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Post by aaaaaaa on Jul 26, 2021 16:52:15 GMT -8
The loud thundering clouds didn't hide their silence at all. The heavy rain only made the city and the circumstances of the poor only hate it more. Gabu was an outdated former mercenary to say the least. After having spent months, heck, even years with the Black Hand Gang only made him recall the memories of the past. He had left that past behind him and it wasn't by choice either. The former gang had been disbanded and Gabu was left to fend for himself. With no money to claim and no friends to turn too, the loner was in the streets like any merc that couldn't get any work. The trying times, the tough times were indeed present. When someone of their skill isn't powerful enough to even go after the big timers, what was the point in trying to serve when no one wanted you. Sure, you could accept lower tier jobs and just get by, but the prices of living were just too high. You were better off living in the streets than living in a cramped apartment that was already littered with the unwanted bugs of the world. Covered in tattered pants, long sleeve shirt, and his empty coin purse, he sat up against a brick wall that clearly was outdated compared to the rest of the city before him.
His belly was rumbling indeed, and anyone who was nearby could hear it. One man had walked by with his umbrella and based on his attire, he looked well off to say the least. Gabu sat there and held his hand out asking for change. The man to say the least, didn't like Gabu's toad like appearance. To him, he was just like the unwanted roaches that you would find in a motel. Along with being covered with the current rain and grime, who truly would see him as anything else other than a freak compared to the common zoans who didn't look as terrifying as he did. The wealthy man had a look of disgust and made sure to ignore him as best as he could. This only angered Gabu and since he was the fifth person to do that to him in the span of just an hour sitting on that street corner, he wasn't going to take it any longer. Without having any food for the passed two days he wasn't going to starve any longer. Gabu was quick to bomb rush the man from behind, causing him to trip to the ground while Gabu stole his wallet in the process. The man screamed and tried to catch up to Gabu but failed due to how weak the man was in terms of power level. Gabu didn't need to fly really, for in reality his body was able to quickly jump from wall to wall within the alleyway and using that trick to climb the building with great speed. Now at the top of a rundown restaurant that was relatively popular, he could smell the food even by sitting on the rooftop. He opened the wallet to find a few hundred dollars and joy spreaded across his face from cheek to cheek. He wasn't poor anymore, he had enough to have him survive for another week.
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Yasu
Full Member
Posts: 105
Power Level: 6398
Effort Points: 15,904
Reputation: 5
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Post by Yasu on Jul 28, 2021 4:34:30 GMT -8
A young man wandered into the same town as Gabu, but unlike him, he was not here to cause trouble. Unfortunately, he had somewhere else in a snowy town during a blizzard. The townsfolk dragged him and sister into their homes then pushed them both out of town and ordered them to head south. He knew it was for his own good since he was wearing only gym clothes in a land where such things as rain and snow might injure someone yet he really wanted to explore. His travels brought him to a dryer, warmer place where he started to notice big animal people similar to his sister Yoi.
Yasu was glad he left her outside of town as he waltzed past a big ox man because she might start questioning them about their different animal parts. Behind this man he heard a "Thud!" and some guy screaming about a thief. It intrigued Yasu enough that he rushed over demanding, "Where did he go?"
The foolish gentleman pointed to an alleyway and Yasu gave chase. His ears caught the sounds of heavy bouncing ahead of him so he followed it to see a giant toad leaning over something in the distance. It must be the stolen goods! He proceeded to slick back his hair and cried, "Hey! You! You ran away with something way too valuable there! Are you not afraid of getting caught?" He indexed his right arm and snapped his fingers just to get extra attention on himself. He was going to stop this bandit!
Natural Power Level: 903 Word Count: 258 OOC: My Entrance feels lame but let us have a spar villain!
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Post by aaaaaaa on Jul 28, 2021 10:15:17 GMT -8
Gabu briefly sat on the rooftop of this fine established rundown restaurant. He spotted a nearby bottle and much to his luck, it had a bit of alcohol left in the bottle as he drank it rather fast and shallowed it indirectly as he heard a man's voice and footsteps that had arrived just a bit behind him. He turned to look at the man with a low squint and an involuntary burp that escaped his slime lips. He raised a brow and now stood to his feet as he pocketed the wallet rather quickly and just overlooking his shoulders. "You really think i'm just some common criminal?" Indeed he was a common criminal, but he wasn't going to act like he was. "I suggest you just leave." He calmly turned to the man as he then planted his bottom against the ledge of the rooftop. Now both his shins were resting against the ledge and he still had the bottle in hand as he kept the grip on it just steady. "I was once apart of the Black Hand Thievery Gang. So I suggest you just walk away boy yo." His mouth reeked of the cheap whisky bottle that he just drank. It wasn't enough to cause an intoxications, but it was enough to give clear indication that Gabu was going through tough times. WC: 225
Skills & Statistics Fighting: 55 Energy Control: 5 Reflexes: 5 Resilience: 5 Power Level: 4,484 Accuracy: 1d100+55(Fighting)+5 Level 0 Prodigy / 1d100+(Energy Control)+5 Level 0 Prodigy Defense: 50+ 5 Reflexes = 55 HP: 50+ 5 Resilience = 55 KI: 100 DR: -0
Items
AI Assistant (Might, Blademaster, Crush) -------- Traits
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Antique Pistol Carefully preserved by collectors or circumstances, this archaic pistol still utilizes classic kinetic ammunition. Type: Weapon - Sidearm Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: Ranged Energy Blasts you perform on this turn deal Physical Damage rather than Energy Damage; additionally, Ranged Energy Blasts performed on this turn have a 50% chance to afflict ‘Wound’ on their target(s). Limit: 3 uses per thread.
