Deleted
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Post by Deleted on Apr 3, 2020 8:47:44 GMT -8
The fist she plowed into the security guard's stomach drove the air from his lungs in a single, satisfying whoosh. He crumpled around her fist like a ragdoll, his body folding over her arm like an accordian. Tanga lifted him casually into the air with one hand, a single eyebrow arched in disapproval. Shoppers fled the scene in fear, causing a grand commotion. Red lights flashed as an incessant emergency blaring noise filled the large clothing store. In their haste to flee, many racks and mannequin displays were spilled to the ground, priceless merchandise now trampled underfoot in light of the fear of the many. "At the slightest whiff of trouble, these ants scramble for their shelters. Not a single spine to share among the lot of them.""You can be pretty scary when you want to be, ma'am," piped a voice in her ear. "Take it from me." It was one of her assistants, Cherry. She was back at the lab, monitoring Tanga's vitals as well as the scene through the cyborg's eye implanted HUDs. Theirs was a simple task. Tanga's plan was to infiltrate one of the busy malls and disrupt the scene in a bid to test her body's fighting parameters. She'd lost a great deal of strength since her last cryo-sleep, and regaining that fighting power was crucial to her overall goal of subduing those rotten Saiyan fugitives. But that would be far easier said than done. A small countdown timer appeared in the corner of Tanga's vision, the blinking icon indicating a timer. 13:00. "What am I looking at, Cherry?" "Estimated time of arrival until police or army reinforcements show up, ma'am." "Perfect. Thirteen minutes is plenty of time to lay waste to this place." She frowned, glancing down at her hands. "At least, it used to be." A twitch of her finger sent another display scrolling across her vision. This showed a power output from her inner core—it still read around a measly 200 power level. "Unacceptable." She picked up one of the mannequins by the nape of its neck. It scraped loudly as she dragged it across the floor and casually launched it through the nearest shop window. It shattered into a million fragments, exploding outward as it showered the fleeing patrons and served only to intensify their reaction. Tanga stepped through the broken wreckage of the window out into the main corridor. Glass glittered like diamonds, crunching beneath her heavy combat boots. In her gilded red armor, long fire-red hair framing her Amazonian figure like a wild mane, she looked like a warrior of antiquity brought back to life with a single purpose. Tangerine would tear this mall apart until someone strong enough to stop her showed up and did so. It was the only way to draw out her body's true potential which still lay dormant within her. -TBC Anyone-(481 words)
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Apr 3, 2020 10:14:04 GMT -8
After his exploits in Satan city, Baccer had gotten a big boost of confidence. He felt like he could do anything. And right now, anything involved travelling to West city. This glimpse of "city life" he'd gotten with his pink friend was rather refreshing, and he wondered if he could get even more of it. However as he entered West city, his senses picked up a particularly odd energy signature. It came from the other side of the building complex, an energy signature rampaging through an industrial mall. That power. Even though it was nowhere near his in terms of power level, it made him feel... uncomfortable. Like every cell in his body told him to stay away. But the boy's curiosity and Saiyan instincts were too powerful to be suppressed by something like this.
He began to curiously make his way over there, the vistas of this town paling in comparison to the majesty of Satan city. Or at least that's how it looked to the young bio-android, who was thoroughly enthralled by the mysterious power. Eventually, the mall came within view, and it was quite obvious that something was wrong: Smoke was rising from the building and people seemed to be trying to get as far away as they could. A few almost bumping onto him before turning away due to his outlandish, bug-like frame. As he entered through the smashed revolving doors, he lay witness to the utter wreckage this once pristine shopping centre had become. And it wasn't too long until the Bugman found who caused all of this
It was a large, muscular woman with wild red hair. While she looked human on the outside, there was something... odd about her. It was her energy signature. It was neither earthling nor Saiyan. Nor any other species he knew about now that he thought about it. The tenacity with which she attacked guards and dispatched inanimate objects captivated the teenage android, causing him to just stand there and stare for a bit
If Tanga or her assistant had any way of measuring outside energy, they would notice that a brand new energy signature entered the building. It was quite unusual, but there were strong readings of a type of energy Tanga would probably know very well: Saiyan Ki. Even though Baccer himself had never been informed, a large part of his genome was comprised of Saiyan DNA. They were a warrior race with almost infinite potential after all. It was to be expected that Red Ribbon's latest bioweapon would make full use of their anatomy
WC: 429 @sozo
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Post by Nase on Apr 4, 2020 8:43:09 GMT -8
A mall isn't the most expected place that you would find a cyborg training to channel ki through their body, but Nase was just too bored with walking around it alone that he wanted something exciting to do. Becoming tired of just walking around, Nase decided that he would do the next best thing.
"Woah, Wooah!"
He was trying to learn how to fly. Remembering the crazy antics that lead to him being here, he wanted to learn how to fly for himself, seeing as how easy it would be to travel like this and see the world much faster. But as of right now, he wasn't getting that far. Thinking to himself for a moment, he decided to walk into an empty-looking store and practice again.
"Let's try this one more time. For real now."
Slowly, he began to move his body, gracefully going into many different tai chi positions one after another. He thought to himself as he did so that, this is probably the closest thing to an organized fighting style he's ever used. Maybe if he used this, he could actually begin to fight properly against someone, rather than the random flailing and punches he's been used to doing. Sighing to himself, he finished his shift and stood still, focusing his energy into the bottom of his heels, he jumped up, moving a considerable distance too.
"(Yes!)"
For a split second, it seemed that he would begin to float, before tumbling straight down again, almost fully knocking down a mannequin as he fell hard on his feet.
"(Dang it.)"
