Post by Fenrir on Nov 26, 2020 17:48:28 GMT -8
DIAMOND DUST
The temperature around Fenrir takes a sudden drastic drop; the breath of the wolf deity and those around him comes out in vapor, thick puffs of it, as they feel the cold creeping in down to their bones. His eyes take on an almost icy blue glow and his smile becomes wide, toothy, playful? Maybe. Or something else.
The area around Fenrir and his target freezes over. Massive chunks of ice rupture up from the ground like stalactites all around them, being very dangerous. Fenrir moves. Fast. He charges and unleashes a powerful bone shaking barrage of strikes with the intent of beating his opponent into submission. Each landed strike sending stinging icy pain into his opponent. Each landed strike also appears to leave behind ice crystals that spread quickly across the target's body making it harder and more painful to move as if they were being frozen solid.
Type: Signature Physical Melee Barrage
Action: Standard Action
Base Damage: 5d6+10 Base Damage. 2 times per battle.
Signature Effect: Ultra-destructive: Your technique is so destructive to the area around it that it causes debris in the area and other obstacles. For the next two turns, increase your Edge by X, where X is your class level plus one. If you already have edge 4, double the effects of edge 4 for 2 turns.
Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects.
Minor Effect: Immobilizing: This technique has a 40% chance to inflict Immobilize on hit.
Cost: 20 Ki
Time Learn: 2 Weeks and 2500 Words/EP
The temperature around Fenrir takes a sudden drastic drop; the breath of the wolf deity and those around him comes out in vapor, thick puffs of it, as they feel the cold creeping in down to their bones. His eyes take on an almost icy blue glow and his smile becomes wide, toothy, playful? Maybe. Or something else.
The area around Fenrir and his target freezes over. Massive chunks of ice rupture up from the ground like stalactites all around them, being very dangerous. Fenrir moves. Fast. He charges and unleashes a powerful bone shaking barrage of strikes with the intent of beating his opponent into submission. Each landed strike sending stinging icy pain into his opponent. Each landed strike also appears to leave behind ice crystals that spread quickly across the target's body making it harder and more painful to move as if they were being frozen solid.
Type: Signature Physical Melee Barrage
Action: Standard Action
Base Damage: 5d6+10 Base Damage. 2 times per battle.
Signature Effect: Ultra-destructive: Your technique is so destructive to the area around it that it causes debris in the area and other obstacles. For the next two turns, increase your Edge by X, where X is your class level plus one. If you already have edge 4, double the effects of edge 4 for 2 turns.
Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects.
Minor Effect: Immobilizing: This technique has a 40% chance to inflict Immobilize on hit.
Cost: 20 Ki
Time Learn: 2 Weeks and 2500 Words/EP