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Post by Clove on Sept 19, 2020 0:33:04 GMT -8
The hotel was the first building after walking through the welcome center building to get inside the city proper. It was a strange feeling to be monitored, Clove figured it was strictly for research, and she was curious about why it was important to keep a record of everyone with high power levels. The tea princess shook the thought, entering the grandiose lobby, a young man with a sword wrapped in green cloth was being escorted by Satan City police, based on the conversation he maxed out his credit card and could no longer remain in the hotel.
A man stood by ,wearing a Kuromontsuki haori hakama, at the top of the stairs, it was western lands clothing with a kamon her crimson eyes could not see from this distance. Was that person a Duke from the Pig Demon Duchies? With a sigh she approached the police officers and questioned the situation.
“I am here to enjoy the day with my friends, I will gladly pay for this young man’s room, I have no issue sponsoring a high spirited student from continuing his training. If there is anyone else who is struggling to pay their fees, I can set up a scholarship fund with Miss Usagi, so clear out immediately, you are all disturbing my peace.”
A maid rushed over with a hand held machine to scan Clove’s fob, bowing in response, to charge the Tea Princess to resolve the problem. The Police officers were satisfied with no longer being needed to escort the young swordsman, tipping their hats at Clove as they left the lobby, and several maids on the second level bowed their heads in unison in response. The hotel staff cleared the way as she approached, a man in a white blazer welcomed everyone who arrived, motioning over to a wooden desk at the bottom of the stairs to a plaque to scan their fobs, a hologram appeared showing a map of the hotel for the room assignment, which was the 50th floor, penthouse room 1001. Everyone else was assigned the same penthouse if they scanned their fobs as per Clove’s request.
By the time Clove ascended the stairs to the second floor towards the elevator lobby the man who was observing while wearing the special hakama was gone, she was curious which kamon he had on his clothes which represented the clans in the Pig Demon Duchies, and she sighed as she pressed the button for the elevator. It would be easier if she flew into the hotel window but they needed to get to the penthouse first to open it and be able to access it that way; so they had to follow the earthling custom of using an elevator to get there. The brass polished elevator doors opened, she was curious that Duke Satan’s company thought of everything, Clove was well aware that brass was anti-microbial, which was perfect for door knobs and other structures to prevent infections and diseases especially while training.
Clove stepped inside the elevator, pressing the button to hold the doors open, for everyone to get inside before pressing the button for the 50th floor. [525] Grenn/kitara Will O. Wisp Kinryu "The Shinryu" Kyto Attachments:
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Post by Will O. Wisp on Sept 22, 2020 18:33:02 GMT -8
"Oh it wasn't much I mostly helped test different materials to find the right one to build for the fighting arena, I think it was called...Klangite or something that they made it out of," Will said. It felt creepy knowing that most of Will's accomplishments were monitored by the people running Satan City. There's also a danger having this info cause in the wrong hands all of this data on the world's martial artists could be very dangerous. Could be used to exploit weaknesses or copycats. Although more surprising was that Kinryu was related to Lucierfurius, it really is a small world after all. As Will walked inside the hotel lobby, he marveled at the sight. The only other place he has been to that was this extravagant was the place Melody let Will stay in Oolong City. Luckily this place was for Martial Artists of all shapes and size and not prissy rich people so less confused glares went his direction, though it was probably cause all eyes were on Clove Tea. Will then floated up to one of the concierge's faces to get his bracelet scanned as he made his way with Clove to the elevator. "Forgive me for being a stern old prune but, while I appreciate you offering to pay the debts of other martial artists I do not like how you flaunted your title and authority for your own personal gain. Not gonna make many friends that way if you keep doing that, nya ha ha ha ha," Will said. Will dropped to the floor and slowly walked up the steps with his staff in used as a walking cane. Although it's less so keeping up appearances of the facade of a helpless old geezer and more that he would rather walk then go the lazy route and float up the stairs. Even if his small short legs are detrimental for walking up such stairs, they need to be going through some training as well. Not that Will has never "skipped on leg day" as the kids say. If he wants to keep his impressive speed and reflexes he needs to make sure those stubby legs are in tip top shape to be able to dodge some of the strongest attacks thrown at him. Word Count: 380 Tags: Clove , Grenn/kitara , Kinryu "The Shinryu" Kyto
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Post by Grenn/kitara on Sept 23, 2020 6:10:44 GMT -8
Grenn who had been following up and didnt know who Will was just kind of eyed him a little not trusting him too much, he was feeling just about fine about it as he simply followed up doing calmly until he listened in into Will's comment, he didnt seem to like it, i mean after all clove had made plenty of friends and it didnt feel like she was just using her title to him.
besides she had been nothing but good to him so he seemed to get pretty annoyed but also did not speak against it just yet, he simply limited to crossing his arms and kind of stepping in front of him but still walking without exactly stopping, more as to create a 'protective barrier' so to speak, he seemed pretty protective but in a more istinctive way then how anyone would be .
once they had finally stepped on the elevator he nodded at clove in a thanking way to only lean a little on one of the walls of the elevator and looking with an annoyed look also staring more the na few daggers at him, this look spelled one thing 'watch it...' His Crimson eyes felt colder then ice when he did this, and there were Very VERY few people he ever would do this for.
[221]
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Post by Kinryu "The Shinryu" Kyto on Sept 25, 2020 20:17:05 GMT -8
As Kinryu Kyto followed Clove through the welcome center he could not hide his anxiousness about him being monitored by his cousin Duke Luciferius’s people as was revealed to him by his right-hand Usagi a moment ago. Causing Kinryu Kyto’s eyes to dash about to not only make note of every visible camera he spotted along his journey, but also of every object he recognized could possibly be used to observe him such as phones, computers, and toys. Kinryu Kyto’s preoccupation with scouting the area around distracted him enough that he almost bumped into Clove when she stopped to turn to address the police officers.Fortunately he was able to catch himself midstep and redirect his motion to stumble away in the opposition direction to trip over a half-empty soda can that spilled on the cuff of his ankle. “ Oh, damn it.”Kinryu Kyto took a moment in frustration to kick the can he had just stepped on far away to land close to a wall near the main stairwell of a hotel they were approaching. Kinryu spotted a man who seemed to be dressed quite ornately like Princess Clove. Though in a different style causing him to believe that this man could possibly be a noble like his friend. Kinryu Kyto deemed this man unimportant as he sensed briefly within this structure an energy signature which seemed familiar to him. Yet oddly Kinryu could not picture a face or name to go with it. However, Kinryu Kyto would not find an answer to this mystery just yet as he climbed up the steps before Master Will O-Wisps to only find Princess Clove and hotel staff near the elevator. Upon hearing Master Will’s comment Kinryu he was quick to come to his friends defense. “Master Will, it may be true Princess Clove may not gather many friends that way, but don’t you agree it’s better that the few friends one gets are true friends one can trust at all times, not merely associates who are only there for the fun time?”WC: 348 CloveGrenn/kitaraWill O. Wisp
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Post by Clove on Sept 25, 2020 22:05:03 GMT -8
Clove released the button holding the elevator doors open, which closed after everyone stepped inside, and she pressed the button for the fiftieth floor. The turtle school master was the first to speak, explaining to be excused for being an old prude, and accusing her of flaunting her titles to get her way, and she grinned in response. At no point in her arrival did she introduce herself in name or title, Usagi knew who she was, and despite being a Princess in the Westernlands she never demanded that anyone regard her as one anywhere else in the world.