Outdated Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: -- initiative RollPlJURoF81d1001d100
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Yasu
Full Member
Posts: 105
Power Level: 6398
Effort Points: 15,904
Reputation: 5
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Post by Yasu on Jul 28, 2021 21:12:04 GMT -8
The monster gave him a judgmental stare and Yasu gazed up at him with a clear intent to fight n his eyes. For a moment, his foe seemed to get to his feet and put the wallet away then proceeded to chastise him. Yasu thought he had a rude behavior as he clenched his fists and let the monster man warn him to leave. Yasu shook his head no in response. He then let the monster sit on the roof and mess with a bottle on hand, however, even as he enlightened Yasu of his origins Yasu had one thing on mind, "Does not matter where he comes from he's vile." "Get down from there and face me. I cannot stand it that you stole from someone who did nothing to you." Yasu chided now flipping palm up and allowing the man to see magic wisps rise from his left hand. He tried to light up his other hand too the same way and grinned at Gabu. Behind him soft footsteps rang out in the alley and a short girl about his age with brown hair and gray eyes approached from behind him. "Yasu... Are you about to hurt someone? You cannot do that without me to help, alright?" Yasu dared not turn around but did feel a chill behind him as if the voice was familiar. Was it really Chiu? It was not good to have her here because even though he was apprehending this criminal he actually had no idea how dangerous he was. Skills & Statistics
Human Racial Trait - Lucky Dog: You may roll one additional treasure roll per thread that you have completed, so long as the thread is at least 2,000 words in length. In addition, you may add 1d3 x 10 to any attack roll you make, once per battle. Finally, you receive 1d10% of your total EP rewards in a thread, in Zeni. Fighting: 5 Energy Control: 10 Reflexes: 10 Resilience: 5 Power Level: 903 Accuracy: Physical Attacks 1d100 + (5) (Fighting) + 5 (Wizard Class Lv. 0), [1d100 + (10)] / Energy Attacks 1d100 + (10) (Energy Control) + 5 (Wizard Class Lv. 0), [1d100 + (15)]Defense: 50 + 10 (Reflexes) HP: 50 + 5 (Resilience) - 15 (Wizard Class Lv. 0) (40/40)KI: 100 DR: -0 + 1 (Wizard Class Lv. 0) (+1)Class Traits
Strange Power - At the end of each turn, you must roll 1d4. On your next turn, treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level. Sorcery - You begin every thread with 4 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
ItemsSakeThis bottle is filled with expensive sake, the quality of which is rumored to be quite magical. Type: Supplementary - Magic Zeni Value: 20000 Zeni Cost: 80000 Activation: Bonus Action - Reactive Effect: When you use Sake, reduce the success chance of any status effect targeting you by 20%. Limit: Three times per thread. Miscellaneous Notes: "Sake" - It might quieten down Yoi for a while.COMPANION - ChiuThis person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both. Natural Power Level: 903 Word Count: 256/514 Tags: aaaaaaa Initiative RollSlClyj_T1-1001-100
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Post by aaaaaaa on Jul 29, 2021 9:33:07 GMT -8
First Strike attempt ic68EYmP1d100+55
Second Strike attempt 1d100+55
First Strike attempt damage 1d12+3
Second Strike attempt damage 1d12+3
STRIKE (x2 and using the enhanced version) You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
also using
Might Requirements: Fighting Skill of 30 Activation: None (Passive) Effect: Your Physical attacks deal +3 bonus damage.
Blademaster Requirements: Fighting Skill of 35 Activation: At-Will Effect: On a turn that this Trait is activated, you may treat your Strike Basic Technique as if it scored a critical hit on a natural roll of 85+. Limit: 4 times per thread. (Activated for the first strike) bringing this down to [3]
Crush Requirements: Fighting Skill of 40 Activation: None (Passive) Effect: Your melee critical hits deal +3 damage and inflict Wound on their target.
Gabu had to give the boy credit, he wasn't going to back down from Gabu and that was perfectly fine, however he would be a fool to not take Gabu's advice to leave and staying would only make the boy in deeper trouble than he actually was in. As Gabu hopped off from the rooftop and jumped down below to the boy, he landed on his feet and smirked wide eye at the man as he cocked back his right arm and proceeded to send it straight forward towards the boy's face in hopes of breaking his nose in the process if he was lucky. The second strike against the boy would be a series of barrage punches afterwards and he would hope that the boy would learn his lesson from messing with a former Black Hand gang member.
"Continuing to fight me over a wallet will be your downfall boy yo. You aren't messing with the average fighter! I may be living on the streets but I am strong enough to hold against my own! You are nothing compared to the likes of me!"
His stench of rotten eggs and dirty socks coming from his body would be a clear indication that showers aren't his best friend.
1d100+55·1d100+55·1d12+3·1d12+3
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Yasu
Full Member
Posts: 105
Power Level: 6398
Effort Points: 15,904
Reputation: 5
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Post by Yasu on Jul 30, 2021 7:11:09 GMT -8
Turn ActionsYasu (32/40) HP (Wounded), (81/100) Ki, Power Level 903
OCC: I had an issue with "Lucky Dog". I applied it to my attack damage on one of my attacks instead of attack accuracy. It's been fixed and shouldn't be an issue since it's now used up. Also, mixed up my extra Afflict Bonus Action. It should apply to Sense and not Rapid Movement.
- Yasu is taking the first hit from Gabu's Strike but with Wizard Class Lv. 0 DR 1 it reduces damage from 9 to 8. Also, takng on Wound Status for this hit.
- He will then deploy, "Sorcery" - Afflict Class Ability, At Will (3/4) Arcane Points Remain
- Afterwards, he will utilize Sense Technique (Extra Bonus Action Spent) and Rapid Movement Technique (Bonus Actions Spent from Afflict) against Gabu's second Strike.
- Yasu's Defense is now (90) thereby mitigating the second fury of blows.
- After that he fires Off Energy Blast (x2) + (Activates Lucky Dog alongside it, Now Permanently Spent
- Roll 1d4 for Strange Power (To Revise Power Level Edge Next Turn) - 3 Damage over 2 Turns from Wound. Chiu (20/20) HP
- She fires off her form of Basic Physical Attack Technique at Gabu with (+40) to Accuracy.
