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Post by Bass on Jul 24, 2021 12:47:38 GMT -8
Once upon a time in South City, A financing company thrived, It was called Momentum Financial.
One day a Black Hearted Namekian got a job, Worked the job and rose up high, Their little company excelled.
Yet tragedy struck, Management collapsed.
Though Lemonade out of Lemons, The hard working Namekian and his colleagues made The Momentum Corporation,
The three gargantuan F-Bombs were born, The companies motto, Fortune, Freedom, and Fun. BEGINNINGS | JOB OPENINGS | GOALS | The Momentum Corporation came from the ruins of Momentum Financial, a financing firm with branches across the world providing consultation and accounts for external businesses. Most branches performed poorly and had low yields, but the South City branch continuously outperformed expectations. Yet one bright star wasn't enough to save the company, and tucking tail the executives at Momentum HQ tried to shut down the operation and bail with what they could scrounge together. Left on their own, the Black Heart Namekian Bass pulled together his savings and catapulted Momentum Financial South City to a new plateau, The Momentum Corporation. | The opportunities working for The Momentum Corporation are extensive. There's a chance you work for them and don't even know it! They have accountants, militants, detective and police units, cooks, cashiers and janitors depending on the location. Chances are if there's a job, somewhere in the world The Momentum Corporation has an opportunity. | Following the vision of its new founder, The Momentum Corporation above all else seeks stability and peace across the world. They tackle this in two different ways, inherent threats to peace (wars, villains, etc) and an attempt at easing the financial burden of the poorest. The former they seek to achieve largely through The Meteor Group, a collection of elite fighters that can meet any challenge to Earth head on. The latter they seek to achieve through cannibalizing other corporations that rely on more predatory business tactics to earn a profit, effectively putting more agency in the hands of the everyday person. |
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Post by Bass on Jul 24, 2021 12:47:53 GMT -8
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Post by Bass on Jul 24, 2021 12:48:12 GMT -8
RANK 7 | 21/21 ADDONS | SOUTHERN ISLANDS (SOUTH CITY) | The Momentum Tower, the focal point and Headquarters of The Momentum Corporation that rests in the center of what has become known within South City as the Momentum Sprawl. A center for commerce, marketting, and executive decision making. It pierces the sky at nearly a hundred stories and boasts some of the most talented business people in the world. At its top is the office of Bass, the CEO of The Momentum Corporation and a member of The Meteor Group. Around this tower are dozens of smaller domes and buildings that all have Momentum employees dutifully performing data analysis, agenda tracking and traces of Momentum Financial's roots, managing the held accounts of foreign and local business that entrust them with that task. | |
NAME | DESCRIPTION | LIMITS | SLOTS | MOBILE OBJECT MANAGEMENT [M.O.M.] | A small storage space in your base with a tiny teleporter and a convenient robot to operate it for you! While not big enough to teleport a full human, M.O.M. can send items in your stronghold directly to you in a snap! Once per thread, you may switch any 1 item equipped to you with 1 item in your inventory. Never be caught without that umbrella again! | Once per thread. | 1 | TRAINING ROOM | A room of state-of-the-art training equipment and the space which you need to use it in. Personal RP threads and spars set in your training room grant 1.5 the PL and 1.5 the EP they would otherwise reward. | Must involve training room.
| 1 | SAPLING OF STRENGTH | A seedling planted and tended by a mysterious figure before you found it or it came into your hands. It produces small round orange-pink orbed fruits with spikes which are profoundly fulfilling to the body and soul if eaten. Allows the user to turn up to 20,000 EP per month into PL at a rate of 2 EP per PL. This cap of 20,000 EP into PL is cumulative among all players who are apart of this Stronghold. | 10,000 PL per month.