“My, that is quite some sage advice coming from a cat, but I am not the type of person to flaunt my title. I was raised as a Princess, so I act like one whenever I spend my wealth, and I cannot afford to have my time wasted when I am to return back to Oolong’s Castle soon, which is forbidden to the public in the first place, including friends. If problems can be solved with money, it is within my right to do that, and it was successful in the hotel lobby earlier. If I were to flaunt any of my assets it would be my well trained body.”
Will O’ Wisp knew exactly what she meant, since she was in possession of Chi Chi’s battle bikini, and even at the illegal tournament she was only introduced as the West City Tournament Champion, a title she admitted to the feline that was shared with a Majin named Zam.
It seemed the comment from Will made Grenn rather upset with the daggers he was glaring, Kinryu divulged his opinion on it as well, and they were all at odds with what the feline had to say. When the elevators opened, Clove stormed out, her designer shortened hem kimono fluttered in her stride, as she walked down the hallway towards their shared suite, she used her fob to open the double doors, it was a four room penthouse unit with a grand shared living room area, and four doors for each of their rooms; two bedrooms on an east and another two on west side. It was set for the fob to activate the chosen bedroom, so she walked towards the west side door closest to the living room windows that were overlooking the south end of the world, and closed the door behind her to change.
The battle armor was kept in a capsule, which she quickly changed into with ease, she released her hair from the high ponytail, and put on the pink helmet. The ends of her hair dragged on the carpeted floor of her room, so she picked up her locks of hair tightening it up into a loop at the ends, to shorten her chestnut dark brown hair to her ankles. Clove put on her pink boots and pink gloves once she was fully dressed in the outfit. The tea princess stepped out in the main living room, opening the windows so they did not have to use the elevator again, and hopped up on to the window syl.
Clove pointed at the open ceiling battle arena while everyone was still in the living room, in the distance towards the heart of the city, and spoke up. “After you all settle into your chosen rooms, I will wait for you all over there, the main battle arena.”
The aqua colored cape fluttered as she took off to fly to the location landing on a solid foundation of a proper arena, the jumbo tron captured her visage, cameras were everywhere, and now everyone who was currently training in Satan City were aware that a battle was about to commence. The first people to arrive at the scene was Usagi and a few hotel maids were on their break in an employee booth, some of the maids were gossiping at each other, and waved their white gloved hands. It was uncommon for women to be in the spotlight, anyone who worked as an Employee for Duke Satan were also martial artists, who trained on their time off. The gender ratio of fighters was 4:1 in terms of male and female.
After what happened in the elevator car, women were constantly expected to act a certain way in public, being judged harshly compared to males was an expectation Clove was too familiar with, and she was planning on funneling all that energy into a storm of fury and might against Will O’ Wisp.
It was most upsetting that the cat did not comment on the fact that Kinryu was Duke Satan’s cousin by flaunting his blood lineage but instead targeted his opinion on the Tea Princess. [778] [1,303] Initiative
ETR_8M2S1d100 1d100
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Post by Will O. Wisp on Sept 26, 2020 14:59:30 GMT -8
Will noticed Shinryu's stumble and went to pick him up after he fell on the ground, and of course, picking up the soda can and putting it in the nearest trash receptacle. "Some people have no respect or manners," Will thought. Clove then responded to what Will said. "Well as someone in their 100s I check out info often online for the news and whatnot while I have free time on my hands, after the time you have chosen me to fight alongside with I decided to look you up after the tournament and found that you were a high ranking member of the Pig Demon Duchies. It is an honor to have fought alongside a princess. Sorry though I was joking about those friends, while I do agree to have those cops hovering over us would be annoying they are just doing their job. And yes your body is very well-honed, Melody has taught you well," Will said. Of course, he knew she meant the battle bikini armor but he rather not talk or think about it. He looked at Grenn who didn't seem to like his comment, though Kinryu shared his wisdom. "That a well put point Kinryu, although of course there is the fact that you told Usagi about being Duke Satan's cousin just so you can get off from calling him, Lucy. Nya ha ha, just like the phrase "Do as I say, not as I do.". Still, though I don't think he has ever mentioned you or you mentioned him. Was there not a reason to bring that up beforehand till that moment?" Will asked. As Will got into the elevator, he made his way into his room, he didn't bring much of course. Just extra outfits for when the ones he is wearing gets inevitably torn up in the battle. He then noticed the complimentary mini fridge that came with his room, amusingly as big as he is. He opens it to find a lot of various health snacks and mineral waters. Most likely to help the martial artists staying here to have a balanced meal and diet. Not that Will is complaining as he helps himself to some mineral water. After putting his Gi in his closet and getting himself settled in. He does some before sparring stretches as he then flies over to the arena on his Flying Nimbus. He jumps off from high in the sky landed gracefully on the ground as he lands. Not making any cracks or strong impact on the ground, a very soft landing. And people are now starting to gossip even more seeing the small cat Will step into the ring. Even with his grand entrance people are still doubting he is much of a fighter. "How do you want to do this then since it's the four of us? A good ole battle royale? Or would you rather it being a two on two? You seem to be good friends with Grenn so you can have them on your team. I'll have Kinryu by my side, that does sound like fair conditions does it not? Well, whenever you are ready we can start," Will said. Word Count: 530 Total Word Count: 910
Initiative Roll: DZ5gosqB1d100+5 (Due to one of Flying Nimbus add-ons Will's initiative gets a +5)
1d100+5
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Post by Grenn/kitara on Sept 28, 2020 10:00:37 GMT -8
Grenn kept on glaring and had gone to get the room he was told to, basically being right next to clove's and kinryu's one, after all they were his best friends, he simply took his time coming back in pretty muc hthe same outfit seeming ready hearing the cat talking about a team fight rather then a free for all, to which green smirked slightly cracking his neck "im more then fine with either...tho i have to say...have been wanting to test a certain someone...hehe" He cackled a little looking right at kinryu , cracking his knuckles seeming more then ready
"so best buddy are you ready for a scuffle?" He laughed a little with a smile mixed to a smirk, and his crimson blood color ki was already able to be felt its a ki that...just felt weirdly wrong, not to mention the crimson eyes slightly glowing , tho this Man also had a tail, so clearly a saiyan, something was kind of off and it was easy to guess especially for the 3,after all they had seen him almost always as a nice person and usually calm, or having fun so it did felt pretty weird probably to see him this eager to fight and for him to have this weird ki.