Catching the model in a dip reminiscent of a ballroom dance, Nase quickly stood up and placed the mannequin back where it was, fixing everything that was moved on the way. Stepping back once he had finished, he breathed a sigh of relief and looked around, making sure no one was there.
"I really hope no one saw that."
Leaving the store that he had almost trashed, Nase noticed that there was seemingly no one else in the mall's large foreroom other than him. He was going to walk in and investigate when he saw a man's leg sticking out from behind a table. Initially startled by this sight, Nase crouched down as to remain hidden and crept over to see an unconscious mall guard laid down on the ground with a look of pained struggle all over his chest and neck. He must have been knocked out.
"(He was attacked. Someone must have wanted to get past him or something. But wh-)"
While he was thinking to himself, Nase's eyes trailed up as an earsplitting crash of fragments and merchandise crashed to the ground ahead of him. Looking past the unconscious body, he saw two large figures standing near each other, each with their own violently menacing aura to them, even without summoning any ki around them.
"(Who on earth are they?)"
Starting with the silhouette furthest from him, he saw a tall, amazonian-type woman with large red hair and red markings on her skin, which was covered partially in some kind of matching armour set. She was seemingly the cause of all the noise and destruction caused as she began to walk into a store on the other side of the room through a large hole that was formed in the wall. Crushing things under her feet, Nase noticed her taking up a turned over mannequin from the ground by its 'head' and crushing it easily with a flex of her arm. Yep, definitely hostile. But even with all of these obvious dangers and the fact that this was the person's first impression on Nase, he felt a form of familiarity with this woman. As if he... had known her before this meeting. Either way, Nase knew that she was probably very dangerous considering the amount of energy he could sense from that far, so he held his position.
The other figure, on the other hand, had thrown him completely thrown for a loop. The closer humanoid was a... blue bug-like creature that had wings on its back and a pointed head as if it was wearing a helmet. Not only did they look offputting to him, Nase noticed that while they were standing, the energy that he gave of seemed very... foreign. It felt like his in a way, with the energy not seeming like a person's spirit, and instead, just the power he was willing to give off. He knew this type of power well, because of he himself also generating power in the same way. Whatever he was, he wasn't fully organic, Nase came to understand. He lastly recognised the power being given off by the Bugman to be more like a Saiyan than anything else, which weirded Nase out to no stop. It wasn't gross like other Saiyan energy, and instead, it was more benevolent than ones he had experienced before, but still recognizably Saiyan nonetheless. Nase stood up behind them and thought of powering up to get the jump on them, but for some reason, he thought against it.
"(No. They're gonna explain themselves first. Especially since one of them is literally destroying public property.)"
Lying against the wall of the store, Nase crossed his arms and flicked the longer side of his hair behind him as he began to speak, the baritone in his voice echoing to reach them even though he wasn't talking that loudly.
"So... You two gonna explain why you're wrecking this store? This doesn't really seem like it was set to be demolished or anything, and that guard there sure does incriminate you. Well, got anything to say?"
Though Nase looked as nonchalant as possible, internally he was steeling himself for a fight. Though he didn't know the full capability of his opponents, he could tell that they weren't going to be pushovers.
WC: 978 TWC: 1795 25% to thread gains for 1 month
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 5, 2020 6:27:42 GMT -8
Something ran into her from behind. She didn't move an inch as they bounced off of her hind quarters, hitting the floor with a thud. Tangerine lifted an eyebrow and turned around to see a terrified looking woman wearing a navy blue dress and high heels. Her trembling hands clutched a pair of shopping bags, their contents spilling out onto the floor: expensive-looking chiffon scarves from the looks of it. The warrioress took a casual step toward her, and the woman screamed and dropped the bags. Hands scrabbled at the tiled floor as she half-crawled, half-scrambled away leaving her purchases behind. A light frown touched Tanga's lips. "Is that really necessary?" Was she that scary? Tangerine knelt and retrieved one of the scarves. It felt like a silken net between her fingers. Pretty high quality material to be certain. She had never owned anything so expensive in her entire life. It was a deep, rich purple that clashed with her armor set. Perhaps a couple centuries ago she'd wear something so outlandish. Not anymore. Yet something deep inside of her yearned for the normalcy of shopping. Perhaps... in another lifetime. "Are you okay, Major?" "I'm fine." She dropped the scarf, noting the time in the corner of her vision. "Eleven in a half minutes remaining. Does no one care about this establishment? It'll be nothing but rubble soon.""Someone does. I'm reading a high energy signature." "Where?" A pinging noise filled her head, symbols and data scrolling through her vision as Tangerine turned and surveyed the damaged surroundings utilizing an internal scanner designed for detecting life signatures. Most were small, save for one. A small, bug-like creature stood staring at her from a distance. A hint of trepidation filled her. It looked nothing like the other fleeing Earthlings. "Nevermind. I found it. Some kind of... bug man?" "Maybe a bio-android? I wouldn't put it past Capsule Corp." "I guess we'll see. Get me an analysis scan." "I need twenty seconds." She squared her shoulders and stalked toward the figure. A voice cried out from the darkness, catching her unawares. He pointed out the obvious destruction to the store and its guards, demanding answers from them. Tangerine paused and considered both figures. The bug man still possessed a rather high fighting power, that wasn't to be argued. This new man... well... it was harder to tell. Either way, these were not normal opponents—years of combat had given her a sixth sense for these things. Her gut told her that perhaps engaging these two alone without back-up was fruitless. She didn't care. It wasn't as if she were looking to capture either of them here and now, but if they displayed any intriguing characteristics, that would become a different story. She would engage them with an objective to retreat at the first sign of real trouble for now. "You're the calvary? How sad." She flicked a hand casually over her shoulder, the other resting against her hip. "A part of me was hoping to run into a Saiyan. It's been far too long since I crushed one of them beneath my boot heel. But I guess the pair of you will have to do." She pounded a fist into her open palm, a smirk forming on her lips as she began raising her power. Her power core whirred within her, like a lion roaring as it prepared for a feast. "Major Tangerine?"