| 1 | GREY LANDS | Called Grey Lands because they are often filled with the concrete and steel of industry, these are lands or businesses which you own in or around your stronghold. They may even be villages which you protect and occasionally find work in. For every level of this Add-on your Stronghold possesses, a resident of your Stronghold has gain the ability to either write a post involving their businesses and pay 500 EP and gain half of the EP they would have gained in that month as additional EP which is immediately converted into Zeni. Or to convert EP into Zeni at a rate of 1 EP for 250 Zeni, with a cap of 1000 EP converted per month in this manner. | One member per rank. 6 ranks max. 300,000z monthly.
| 1 | [3] GREATER LANDS | Exactly as it sounds, this Add-on is a purchase of more land for which to control by your stronghold. For every level of this add-on you possess, you gain 3 additional Add-on slots, up to an additional 9 total Add-on slots. | Max 9 slots.
| 0 | DISCIPLE DORMITORIES | Comfortable housing for students, and other disciples. It may be additional bedrooms in the main facility, a simple bunk house, a shared bedroom for them all, or a fully standing permanent dormitory building with all the comforts of 'home'. Allows for a Mentor to take an additional disciple at a time. While disciples of your character they may use the stronghold as if they were members of it with your permission while they remain members of your stronghold. | Must be a disciple still.
| 1 | ADVANCED TRAINING ROOM | Be it a cheap copy of a hyperbolic time chamber, or an (expensive) installation of one of Capsule Corps' 'Gravity Chambers', or an arcanely summoned and tailoed shadow realm (as seen in the event 'Shadow Anomaly'), this advanced training room is beyond that of mortal hands and their grasp. While not an artifact, they are the sort of things which only truly dedicated martial artists or their patrons invest into because they are not easy to use. Personal RP threads and spars set in your training room grant 2.5 the PL and 2.5 the EP they would otherwise reward. No more than 3 threads may take place in the Advanced Training Room per month. If you have the Advanced Training Room and the Training Room add-ons, increase the multiplier to 3.5 PL and 3.5 EP when using the Advanced Training Room. Any number of participants may participate in the training threads within the limits described. | 3 threads per month.
| 2 | SENZU TREE | Specialized plants created by the tower master Korin, able to be potted and placed in a carefully controlled climate room unique to their growth. This plant is small, and only generates 1 Senzu Bean per month per player, which must be carefully extracted through 500 EP, representing harvesting the Senzu Bean. | 1 per month per player.
| 1 | RECUPERATION TANK | Heals you from near death through miraculous and rare chemical cocktails. Once every two months you may survive a life-or-death battle so long as you have a friend that can get you to your recuperation tank. It requires 10 EP for every health point you are healing in the Recuperation Tank after a stat battle. | Once per 2 months.
| 1 | CLINIC | Start of the arc medicines, surgical tools, auto-doctors, and potentially even a real live doctor or two. Heals your sidekicks from near death through the use of skilled auto-docs and the Recuperation Tank. | Requires the Recuperation Tank Add-on to function.
| 1 | [2] WORKSHOP | A space and specialized tools to perform a special trade, be it one of the types of smithing, to carving, or weaving. Allows you to build your own personal scale items and equipment at a rate of 50 Zeni per EP spent making the item. No specialized add-on rewards or add-ons may be built. | 1 use per week.
| 2 | GUEST ROOMS | Allow an extra 2 people to reside in your Stronghold and use its facilities as you see fit. | --
| 1 | [6] GREEN LANDS | Fresh food stuffs, either planted and tended by yourself or by the hands of others you pay. Either way, it helps you live a healthy lifestyle with greater ease. Generates 2 Food stuffs per IRL week per level in this add-on possessed. Food Stuffs must be collected IC with a post of at least 150 EP per Food stuff by someone who shares the Stronghold each week for them to continue to produce/their items to exist. Eating of a Food Stuff during a thread gives you free Effort Points and Power Level. It provides 600 EP/125 PL per Foodstuff. | 12 per week.