[217/438]
QoKidYpT1d100
1d100
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Post by Kinryu "The Shinryu" Kyto on Sept 29, 2020 23:54:13 GMT -8
Kinryu Kyto would have to admit if asked that he was awe struck a moment as he watched Princess Clove stroll down the corridor with confidence through this vast penthouse. Pointing out the various bedrooms as she made her way to her own. Hearing Master Will O-Wisp spout out his rebuttal of Kinryu’s announcement of his relationship to Duke Satan, was enough to make Kinryu laugh as he was freed from his awe. “Master Will, I only call him Lucy because when I was a child I couldn’t say his full name.”“Besides, it is understandable for Lucy not to have ever mentioned me to you nor anyone else.” Kinryu Kyto turned briefly to look around metropolitan artwork decorating this penthouse before looking back at the cat. “After all, how often do you even think of someone you’ve only met for one, maybe even three hours and haven’t seen again in nearly two decades?”Before Master Will O-Wisp could respond Princess Clove returned from her bedroom wearing her pink battle bikini inviting everyone to join her at the battle arena. Kinryu Kyto, smirked as he sawed her greenish-blue cape helped the outfit accentuate her body’s features. “Yes Ma’am. I’ll be right there.”Kinryu Kyto eagerly ran into his room and changed into a gi he brought with other items in a capsule. Once he was finish dressing up he opened up a window in his room which was overlooking the river that ran through the heart of Satan City and also the battle arena complex his friend was waiting for him at. So Kinryu leaped out of the window into the air but not so much to fly directly to the arena but to glide gently down to be caught by his blue kinto-un. “Tsunami, please take me there. They’re waiting on me.”Once Kinryu Kyto arrived at the battle arena a few moments later. He was asked by the cat to be his fighting partner. When Kinryu looked over and saw Grenn like most Saiyan’s who are true warriors wrap his tail around his waist to prepare for combat, Kinryu did the same. “Sure. Let’s have a little bit of fun.”
WC: 372 |720 Initiative Initiative Roll: (Due to one of Flying Nimbus add-ons Shinryu's initiative gets a +5) pN3IgOGW1d100+5
1d100+5
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Post by Kinryu "The Shinryu" Kyto on Sept 30, 2020 19:15:12 GMT -8
As the others yammered away Kinryu Kyto closed his eyes as he took this opportunity to thoroughly limber up his body. First taking a wide step leaning wide to his left, then to his right loosening up his legs. Next stretching his arms above his head and bending over to touch his toes. Then upon standing upright again Kinryu lifted his right arm straight and drew it to the left side of his body as far as he could with his other arm, holding it still a moment releasing all the tension of his ligaments to rest in that position. Before repeating the same actions with his left arm. While most who are impatient amateur fighters would mistake what Kinryu Kyto was doing now as ridiculous. However, an expert warrior or trainer would realize Kinryu was not only taking this time to prepare for this sparring match but that he was in actuality using this as a chance to gauge everyone around him with his Ki enhanced senses. Seeing that Mast Will O-Wisp had significantly recovered much of his famous strength, while surprisingly finding the Tea Princess to be on par if not stronger than the strongest master of the Turtle School. Though Grenn seemed to be more so an equal match to Kinryu, he however sensed a hidden bloodlust simmering inside. Which made Kinryu wonder if he truly should consider this Saiyan a friend. WC: 235 | TWC: 940
{ Just a little bit of Info } Name: Kinryu "Shinryu" Kyto Species: Human-Saiyan Hybrid Age:22 Born: AGE 1132, May 14th Gender: Male Father: Shin Kyto - Heir Successor of the Okatera Clan (Deceased) Mother: Son Dan Sisters: Serai Kyto (Elder half-sister | Human | Age 1120, September 15), Matcha Kyto (Elder | Born AGE 1130, June 5 | Human-Saiyan Hybrid), Taru Kyto (Younger | Born AGE 1140, April 16 | Human-Saiyan Hybrid) Brother-in-law: TBA Skills & StatisticsFighting: 35 Energy Control: 30 Reflexes: 40 Resilience: 25 Accuracy:Melee: 1d100+45 (+30 Fighting +10 Class) Ranged Energy: 1d100+40 (+30 Energy Control +10 Class) Defense: 100 =(50 +40 Reflexes +10 Instinct) HP: 85 =(50 +25 Resilience +10 Class) KI: 100 Ki Reduction -1
DR: +1 Prodigy
Damage Bonus: +2 (+1 Class, +1 Fighting Skill)
Natural Power Level: 15,085
Base Power Level: 15,085
Class: Prodigy
Current Class Level:2
Racial Trait: Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in, to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
{Traits:}
Canon Descendant:As an ardent student of Martial Arts and being a descendant of Son Gohan. Kinryu should receive a one week reduction on learning Demon School Techniques if they are ever developed like the Masendan Bomb, Masenko, or Special Beam Cannon.
Flawless Counter: Class Trait
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Bend the Limits
Activation: Reactive At-Will
Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread.
Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit.
Classes: Mystic, Prodigy, Techie
GENERAL | SKILL TRAITS. |*A.I. Assistant granted Traits*|
|1| Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
|*2| Instinct Requirements: Reflexes Skill of 30
Activation: None (Passive)
Effect: Your Defense is increased by +10.
|*3| Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
|*4| Momentum
Requirements: Reflexes Skill of 35
Activation: None (Passive) / At-Will
Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
{ Class Abilities:} Class
Level | HP Modifier | AccuracyModifier | Defense
Modifier
| Damage
Modifier | Damage
Reduction
Modifier | 0 | 0 | +5 | 0 | 0 | 0 | 1 | +5 | +5 | 0 | +1 | +1 | 2 | +10 | +10 | 0 | +2 | +2 | 3 | +15 | +15 | 0 | +3 | +3 |
Class Features:Level | 0 | Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap. Level | 1 | Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10. Level | 2 | Unmatched Skill - Focus Mastery Level 3 now instead increases your chosen skill by +10. {EQUIPMENT.}
|•| Artifact |•|
Bansho Fan
A large and magical fan once used to stoke the flames of a powerful magical furnace- a furnace that served as a portal to Other World atop a long forgotten mountain. It is said to have the power to control the weather, rumored to have the capability to raise a typhoon with a single wave, a thunderstorm with two and a monsoon with three.