Turn End Dice RollsEnergy Blast (First Accuracy Check) kNtQ3evv1d100+20Energy Blast (Second Accuracy Check) 1d100+20 + 1d3 x 10 Energy Blast (First Damage Check) 2d6+2Energy Blast (Second Damage Check) 2d6+2Chiu's Physical Attack (Accuracy Check) 1d100+40Chiu's Physical Attack (Damage Check) 2d6Strange Power Activation Roll 1d4Techniques UsedSENSEYou reach out with a sixth sense and can feel the energy of others around you.Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. RAPID MOVEMENTYou use your ki to enhance your speed and allow yourself to escape attacks easier.Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits. ENERGY BLAST (x2)You fire a crackling bolt of ki that explodes when it makes impact.Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action. Skills & StatisticsHuman Racial Trait - Lucky Dog: You may roll one additional treasure roll per thread that you have completed, so long as the thread is at least 2,000 words in length. In addition, you may add 1d3 x 10 to any attack roll you make, once per battle. Finally, you receive 1d10% of your total EP rewards in a thread, in Zeni. Fighting: 5 Energy Control: 10 Reflexes: 10 Resilience: 5 Power Level: 903 Accuracy: Physical Attacks [1d100 + (10)] / Energy Attacks [1d100 + (15)] (+5) from SenseDefense: (60) (+5) Defense from Sense and (+25) from Rapid MovementHP: (32/40)KI: 100DR: (+1)Class Traits
Strange Power - At the end of each turn, you must roll 1d4. On your next turn, treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level. Sorcery - You begin every thread with 4 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.ItemsSakeThis bottle is filled with expensive sake, the quality of which is rumored to be quite magical. Type: Supplementary - Magic Zeni Value: 20000 Zeni Cost: 80000 Activation: Bonus Action - Reactive Effect: When you use Sake, reduce the success chance of any status effect targeting you by 20%. Limit: Three times per thread. Miscellaneous Notes: "Sake" - It might quieten down Yoi for a while.COMPANION - ChiuThis person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Yasu was a gentleman. He would let his opponent throw the first punch even though he foe reeked of alcohol. This blow smashed into his face and he felt his lips bleed along with nose. It was not broken yet, but behind him Chiu ran towards him in her black gi crying "Yasu!" just as the toady pulled back his fist and hurled more punches in Yasu's direction.
The boy's mind opened up and his psychic powers went full throttle in this precious moment. He sensed the punches reeling at his hand and stepped away rapidly from them with the type of youthful movements only a teen had in himself. He chuckled a little as he noticed an image of himself appear and then disappear from whence he had stood. This man was not the average fighter as he claimed the Black Hand were something else!
Yasu's back then collided with Chiu who caught him and said, "My friend we must strike back. I have no idea what this wallet is about, but he cannot steal from others."
The youth frowned at her words as he understood that already. His hands glowed with blue energy and with the flick of both arms he hurled two magic balls of power forwards at the cretin's body. One, maybe both seemed to wobble in the air as if not properly aimed. He prayed they would hit then felt Chiu let go of him and rush after the balls of magic. She would then throw a solid kick towards the frog's gut in hopes of hurting him before finally escaping in between the possible explosions that would precede her. Her goal was to get back to sweet Yasu whose aura grew the moment after he launched his attack. She just wished she would not blow up. It was a huge risk but it had to be done because Yasu was upset and that always had a habit of making him destroy stuff. A short fight was a safer fight after all!
Natural Power Level: 903 Word Count: 337/851 Tags: aaaaaaa1d100+20·1d100+20·2d6+2·1d3x10·2d6+2·1d100+40·2d6·1d4
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Post by aaaaaaa on Jul 30, 2021 10:13:09 GMT -8
HP: 55 - 9 = 46 left
KI: 100 - 7 = 93 left
Defense: 55
Gain +2 damage due to all attacks due to my 55 fighting skill passively.
Gains +5 damage from Dragon Dash for all melee attacks
Gains +10 attack for first melee strike
Bonus Action
BONUS ACTION DRAGON DASH (ENCHANCED) Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
STRIKE (x2) All going towards Yasu You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
First Melee Attack Roll using strike
ReFYazxI1d100+65
1d12
Second Melee Attack Roll using strike
1d100+55
1d12
He had to give the boy credit, he was able to take his punches quite well compared to the average man on these streets. Gabu stared at the man with a slight squint just measuring him up and then he heard a girl's voice come into the picture. It seemed like his backup had arrived and Gabu could only smirk as he shook his head.
"You clearly have sided with the rich folks that would quickly buy your loyalty in coin."
The boy wasn't going to have it and fired his ki blast straight for Gabu. Gabu was quick to dodge the first attack, looking at the speed that it was coming at was an embarrassment to say the least.
"My grand mother ha-"
The second shot didn't miss and boy did he eat it in the face as he flew back from the damage. Black smudge marks would be present along with some pain to go along with it. He coughed a bit as he turned to look at the girl who was now going towards him and attempting to kick him in the process. Gabu had to give it to his short size however, it gave him perfect mobility to dodge rather easily than most. Her kick would be a powerful hit if she could lay a finger on him! He chuckled as he rushed towards passed her and focused on the boy at hand. He needed to take him out so that this fight would be much easier than a 2 on 1 scenario.
Gabu's first strike, would be to plant both his feet onto the ground and fire himself like a cannonball straight at the boy! His head tucked between his shoulder blades and his entire body was used as a weapon to attempt to strike this man's entire body at its core! Whether this was a hit or miss situation didn't matter currently, since he was going pass him regardless and using the wall that he was going to crash in as a stepping stone.
Now using his feet to plant against the wall and shooting himself again in a cannonball like fashion again, now hoping to end this man's career before it began! Gabu was the literal definition of a pinball just going crazy around the area!
"NEVER DOUBT ME!"