| 6 | BARRACKS | Housing for students, hireling soldiers, or others. If you possess a barracks you can always guarantee a follower when you need one. Requires 500 EP to recruit a follower from the Barracks to gain the item FOLLOWER. Any FOLLOWER item you possess may trained here with 1,500 EP more to upgrade them to the COMPANION item. | This item must be marked as 'event gained' and is considered to have a Zeni Value of 0 or N/A. Each player character may use the Barracks to gain a FOLLOWER no more than once every month per player character.
| 1 | MARTIAL ARTS SCHOOL | Also known as a Dojo by some, this is a school which serves as a dual function training room and instruction location. And yes, your stronghold has to NAME the martial arts school that is present within it.Every member of the Stronghold may use the martial arts school to complete or re-complete the 4 Star Mission, 'Wax-on, Wax-Off' and gain its benefits once again, including any reputation points you would gain for completing a mission, once per month. In addition, this room allows two Disciples who are members of this Stronghold, or whom the Mentor of is a member of this Stronghold, to use the spar slot provided by the Mentor/Disciple System to spar one another. | One mission repeat per month.
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Post by Bass on Jul 24, 2021 12:48:31 GMT -8
RANK 7 | 21/21 ADDONS | NORTHERN LANDS (BLACK HEART FRONTLINE) | The Northern Momentum Military Bastion, true to is name is a a primarily singular installation spanning many square miles in the far North kilometers away from the constant skirmishes between Black Heart Namekians and the people of Earth. It is filled with all of the technical nuances of a military base, but additionally is set apart from its' cohorts given the technology at play there. Industry is well and alive within the primary facility, creating new weaponry empowered by ki to reach destructive potential capable of properly dealing with Black Heart Namekians. Airstrips, training fields, roadways and massive hundred foot tall metallic walls are merely some of the traits that have this gargantuan installation be recognizable with ease. For lack of better terms, The Northern Momentum Military Bastion doubles as a Military City. That leads to its second technical name. The Military City of the North, Bastion (no pun intended). Artillery of all kinds line the base, capable of dishing out a deluge of ammunition if necessary. Fortune, Freedom, not so much Fun- but they try. | |
NAME | DESCRIPTION | LIMITS | SLOTS | [3] GREATER LANDS | Exactly as it sounds, this Add-on is a purchase of more land for which to control by your stronghold. For every level of this add-on you possess, you gain 3 additional Add-on slots, up to an additional 9 total Add-on slots. | Max 9 slots. | 0 | GUEST ROOMS Increased Capacity | Allow an extra 2 people to reside in your Stronghold and use its facilities as you see fit. | --
| 1 | BARRACKS | Housing for students, hireling soldiers, or others. If you possess a barracks you can always guarantee a follower when you need one. Requires 500 EP to recruit a follower from the Barracks to gain the item FOLLOWER. Any FOLLOWER item you possess may trained here with 1,500 EP more to upgrade them to the COMPANION item. | This item must be marked as 'event gained' and is considered to have a Zeni Value of 0 or N/A. Each player character may use the Barracks to gain a FOLLOWER no more than once every month per player character.
| 1 | Saiba Tree Automaton Constructor | Specialized trees created by Wheelo Corp’s Bioengineering branch. If you take a handful of beans harvestable from the tree and apply ki and a few drops of blood before throwing them to the ground, a group of bio-engineered plant man minions will arise. | Requires 500 EP to harvest the Saibamen from the tree to gain the SAIBAMAN SEED. This item must be marked as 'event gained' and is considered to have a Zeni Value of 0 or N/A. Each player character may use the Saiba Tree to gain a SAIBAMAN SEED no more than once every month per player character.
| 1 | [6] TRAINING ROOM Drill Instructor / Gymnasium / Field / Tactical Classes / Hazardous Condition Training / Black Heart Physiology 101 | A room of state-of-the-art training equipment and the space which you need to use it in. Personal RP threads and spars set in your training room grant 1.5 the PL and 1.5 the EP they would otherwise reward. | Must involve training room.