Type: Lost Artifact - Weapon - Fan
Zeni Value: 600,000
Zeni Cost: 120,000
Activation: At-Will Action
Effect: When Bansho Fan is activated, the first Special Technique used by you on this turn has an additional 40% chance to afflict Freeze on its target. The second Special Technique you use on this turn has an additional 50% chance to afflict Stun. Additionally, techniques you use on a turn in which Bansho Fan has been activated may not critically fail. If a technique does not already have a chance to afflict Freeze or Stun to their target, this item allows them to do so at the aforementioned rates. The maximum chance to afflict any status effect is 95%.
Questing Word Requirement: 5,000 Words
Limit: Three times per thread.
|•| Weapon |•|
Hidden Weapon
Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed.
Type: Weapon - Hidden
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Limit: 2 uses per thread.
|•| Supplement - Tech |•|
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
|•| Outfit: |•|
Weighted Clothing (equipped) Sometimes, simple training weights are not enough-- a warrior must occasionally burden themselves with dramatic weighting to see the growth they desire, and these weighted clothing were made just for that purpose. Type: Outfit - Weights Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive / Bonus Action Effect: Decrease your base PL by -30% at the beginning of each Spar, Battle, and Event. You may deactivate this outfit’s PL reduction as a Bonus Action; Deactivating this PL reduction instead increases your Base PL by +5% for each turn that your PL was reduced by this outfit, to a maximum of +30% Base PL. This bonus lasts for the remainder of the thread. If you complete a Spar, Battle, or Event without Deactivating the Base PL reduction, you gain an additional +1 MP for Spars or Non-Deadly Events and +2 MP for Battles or Deadly Events. Limit: None.
|•| Supplement - Tech|•|
Outdated Scouter (Equipped) A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
{ TECHNIQUES }
DEFENSE/UTILITY TECHNIQUES.
SONIC SWAY - RANK 3
You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.)
Cost: 15 ki
Limit: Once per battle.
Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE - Rank 3
You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK - Rank 3 You swiftly blink in and out of your opponent's defenses using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHNIQUES.
DRAGON CLAWS
This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads.
Type: Energy, Melee, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Imbued ; Shocking
Cost: 22 Ki
Learn: 2 weeks
STATIC PULSE
This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense.
Type: Energy, Ranged, Area
Action: Standard Action, +15 Accuracy
Base Damage: 10
Major Effect:
Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance
Cost: 25 Ki
Learn: 2 weeks
{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-At-Will Action:
Reactive-Bonus Action:
Attack 1: Shinryu Kyto (0) vs ? =
Attack 2: Shinryu Kyto (0) vs ? =
Total damage: = 0- 2DR =
OFFENSE PHASE.
At-Will: Enhanced Suppression(99%) 3 Ki Regen at end of Turn
At-Will: WILD ATTACK - Rank 3: 7Ki Cost | Generates 8 Stacks of INSTINCT FOR ACCURACY
At-Will: INSTINCTUAL DEFENSE - Rank 3: 7Ki Cost | Generates 8 Stacks of INSTINCT FOR DEFENSE
Bonus Action:
Standard Action 1:
Standard Action 2:
Regen: 3 KI
EFFECTS:
FIGHTING: 35 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 25 DR: 3(3) | DMG MOD: 3(3) | KI COST: -1 | DEFENSE: 100(100) | MELEE ACC: 1d100+45(45) | ENERGY ACC: 1d100+40(40) HP: 85/85 | KI: 89/100 | INSTINCT: 16 | BASE PL: 14,332| CURRENT PL: 143 | INITIATIVE: 102 Tag
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Post by Grenn/kitara on Oct 3, 2020 8:03:47 GMT -8
Grenn grinned as he walked Beside Clove offering a fist bump to her and quickly raised his ki with a bit of a smirk staring excitedly at Kinryu, only to turn his head a little and soon starting to stare daggers at Will as he started to grin more and more, his energy ever increasing, the color of his ki mixed between a crimson bloody red and a dark black, he seemed to observe them really closely "hmm....Kinryu....bloodcode Dragon....Whiskers the wonder cat's one is..." He kept observing his eyes glowing slightly with a smirk not being able to read it for now "grr....guess ill have to drink a little to find out then..." he actually flinched a little but still kept on pumping out the damn aura, with a ki that felt wrong and modified in a very weird way, his crimson eyes slightly glowing still [150/588]
Equipment Guardian Staff This staff was crafted from the branch of the Kaiju. Though not as finely balanced as a Martial Artist’s Bo, the Guardian Staff has been enchanted with wards that protect its wielder from harm. Type: Weapon - Staff Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Reduce the damage of all incoming attacks by -4; this is not DR. Additionally, Strikes you perform on this turn gain +10 Accuracy. Limit: 3 uses per thread.
Traits Thrill of the Hunt Activation: Passive Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Limit: --
Might Requirements: Fighting Skill of 30 Activation: None (Passive) Effect: Your Physical attacks deal +3 bonus damage.
Class Trait: Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Lifedrinker Requirements: Demon Effect: Your every successful attack heals you 2 Health Points.
Techniques Enhanced Basics -COUNTERMEASURES: Predicting your enemy's attacks, you ready yourself to respond to incoming attacks. Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 15 Ki Limit: Once per thread. -TELEPORT You vanish--moving immediately through space and time by some unnatural means. Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. Cost: 25 ki. Limit: Once per battle. -FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%.