1d100+65·1d12·1d100+55·1d12
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Yasu
Full Member
Posts: 105
Power Level: 6398
Effort Points: 15,904
Reputation: 5
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Post by Yasu on Jul 30, 2021 12:21:03 GMT -8
Turn ActionsYasu (15/40) HP (Wounded), (77/100) Ki, Power Level 903 3612, Power Level Edge (4)
- Yasu will take 14 damage this turn from Gabu due to possessing a DR of (6) from Power Level Edge (4).
- Yasu will also suffer from Wound Damage.
- In response to this, Yasu will deploy his Divination Technique for his next turn, (Bonus Action Spent)
- Yasu then will use an At Will action for "Sorcery - Enchant" 2/4 Arcane Points Remain
- Yasu will finally throw out Energy Blasts (x2) to try to poison him.
[/b] for Strange Power (To Revise Power Level Edge Next Turn)
[/span]- 3 Damage over 2 Turns from Wound, 1 Turn Remains.
-Yasu has Power Level Edge (4) for this turn from the prior roll of Strange Powers this means:
+ Ki feels similar to someone (x4) Stronger, + 15 Accuracy to All Attack dice rolls, + 5 Damage to All Attacks, and + 5 Damage Reduction or DR
[/ul] Chiu (20/20) HP
- She fires off her form of Basic Energy Attack Technique at Gabu with (+40) to Accuracy.
Turn End Dice RollsEnergy Blast (First Accuracy Check) T3JyDDQ41d100+30Energy Blast (First Damage Check) 2d6+7Status Effect Poison Check 1d100Energy Blast (Second Accuracy Check) 1d100+30Energy Blast (Second Damage Check) 2d6+7Chiu's Energy Attack (Accuracy Check) 1d100+40Chiu's Energy Attack (Damage Check) 2d6Strange Power Activation Roll 1d4Techniques UsedDIVINATIONWhether through intuition or psychic potential, you glimpse a moment into the future and see what dangers lie ahead.Type: Defense Action: Bonus Action Effect: You gain +35 defense against against attacks targeting you on your next turn. Cost: None Limit: Once per thread. Ranks: Rank 2 defense is +40 and Rank 3 defense is +50. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. ENERGY BLAST (x2)You fire a crackling bolt of ki that explodes when it makes impact.Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action. Skills & StatisticsHuman Racial Trait - Lucky Dog: You may roll one additional treasure roll per thread that you have completed, so long as the thread is at least 2,000 words in length. In addition, you may add 1d3 x 10 to any attack roll you make, once per battle. Finally, you receive 1d10% of your total EP rewards in a thread, in Zeni.Fighting: 5 Energy Control: 10 Reflexes: 10 Resilience: 5 Power Level: 903 Accuracy: Physical Attacks [1d100 + (10)] (+15) from Power Level Edge (4) / Energy Attacks [1d100 + (15)] (+15) from Power Level Edge (4)Defense: (60)HP: (15/40)KI: (77/100)DR: (+1) (+5) from Power Level Edge (4) or (6) Total DR Class Traits
Strange Power - At the end of each turn, you must roll 1d4. On your next turn, treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level. Sorcery - You begin every thread with 4 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.ItemsSakeThis bottle is filled with expensive sake, the quality of which is rumored to be quite magical. Type: Supplementary - Magic Zeni Value: 20000 Zeni Cost: 80000 Activation: Bonus Action - Reactive Effect: When you use Sake, reduce the success chance of any status effect targeting you by 20%. Limit: Three times per thread. Miscellaneous Notes: "Sake" - It might quieten down Yoi for a while.COMPANION - ChiuThis person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
The efforts Yasu was making he were not something he was going to let a criminal harangue him about today. Criminals were all the same. They did crime because they could not trust rich people to give them real jobs that would actually dissuade them from them in the first place. He was glad the balls of magic he threw at his opponent hit him, well one of them anyway, and shut him up. It left a fine print on an actively derisive fool, although Yasu’s body was still worse for wear as more blood seeped from his nose and stained his jacket.
He did not expect him to ignore Chiu’s kick though when she saw in unleash on their shared enemy. She was strong but his smaller build made her fly over him and crash through a wall as he ran towards them. Yasu sighed and wiped his nose as she pulled her body out of a pile of bricks now lying in the alleyway. It was enough of a distraction that his enemy managed to stop, prep his body akin to a bullet’s shape, and now, rushed towards him forcing him to crouch in fear. This crazy frog rebounded off a wall again though and properly targeted his torso as Yasu got up to face him! It was so fast Yasu barely had time to reach his arms out to try to grab him. He was not going to grapple him but slow him down.
This did not work because he slammed Yasu hard enough to push him down onto his back and forced the wind out of him. Yasu got up after a minute and brushed himself off but felt severely shook and bruised on his bum and hands by the attack that had just happened to him. Yasu felt afraid to move even in the slightest from where he stood. He watched the mad gremlin exceed human limits and a blue aura surrounded Yasu before it turned green for him. All around him, he was certain some phrase about doubt was hurtling through the air.
He needed to stop him! He knew of one way, and that was to read the future. He simply focused his eyes on the speeding frog and whilst they glowed blue-green he could see faint lines of the future. The bounces this creature might make to attain leveraged blows against him. He could also see him throw faint punches and kicks too, maybe even a possible beam attack. Just enough info to have Yasu not be hit so badly next time. It was time to counter this!
“Oh putrid spirits of death… Make his foul stench murder him for me… Let him eat my magic!” he chanted.
He threw two beams of green, foul light into the air and dearly desired to have this flying mad man thrown for a loop. Behind him, Chiu held her forehead and cried, “Super Whisker!” For a moment, Yasu thought she might have a special attack, however, the beam, a straightly shot white beam, also tried to shove him off his high horse and bring him down to earth there sadly nothing to it more than any normal energy technique.