| 6 | RECUPERATION TANK | Heals you from near death through miraculous and rare chemical cocktails. Once every two months you may survive a life-or-death battle so long as you have a friend that can get you to your recuperation tank. It requires 10 EP for every health point you are healing in the Recuperation Tank after a stat battle. | Once per 2 months.
| 1 | CLINIC | Start of the arc medicines, surgical tools, auto-doctors, and potentially even a real live doctor or two. Heals your sidekicks from near death through the use of skilled auto-docs and the Recuperation Tank. | Requires the Recuperation Tank Add-on to function.
| 1 | MOBILE OBJECT MANAGEMENT [M.O.M.] Air Support | A small storage space in your base with a tiny teleporter and a convenient robot to operate it for you! While not big enough to teleport a full human, M.O.M. can send items in your stronghold directly to you in a snap! Once per thread, you may switch any 1 item equipped to you with 1 item in your inventory. Never be caught without that umbrella again! | Once per thread.
| 1 | ADVANCED TRAINING ROOM Ki Empowerment Procedures | Be it a cheap copy of a hyperbolic time chamber, or an (expensive) installation of one of Capsule Corps' 'Gravity Chambers', or an arcanely summoned and tailoed shadow realm (as seen in the event 'Shadow Anomaly'), this advanced training room is beyond that of mortal hands and their grasp. While not an artifact, they are the sort of things which only truly dedicated martial artists or their patrons invest into because they are not easy to use. Personal RP threads and spars set in your training room grant 2.5 the PL and 2.5 the EP they would otherwise reward. No more than 3 threads may take place in the Advanced Training Room per month. If you have the Advanced Training Room and the Training Room add-ons, increase the multiplier to 3.5 PL and 3.5 EP when using the Advanced Training Room. Any number of participants may participate in the training threads within the limits described. | 3 threads per month.
| 2 | MARTIAL ARTS SCHOOL Bassic Martial Arts | Also known as a Dojo by some, this is a school which serves as a dual function training room and instruction location. And yes, your stronghold has to NAME the martial arts school that is present within it.Every member of the Stronghold may use the martial arts school to complete or re-complete the 4 Star Mission, 'Wax-on, Wax-Off' and gain its benefits once again, including any reputation points you would gain for completing a mission, once per month. In addition, this room allows two Disciples who are members of this Stronghold, or whom the Mentor of is a member of this Stronghold, to use the spar slot provided by the Mentor/Disciple System to spar one another. | One mission repeat per month.
| 1 | DISCIPLE DORMITORIES Extended Training Regimine | Comfortable housing for students, and other disciples. It may be additional bedrooms in the main facility, a simple bunk house, a shared bedroom for them all, or a fully standing permanent dormitory building with all the comforts of 'home'. Allows for a Mentor to take an additional disciple at a time. While disciples of your character they may use the stronghold as if they were members of it with your permission while they remain members of your stronghold. | Must be a disciple still.
| 1 | [5] GAME LANDS | Black Heart Assault Operations & Armament Retrieval | Fresh meats, either herded and tended yourself or by the hands of others in your pay. Potentially hunted by yourself. Whatever the case, it puts meat on the table and helps you relax. | Generates 2 Meat per week per 850 EP spent utilizing the Add-on. Maximum 4 Meat produced per month, per level of the add-on. 5 ranks maximum. Meats produced by this item may be eaten in a thread via a post of 150 words, every Meat eaten in a thread provides 1 MP.
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Post by Bass on Jul 24, 2021 12:48:47 GMT -8
RANK 7 | 21/21 ADDONS | CENTRAL LANDS (WEST CITY) | The first of a Momentum Corporation food chain specializing in catering to the exorbitant appetites Martial Artists are infamous for. The Burrito Bass in particular focuses on Southern Island foods, employing only the best privately sourced jumbo ingredients to satisfy the jumbo demand, cooked by jumbo chefs of the Monster variety. They also provide service to normal folks with their light foods, which really are just normally portioned meals. Otherwise Martial Artists get to select from the Standard, Beast, Monster, Kaiju, World, and Tyrant Burrito sizes. A special promotion is always running at The Burrito Bass. If someone finishes a Tyrant Burrito, they get a 1 month pass for free food at all Burrito Bass locations.