BattleTracker DEFENSE PHASE Reactive-At-Will Action: Reactive-Bonus Action: Attack 1: Attack 2: Total damage:
OFFENSE PHASE. At-Will: Bonus Action: POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki. Standard Action 1: Standard Action 2: Effects active: +25% Powerlevel (2 turns)
FIGHTING:50 | ENERGY CONTROL:45 | REFLEXES:50 | RESILIENCE:45 DR: 1 | DMG MOD: +1 ; +4(3+1) Melee | DEFENSE: 100(100) | MELEE ACC: 1d100+55(lvl1 prod.) | ENERGY ACC: 1d100+50(lvl1 prod.) HP: 100/100 | KI: 100/100 | BASE PL: 9.894 PL | CURRENT PL: 12.367,5 PL | INITIATIVE: 92
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Post by Will O. Wisp on Oct 5, 2020 17:18:04 GMT -8
Will still did not understood why Grenn was still glaring at him like that. It started to get creepy. Especially with the way his aura flared up, Will could feel some abhorrent energy emanating off of him. He instinctively put up his guard. However, his opponent was not going to be Grenn, he would let Shinryu handle him. He looked towards Clove as he got into a fighting stance. He had watched the recordings of her bouts in the tournament she was in at West City to know more about her fighting style ahead of time. All that he is memorized is swirling in the head, all of the info as he could think of any ways he could possibly counter her fighting style. If Will can beat her, then his training has come a long way already, if not then he still has a long way to go. Though that's the most interesting part of plans, seeing if they will work or not and then trying to come up with a new one when it doesn't. Even martial artists can be hectic that way. He patiently waited for Clove to get ready before this team battle can truly begin. He put his hands together and bowed towards his opponents. "Thank you for this opportunity, may we both learn from this experience," Will said. Word Count: 222Total Word Count: 1,132 BATTLE TRACKER SUMMARY
At-Will 1: Instinctual Defense - Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. | -5 Ki
At-Will 2: Wild Attack - Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. | -5 Ki Bonus Action 1: Countermeasures - You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". | -8 Ki
Bonus Action 2:
Standard Action:
Standard Action:
Status
0/100 Ki Restored
10/10 Instinct Stacks
2/2 Countermeasures Stacks
CLASS FEATURES
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Practice Makes Perfect - You may spend 4 MP to upgrade your Special Techniques. An Upgraded Special Technique gains +10 Accuracy and +4 Damage.
SPECIES TRAITS
9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
Flawless Counter - On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Blitz - When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Efficiency - Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki.
Haste - When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread.
ITEMS
Champion Gi
Scrying Staff
Field Responder Pack
Obi
TECHNIQUES
Nekohameha (Kamehameha Energy Ranged Barrage Major Charging Minor Shocking)
True Kamehameha (Signature Energy Ranged Finisher| Signature Effect: Supercharge | Major Effect: Charging | Minor Effect: Searing)
After Image (Feint)
Kiai
Instinctual Defense 0/1 uses.
Enhanced Focus Energy
Sonic Sway
Clash
Countermeasures 0/1 uses
Wild Attack 0/1 uses
Divination
CURRENT Edge: 0 | Base PL: 23,451 | Current PL: 23,451 | HP: 90/90 | Ki: 82/100 | DEF: 100 | DR: +3 | Dmg: +5 | Melee Accuracy: d100+60 | Ranged Accuracy: d100+50 | Ki Cost: -2
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Post by Clove on Oct 7, 2020 11:33:10 GMT -8
The feline managed to understand Clove with all of his wisdom, a moment later everyone settled in quickly at the hotel, and joined her in the battle arena. By the time they arrived the observers had multiplied, some recognizing Will O’ Wisp for the most part, and were curious about their teammates.
Of course it was left undecided about whether it would be a free for all or a team battle. The tuxedo cat decided to make it a team battle based on the correlation everyone had for each other on a personal basis. Clove was close to Grenn but she had no idea about his fighting ability, the fact that he fought against one of her students Baccer, meant he could handle himself but she was uncertain how long ago that fight took place.
Clove took a defensive fighting stance, lightning began to surround her, a technique Will had seen Melody used before to fight Riku with, and it required little to no effort to injure someone in close quarter combat with.
There was something distinctively primal in the air, it almost smelled like death, a dark aura was surrounding Grenn. Crimson red eyes observed her teammate, she recalled the time he asked for blood, and offered to take him to the hospital which he denied. It seemed the saiyan had a penchant for blood which was abnormal. Clove could not ignore demonic origin radiating from Grenn, she was capable of recognizing her own, and she was familiar with Zam and Baccer who allowed their demon instincts to take over.
“Grenn-San, we are not trying to kill anyone here, so do your best to control the demon within.”
[279]
Grenn/kitara Will O. Wisp Kinryu "The Shinryu" Kyto {Actions} DEFENSE PHASE. X vs 100= Incoming Damage:
Damage Total: Bristling Defenses: +4 bypassing DR HP: 120 HP maximum -- OFFENSE PHASE.
Power Level: 50,289 x 1.1 Auxiliary Core x 1.1 ChiChi’s Battle Armor= 60,850 PL Will O’ Wisp: 23,451 [Edge 2] Shinryu Kinryu : 14,332 [Edge 4]
At-Will:
Passive: Bio Suit, Chichi’s Battle Armor
Bonus Action: Lightning Aura -12ki
Standard Action 1:
Standard Action 2:
EFFECTS. Bio Suit +3 HP every turn
Total Ki Spent: -12 Powering-Up: 2/2 Power-Up ki bonus: 4/4
~ {Statistics}
Skills & Statistics Fighting: 45 Energy Control: 30 Reflexes: 40 Resilience: 40
Accuracy: 1d100+45 (Fighting)+15 (Conqueror Level 3)/ 1d100+30(Energy Control)+15 (Conqueror Level 3) Defense: 50+40 (Reflexes)= 90 + 10 (Conqueror Level 3)= 100 HP: 50+ 40(Resilience)= 90-10(Conqueror Level 2)= 80 +40 (Chichi's Battle Armor)= 120 HP KI: 100 KCR: -1 + -2 (Obi Belt) DM: +2 Fighting + 6 (Conqueror Level 3) = 8 DM DR: -0 (Conqueror Level 3) + -4 Indomitable + -4 (ChiChi's Battle Armor) + -2 (Resilience)= 10 DR
Class: Conqueror Racial Trait: Lucky Dog
Traits: Momentary Ascension Activation: At-Will Effect: When you use a Finisher technique, you may activate Momentary Ascension. You may remove up to two status effects from yourself. Limit: 1 time per thread. Classes: Conqueror, Prodigy, Protector
Rend Activation: Passive Effect: Whenever you use Dragon Dash, your physical melee attacks have a 50% chance to apply 1 turn of “Wound” to their target; this is added to and rolled separately from any other effects. Limit: -- Classes: Conqueror, Ravager, Witch/Wizard
Intimidating Power Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- Classes: Conqueror, Powerhouse, Witch/Wizard
Indomitable Requirements: Resilience Skill of 35 Activation: None (Passive) Effect: Increase your DR by 4.
Quick-Draw Activation: Passive Effect: You may activate Weapon-type items as At-Will Actions. Limit: May only At-Will activate up to 2 Weapons per turn.
Haste Requirements: Reflexes Skill of 40 Activation: Reactive At-Will Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread.
Class Features:
Adaptable- Once per turn, as an At-Will action you may change the minor effect on any one Special Technique used on this turn. You may choose to apply this change to all instances of that techniques used on the same turn.
Final Word- You gain 1 additional use of every Finisher-Type special technique that you know, per thread.
Reverberation - Whenever your Special Techniques miss a target, subsequent uses of the same Special Technique gain +10 Accuracy. Reverberation applies only once per Special Technique.