"What is it? I'm busy."
"I... finished that analysis on the male insectoid. I also ran one on the other male."
"And?"
"Saiyan and Tuffle DNA is present. If you want a better analysis, you'd better bring one of them back with you."quN6fXvi1d100 is for the Initiative Roll! (Starting PL: 229) (614 words) (1,095 words) 1d100
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Apr 5, 2020 15:11:27 GMT -8
Baccer didn't have any intention of initiating a conversation. It was fun watching this big scary lady wreck stuff, even if he wasn't sure why she was doing it. On the other hand, if he just let her reduce this building to rubble, he'd be a pretty bad hero, huh?. Hmm, what to do. It was fun watching this, but he had to stop it. Gah!. As the teenage android struggled with these philosophical issues another person suddenly appeared. Seemed remarkably human-looking, but he had a similar "feel" to the scary lady. Baccer's eyes widened as the man seemed to accuse both of them of having some sort of involvement with this. Baccer frowned and replied back with all the maturity you could expect from a creature that was effectively only a few years old "Hey. I didn't do anything, she's the one destroying everything. After all, I am Baccer, renowned hero. I would never cause such property damage myself" that bold statement was followed by a pose which could be described as mediocre at best But it seemed this wasn't the time to be playing around. Baccer had been programmed to act as a bioweapon, and despite his teen-like behaviour he was keenly aware of when a fight was brewing, and that lady seemed to really be itching for a fight "ohh. So it seems the great hero Baccer will be facing his first villain. I will call you... General Red, how does that sound?" the bugboy asked, seemingly trying to find a supervillain name for his new adversary. It was clear that he wasn't taking the fight as seriously as he could. Which was odd. Because given his android physiology, his power level would be nigh-unreadable unless he himself decided to unveil it, giving off the vibe of an extremely weak creature overall WC: 305/734 @sozo Nase
Initiative roll: jK6DOTrb1-100
COMBAT SHEET
Skills & Statistics Fighting: 40 Energy Control: 25 Reflexes: 25 Resilience: 40
HP: 70+ 30 (Kachin armour) KI: 100 Accuracy: 1d100+45 (fighting) / 1d100+30 (energy control) Damage Modifier: +5 Ki cost modifier: -1 Defense: 75 DR: -2 -3(Kachin Armour)
Class: Ravager: -20 HP, +5 ACC, -0 Def, +3 DMG, +0 DR
Racial Trait: Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Effort Points: 838 Power level: 7996 Zeni: 12.400 Zeni Mastery Points: 5
Traits: Canon descendant: Cell Masteries: Potential mastery level 1, Level 2, level 3, level 4, level 5. Class mastery 1, Ability mastery 1
Class Features: Rushing - Your attacks deal 15% of their total damage to their targets if they fail to hit. This damage ignores DR. Dragon’s Frenzy - Your Dragon Dash Basic Technique may now be used At-Will once per turn; on a turn in which you use Dragon Dash, increase the damage dealt by Rushing to 25%. Pummel - Your Strike, Energy Blast, and Grapple Basic Techniques deal an additional +1d4 damage. Your Single and Barrage Special Techniques deal an additional +2d5 damage; your Finisher Special Techniques deal an additional +3d6 damage.
Abilities/Traits: Regeneration Requirements: Resilience Skill of 40 Activation: Passive Effect: When you use the 'Power Up' technique or a technique which counts as it, you gain 1 stack of the status effect 'Salve'. In addition, Salve heals for an additional +1 HP per turn and its duration is extended by 1 turn when applied to you. Limit: Power Up may only apply Salve up to 3 times per thread.
TECHNIQUES
Starting Non-Basic Technique Chosen: ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Evolution's Requiem There is no knowledge anymore, no discipline, just raw power. The user of this technique Unleashes an absurd amount of energy all at once without holding back. It usually takes the form of an unstable white beam that turns red and crackling like lightning on the edges. The secret behind the power of this technique is relinquishing control, throwing all you have into an attack without bothering about restraint, form or efficiency. The way by which such an attack holds it's shape lies in the inaudible, low-frequency sounds the uer creates during launching the beam that keep it stable enough by coating it's exterior. However, despite all that, a power this great and uncontrolled will always leave the user injured after being fired Type: Energy, Ranged, Finisher Action: Standard action Base Damage: 5d8+10 Major Effect: Draining: This technique costs 5 HP in addition to its Ki cost, but deals an additional +5 Damage. Minor Effect: Imbued: This technique is now a Melee Energy attack and uses the Fighting Skill to determine its Accuracy, but increases its Ki cost by 2. This may be added alongside another Minor Effect, but may not be taken with Projectile. Shocking: This technique has a 40% chance to inflict Stun on hit on hit, Energy Attacks only. Cost: 37 Ki Learn: 2 weeks
Technique Slots: 3/5
EQUIPMENT
Katchin Sword
Forged of the Universe’s most durable metal, Katchin, this blade is a masterwork beyond conventional compare. Though it may not be named or storied, it can cut through nearly any known material.