The building in particular is incredibly spacious, required to have enough room for large monsters, large food, and undoubtedly the occasional gargantuan customer. Tables are spacious, durable, as are the chairs and booths in privately cordoned off booths for groups to enjoy their foot privately together. The bathroom is not reinforced, yet. The smell of lovely Southern Island food drifts through the air. | |
NAME | DESCRIPTION | LIMITS | SLOTS | [3] GREATER LANDS Extra Square Footage | Exactly as it sounds, this Add-on is a purchase of more land for which to control by your stronghold. For every level of this add-on you possess, you gain 3 additional Add-on slots, up to an additional 9 total Add-on slots. | Max 9 slots. | 0 | GUEST ROOMS Deluxe Sized Dining Area | Allow an extra 2 people to reside in your Stronghold and use its facilities as you see fit. | --
| 1 | BARRACKS Kitchen & Break Room | Housing for students, hireling soldiers, or others. If you possess a barracks you can always guarantee a follower when you need one. Requires 500 EP to recruit a follower from the Barracks to gain the item FOLLOWER. Any FOLLOWER item you possess may trained here with 1,500 EP more to upgrade them to the COMPANION item. | This item must be marked as 'event gained' and is considered to have a Zeni Value of 0 or N/A. Each player character may use the Barracks to gain a FOLLOWER no more than once every month per player character.
| 1 | SENZU TREE | Specialized plants created by the tower master Korin, able to be potted and placed in a carefully controlled climate room unique to their growth. This plant is small, and only generates 1 Senzu Bean per month per player, which must be carefully extracted through 500 EP, representing harvesting the Senzu Bean. | 1 per month per player.
| 1 | TRAINING ROOM Orientation Training for Jumbo Foods 101 | A room of state-of-the-art training equipment and the space which you need to use it in. Personal RP threads and spars set in your training room grant 1.5 the PL and 1.5 the EP they would otherwise reward. | Must involve training room.
| 1 | RECUPERATION TANK On-Site Medical Equipment | Heals you from near death through miraculous and rare chemical cocktails. Once every two months you may survive a life-or-death battle so long as you have a friend that can get you to your recuperation tank. It requires 10 EP for every health point you are healing in the Recuperation Tank after a stat battle. | Once per 2 months.
| 1 | CLINIC Medical Nurse-bot | Start of the arc medicines, surgical tools, auto-doctors, and potentially even a real live doctor or two. Heals your sidekicks from near death through the use of skilled auto-docs and the Recuperation Tank. | Requires the Recuperation Tank Add-on to function.
| 1 | [6] GREEN LANDS Jumbo Farms / Jumbo Processing Facility / Storage Bay | Fresh food stuffs, either planted and tended by yourself or by the hands of others you pay. Either way, it helps you live a healthy lifestyle with greater ease. Generates 2 Food stuffs per IRL week per level in this add-on possessed. Food Stuffs must be collected IC with a post of at least 150 EP per Food stuff by someone who shares the Stronghold each week for them to continue to produce/their items to exist. Eating of a Food Stuff during a thread gives you free Effort Points and Power Level. It provides 600 EP/125 PL per Foodstuff. | 12 per week.
| 6 | MOBILE OBJECT MANAGEMENT [M.O.M.] Burrito Bass Jumbo Delivery Vault | A small storage space in your base with a tiny teleporter and a convenient robot to operate it for you! While not big enough to teleport a full human, M.O.M. can send items in your stronghold directly to you in a snap! Once per thread, you may switch any 1 item equipped to you with 1 item in your inventory. Never be caught without that umbrella again! | Once per thread.