Natural Power Level: 903 Word Count: 535/1386 Tags: aaaaaaa 1d100+30·2d6+7·1d100·1d100+30·2d6+7·1d100+40·2d6·1d4
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Post by aaaaaaa on Aug 1, 2021 7:42:50 GMT -8
HP: 46 + 25 temp health = 71 - 37 - 3 = 31 HP left (37 damage due to the +1 DR from sense technique)
KI: 93 - 15 = 78 ki left
Defense: 55 - 15 = 40
Affected with Poison for 4 turns.
+3 bonus damage due to edge 2. +1 bonus damage due to Sense. +5 accuracy added due to having an edge 2) (+5 Accuracy added due to Sense)
Attack Rolls!
f7l3SxC11d100+65
Damage Roll 1d12+4
Extra damage Due to Giant Form 1d4
Attack Rolls! 1d100+65
Damage Roll 1d12+4
Extra damage Due to Giant Form 1d4
Outdated Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. (2) Limit: --
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
STRIKE (x2) (All going to Yasu) You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
Sadly enough he had to give the boy yo credit for surviving such an attack. After landing to his feet and having both his hands to his hips. He looked at the boy with a slight smirk on his face.
"Listen boy, just give up already. We both know who-"
Gabu could feel a strange aura coming about the boy, almost like he was a demon of some sorts chanting some witch craft. He saw the energy that he was displaying just changing different colors in front of him. Gabu's face began to sweat just a bit, since he could feel the boy get strong for a moment. Just who the hell was he? he thought this in his head before clapping his hands together before he could fire up the attack towards him! The smoke could be seen as it was enough to conceal his 10ft body and 500lb, being vastly different than his smaller self. As the smoke cleared and his rasp voice turning into a deep tone voice that shook the heavens. Each stomp that he took from his feet would be enough to cause a small shaking on the ground along with a few cracks here and there just breaking the first layer of the ground.
"I have to admit boy. No one has ever forced my hand into entering this transformation state. Since you have earned that title, I will give you something that you will remember me by!"
Gabu began to inhale so much air into his lungs as his stomach began to expand from being 500lb in weight to 1000 for a brief second. His cheeks were so large in size that it made his face almost lost in the void. Finally, he blew a long series of his toxic breath that appeared to look like a strong hurricane wind current at Yasu. This current was enough to lift anyone of his structure off their feet and blown away by it. The wall that was around that area began to chip away and crack as well. Gabu's massive blowing wind had eventually faded of course and bringing him back to 500lb in weight again. Hopefully the smell of his toxic breath and the wind attack was more than enough to handle Yasu once and for all!
1d100+65·1d12+4·1d4·1d100+65·1d12+4·1d4
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Yasu
Full Member
Posts: 105
Power Level: 6398
Effort Points: 15,904
Reputation: 5
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Post by Yasu on Aug 1, 2021 18:26:20 GMT -8
Turn ActionsYasu (5/40) HP (Wounded), (58/100) Ki, Power Level 903 1806, Power Level Edge (2)
- Yasu will take 26 damage this turn from Gabu due to possessing a DR of (4) from Power Level Edge (2).
- Yasu will also suffer from Wound Damage.
- In response to this, Yasu's Divination Technique from the prior turn will active to give +35 Defense against attacks this turn.
- Yasu then will use an At Will action for "Sorcery - " 1/4 Arcane Points Remain to fire up the Sense Technique (Extra Bonus Action Spent).
- Yasu will then flee from the stronger of the two moves with the Rapid Movement Technique (Bonus Action Spent).
- This should reduce Yasu's HP down to 5 due to his higher defense against the second attack's accuracy check.
- Finally, Yasu will unleash Energy Blast (x2) at Gabu.
[/b] for Strange Power (To Revise Power Level Edge Next Turn)
[/span]- 3 Damage over 2 Turns from Wound, 0 Turn Remains.
-Yasu has Power Level Edge (2) for this turn from the prior roll of Strange Powers this means:
+ Ki feels similar to someone (x2) Stronger, + 5 Accuracy to All Attack dice rolls, + 3 Damage to All Attacks, and + 3 Damage Reduction or DR
[/ul] Chiu (20/20) HP
- She fires off her form of Basic Energy Attack Technique at Gabu with (+40) to Accuracy.
Turn End
- Yasu is still in this fight by the skin of his teeth. Who knew wizards and witches could bypass their class classification and act like Protectors?
Dice RollsEnergy Blast (First Accuracy Check) 1KGcAzT71d100+25Energy Blast (First Damage Check) 2d6+5Energy Blast (Second Accuracy Check) 1d100+25Energy Blast (Second Damage Check) 2d6+5Chiu's Energy Attack (Accuracy Check) 1d100+40Chiu's Energy Attack (Damage Check) 2d6Strange Power Activation Roll 1d4Techniques UsedDIVINATION (Activated Now from Prior Turn)Whether through intuition or psychic potential, you glimpse a moment into the future and see what dangers lie ahead.Type: Defense Action: Bonus Action Effect: You gain +35 defense against against attacks targeting you on your next turn. Cost: None Limit: Once per thread. Ranks: Rank 2 defense is +40 and Rank 3 defense is +50. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. SENSEYou reach out with a sixth sense and can feel the energy of others around you.Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. RAPID MOVEMENTYou use your ki to enhance your speed and allow yourself to escape attacks easier.Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits. ENERGY BLAST (x2)You fire a crackling bolt of ki that explodes when it makes impact.Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action. Skills & StatisticsHuman Racial Trait - Lucky Dog: You may roll one additional treasure roll per thread that you have completed, so long as the thread is at least 2,000 words in length. In addition, you may add 1d3 x 10 to any attack roll you make, once per battle. Finally, you receive 1d10% of your total EP rewards in a thread, in Zeni.Fighting: 5 Energy Control: 10 Reflexes: 10 Resilience: 5 Power Level: 903 Accuracy: Physical Attacks [1d100 + (10)] (+10) from Power Level Edge (2) and Sense Technique / Energy Attacks [1d100 + (15)] (+10) from Power Level Edge (2) and Sense Technique Defense: (60) + (65) from Divination, Rapid Movement, and SenseHP: (5/40)KI: (58/100)DR: (+1) (+3) from Power Level Edge (2) or (4) Total DR Class Traits
Strange Power - At the end of each turn, you must roll 1d4. On your next turn, treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level. Sorcery - You begin every thread with 4 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.ItemsSakeThis bottle is filled with expensive sake, the quality of which is rumored to be quite magical. Type: Supplementary - Magic Zeni Value: 20000 Zeni Cost: 80000 Activation: Bonus Action - Reactive Effect: When you use Sake, reduce the success chance of any status effect targeting you by 20%. Limit: Three times per thread. Miscellaneous Notes: "Sake" - It might quieten down Yoi for a while.COMPANION - ChiuThis person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
The moment Gabu stopped bouncing around and placed his hands on his hips, Yasu was certain he had gotten through to the bad toad. The creature had a trepid look on his face for a moment that went well with the black smudge the wizard gave him earlier. It made Yasu smile and give the fighter a thumbs up, "Yeah, any time you want me to curse you feel free!" Yasu was not sure how he would do that since his training was about ten years total tops yet he figured he might be able to pull off something.
