Post by Sara Sakura on Jan 15, 2021 19:42:44 GMT -8
Name:
Sara Sakura
Species:
Human
Age:
13
Gender:
Female
Skills & Statistics
Fighting:
5
Energy Control:
10
Reflexes:
10
Resilience:
5
Power Level:
Accuracy:
1d100+(Fighting) / 1d100+(Energy Control)
Defense:
35(50-15)+Reflexes
HP:
30(50-20)+Resilence
KI:
100
DR:
+4 (0+4)
Class:
Mystic (Level 0)
Level HP Modifier Accuracy Mod Defense Modifier Damage Modifier DR Modifier
0 -20 +0 -15 +0 +4
1 -20 +0 -15 +0 +4
2 -15 +5 -10 +2 +6
3 -15 +10 -10 +2 +8
Racial Trait:
Quick Learner
Effort Points:
0
Zeni:
1000 Zeni
Mastery Points:
1/2
Reputation:
0
Traits:
N/A
Class Features:
Touch of Divinity - Once per turn, as a Reactive Bonus Action, you may ignore the offensive benefits of an opponent’s Edge versus you.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally. This does not count as your Starting Technique, however it uses a Technique Slot.
Appearance:
Sara is a young lady with Caucasian skin, light blue eyes, and fluffy white hair that is put into two ponytails. When the hair is not in ponytails, it falls down to it's normal shoulder blade-length. Normally, she wears a light tan shirt that has elbow-length sleeves. With this, she wears a light pink overalls skirt with baby blue socks that are covered with white stars. She also wears pink converse sneakers.
Personality:
Sara is rather naïve, childish, clumsy and simple-minded, with a tendency to speak too much. She tends to constantly talk herself down but is friendly and polite towards others. Despite all of this, she has a heart of gold.
History:
Sara is the youngest of 5 children born to the Sakura household, 3 older brothers and 1 older sister. She was born to a father was a very skilled martial artist in his youth and a mother who was very skilled with using Ki techniques rather than martial arts. Due to the fact that the family lived far away from any major city, all 5 children were homeschooled by their mother. When Sara turned 10, her mother and father began to train her on martial arts and how to use Ki alongside her normal homeschooling. While she was fine with the training, Sara did much better with her Ki-based training over her martial arts training, eventually just focusing on Ki-based training.
This was now her normal life. She trained with her mother to learn more about Ki and Ki techniques and how to control her own Ki better. Even today, Sara is still learning how to better the techniques that she had been taught. On Sara's 13th birthday, her father had a conversation with her that explained that she had been taught as much as she needed to protect herself. Now, she was able to go out into the big world and find ways to improve her skills and improve herself as a person. With childlike excitement, Sara left home the next day, beginning her own journey, not a concern in her mind about the possible dangers of the world.
RP Sample:
It was just a beautiful day outside. The sun was out and shining, casting it's warm light on the Earth's surface. There were a number of light clouds in the sky. Not enough to indicate rain or foul weather, but enough to produce a comfortable amount of shade. A light breeze was present, causing the grass to rustle and trees to sway in the breeze. Sara had just finished her daily homeschooling and decided to take a walk outside and get some fresh air. While walking around outside her home, she came across a large tree. Next to the tree's base, there was a bird laying in the grass that was just chirping constantly. Upon closer inspection, it appeared that the bird had a broken wing. Sara looked up at the tree's branches, seeing the bird's nest and assuming that the bird simply fell out of it. Wanting to help the bird, Sara knelt down next to it and tried to pick it up. At first, the bird was very against being picked up, but it eventually stopped fighting and allowed itself to be lifted by Sara. After Sara had the bird in her hands, she began to use her Healing technique in an attempt to fix the bird's broken wing. After a few moments, the bird's wing was healed and it flew off. Satisfied with the outcome of the situation, Sara smiled before continuing her walk.
Word Count: 237
Referred by:
Disboard
Basic Techniques:
FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ENERGY BLAST
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 2d6+2
Effects: None
Cost: 2 ki
Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
GRAPPLE
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action. Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
RAPID MOVEMENT
You use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type.
Cost: 15 ki
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
SENSE
You reach out with a sixth sense and can feel the energy of others around you.
Type: Utility
Action: Bonus Action - Reactive
Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Cost: None
Limit: Once per turn.
Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
SUPPRESSION
You compress your ki down inside of you and lower your power level.
Type: Utility
Action: At-Will / Reactive At-Will to Release
Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn.
Cost: None
Limit: None
Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT
Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha.
Type: Defensive
Action: Bonus Action - Reaction
Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit.
Out of Battle: This technique may lower travel time/word/EP requirements by 25%.
Cost: 15 Ki
Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%.
Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Starting Non-Basic Technique Chosen:
Technique Slots: 4/5
HEAL
You mend flesh and knit bone using a mystical power.
Type: Utility
Action: Bonus Action
Requirements: Requires an Energy Control skill of 25 or the Mystic class.
Effect: You restore 15 HP to a willing ally or yourself.
Cost: 10 ki.
Limit: Once per ally.
Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Masteries
Focus Mastery:
Level 1 costs 1 MP
Level 2 costs 2 MP
Level 3 costs 3 MP
Level 4 costs 4 MP
Level 5 costs 5 MP
Potential Mastery:
Level 1 costs 2 MP
Level 2 costs 4 MP
Level 3 costs 6 MP
Level 4 costs 8 MP
Level 5 costs 10 MP
Ability Mastery:
Level 1 costs 5 MP
Level 2 costs 5 MP
Level 3 costs 10 MP
Level 4 costs 20 MP
Technique Mastery:
Level 1 costs 5 MP
Level 2 costs 5 MP
Level 3 costs 10 MP
Level 4 costs 10 MP
Level 5 costs 15 MP
Legendary Mastery:
Level 1 costs 10 MP and requires all 5 levels of Technique Mastery
Signature Mastery:
Level 1 costs 2 MP
Level 2 costs 4 MP
Level 3 costs 6 MP
Level 4 costs 8 MP
Level 5 costs 10 MP
Class Mastery:
Level 1 costs 10 MP
Level 2 costs 20 MP and requires a total MP spent of 50
Level 3 costs 30 MP and requires a total MP spent of 100