| 1 | [5] LIVESTOCK PENS Ethica Co. Protein Farms | Fresh meats, either herded and tended yourself or by the hands of others in your pay. Potentially hunted by yourself. Whatever the case, it puts meat on the table and helps you relax. | Generates 2 Meat per week per 850 EP spent utilizing the Add-on. Maximum 4 Meat produced per month, per level of the add-on. 5 ranks maximum. Meats produced by this item may be eaten in a thread via a post of 150 words, every Meat eaten in a thread provides 1 MP.
| 5 | SAPLING OF STRENGTH Nutrient Optimized Food | A seedling planted and tended by a mysterious figure before you found it or it came into your hands. It produces small round orange-pink orbed fruits with spikes which are profoundly fulfilling to the body and soul if eaten. Allows the user to turn up to 20,000 EP per month into PL at a rate of 2 EP per PL. This cap of 20,000 EP into PL is cumulative among all players who are apart of this Stronghold. | 10,000 PL per month.
| 1 | [2] GREY LANDS Monthly Profits | Called Grey Lands because they are often filled with the concrete and steel of industry, these are lands or businesses which you own in or around your stronghold. They may even be villages which you protect and occasionally find work in. For every level of this Add-on your Stronghold possesses, a resident of your Stronghold has gain the ability to either write a post involving their businesses and pay 500 EP and gain half of the EP they would have gained in that month as additional EP which is immediately converted into Zeni. Or to convert EP into Zeni at a rate of 1 EP for 250 Zeni, with a cap of 1000 EP converted per month in this manner. | One member per rank. 6 ranks max. 300,000z monthly.
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Post by Bass on Jul 24, 2021 12:49:04 GMT -8
RANK 7 | 12/12 ADDONS | WESTERN LANDS (OOLONG CITY) | The Bassic Security Bureau, The Momentum Corporations boots on the ground in Oolong City. This installation is a privatized police force tasked with aiding and if necessary spearheading efforts to keep the peace in and around Oolong City and by extension the Western Lands. BSB agents work around the clock dilligently taking on cases and pursuing leads to attempt to take down some of the most infamous criminals the city has. It is to be noted that unlike an official police force, BSB agents are not often found (if at all) patrolling in the open but instead might be present in crime scenes or various locations during their investigation. The building itself is a beautifully restored complex with a massive amount of square footage and six floors packed with intelligence staff and various caseworkers. | |
NAME | DESCRIPTION | LIMITS | SLOTS | MOBILE OBJECT MANAGEMENT [M.O.M.] | A small storage space in your base with a tiny teleporter and a convenient robot to operate it for you! While not big enough to teleport a full human, M.O.M. can send items in your stronghold directly to you in a snap! Once per thread, you may switch any 1 item equipped to you with 1 item in your inventory. Never be caught without that umbrella again! | Once per thread. | 1 | GUEST ROOMS Interrogation & Waiting Rooms | Allow an extra 2 people to reside in your Stronghold and use its facilities as you see fit. | --
| 1 | BARRACKS Armory | Housing for students, hireling soldiers, or others. If you possess a barracks you can always guarantee a follower when you need one. Requires 500 EP to recruit a follower from the Barracks to gain the item FOLLOWER. Any FOLLOWER item you possess may trained here with 1,500 EP more to upgrade them to the COMPANION item. | This item must be marked as 'event gained' and is considered to have a Zeni Value of 0 or N/A. Each player character may use the Barracks to gain a FOLLOWER no more than once every month per player character.
| 1 | TRAINING ROOM Shooting Range | A room of state-of-the-art training equipment and the space which you need to use it in. Personal RP threads and spars set in your training room grant 1.5 the PL and 1.5 the EP they would otherwise reward. | Must involve training room.
| 1 | WORKSHOP Forensics Lab | A space and specialized tools to perform a special trade, be it one of the types of smithing, to carving, or weaving. Allows you to build your own personal scale items and equipment at a rate of 50 Zeni per EP spent making the item. No specialized add-on rewards or add-ons may be built. | 1 use per week.