Type: Weapon - Sword Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action Effect: Strikes that you perform on this turn are treated as if they were Critical Hits for the purposes of triggering Effects that require critical hits; additionally, your Strikes on this turn deal +3 damage and have a 50% chance to afflict their target with ‘Wound’. (Note: This does not make your strikes deal critical damage or automatically hit, only triggers Effects that list a Critical Hit as a prerequisite.) Limit: 3 uses per thread.
Katchin Armor
Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7.
Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
Personal Shield Generator
Typically worn somewhere discrete on the body, this small generator can be used to produce a temporary energy shield around its wearer.
Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Reactive At-Will Effect: Using this item grants you +10 Temporary HP. Limit: Twice per thread
Bio-suit
Worn under all other forms of clothing, this highly advanced bodysuit is capable of identifying and mending injuries as they happen, allowing its wearer to recover far more quickly.
Type: Supplementary - Technology Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: You heal 3 HP at the end of each turn. Limit: --
(4/4) (0/1 Artifacts)
COMBAT TRACKER
Baccer Basic PL: 7996 Current PL:
HP: 100/100 (0/0 Temp) Ki: 100 Accuracy: 1d100+45 (Fighting) / 1d100+30 Defense: 75 Damage Modifier: +5 Ki Cost Modifier: -1 DR: -5 to Incoming Damage
Item Effects: Kachin Armour (passive), Bio-suit (passive), Kachin Sword (3 uses remaining) Personal shield generator (2 uses remaining) Ongoing effects: Damage Taken:
1-100
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Post by Nase on Apr 6, 2020 8:08:37 GMT -8
Nase viewing the sight in front of him, of how the Amazonian woman treated the civilian to this so-called hero 'Baccer' was acting very suspicious around him, Nase made a face equivalent to a mix of disgust and confusion as he looked at them. Standing up properly now, Nase unfolded his arms and started walking towards the two of them. Stopping after a moment and taking his gloved left hand out of his pocket, Nase began to speak again, a metallic shine becoming noticeable as part of his enhancements became visible to his soon-to-be opponents. He did not seem amused.
"A hero named Baccer? I don't think I have heard of anyone called that before."
He brushed his hair with his hand and took out both of hands this time, began to look down at them, and in Baccer's case, literally. Scowling at them now, he began talking again, sounding much more serious now as he continued.
"What I do see though, is some... person either helping someone destroy this building, or just watching them doing it, which still is pissing me off. And as for you..."
Turning his focus to the large woman, whose imposing figure did have an effect on him, but he managed to keep a straight face on as he spoke.
"You on the other hand... Are actually just terrorizing normal people who have done absolutely done nothing to you. What do you gain out of this, fun? You don't look the type..."
Nase's power level began to rise drastically rise for a moment, but then he looked at her face again and felt a chilling aura emanating from her. Like he was supposed to be afraid of her or something. What kind of person was she even? She seemed to tower over Nase though he was already 6 foot and with all the destruction going on she still hadn't even broken a sweat doing it. Nase thought to himself that this may be his first fight with opponents near his level, but then he realized that not only was the insectoid that definitely was an android he came to understand, but the large as well could be hiding their power as well. Having the thought that both of these fighters could just be toying with him at this moment didn't sit well with Nase. Not at all.
"Hmph."
Quickly, Nase's power level involuntarily rose upwards, stopping at a cool 23%, causing Nase to believe that 300 PL was the highest he could do naturally. He just as fast went into a battle stance, reminiscent of the tai chi he was practising earlier.
"I'm getting tired of this. You two gonna fight, or are we going to sit here and talk about you trying to attack innocent people?"
Nase thought to himself that he shouldn't have said that. He recognized that if they weren't going to fight him, he probably egged them on to do so now. But the air around them was already tense, right? And the one in the indiscreet armour looked like she was already picking a fight. He thought that he might as well oblige them.
"Let's do this! Come on!"
WC: 528 PWC: 1506 TWC: 3335 WfQsohou1-100 is Nase's initiative roll
{Battle Sheet (Click Here!)}Nase's Battle Sheet
Skills & Statistics Fighting: 5 Energy Control: 10 Reflexes: 5 Resilience: 10
Accuracy: Melee: (1d100 + 5) +5 / KI: (1d100 + 10) +5 Damage Modifier: 0 + 2 Defense: 50 + 10 + 5 HP: 50 + 10 + 10 KI: 100 DR: 2
Class: Martial Artist 1 Power Level: 1,285 Discernible Power Level: 300
Class Features: Martial Mastery -You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation -You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician -Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Traits: Drain Type Android -Whenever you successfully land a hit on an opponent, regain 2 ki.
Techniques
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack. Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PARALYZE You stun your target with raw mystical force, a powerful aura, or a precise pressure point attack. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Twice per battle. Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
NEUTRON STAR Nase absorbs a large amount of energy from the surrounding area into the palm of his hand. It is then formed into a large, green ki blast. He then flexes his hand out and the attack condenses into a more concentrated beam which is then released as a high powered blast Type: (Energy, Ranged, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects. Minor Effect: Wounding: This technique has a 40% chance to inflict Wound on hit. Cost: 15 ki Learn: 2 weeks
FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. This is considered a Movement Technique. Cost: 7 ki Limit: None
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 1d12 Effects: None Cost: 2 ki
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Rapid Movement is considered a Movement Technique. Cost: 15 ki Limit: Once per turn.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None
SUPPRESSION⭐ You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so commonplace that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Inventory
Auxiliary Core - A power supply created by Gero Enterprises that can be easily integrated into living things and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10,000 Zeni Cost: 40,000 Activation: Passive Effect: Increase your Base Power Level by 10%.Twice per battle, you may perform a special technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Arcane Orb - A crystalline sphere used by mystics to see the future and weave spells from afar. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: At-Will Effect: Select up to two of your Energy Blast basic techniques that missed their target during your previous turn. The target of those techniques take direct damage equal to half the Energy Blasts' damage. Limit: Twice per thread.