The real problem came seconds later though when Chiu started to frantically point towards a cloud of smog ahead of them. Her buckteeth showed and started to chatter. Yasu felt his own legs wobble as something pushed the smog, buildings, and street away from itself. Both combatants froze in place as a ball of flesh plopped down in front of them and bellowed:
"I have to admit boy. No one has ever forced my hand into entering this transformation state. Since you have earned that title, I will give you something that you will remember me by!"
Yasu gulped and uttered, "That's the same guy right?"
He gazed at Chiu who shook her head yes. Yasu nodded in agreement then scream, "Let's run!" Both could feel the feel wind behind them getting sucked into the bloated monster. It was an impossible event, or t should have been!
His danger sense activated from this along with a lengthening stride as he boosted his body's running speed and decided to hightail it to the nearest shelter. He could hear Chiu running behind him down the alley towards the entry way they had come through but she sounded as if she was lagging behind. Yasu simply thought, "What is this? i have all the injuries!" He twisted around went back for her and pulled her to the end of the street just with enough time to duck behind the wall of a building five houses away. Chiu and him then crouched behind the wall as their bodies braced for impact and got a foul smelling hurricane launched in their direction.
The young man and woman held hands and prayed this was not it for them. Eventually the whole thing subsided but when Yasu stuck his head out to check he got walloped in the stomach by a flying brick. "Blow back!" he thought to himself. Sometimes air circled back around in tight spaces and pushed things around.
Chiu pulled him around to standing brick wall and gasped at Yasu now grunting in pain. She slapped him across the face and cried, "We need to stop him here! We will not survive another round of that even if one of us throws ourselves out there in the manner of a shield!"
Yasu nodded and limped from behind the home. Chiu followed him and together they launched three blue and white beams as hard as they could towards the frog's rubber like body. Yasu did not believe it would do much because all they could seem to target was the monster's chest and stomach.
"He's going to flatten us..." Yasu sighed. The young boy was not much of a fighter, at least in terms of his home land, Saiyans actually lived next door to him in the desert sometimes. When they visited entire mountains became plateaus occasionally. It was the only reason he was not completely terrified here, and why he hated aliens a little more than most normal people. He could not imagine any human willing to birth a Saiyan baby into the world. As a teen, he should not have to deal with this stuff, but his future did once say a ruffian was going to pummel him to death. Something Yoi, who was clearly not here, seemed to alter in terms of fate for now.
Natural Power Level: 903 Word Count: 652/2038 Tags: aaaaaaa1d100+25·2d6+5·1d100+25·2d6+5·1d100+40·2d6·1d4
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Post by aaaaaaa on Aug 2, 2021 6:57:01 GMT -8
HP: 31 - 3 = 28 - 14 = 14 Hp
KI: 78 - 7 = 71 ki left
Defense: 55
Affected with Poison for 3 turns.
Edge level 3 = 4 bonus damage on all attacks, and +4 Damage Reduction + 10 accuracy roll
+1 damage (Sense)
+ 1 DR (Sense)
+5 Accuracy Roll from Sense
+2 damage due to 55 fighting skill
+ 4 damage due to edge Using Outdated Scouter
Outdated Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. (1) Limit: --
Techniques
SENSE (Reactive at-will action) You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
STRIKE (x2) towards Yasu You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
First Attack Roll
FtAWulXe1d100+70
First Damage Roll 1d12+7
Second Attack Roll 1d100+70
Second Damage Roll 1d12+7
"RUN RUN! AS FAST AS YOU CAN. YOU CAN'T OUTRUN ME, I AM THE GINGER BREAD MAN!"
His deep voice echoed as he saw them running to five houses down and continued to fire his large gust. It had soon subsided as Gabu kept walking in their direction in his giant form. However his giant form had soon brought him back down to being normal sized. Gabu was frustrated that he had lost his giant form but from the damage that he had taken he wasn't surprised at all. He continued to pant and kept heading towards the direction where he was sensing the both of them.
"Now now, don't be shy! How can you be scared of a toad!"
About that time, they appeared and Gabu croaked which was the equivalent of shitting himself. Jesus, these folks don't know when to quit! They fired their beams at him. Gabu was quick to dodge his partner's attack and Yasu's as well. However, Gabu's leg had given way since he was injured previous and groaned in pain as he took the final hit. Now flying back and impacting the ground he continued to pant to himself in disbelief.
"All of this for a fucking wallet, are you kidding me."
Gabu look to the side like there was a camera aimed at his face.
Gabu raised to his feet and began to clap both his hands together. He was going to end this once and for all as he began to dash straight for Yasu and began to do a series of slaps to his face left and right and continuing it to the point where it looked like a blur for his arms at this point since he was going so fast.