Destruction Unbound - Twice per thread, as an At-Will Action, you may select a single Special Technique used on the same turn. Reactive Defensive Techniques used by the target of your chosen Special Technique are only half as effective(Rapid Movement would grant only +12 Defense, Energy Shield would only grant 15 DR, etc.) Destruction Unbound has no effect on Techniques that would cause you to fail to hit through means that are not Defense increases.
Overcharge - Whenever you sacrifice a Standard Action for a Bonus Action and use Focus Energy with that Bonus Action, increase the damage of the next Special Technique is DOUBLED.
Equipped items:
Katchin Sword ōdachi (大太刀) Forged of the Universe’s most durable metal, Katchin, this blade is a masterwork beyond conventional compare. Though it may not be named or storied, it can cut through nearly any known material. Type: Weapon - Sword Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action Effect: Strikes that you perform on this turn are treated as if they were Critical Hits for the purposes of triggering Effects that require critical hits; additionally, your Strikes on this turn deal +3 damage and have a 50% chance to afflict their target with ‘Wound’. (Note: This does not make your strikes deal critical damage or automatically hit, only triggers Effects that list a Critical Hit as a prerequisite.) Limit: 3 uses per thread.
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all your Techniques by 2 ki. Limit: --
Bio-suit Worn under all other forms of clothing, this highly advanced bodysuit is capable of identifying and mending injuries as they happen, allowing its wearer to recover far more quickly. Type: Supplementary - Technology Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: You heal 3 HP at the end of each turn. Limit: --
Artifact Equipment: Chichi's Battle Armor Long ago, when the Ox-king wanted to protect his beautiful daughter, he commissioned a beautiful protective set of armor with a third of his massive treasury. They say this armor was engineered with state-of-the-art laser cannons, a virtually unbreakable metal alloy known only to the ancient smiths of old, and a magically enchanted cutting saw. Needless to say, the Ox-princess got tired of it in a few years and threw it away to her Dad's heartbreak. Still, some say that the lost armor has passed through different hands as the years went on, growing and shrinking to fit it's new wearer. The ancient armor still has a lot of power left in it... for the price of showing off your goods to everyone who wants to see. Type: Lost Artifact - Outfit Zeni Value: N/A – NPC Merchants will not buy an artifact from you. Zeni Cost: 120,000 (This must be paid to quest for it, to gain information) Activation: Bonus Action Effect: This armor is surprisingly useful for its purpose of defense, even if most would not believe it to be capable of such. The user of this armor is considered to have 4 additional DR and 40 additional HP. In addition, the user is considered to possess an additional Protector class feature. Those who do not possess the Protector Class may only pick from the level 0 features of Protector. Those who do possess the Protector class may pick from any feature from the levels they have unlocked, and when they unlock a new level they may switch out the artifact unlocked feature chosen. As an item of great power simply possessing the Battle Armor of Chichi generates an increase of 10% to the user's power level. Questing EP Cost: 5,000 EP. Limit: N/A
Protector Class Feature: Bristling Defenses - Whenever a combatant deals damage to you with an attack, they receive damage equal to your class Damage Modifier; this damage bypasses Temporary HP and DR.
Techniques
Enhanced Basic Technique after unlocking Potential Mastery:
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Cost: 15 ki Limit: Once per turn. Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
Starting Non-Basic Technique Chosen:
Heart Stroke A slashing based technique that heats up a blade to cause searing energy damage on contact. When this technique was first used it caused the victim to suffer a heart attack. But did you die tho? Type: Energy, Melee, Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Slashing Minor Effect: Imbued, Searing Cost: 37 ki
Slashing: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage. Searing: This technique has a 40% chance to inflict Burn on hit, Energy Attacks only.
Techniques: Crescendo A deep seated memory, resonates from the clashing cadences of sound from the blade, that echoes directly from the pain deep within the heart. The imbued ki energy is audible from afar and increases in decibel with distance. Type: Energy, Melee, Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Bashing Minor Effect: Imbued, Shocking Cost: 37 Ki
Bashing: The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%. Shocking: This technique has a 40% chance to inflict Stun on hit on hit, Energy Attacks only.
DEFLECT RANK 3 You deftly parry or knock aside an attack headed towards you. Type: Defensive Action: Bonus Action - Reactive Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 40% of the damage is negated and Rank 3 is 50%. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
LIGHTNING AURA RANK 3 A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you Type: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KI BLADE RANK 3 Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM Rank 2 You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
COUNTERMEASURES Predicting your enemy's attacks, you ready yourself to respond to incoming attacks. Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 15 Ki Limit: Once per thread. Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Dissonance The opponent is disarmed of a prized part of their equipment after being severly wounded. Type: Physical/ Single / Melee Action: Standard Action Base Damage: 3d10 Major Effect: Smelting: Select one non-artifact, non-outfit item equipped by this technique’s target. The target item cannot be activated on the target’s next turn if they were hit. Smelt may not affect the same item twice in a row and a character may only have 1 item “Smelted” at a time. Minor Effect: This technique has a 40% chance to inflict Wound on hit. Cost: 15 ki Learn: 2 Weeks
Technique Slots: 8/10
Clove Tea HP:
| Ki:
| PL:
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| 120 | 88 | 50,289
| x | 68,450 | AC: 60|45 | DEF: 100 | DM: +8 | DR: -10 | KCR: -3 |
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Post by Kinryu "The Shinryu" Kyto on Oct 9, 2020 22:47:04 GMT -8
“You are right Master Will. This should prove quite informing.” Kinryu Kyto said as he finished performing these exercises and opened his eyes a malevolent crooked smile was on his face as he looked at all who were present and slowly turned to square off his focus on Grenn. “And you, my friend do me a favor and don’t hold yourself back. Cause I know that I won’t.”“Okay let’s kick this off. I think we all can agree to an old fashioned coin flip to signal for this to start.” Upon seeing everyone was prepared Kinryu pulled a golden zenni coin from his pocket and twirled it around his fingers until it came to rest on his thumb ready to be flipped into the air. “Agreed?”Kinyru Kyto snapped his thumb free from his forefinger with such force it launched the spinning coin nearly thirty meters high into the air. As it came falling back down between Kinryu and Grenn it spun once per meter. With only two spins left before it hit the ground, it spun once obscuring Grenn’s face from Kinryu Kyto’s vision. However, when the coin finally touched the floor Kinryu was now seeing Grenn from the rear as he swung a pair of spinning kicks at the red eyed Saiyan. "Hai!"WC: 220 | TWC: 1175
{ Just a little bit of Info } Name: Kinryu "Shinryu" Kyto Species: Human-Saiyan Hybrid Age:22 Born: AGE 1132, May 14th Gender: Male Father: Shin Kyto - Heir Successor of the Okatera Clan (Deceased) Mother: Son Dan Sisters: Serai Kyto (Elder half-sister | Human | Age 1120, September 15), Matcha Kyto (Elder | Born AGE 1130, June 5 | Human-Saiyan Hybrid), Taru Kyto (Younger | Born AGE 1140, April 16 | Human-Saiyan Hybrid) Brother-in-law: TBA Skills & StatisticsFighting: 35 Energy Control: 30 Reflexes: 40 Resilience: 25 Accuracy:Melee: 1d100+45 (+30 Fighting +10 Class) Ranged Energy: 1d100+40 (+30 Energy Control +10 Class) Defense: 100 =(50 +40 Reflexes +10 Instinct) HP: 85 =(50 +25 Resilience +10 Class) KI: 100 Ki Reduction -1
DR: +1 Prodigy
Damage Bonus: +2 (+1 Class, +1 Fighting Skill)
Natural Power Level: 15,085
Base Power Level: 15,085
Class: Prodigy
Current Class Level:2
Racial Trait: Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in, to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
{Traits:}
Canon Descendant:As an ardent student of Martial Arts and being a descendant of Son Gohan. Kinryu should receive a one week reduction on learning Demon School Techniques if they are ever developed like the Masendan Bomb, Masenko, or Special Beam Cannon.