Hidden Weapon- Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread.
Combat TrackerNaseBasic PL: 1,414 Current PL: 300 HP: 70/70 Ki: 100 Accuracy: M (1d100 + 5) +5 /K (1d100 + 10) +5 Defense: 65 Damage Modifier: 2 DR: 2 Buffs:Auxiliary Core - Increases Base Power Level by 10%. Hidden Weapon - Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for calculating their Defense; the target of those attacks is treated as if their Natural DR were reduced by half, rounded up. Debuffs: Damage Taken This Round: 0/70 Actions Taken This Round: Suppresion to 21% 1-100
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 6, 2020 10:55:10 GMT -8
She held her breath in that instant, fearful that such a bombshell would drive the very oxygen from her lungs. Saiyan... and Tuffle DNA? That was... well, she couldn't say it was impossible. She was, after all, a bio-weapon herself: a quintessential Tuffle super soldier compiled over two hundred years with nothing but a wide road of evolutionary potential ahead of her. Why would it be so unfeasible that the same could be done with others? This was turning into a real monster show. But the question remained—could she manage to apprehend one of these beings? She glanced down at her hands, considering her current level of strength. Tangerine always deemed herself a woman of rationale. The rational portion of herself said it simply could not be done. But this was such an opportunity that it may not come back around again. But maybe... maybe she didn't have to beat them both. Maybe she could appeal to one to help grind down the other, and once both were sufficiently expired, Tangerine would pounce upon her chance to apprehend one or the other. Most likely the strange guy with the Tuffle DNA. Somehow he reminded her of herself. What an insulting thought. She was a far superior being to both of them! The bug man spoke up at the second man's accusations at his involvement with the destruction of this portion of the shopping mall. He had an odd way to speaking, and it was clear to see he was more mimicking human expression by how outlandish he seemed to be. She placed her hands on her hips, cocking them to one side as she regarded the small android with violet-hued indifference. General Red? He had to be kidding. "Villain, you say? Fine. Call me whatever you want. I'll be your General Red if it distinguishes me from any other being you may encounter. Remember this..." She thrust a thumb at her ample chest. "You'll never encounter someone else like me." She believed it with every fiber of her being, and as the insectoid began to gear up for the fight, she readied herself. It was at this moment the second individual decided to speak up. The look of disgust on his face was clear, and he informed both of them in no uncertain terms that he didn't like what was happening on either of their parts. He seemed the more level-headed of the two individuals, and a quick read of his energy informed Tangerine he was indeed at least partially machine. Just like her. The corners of her mouth twitched, whether into a smile or a grimace she could not say. "Cherry?"
"Yes ma'am?"
"You said this guy has Tuffle genes?"
"Ninety seven percent possibility. It's been thirty years since we updated your scanners though."
"I see." A small part of her wanted to find kinship in him. Turning herself into a super soldier had been a reaction of fear, more so than a pursuit of scientific evolution. She couldn't help but wonder if he wrestled with the same inner demons as herself. If she managed to capture him and bring him back to the lab, perhaps Tangerine could ask him before they removed his power core. But that would mean passing on the other android, and getting their hands on a formidable creation by their rivals was something she could not pass up either. It was an impossible choice. She had to remember her original objective. "Fine then!" She squared her shoulders and clenched her fists. "I was starting to get bored. Maybe you two can entertain me for the next..." She checked the timer in the corner of her vision, steadily winding down. "Nine in a half minutes. Better get ready, boys!" (625 words) (1,720 words) SUMMARY PHASE.Tanga prepares for a fight. No set-up actions necessary. ACTION PHASE.[Passive Action] - n/a [At Will Action]- n/a [Bonus Action] - n/a [Standard Action] - n/a [Damage Rolls] - n/a ACTIVE EFFECTS.- n/a RACIAL TRAIT.Tuffle IngenuityRequirements: Tuffle Effect: When using an outfit, you gain +10 Temp HP in addition to any bonuses the outfit provides. You receive a 10% reduction in the Zeni cost of all items and strongholds which you purchase. In addition, you receive an additional 25% Zeni from selling items you have gained back to the site. TRAITS.CLASS FEATURES.ArmoryYou may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item. MastercraftYour Grenades have an additional +20% to afflict their respective Status Effects. EQUIPPED ITEMS.Steel SwordType: Weapon - Sword Activation: Bonus Action Effect: Strikes you perform on this turn deal an additional +2 damage and have a 35% chance to inflict Wound on their target(s). Limit: 3 uses per thread. BucklerType: Weapon - Shield Activation: Bonus Action - Reactive Effect: When you activate ‘Buckler’, select one unresolved attack targeting you this turn. That attack deals it’s damage to ‘Buckler’ rather than you; if the damage of the target attack would not reduce ‘Buckler’s’ Temporary HP to 0, that attack’s Effects are not applied to you. ‘Buckler’ has 20 Temporary HP and 4 DR. Limit: 2 uses per thread; Buckler’s Temporary HP and DR are not added to your own and do not replenish between uses in the same thread. If damage exceeds Buckler’s Temporary HP, you receive the remainder of the damage. Katchin ArmorType: Outfit - Armor Activation: Passive Action Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None. DEFENSE/UTILITY TECHS.Aura GuardYour aura condenses into a quick shield, dampening a blow made against you.Type: Defensive Action: Bonus Action - Reactive Effect: All critical hits are reduced down to normal hits against you. Also you resist damage modifiers on attacks that hit you on this turn, but still take natural dice roll damage. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2 tech costs 10 ki and Rank 3 costs 5 ki. ATTACK TECHS.- n/a Major Tangerine, MD. CURRENT PL: 239 | BASE PL: 239 HP: 90/90 | TEMP HP: 10/10 | KI: 100/100 MELEE ACCURACY: 10 | ENERGY ACCURACY: 10 | DEFENSE: 35 DR: +6 | DMG MODIFIER: +0 | KI COST: -0 | POWER UP KI: 0/100
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Post by Nase on Apr 6, 2020 16:17:28 GMT -8
Slowly moving his arms in front of his face, Nase readjusted his position once his opponents all prepared themselves for the coming battle. As he was spacing his legs further apart, he felt the core in his back flowing with energy going around him and flexed his arms to get ready. Then, he saw noticed the 'General Red' speaking to herself. He didn't hear what she was saying, but as she spoke she looked down at both fighters as she continued. He could have even sworn that one of her eyes were glowing at one point. Sweating a bit from the uncertainty, he waited for the next moves of his adversary as she was... shocked? She stood surprised for a moment and then finished her... conversation? Once again, Nase wasn't entirely sure what was going on, but he knew to stay guard. He couldn't underestimate them for a second.