"ALL OF THIS FOR A FUCKING WALLET! ALL OF!"
He only saw red at this point and continued the slapping assault.
1d100+70·1d12+7·1d100+70·1d12+7
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Yasu
Full Member
Posts: 105
Power Level: 6398
Effort Points: 15,904
Reputation: 5
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Post by Yasu on Aug 2, 2021 9:18:27 GMT -8
Turn Actions
OCC: Added 5 more accuracy to a dice roll for Energy Blast than I needed to so I subtracted it.Yasu (5/40) HP, (41/100) Ki, Power Level 903 1354, Power Level Edge (1)
- Yasu will sacrifice a Standard Action to Gain (1) Bonus Action
- Yasu will have (1) Standard Action and (2) Bonus Actions but lose (1) Bonus Action due to Chiu's Action This Turn.
- Yasu will create an opening for himself to avoid the second attack by using "Sorcery" - Afflict to create a 3rd Bonus Action.
- This now means 0/4 Arcane Points exist for Yasu to use more of those spells.
- Yasu will use the 2nd Bonus Action and the new 3rd Extra Bonus Action to utilize both Rapid Movement Technique and Sense Technique.
- This should get Yasu into the (90) Defense threshold allowing him to narrowly avoid the second strike.
- Yasu finally will launch a single Energy Blast hoping to take out Gabu.
[/b] for Strange Power (To Revise Power Level Edge Next Turn)[/span]
-Yasu has Power Level Edge (1) for this turn from the prior roll of Strange Powers this means:
+ Ki feels similar to someone (x1.5) Stronger, +2 Damage to All Attacks and +2 (DR) Damage Reduction.
[/ul] Chiu (6/20) HP
- She will use "Defensive Mode" as an At Will Defense Reaction to protect Yasu from the first hit's damage (thus spending his Bonus Action).
Turn End Dice RollsEnergy Blast (Accuracy Check) a0KLVKwY1d100+20Energy Blast (Damage Check) 2d6+4Strange Power Activation Roll 1d4Techniques Used RAPID MOVEMENTYou use your ki to enhance your speed and allow yourself to escape attacks easier.Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits. SENSEYou reach out with a sixth sense and can feel the energy of others around you.Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. ENERGY BLASTYou fire a crackling bolt of ki that explodes when it makes impact.Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action. Skills & StatisticsHuman Racial Trait - Lucky Dog: You may roll one additional treasure roll per thread that you have completed, so long as the thread is at least 2,000 words in length. In addition, you may add 1d3 x 10 to any attack roll you make, once per battle. Finally, you receive 1d10% of your total EP rewards in a thread, in Zeni.Fighting: 5 Energy Control: 10 Reflexes: 10 Resilience: 5 Power Level: 903 Accuracy: Physical Attacks [1d100 + (10)] (+5) from Sense Technique / Energy Attacks [1d100 + (15)] (+5) from Sense Technique Defense: (60) + (30) from Rapid Movement, and SenseHP: (5/40)KI: (41/100)DR: (+1) (+2) from Power Level Edge (1) or (3) Total DR Class Traits
Strange Power - At the end of each turn, you must roll 1d4. On your next turn, treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level. Sorcery - You begin every thread with 4 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.ItemsSakeThis bottle is filled with expensive sake, the quality of which is rumored to be quite magical. Type: Supplementary - Magic Zeni Value: 20000 Zeni Cost: 80000 Activation: Bonus Action - Reactive Effect: When you use Sake, reduce the success chance of any status effect targeting you by 20%. Limit: Three times per thread. Miscellaneous Notes: "Sake" - It might quieten down Yoi for a while.COMPANION - ChiuThis person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Yasu was dead tired after nearly getting blown away by hurricane force winds. He wanted to finish his foe but felt like he might not make that happen as an extremely enraged toad tried to scream at him, sac him with a bunch of slaps, and force him into the dirt. To his surprise, Chiu stepped in and took the hard palm hits across her own face. Her whole body then crumpled to the floor in a prone state as the monster continued to slap without end, reaching out to try to flatten his face in the next few seconds. He was mad beast in Yasu's eyes and the boy sensed this and leaped back with contempt. He could not take another blow from this marauder who would blindly hit a woman instead of him.
When he landed on his feet ten feet from Gabu he growled at the toad and quickly charged what energy he could. He then thrust his right arm forward and threw an erratic beam meat to hit the pummeling maniac with all his remaining might. This toad was sturdy so Yasu felt that his foe's survival capabilities might actually activate instead of allow him to blast him off the face of the Earth. He hoped Chiu was not dead at the frog's feet. She did not appear to be moving even though her butt was in the air. A lot of woman he felt did not love falling in this manner so he figured she might just jump up and return with vigor.
Natural Power Level: 903 Word Count: 258/2296 Tags: aaaaaaa 1d100+25·2d6+4·1d4
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Post by aaaaaaa on Aug 2, 2021 18:52:49 GMT -8
HP: 14 - 3 = 11 Hp
KI: 71 - 7 = 64 ki
Defense: 55
Affected with Poison for 2 turns.
Edge level 1 = 2 bonus damage on all attacks, and +2 Damage Reduction
+1 damage (Sense)
+ 1 DR (Sense)
+5 Accuracy Roll from Sense
+2 damage due to 55 fighting skill
+ 2 damage due to edge
Using Outdated Scouter
Outdated Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. (0) Limit: --
Techniques
SENSE (Reactive at-will action) You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damag
STRIKE (x2) towards Yasu You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
First Attack Roll
6qyvZNX21d100+55
First Damage Roll 1d12+8
Second Attack Roll 1d100+55
Second Damage Roll 1d12+8
It had looked like the girl was going to be the one to take the more serious beating for her partner instead. No matter, she should have never involved herself when it comes to a man and his meal. Gabu lives off of stealing from the wealthy and that's how he eats. They both had made the grave mistake of messing with Gabu. However it had appeared that the man wasn't going to give up and the rage he had in his eyes wasn't going to light up anytime soon and Gabu was going to put him in his place.