Flawless Counter: Class Trait
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Bend the Limits
Activation: Reactive At-Will
Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread.
Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit.
Classes: Mystic, Prodigy, Techie
GENERAL | SKILL TRAITS. |*A.I. Assistant granted Traits*|
|1| Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
|*2| Instinct Requirements: Reflexes Skill of 30
Activation: None (Passive)
Effect: Your Defense is increased by +10.
|*3| Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
|*4| Momentum
Requirements: Reflexes Skill of 35
Activation: None (Passive) / At-Will
Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
{ Class Abilities:} Class
Level | HP Modifier | AccuracyModifier | Defense
Modifier
| Damage
Modifier | Damage
Reduction
Modifier | 0 | 0 | +5 | 0 | 0 | 0 | 1 | +5 | +5 | 0 | +1 | +1 | 2 | +10 | +10 | 0 | +2 | +2 | 3 | +15 | +15 | 0 | +3 | +3 |
Class Features:Level | 0 | Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap. Level | 1 | Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10. Level | 2 | Unmatched Skill - Focus Mastery Level 3 now instead increases your chosen skill by +10. {EQUIPMENT.}
|•| Artifact |•|
Bansho Fan
A large and magical fan once used to stoke the flames of a powerful magical furnace- a furnace that served as a portal to Other World atop a long forgotten mountain. It is said to have the power to control the weather, rumored to have the capability to raise a typhoon with a single wave, a thunderstorm with two and a monsoon with three.
Type: Lost Artifact - Weapon - Fan
Zeni Value: 600,000
Zeni Cost: 120,000
Activation: At-Will Action
Effect: When Bansho Fan is activated, the first Special Technique used by you on this turn has an additional 40% chance to afflict Freeze on its target. The second Special Technique you use on this turn has an additional 50% chance to afflict Stun. Additionally, techniques you use on a turn in which Bansho Fan has been activated may not critically fail. If a technique does not already have a chance to afflict Freeze or Stun to their target, this item allows them to do so at the aforementioned rates. The maximum chance to afflict any status effect is 95%.
Questing Word Requirement: 5,000 Words
Limit: Three times per thread.
|•| Weapon |•|
Hidden Weapon
Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed.
Type: Weapon - Hidden
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Limit: 2 uses per thread.
|•| Supplement - Tech |•|
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
|•| Outfit: |•|
Weighted Clothing (equipped) Sometimes, simple training weights are not enough-- a warrior must occasionally burden themselves with dramatic weighting to see the growth they desire, and these weighted clothing were made just for that purpose. Type: Outfit - Weights Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive / Bonus Action Effect: Decrease your base PL by -30% at the beginning of each Spar, Battle, and Event. You may deactivate this outfit’s PL reduction as a Bonus Action; Deactivating this PL reduction instead increases your Base PL by +5% for each turn that your PL was reduced by this outfit, to a maximum of +30% Base PL. This bonus lasts for the remainder of the thread. If you complete a Spar, Battle, or Event without Deactivating the Base PL reduction, you gain an additional +1 MP for Spars or Non-Deadly Events and +2 MP for Battles or Deadly Events. Limit: None.
|•| Supplement - Tech|•|
Outdated Scouter (Equipped) A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
{ TECHNIQUES }
DEFENSE/UTILITY TECHNIQUES.
SONIC SWAY - RANK 3
You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.)
Cost: 15 ki
Limit: Once per battle.
Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE - Rank 3
You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK - Rank 3 You swiftly blink in and out of your opponent's defenses using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHNIQUES.
DRAGON CLAWS
This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads.
Type: Energy, Melee, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Imbued ; Shocking
Cost: 22 Ki
Learn: 2 weeks
STATIC PULSE
This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense.
Type: Energy, Ranged, Area
Action: Standard Action, +15 Accuracy
Base Damage: 10
Major Effect:
Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance
Cost: 25 Ki
Learn: 2 weeks
{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-At-Will Action(Outdated Scouter 1/3): ENHANCED SENSE: Gain +5 Defense; +5 All Accuracy; 1 DR; +1 Damage
Reactive-Bonus Action:
Attack 1: Shinryu Kyto (105) vs ? =
Attack 2: Shinryu Kyto (105) vs ? =
Total damage: = 0 -4DR =
OFFENSE PHASE.