Thinking how on how to go about taking down his unknown opponents, he suddenly saw the both of them gearing up for the fight. As the female general balled her fists to begin her assault, Nase clenched his teeth and lowered his stance, a discreet smirk beginning to show on his usually mellow face. Hey, it isn't a crime to enjoy fighting people, is it? Besides, with the energy immerging from the three combatants, he knew that this fight wouldn't be an uninteresting one. Seeing the look in the giantess' eyes, he knew that she was ready to make her first move already, along with the fact she already had a timer set. What for didn't matter to him right now. Nase raised both arms into an X form in front of him as a defensive procedure and leaned a bit more forward to the woman.
"Here we go."
As the dual hatches on his arms opened up involuntarily, he opened them up to his opponents, inadvertently giving away part of his upgrades in the process.
WC: 325 PWC: 1831
{Battle Sheet (Click Here!)}Nase's Battle Sheet
Skills & Statistics Fighting: 5 Energy Control: 10 Reflexes: 5 Resilience: 10
Accuracy: Melee: (1d100 + 5) +5 / KI: (1d100 + 10) +5 Damage Modifier: 0 + 2 Defense: 50 + 10 + 5 HP: 50 + 10 + 10 KI: 100 DR: 2
Class: Martial Artist 1 Power Level: 1,285 Discernible Power Level: 300
Class Features: Martial Mastery -You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation -You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician -Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Traits: Drain Type Android -Whenever you successfully land a hit on an opponent, regain 2 ki.
Techniques
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack. Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PARALYZE You stun your target with raw mystical force, a powerful aura, or a precise pressure point attack. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Twice per battle. Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
NEUTRON STAR Nase absorbs a large amount of energy from the surrounding area into the palm of his hand. It is then formed into a large, green ki blast. He then flexes his hand out and the attack condenses into a more concentrated beam which is then released as a high powered blast Type: (Energy, Ranged, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects. Minor Effect: Wounding: This technique has a 40% chance to inflict Wound on hit. Cost: 15 ki Learn: 2 weeks
FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. This is considered a Movement Technique. Cost: 7 ki Limit: None
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 1d12 Effects: None Cost: 2 ki
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Rapid Movement is considered a Movement Technique. Cost: 15 ki Limit: Once per turn.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None
SUPPRESSION⭐ You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so commonplace that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Inventory
Auxiliary Core - A power supply created by Gero Enterprises that can be easily integrated into living things and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10,000 Zeni Cost: 40,000 Activation: Passive Effect: Increase your Base Power Level by 10%.Twice per battle, you may perform a special technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Arcane Orb - A crystalline sphere used by mystics to see the future and weave spells from afar. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: At-Will Effect: Select up to two of your Energy Blast basic techniques that missed their target during your previous turn. The target of those techniques take direct damage equal to half the Energy Blasts' damage. Limit: Twice per thread.
Hidden Weapon- Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread.