| 1 | [3] LIVESTOCK PENS Really Good & Invigorating Coffee | Fresh meats, either herded and tended yourself or by the hands of others in your pay. Potentially hunted by yourself. Whatever the case, it puts meat on the table and helps you relax. | Generates 2 Meat per week per 850 EP spent utilizing the Add-on. Maximum 4 Meat produced per month, per level of the add-on. 5 ranks maximum. Meats produced by this item may be eaten in a thread via a post of 150 words, every Meat eaten in a thread provides 1 MP.
| 3 | [2] GREEN LANDS Really Good Donuts | Fresh food stuffs, either planted and tended by yourself or by the hands of others you pay. Either way, it helps you live a healthy lifestyle with greater ease. Generates 2 Food stuffs per IRL week per level in this add-on possessed. Food Stuffs must be collected IC with a post of at least 150 EP per Food stuff by someone who shares the Stronghold each week for them to continue to produce/their items to exist. Eating of a Food Stuff during a thread gives you free Effort Points and Power Level. It provides 600 EP/125 PL per Foodstuff. | 12 per week.
| 2 | [2] GREY LANDS Private Bounties & Jobs | Called Grey Lands because they are often filled with the concrete and steel of industry, these are lands or businesses which you own in or around your stronghold. They may even be villages which you protect and occasionally find work in. For every level of this Add-on your Stronghold possesses, a resident of your Stronghold has gain the ability to either write a post involving their businesses and pay 500 EP and gain half of the EP they would have gained in that month as additional EP which is immediately converted into Zeni. Or to convert EP into Zeni at a rate of 1 EP for 250 Zeni, with a cap of 1000 EP converted per month in this manner. | One member per rank. 6 ranks max. 300,000z monthly.
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Post by Bass on Jul 24, 2021 12:49:31 GMT -8
RANK 7 | 21/21 ADDONS | SOUTHERN LANDS(VARIOUS REGIONS) | Bass Necessities, a homely and comfortably arranged supermarket chain in the Southern Lands ran and operated by The Momentum Corporation. Their stores almost double as convenience stores, allowing people to get all of their daily needs at more than (rank x 3) locations spread throughout the Great Central Plains, The Great Desert, Central City and the Ox Kingdom. The logo for the chain appears to be rather spooky, a paper grocery bag spider- but at least it has a cute face. Given how diverse the Southern Lands are, The Momentum Corporation has gone the extra mile in hiring even the paranormal, even ghosts get paid! There's no reason not to get your favorite products from Bass Necessities. It should be noted that each location may vary in product stock and function, some are more entirely convenience stores while others are entirely supermarkets. The further you get from Central City, the more they focus on the supermarket aspect as opposed to a convenience store. The Momentum Corporation is not responsible for any undeserved spooking customers are subject to. | |
NAME | DESCRIPTION | LIMITS | SLOTS | SAIBA TREE Spooky Employee Hiring Committee
| Specialized trees created by Wheelo Corp’s Bioengineering branch. If you take a handful of beans harvestable from the tree and apply ki and a few drops of blood before throwing them to the ground, a group of bio-engineered plant man minions will arise. | Requires 500 EP to harvest the Saibamen from the tree to gain the SAIBAMAN SEED. This item must be marked as 'event gained' and is considered to have a Zeni Value of 0 or N/A. Each player character may use the Saiba Tree to gain a SAIBAMAN SEED no more than once every month per player character. | 1 | [6] GREY LANDS Deliveries / Cash / Ad Placements
| Called Grey Lands because they are often filled with the concrete and steel of industry, these are lands or businesses which you own in or around your stronghold. They may even be villages which you protect and occasionally find work in. For every level of this Add-on your Stronghold possesses, a resident of your Stronghold has gain the ability to either write a post involving their businesses and pay 500 EP and gain half of the EP they would have gained in that month as additional EP which is immediately converted into Zeni. Or to convert EP into Zeni at a rate of 1 EP for 250 Zeni, with a cap of 1000 EP converted per month in this manner. | One member per rank. 6 ranks max. 300,000z monthly.