At-Will: Enhanced Suppression(99%) 3 Ki Regen at end of Turn
At-Will: WILD ATTACK - NO COST: USE 4 INSTINCT FOR +10 ACCURACY NEXT 3 TURNS
At-Will:
Bonus Action: Activate Hidden Weapon-Coin(1/2): Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Standard Action 1: ENHANCED STRIKE @ Grenn
Melee Accuracy | Hidden Weapon | Opponent must calculate Defense as if Reflex = 0 C0Wwdvxk1d100+60
Damage | Hidden Weapon| Opponent must calculate 1/2 DR, rounded up to the nearest whole number. 1d12+4
Standard Action 2: ENHANCED STRIKE @ Grenn
Melee Accuracy | Hidden Weapon | Opponent must calculate Defense as if Reflex = 0 1d100+60
Damage | Hidden Weapon| Opponent must calculate 1/2 DR, rounded up to the nearest whole number. 1d12+4
Regen: 3 KI
EFFECTS:
FIGHTING: 35 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 25 DR: 3(4) | DMG MOD: 3(4) | KI COST: -1 | DEFENSE: 100(105) | MELEE ACC: 1d100+45(60) | ENERGY ACC: 1d100+40(55) HP: 85/85 | KI: 92/100 | INSTINCT: 12/16 | BASE PL: 15.085(14,332-WEIGHTED)| CURRENT PL: 143 | INITIATIVE: 102 Tag Grenn/kitara , Will O. Wisp , Clove 1d100+60·1d12+4·1d100+60·1d12+4
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Post by Grenn/kitara on Oct 11, 2020 2:43:00 GMT -8
Grenn who was more then ready , Grinned, he seemed friendly yet incredibly intimidating, something very very new to be seen on his face "Very well Kinryu....show me what you've got! Better not disappoint me Friend heh...And after you its whisker's turn" Grenn smirked getting in position grinning his teets as he readied for kinryu's attack. "you know i have really been waiting for this....cant explain it but i felt like i needed to fight you hehe...." as he saw the attack coming to him he didnt move, he just simply seemingly vanished with only a puff of crimson smoke where he was, after a few seconds Grenn who was now behind him readied and flared up his own ki, Rushing at His friend at a speed he didnt even knoew he could reach, going for a smack to his face with a gigantic roar behind it clearly full of energy and repressed anger, tho to what it was unknown. [162/750] Equipment Guardian Staff This staff was crafted from the branch of the Kaiju. Though not as finely balanced as a Martial Artist’s Bo, the Guardian Staff has been enchanted with wards that protect its wielder from harm. Type: Weapon - Staff Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Reduce the damage of all incoming attacks by -4; this is not DR. Additionally, Strikes you perform on this turn gain +10 Accuracy. Limit: 3 uses per thread.
Traits Thrill of the Hunt Activation: Passive Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Limit: --
Might Requirements: Fighting Skill of 30 Activation: None (Passive) Effect: Your Physical attacks deal +3 bonus damage.
Class Trait: Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Lifedrinker Requirements: Demon Effect: Your every successful attack heals you 2 Health Points.
Techniques Enhanced Basics -COUNTERMEASURES: Predicting your enemy's attacks, you ready yourself to respond to incoming attacks. Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 15 Ki Limit: Once per thread. -TELEPORT You vanish--moving immediately through space and time by some unnatural means. Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. Cost: 25 ki. Limit: Once per battle. -FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%.
BattleTracker DEFENSE PHASE Reactive-Standard Action: -TELEPORT You vanish--moving immediately through space and time by some unnatural means. Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. Cost: 25 ki. Limit: Once per battle. [hm]
OFFENSE PHASE. At-Will: Bonus Action:DRAGON DASH(enhanced) Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
Standard Action 1:STRIKE (enhanced) You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage. HMKD05_t1d100+85 1d12+9
Effects: This turn (Dragonrush Dmg+5, acc.+10, Flawless counter +20 acc.) FIGHTING:50 | ENERGY CONTROL:45 | REFLEXES:50 | RESILIENCE:45 DR: 1 | DMG MOD: +1 ; +4(3+1) Melee | DEFENSE: 100(100) | MELEE ACC: 1d100+55(lvl1 prod.) | ENERGY ACC: 1d100+50(lvl1 prod.) HP: 100/100 | KI: 68/100 | BASE PL: 9.894 PL | CURRENT PL: 9.894 PL | INITIATIVE: 92 | 1d100+85··1d100+85·1d12+9
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Post by Will O. Wisp on Oct 11, 2020 17:06:33 GMT -8
"Please Kinryu you don't have to be so formal, I am not officially a master again yet after all I still have a lot of work to do, but this will definitely help to show how much of a long way I have come," Will said. Will tried to ignore Grenn's words of fighting him after he beats Kinryu, though he'll probably find it a lot harder then he thinks. Although he had terrible feeling Kinryu might be in some trouble, though Will shouldn't focus on that currently, not until he takes care of the immovable object that's in front of him. Clove, someone who managed to best some of the strongest female fighters in the world one at a time. He had to focus all of his energy on her. He went from a defensive pose to a fighting pose as he prepared himself. Staring down his opponent while she waited for him to strike. He would hone his animal senses so that he could feel everything around him, the air pushing against his fur, the scents of his opponent, the sight of his opponent, even his opponent's breathing didn't go unnoticed to his keen feline ears. He then leaped forward, air pushing back from where he leaped from. As he sent a barrage of strikes to Clove. A flurry of punches, kicks, elbow attacks, chops, palms, anything that could possibly hurt her. He wasn't afraid to go all out cause he can already tell how strong she is and that even if one of these attacks hit she wouldn't be feeling much.
Word Count: 266 Total Word Count: 1,398 Tags: Clove , Grenn/kitara , Kinryu "The Shinryu" Kyto BATTLE TRACKER SUMMARY
At-Will 1: Champion Gi - Gain +15 accuracy with all Basic techniques this turn.
At-Will 2: Wild Attack - Spends 5 Stacks of instict to make +12 Accuracy. Bonus Action 1: Flurry of Blows
Accuracy - SsbetCKs1d100+87
Damage - 3d4+5
Standard Action 1: Strike
Accuracy - 1d100+87
Damage: 1d8+5
Standard Action 2: Strike
Accuracy - 1d100+87
Damage: 1d8+5
At-Will 3: Blitz
Accuracy - 1d100+87
Damage: 1d8+5
Status
0/100 Ki Restored
5/10 Instinct Stacks
2/2 Countermeasures Stacks
CLASS FEATURES
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Practice Makes Perfect - You may spend 4 MP to upgrade your Special Techniques. An Upgraded Special Technique gains +10 Accuracy and +4 Damage.
SPECIES TRAITS
9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
Flawless Counter - On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Blitz - When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Efficiency - Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki.
Haste - When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread.
ITEMS
Champion Gi
Scrying Staff
Field Responder Pack
Obi
TECHNIQUES
Nekohameha (Kamehameha Energy Ranged Barrage Major Charging Minor Shocking)
True Kamehameha (Signature Energy Ranged Finisher| Signature Effect: Supercharge | Major Effect: Charging | Minor Effect: Searing)
After Image (Feint)
Kiai
Instinctual Defense 0/1 uses.
Enhanced Focus Energy
Sonic Sway
Clash
Countermeasures 0/1 uses
Wild Attack 0/1 uses
Divination
CURRENT Edge: 0 | Base PL: 23,451 | Current PL: 23,451 | HP: 90/90 | Ki: 82/100 | DEF: 100 | DR: +3 | Dmg: +5 | Melee Accuracy: d100+60 | Ranged Accuracy: d100+50 | Ki Cost: -2 1d100+87·3d4+5·1d100+87·1d8+5·1d100+87·1d8+5·1d100+87·1d8+5
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