Combat TrackerNaseBasic PL: 1,414 Current PL: 300 HP: 70/70 Ki: 100 Accuracy: M (1d100 + 5) +5 /K (1d100 + 10) +5 Defense: 65 Damage Modifier: 2 DR: 2 Buffs:Auxiliary Core - Increases Base Power Level by 10%. Hidden Weapon - Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for calculating their Defense; the target of those attacks is treated as if their Natural DR were reduced by half, rounded up. Debuffs: Damage Taken This Round: 0/70 Actions Taken This Round: Suppression to 14% a.k.a. 200 PL
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Apr 7, 2020 5:56:36 GMT -8
Now i'm getting fired upBaccer was super invested now. This guy was all broody and sarcastic, the perfect anti-hero, while general red was pompous and confident, just as a villain should be. The bugboy was getting excited. Perhaps a bit TOO excited. As everyone began to prepare and show off their powers he got a bit carried away and powered up. "all right!" he said as he showed the full extent of his power. Even though the bugboy didn't understand it, he exuded a horrifying amount of force. The other two combatants would detect an enormous power level of almost eight thousand being emitted from this creature seemingly effortlessly. The blue aura was strong enough to crack the ground beneath their feet and even create a strong gust of wind that rocked through the mall. This creature seemed to be on a different league in terms of power, and yet he sounded and acted like he was a run-of-the-mill teenager. It seemed extraordinary power could come from the strangest places. Then again, this creature was probably the furthest thing from ordinary However, Baccer himself was weirded out by something else. Was the broody person's power... decreasing?. He could swear it was 300 just moments ago, and now it dropped down to 200. Then it hit him. Of course. Heroes and villains didn't show all of their power at once. They started slow and ramped up gradually, it was more fun that way. Upon that realisation, the boy's Power level dropped dramatically. It now matched Nase and Tanga's at a stable 300 "heh, sorry. I got a bit too carried away there" he said, rubbing the back of his head nervously. Baccer truly thought he messed up there, not realising how terrifying he must have looked with the vast amount of energy he was emitting mere moments ago WC: 307/1046 @sozo Nase
At-will Action: Supression down to 300 PL Bonus Action 1: N/A Standard Action 1: N/A Standard Action 2: N/A
Baccer Basic PL: 7996 Current PL: 300
HP: 100/100 (0/0 Temp) Ki: 100 Accuracy: 1d100+45 (Fighting) / 1d100+30 Defense: 75 Damage Modifier: +5 Ki Cost Modifier: -1 DR: -5 to Incoming Damage
Item Effects: Kachin Armour (passive), Bio-suit (passive), Kachin Sword (3 uses remaining) Personal shield generator (2 uses remaining) Ongoing effects: Damage Taken:
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 7, 2020 12:43:14 GMT -8
Both males deigned to show off their power and ability. First the bio-android, the sheer pressure of his power level spiking in a tremendous manner. The ground shuddered at their feet. Wind whipped at her hair and stirred the broken glass, effectively turning the corridor into a funnel of debris. Bits of glass bounced harmlessly off her body as she stood watching. Her heart thundered in her chest. It wasn't fear that stirred in her. "Ma'am? Your vitals are skyrocketing! Are you okay?" "Don't worry about me." Tanga touched a hand to her chest, willing herself to calm. "It's been a while since I've had a good brawl, that's all." Those damn monkeys were rubbing off on her. All this posturing, and for what? Men... so predictable. She tossed her hair and stalked toward them. She wasn't a martial artist, save for the hand-to-hand combat training she received upon being transferred to ISLET's special task unit. No special katas to perform. No unique pre-fight rituals to ascribe to. All Tangerine saw was an obstacle to be overcome. She checked the time in her vision again. Eight minutes remaining. "I don't have all day—" She reached down and grabbed a pair of mannequins, gripping each by the nape of its neck, hauling them into the air with ease. "—to mess around with you goons!" She hurled a mannequin at the bug man, then the other mannequin at the male android. The force and velocity which she launched it would harm a regular human, but she doubted it would do more than offer a distraction for these two. She took off running, away from them. "Major! Where are you going?" "I'm taking control of the situation!" Her heavy boots clomped against the ground as she scaled a nearby escalator, turning once she reached the top. Everyone knew the one who held the high ground controlled the rest of the battlefield. (318 words) (2,038 words) SUMMARY PHASE.- Steel Sword (1st Bonus Action) grants +2 damage and Wound. - Tanga hurls a mannequin at Baccer! (1st Standard Action) t970tcWt1d100+10 for Strike Basic accuracy. 1d8+2 for Damage. 1d100 to Wound! (Needs 35% or less) - Tanga hurls a mannequin at Nase! (2nd Standard Action) 1d100+10 for Strike Basic accuracy. 1d8+2 for Damage. 1d100 to Wound! (Needs 35% or less) - She seeks to gain a battlefield advantage. ACTIVE EFFECTS.- n/a RACIAL TRAIT.Tuffle IngenuityRequirements: Tuffle Effect: When using an outfit, you gain +10 Temp HP in addition to any bonuses the outfit provides. You receive a 10% reduction in the Zeni cost of all items and strongholds which you purchase. In addition, you receive an additional 25% Zeni from selling items you have gained back to the site. TRAITS.CLASS FEATURES.ArmoryYou may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item. MastercraftYour Grenades have an additional +20% to afflict their respective Status Effects. EQUIPPED ITEMS.Steel SwordType: Weapon - Sword Activation: Bonus Action Effect: Strikes you perform on this turn deal an additional +2 damage and have a 35% chance to inflict Wound on their target(s). Limit: 3 uses per thread. BucklerType: Weapon - Shield Activation: Bonus Action - Reactive Effect: When you activate ‘Buckler’, select one unresolved attack targeting you this turn. That attack deals it’s damage to ‘Buckler’ rather than you; if the damage of the target attack would not reduce ‘Buckler’s’ Temporary HP to 0, that attack’s Effects are not applied to you. ‘Buckler’ has 20 Temporary HP and 4 DR. Limit: 2 uses per thread; Buckler’s Temporary HP and DR are not added to your own and do not replenish between uses in the same thread. If damage exceeds Buckler’s Temporary HP, you receive the remainder of the damage. Katchin ArmorType: Outfit - Armor Activation: Passive Action Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None. DEFENSE/UTILITY TECHS.Aura GuardYour aura condenses into a quick shield, dampening a blow made against you.Type: Defensive Action: Bonus Action - Reactive Effect: All critical hits are reduced down to normal hits against you. Also you resist damage modifiers on attacks that hit you on this turn, but still take natural dice roll damage. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2 tech costs 10 ki and Rank 3 costs 5 ki. ATTACK TECHS.- n/a Major Tangerine, MD. CURRENT PL: 239 | BASE PL: 239 HP: 90/90 | TEMP HP: 10/10 | KI: 100/100 MELEE ACCURACY: 10 | ENERGY ACCURACY: 10 | DEFENSE: 35 DR: +6 | DMG MODIFIER: +0 | KI COST: -0 | POWER UP KI: 0/100 1d100+10·1d8+2·1d100·1d100+10·1d8+2·1d100
