that of 2 items per player per thread. Keep in mind this is per player in a thread.
Stronghold Clarifications
We are also adding a rule (which will be added to the stronghold rules in the rule book itself soon) that no more than 2 strongholds may be activated in a thread at one time by a person.
New Energy Blast Weapons
Thanks to our glorious Tulf, we have a veritable armory of exciting new weapon items for players to collect and try out. You can see them both in the the Antique Weapons & Friends thread and mixed in the approved items thread.
New Vehicle Add-on Addition
We've added a new vehicle add-on option for players, too.
Living Space- For every rank of this vehicle add-on that a vehicle has, there is a living quarters, from the size of a small trailer or RV space all the way up to a proper one-bedroom apartment, connected to it's design and build. This living quarters acts as a mobile level 1 stronghold, and may attach one stronghold add-on to it. The owner of a vehicle with a “comfortable ride” add-on and this may allow any passenger to use the stronghold or stronghold add-on as if they were a member of the stronghold. Maximum of three 'Living Space' add-ons may be attached to a vehicle at a time. Cost: 200,000 Zeni.
New Stronghold Add-ons Addition
We've added a new Stronghold Add-on for players as well.
Katchin Kitchen- This stronghold add-on is comparable to that of the fine kitchens used in things like the competition ‘Katchin Chef’ and may be utilized to boost a food consumable’s provided gains by 5%, and allow it to be given to an additional player character for every level of this add-on this stronghold possesses. Cost: 300,000 Zeni.
General Rulebook Clarifications
We've written in some updates to the rules and word fixes in the Skills & Statistics, Battle System, Effort Points, Treasure Rolls, and Races of DB:BD sections of the Rulebook.
(I posted it here so I can add to it and so we remember to go over the remaining stuff we need to fix that was brought up here.)
THERE MAY BE MORE ADDED TO THE PATCH LATER TODAY, BUT THIS IS THE INITIAL BIT.