| 6 | [6] GREEN LANDS Supporting Farmlands / Jumbo Produce
| Fresh food stuffs, either planted and tended by yourself or by the hands of others you pay. Either way, it helps you live a healthy lifestyle with greater ease. Generates 2 Food stuffs per IRL week per level in this add-on possessed. Food Stuffs must be collected IC with a post of at least 150 EP per Food stuff by someone who shares the Stronghold each week for them to continue to produce/their items to exist. Eating of a Food Stuff during a thread gives you free Effort Points and Power Level. It provides 600 EP/125 PL per Foodstuff. | 4 per week.
| 6 | [5] LIVESTOCK PENS Meat & Dairy Section
| Fresh meats, either herded and tended yourself or by the hands of others in your pay. Potentially hunted by yourself. Whatever the case, it puts meat on the table and helps you relax. | Generates 2 Meat per week per 850 EP spent utilizing the Add-on. Maximum 4 Meat produced per month, per level of the add-on. 5 ranks maximum. Meats produced by this item may be eaten in a thread via a post of 150 words, every Meat eaten in a thread provides 1 MP.
| 5 | [3] GREATER LANDS Aisles, Food Court, Electronics, Toys
| Exactly as it sounds, this Add-on is a purchase of more land for which to control by your stronghold. For every level of this add-on you possess, you gain 3 additional Add-on slots, up to an additional 9 total Add-on slots. | Max 9 slots.
| 0 | SAPLING OF STRENGTH
| A seedling planted and tended by a mysterious figure before you found it or it came into your hands. It produces small round orange-pink orbed fruits with spikes which are profoundly fulfilling to the body and soul if eaten. Allows the user to turn up to 20,000 EP per month into PL at a rate of 2 EP per PL. This cap of 20,000 EP into PL is cumulative among all players who are apart of this Stronghold.
| 10,000 PL per month.
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| MOBILE OBJECT MANAGEMENT [M.O.M]
| A small storage space in your base with a tiny teleporter and a convenient robot to operate it for you! While not big enough to teleport a full human, M.O.M. can send items in your stronghold directly to you in a snap! Once per thread, you may switch any 1 item equipped to you with 1 item in your inventory. Never be caught without that umbrella again!
| Once per thread.
| 1
| DISCIPLE DORMITORIES Trainee Procedures
| Comfortable housing for students, and other disciples. It may be additional bedrooms in the main facility, a simple bunk house, a shared bedroom for them all, or a fully standing permanent dormitory building with all the comforts of 'home'. Allows for a Mentor to take an additional disciple at a time. While disciples of your character they may use the stronghold as if they were members of it with your permission while they remain members of your stronghold.
| Must be a disciple still.
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Post by Bass on Jul 31, 2021 11:53:51 GMT -8
RANK 1 | 0/1 ADDONS | NORTHERN LANDS (NMMB) | The Northern Momentum Science Initiative, Momentum Corporation's solution to attempting to lead technological progress to help Earthlings in their day to day lives. The facility is technically their second research site, the first being in the sublevels of the Momentum Tower in South City. However unlike the latter, N.M.S.I has an entire compound at their disposal and dedicated funding, in addition to being officially recognized as a branch organization from The Momentum Corporation, allowing them a number of privileges. The facility itself is located on the same mountain range that The Northern Momentum Military Barricade is partially built into, allowing for swift and immediate security action in the event of an attack. The main building is a large four quadrant structure with a massive radar and observatory, built with cutting edge technology; but there are more supporting buildings than simply the main location. | |
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Post by Bass on Aug 31, 2021 7:18:44 GMT -8
Placeholder: Castle Ruins acquired from this thread. Rank 1 Stronghold.
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Post by Bass on Sept 8, 2021 8:06:29 GMT -8
Placeholder: Second Castle Ruins obtained from this thread.
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