Post by Mizune Rooibos on Jun 28, 2021 14:46:32 GMT -8
||Mizune "Mizu" Rooibos||
Species: 1/2 Saiyan, 1/2 Beastman (Fox)
Age: 18
Gender: Male
Appearance:
Personality:
Age: 18
Gender: Male
Appearance:
Mizune is a fairly tall, silver-eyed beastman with defined fox features. Standing a little over 5'6, his fluffy cherry red fur covers up most of his body. The fur on his ears, paws, eyes and tip of his tail instead darkens down to a deep black. White fur covers his chest and belly. Obviously by virtue of being a fox he has pointy teeth and clawed hands/feet.
He is seen wearing the most diverse outfits on the regular, though he seems to prefer elastic clothing and open toed boots. Outside of his fur pattern no piercings, scars or other regalia are present/worn.
He is seen wearing the most diverse outfits on the regular, though he seems to prefer elastic clothing and open toed boots. Outside of his fur pattern no piercings, scars or other regalia are present/worn.
Mizu is a curious and extremely friendly person. While he may not be the most energetic or extrovert guy around, in truth he is slightly awkward when it comes to meeting new people, he is known to deeply enjoy the company and affection of others. At the cost of feeling a little clingy to others he will always orbit around the few people he considers friends or family.
Prideful yet cunning, the rather mischievous fox is known to snoop around and get himself into all kinds of trouble. He rarely steps down from a challenge and is know to always push the limits, be it a good or bad thing, which does make him kind of a stubborn guy as well. Despite this, he is a terrible liar and uncomfortable if suddenly put on the spot. He's more down to earth with things and prefers practical knowledge over theories. He has a particular liking towards sweet things and a distaste for anyting bitter, while also being quite picky with his food (usually preferring fish over meat).
Prideful yet cunning, the rather mischievous fox is known to snoop around and get himself into all kinds of trouble. He rarely steps down from a challenge and is know to always push the limits, be it a good or bad thing, which does make him kind of a stubborn guy as well. Despite this, he is a terrible liar and uncomfortable if suddenly put on the spot. He's more down to earth with things and prefers practical knowledge over theories. He has a particular liking towards sweet things and a distaste for anyting bitter, while also being quite picky with his food (usually preferring fish over meat).
History:
Mizune doesn't remember much about his earlier years, or at least the years prior to his alteration. Originally, he was a saiyan boi who lost his parents at a very young age and was thus adopted by a tuffle scientist seeking to further his research on genetic enhancements to sell it to the highest bidder at the black market.
Next in line in a series of genetic experiments, he would spend an undetermined amount of time inside a capsule, his body being altered with new genes and his memory suppressed to ease the pain and the shock of his rapidly changing physiology. Now irreversibly yet successfully hybridized into a beastman-saiyan, he was yet to recieve even more genes from other races before the scientist behind his change vanished into nothing, leaving the now fox looking boy in cryostasis for who knows how long...
Next in line in a series of genetic experiments, he would spend an undetermined amount of time inside a capsule, his body being altered with new genes and his memory suppressed to ease the pain and the shock of his rapidly changing physiology. Now irreversibly yet successfully hybridized into a beastman-saiyan, he was yet to recieve even more genes from other races before the scientist behind his change vanished into nothing, leaving the now fox looking boy in cryostasis for who knows how long...
||Skills & Statistics||
FIGHTING: | 55 |
ENERGY CONTOL: | 20 |
REFLEXES: | 40 |
RESILIENCE: | 20 |
POWER LEVEL: | 38.835 |
ACCURACY: | +60 / +25 |
DEFENSE: | 95 |
HITPOINTS: | 75 |
DAMAGE: | 3 |
DR: | 2 |
||Class & Traits||
Class: Prodigy (Lv1)
+5 Accuracy, +5 HP, +1 DMG, +1 DR
- Unrivaled Potential: You begin play with all Enhanced Basic Techniques.
- Genius: Your Skills are no longer restricted by the natural 50 cap.
- Skillful: Focus Mastery Lv.1 increases your chosen skill by +10.
Racial Trait: Zenkai
The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
General & Class Traits:
- Might (Passive): Physical attacks deal +3 bonus damage.
- Flawless Counter (Passive): On a turn in which you use a Defensive Technique in response to an attack, increase your accuracy with attacks made on that turn by +20.
- Blitz (Passive): As an At-Will Action, you may perform one additional Strike per turn. This does not require you to have used a strike otherwise.
||Techniques||
Technique Slots: 1/5
SOLAR FLARE (Starter Technique)
Rank: 1
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Blind status on your target. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%.
Cost: 5 Ki.
Limit: Twice per thread.
Upgrades: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage and bypasses all DR.