He had leaped away from the woman and dodging the boy's incoming attack with a simple movement to the side. He started at the boy with squinted eyes before he fired himself forward and attempted to barrage a fist the man with extremely speed that it felt like an eternity that he was throwing those punches left and right. Gabu was indeed tired and he was becoming exhausted at this point but he had to continue and it was the disrespect of the boy that made him continue on the fight!
1d100+55·1d12+8·1d100+55·1d12+8
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Yasu
Full Member
Posts: 105
Power Level: 6398
Effort Points: 15,904
Reputation: 5
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Post by Yasu on Aug 3, 2021 14:25:23 GMT -8
Turn ActionsYasu (5/40) HP, (29/100) Ki, Power Level 903 2709, Power Level Edge (3)
- Yasu will sacrifice a Standard Action to Gain (1) Bonus Action.
- Chiu will use her action this turn to protect Yasu from Gabu's first attack (Using His Bonus Action).
- He will then activate Focus Energy Technique using (His Extra Bonus Action)
- Yasu finally will launch a single Energy Blast hoping to take out Gabu with the remaining Standard Action.
[/b] for Strange Power (To Revise Power Level Edge Next Turn)[/span]
-Yasu has Power Level Edge (1) for this turn from the prior roll of Strange Powers this means:
+ Ki feels similar to someone (x3) Stronger, +10 Accuracy to All Attacks, +4 Damage to All Attacks and +4 (DR) Damage Reduction.
[/ul] Chiu (-4/20) HP
- She will use "Defensive Mode" as an At Will Defense Reaction to protect Yasu from the first hit's damage (thus spending his Bonus Action).
Turn End Dice RollsEnergy Blast (Accuracy Check) KnUlhE5G1d100+25Energy Blast (Damage Check) 2d6+6Strange Power Activation Roll 1d4Techniques Used
FOCUS ENERGYYou infuse extra ki into an attack, boosting its potency right before you release it.Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn. ENERGY BLASTYou fire a crackling bolt of ki that explodes when it makes impact.Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action. Skills & StatisticsHuman Racial Trait - Lucky Dog: You may roll one additional treasure roll per thread that you have completed, so long as the thread is at least 2,000 words in length. In addition, you may add 1d3 x 10 to any attack roll you make, once per battle. Finally, you receive 1d10% of your total EP rewards in a thread, in Zeni.Fighting: 5 Energy Control: 10 Reflexes: 10 Resilience: 5 Power Level: 903 Accuracy: Physical Attacks [1d100 + (10)] (+10) from Power Level Edge (3) / Energy Attacks [1d100 + (15)] (+25) from Power Level Edge (3) and Focus Energy Technique Defense: (60)HP: (5/40)KI: (29/100)DR: (+1) (+4) from Power Level Edge (3) or (5) Total DR Class Traits
Strange Power - At the end of each turn, you must roll 1d4. On your next turn, treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level. Sorcery - You begin every thread with 4 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.ItemsSakeThis bottle is filled with expensive sake, the quality of which is rumored to be quite magical. Type: Supplementary - Magic Zeni Value: 20000 Zeni Cost: 80000 Activation: Bonus Action - Reactive Effect: When you use Sake, reduce the success chance of any status effect targeting you by 20%. Limit: Three times per thread. Miscellaneous Notes: "Sake" - It might quieten down Yoi for a while.COMPANION - ChiuThis person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Yasu could not believe Chiu had thrown herself in front of this thief to protect him. She looked incredibly wounded from his severe slaps. Her slack body angered Yasu and in this anger he threw an energy beam that missed the frog by way of him side stepping it. Yasu's jaw gaped open at this as the toad launched in towards Yasu's personal space and fired off more punches. "Was it all this cretin was good at? Was he going to die at the hands of a ruffian here?" Yasu wondered. His life flashed before him as a fist came in to sock his eyeball out.
Almost as though she were lightning though Chiu dashed after Gabu, grabbed him around his back, and pushed herself under the toad's legs and up into his line of fire. She braced her back and took all the punches she could before collapsing into Yasu's arms. This girl was as quick as rat when dealing with tight situations. Yasu, at this point should of run, but Chiu was barely breathing this time and she fell over into his arms pinning him in place forcing him to dodge the second series of blows with limited space. Yasu frowned because with her in the way he could only focus and make a haphazard shot with his magic at Gabu's head; something he attempted to do now. He needed to stop him, however, had a great feeling in his gut he would miss. He needed to slug him next time for what he did, even though his intention was not to kill this dude.
Natural Power Level: 903 Word Count: 266/2562 Tags: aaaaaaa 1d100+25·2d6+6·1d4
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Post by aaaaaaa on Aug 4, 2021 9:11:48 GMT -8
HP: 11 - 3 = 8 Hp
KI: 64 - 7 = 57 ki
Defense: 55
Affected with Poison for 1 turns.
+2 damage due to 55 fighting skill
+3 Damage due to dragon dash
Outdated Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. ( Limit: --
Techniques
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damag
STRIKE (x2) towards Yasu You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
First Attack Roll
piTIsvYT1d100+55
First Damage Roll 1d12+5
Second Attack Roll 1d100+55
Second Damage Roll 1d12+5
Gabu had witness the girl get in the way of the attack and immediately taking the hit on her back from the attack as she fell into the arms of Yasu. Gabu had folded his arms across his chest as the man attempted to strike him in the head with a beam, only for Gabu to jump out of the way and immediately hurling his tongue out and attempting to smack the man multiple times in the face. Hopefully it was enough to knock him out from the battle and he would be done with this. Gabu was indeed tired from all of this ordeal and hopefully this would end here and now. As he reverted his tongue back into his mouth after his attack, he spoke to the boy.
"You gave me a good run you know"1d100+55·1d12+5·1d100+55·1d12+5
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