Post by Ali Prince| Aka Mark I on Jun 23, 2020 12:50:46 GMT -8
Name: V4 Johnathan Gray
Species: Android
Age: Appears to be in his late 20's
Gender:Male
Skills & Statistics Damage Modifier +1 [/i]
Fighting: 0+5
Energy Control:5+5
Reflexes:0
Resilience:25+5
Accuracy:1d100+5(Fighting) / 1d100+10(Energy Control)
Defense: 50 50+Reflexes
HP: 50+30 (Resilience)+20 (Class)
KI: 100
DR: +4
Class:Protector
Racial Trait: Infinite Core Type
Requirements: Android
Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Effort Points:
Zeni: 1000 Zeni (You start with 1000 Zeni)
Mastery Points: Potential mastery Level 1 costs 2 MP. 2/2
Traits: N/A
Class Features:
Bristling Defenses - Whenever a combatant deals damage to you with an attack, they receive damage equal to your class Damage Modifier; this damage bypasses Temporary HP and DR.
Tank - You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this Temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Appearance:
Johnny is 6ft 4inches of man and muscle. Few shirts can deny, much less contain the mass of meat that is Johnny.
His legs and long and lean as he sports his usual American blue jeans, denim, skinny.
His shirt, which has the daunting task of containing the sheer Bulk of his bulging biceps and budding pectoral muscles, barely clings on to life with each flex of his tremendous triceps.
His broad shoulders are visible from miles away even without him posing them for all to see.
They could easily be mistaken for continental shelves as he moves and strides across the beaches, streets, or sidewalks of whatever city is blessed enough to be graced by his presence.
His gait however remains a quaintly, near humble stride as he leisurely walks, seemingly never in a hurry to get anywhere. He walks and moves as he lives, with a sense of ease and confidence. Almost as if where ever he is, he belongs and all who gander at him are lucky to do so.
By far However his most entrapping features are the irises of his eyes. So enticing and rich are the hues of his eyes that he must keep the world shielded from their blinding radiance with shades so utterly black and fine they could even rebuke the rays of the sun.
Personality: John is a troubled boy but his general demeanor is care free and gentle. He likes to be praised for his hard work and his i
History: John has a mysterious past that is not fully known even to himself. All he knows is that he is hunted by a deadly creature which will stop at little or nothing to get to him.
In a past life it was his job to defeat this foe, for his friends, his family, and his entire world. He failed. Now with little help and little luck he runs from this being hoping that perhaps one day he may be strong enough to rebuke it.
RP Sample: (Your RP Sample needs to be at least 2 paragraphs in length and earns EP and PL at a rate of 1 word to 1 EP and 10 words to 1 PL. A maximum of 150 PL can be earned from your RP sample)
Referred by: (If any. Your referrer and yourself gain bonuses in threads together when it comes to Gains (a 25% static bonus together) and also are given a 1000 Effort Point and 1 Mastery Point bonus for being recruited/recruiting.)
Starting Non-Basic Technique Chosen:
1/5;
Need to choose Choose type & Range
Bravo Barrage; Barrage: Costs 20 Ki, Deals 4d6+4 Base Damage
Slashing: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Immobilizing: This technique has a 40% chance to inflict Immobilize on hit.
2/5; BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects.
Type: Defensive
Action: Bonus Action
Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks.
Duration. Until temp HP is gone.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
3/5; LIGHTNING AURA
A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you
Type: Utility
Action: Bonus Action
Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR.
Duration: 3 turns.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
4/5 ABSORB
You take foreign energy into your body and use it to replenish your own.
Type: Utility
Action: At-Will - Reactive
Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki.
Cost: None
Limit: Once per thread.
Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
5/5;
ENERGY SHIELD
You create a sphere of ki around your body that insulates and protects you from incoming damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 tech costs 10 ki and Rank 3 increase DR gained to 30.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 5/5