Learn: 2 MP
INSTINCTUAL DEFENSE
Rank: 1
Type: Defense
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
Cost: 2 Ki x Stack.
Limit: Once per Battle.
Upgrades: Rank 2 lowers the cost to 1 Ki per stack. Rank 3 increases the maximum stacks to 8.
Learn: 2 MP
TELEPORT
Rank: 1
Type: Defense
Action: Standard Action - Reactive
Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 25 Ki.
Limit: Once per Thread.
Upgrades: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport.
Learn: 2 MP
WILD ATTACK
Rank: 1
Type: Utility
Action: At Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks.
Cost: 2 Ki x Stack.
Limit: Once per battle
Upgrades: Rank 2 lowers the cost to 1 Ki per stack. Rank 3 increases the maximum stacks to 8.
Learn: 2 MP
||Inventory||
Gear Slots: 0/4
Hidden Weapon (Equipped)
Type: Weapon - Hidden
Value: 30000 / 80000
Action: Bonus Action
Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Limit: Twice per thread.
Champion Gi (Equipped)
Type: Weapon - Hidden
Value: 40000 / 120000
Action: Passive
Effect: At the beginning of your turn, you may choose 1 of the following effects: Gain +10 Defense (applied before incoming attack resolution), gain +15 Accuracy with all Basic Techniques, gain +15 Accuracy with a single Special Technique.
Limit: One bonus per turn. Lasts for 1 turn.
Master Belt (Equipped)
Type: Supplementary - Belt
Value: 40000 / 120000
Action: Passive
Effect: When using your Strike basic technique, you may choose to pay 4 Ki to give it a damage modifier of +4.
Limit: Only one equipped per time.
Lucky Trinket (Equipped)
Type: Supplementary - Magic
Value: 10000 / 40000
Action: Passive
Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.)
Limit: Only one equippable.
||Referral & RP Sample||
Referred by: MelodyDays and nights went by in a blur. He couldn't move, he couldn't...think straight. Sometime the pain was so bad he could lliterally feel the burning insides of his body revolting. He could feel the needles in his flesh, yet he couldn't scream. He couldn't cry. He couldn't move, just squirm pitifully in that cramped place filled with that oily substance. Every day. Every night was the same. Was it the same? He couldn't really remember. Had it been more than a day?
Day. Night. Day. Night? Day?
He could feel his skull pushing upwards, then burning...then nothing. He could feel his legs pop and crackle from time to time, then burning, then nothing. He could feel his face ache as if someone was trying to tear it off, then nothing. What did he do to deserve this? Who was he? What was his name, why did that tall person with blue hair kept walking in and out of the place and did not help him? He struggled, he squirmed, only to have his body punish him with searing pain, then burning...then nothing. More burning, more nothing. Every cycle more vivid. More painful. More real.
One night he woke up to a ruckus, it was too dark, he couldn't see. Someone was scrambling...where were he? What happened? Needles jammed into his back, a glowing red liquid soon injected into him but this time the pain did not come, instead he could feel an intense feeling of Dread. Then cold. It was so cold. He was tired. He struggled, but he was so tired.
So cold...so...tired...
Pneumatics. Metal scraping on metal. Clicks. More cold.
Then... nothing.
Day. Night. Day. Night? Day?
He could feel his skull pushing upwards, then burning...then nothing. He could feel his legs pop and crackle from time to time, then burning, then nothing. He could feel his face ache as if someone was trying to tear it off, then nothing. What did he do to deserve this? Who was he? What was his name, why did that tall person with blue hair kept walking in and out of the place and did not help him? He struggled, he squirmed, only to have his body punish him with searing pain, then burning...then nothing. More burning, more nothing. Every cycle more vivid. More painful. More real.
One night he woke up to a ruckus, it was too dark, he couldn't see. Someone was scrambling...where were he? What happened? Needles jammed into his back, a glowing red liquid soon injected into him but this time the pain did not come, instead he could feel an intense feeling of Dread. Then cold. It was so cold. He was tired. He struggled, but he was so tired.
So cold...so...tired...
Pneumatics. Metal scraping on metal. Clicks. More cold.
Then... nothing.
||Currency & Reputation||
MASTERY POINTS: 12 (50 Spent)
EFFORT POINTS: 406 (53.638 Spent)
ZENI: 90.950 (240.000 Spent)
Reputation Points: 1
EFFORT POINTS: 406 (53.638 Spent)
Reputation Points: 1
Turtle School: | 0 |
Wolf School: | 0 |
Crane School: | 0 |
Capsule Corp: | 0 |
Pig Dutchies: | 0 |
South Kingdom: | 0 |
North Kingdom: | 0 |
Pilaf Corp: | 0 |
Red Ribbon: | 0 |
World Gov: | 0 |