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Post by Nase on Apr 7, 2020 18:42:02 GMT -8
Nase stood low to the ground as a way to protect himself from one of Tanga's attacks, but what he didn't expect was a large explosion coming from the insect-like android that was much closer to him. Gigantic gusts of wind and whips of dust flying around the battlefield, Nase was caught momentarily off guard by this, causing him to stumble back and falter from his position. He didn't even have time to try and read it, because by the time he began to focus on the reading, it started decreasing again until it reached a power much closer to the rest of the fighters. What the hfil was that?! The bugman then rubbed the back of his head and apologized for his show. While Nase was shocked by the power released by the juvenile bio-android, looking back at the warrior woman, she seemed... elated? What are these people?!"(A huge amount of ki like that is possessed by a kid?! He definitely isn't anything like what I'm used to. I need to take out them both out before they can pose too much of a threat. I just hope I can deal with them quickly before they start their att-)"Looking back as the fire-haired general grabbed his attention again, Nase noticed the menacing face she gave right before hurling two mannequins after both androids in front of her."Crap. I knew they were teaming up on me."The mannequin bounced off of the ground before reaching Nase, giving him enough time to dive over it onto his hand and stop in a crouched position. Who throws mannequins at people? Looking back up to try and retaliate, he noticed that she was already gone."Huh? What the..." Hearing the stamping of feet coming from the left, he turned his head and saw a smug Tanga already on top of a higher floor she went up to get away from the remaining fighters. Grumbling to himself about being tricked in that form, he was about to chase after her, but then he looked off to the side and saw Baccer still standing near him. Not wanting to risk getting attacked from both sides, Nase charged a ki blast into his hand while it's in a tiger claw position. With a flex of his wrist, he shot after the blue android with a pale ball of energy to keep him from moving."Stay back!"He knew that the attack had no chance to take out the opponent, but instead he was trying to distract him while he went after Tanga. Running towards her through all the rubble, Nase then jumped after her with his full strength. Soaring through the air towards her, he landed just onto the edge of the platform to meet her face to face, or as close he could get when she's at that height. The second he landed, he jumped up again and swung his body leg first towards her, hoping to roundhouse kick his opponent to stop her as fast as possible. "If you're timing how long we have for this fight, why are you running away? Take this!"
WC: 523
PWC: 2354
{Battle Sheet (Click Here!)}Nase's Battle Sheet
Skills & Statistics Fighting: 5 Energy Control: 10 Reflexes: 5 Resilience: 10
Accuracy: Melee: (1d100 + 5) +5 / KI: (1d100 + 10) +5 Damage Modifier: 0 + 2 Defense: 50 + 10 + 5 HP: 50 + 10 + 10 KI: 100 DR: 2
Class: Martial Artist 1 Power Level: 1,285 Discernible Power Level: 300
Class Features: Martial Mastery -You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation -You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician -Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Traits: Drain Type Android -Whenever you successfully land a hit on an opponent, regain 2 ki.
Techniques
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack. Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PARALYZE You stun your target with raw mystical force, a powerful aura, or a precise pressure point attack. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Twice per battle. Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
NEUTRON STAR Nase absorbs a large amount of energy from the surrounding area into the palm of his hand. It is then formed into a large, green ki blast. He then flexes his hand out and the attack condenses into a more concentrated beam which is then released as a high powered blast Type: (Energy, Ranged, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects. Minor Effect: Wounding: This technique has a 40% chance to inflict Wound on hit. Cost: 15 ki Learn: 2 weeks
FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. This is considered a Movement Technique. Cost: 7 ki Limit: None
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 1d12 Effects: None Cost: 2 ki
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Rapid Movement is considered a Movement Technique. Cost: 15 ki Limit: Once per turn.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None
SUPPRESSION⭐ You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so commonplace that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Inventory
Auxiliary Core - A power supply created by Gero Enterprises that can be easily integrated into living things and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10,000 Zeni Cost: 40,000 Activation: Passive Effect: Increase your Base Power Level by 10%.Twice per battle, you may perform a special technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Arcane Orb - A crystalline sphere used by mystics to see the future and weave spells from afar. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: At-Will Effect: Select up to two of your Energy Blast basic techniques that missed their target during your previous turn. The target of those techniques take direct damage equal to half the Energy Blasts' damage. Limit: Twice per thread.
Hidden Weapon- Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread.
Combat TrackerNaseBasic PL: 1,414 Current PL: 300 HP: 70/70 Ki: 98 Accuracy: M (1d100 + 20) +5 /K (1d100 + 10) +5 Defense: 65 Damage Modifier: 2 DR: 2 Buffs:Auxiliary Core - Increases Base Power Level by 10%. Hidden Weapon - Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for calculating their Defense; the target of those attacks is treated as if their Natural DR were reduced by half, rounded up.Debuffs: Damage Taken This Round: 0/70 Actions Taken This Round: Standard Action: ENERGY BLAST against BaccerDamage: 1d12 Effects: None Cost: 2 ki Standard Action: STRIKE against TangaDamage: 1d8 Effects: None Cost: None Combat Rolls 2DEJ2UGy1-100 + 15 against Baccer
1-100 + 25 against Tanga
1-100·1-100
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Post by Nase on Apr 7, 2020 18:47:13 GMT -8
Forgotten Attack Rolls!
0LewEB3A1d12+2 against Baccer
1d8+2 against Tanga1-12·1-8
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Apr 9, 2020 7:30:39 GMT -8
As Baccer was done limiting his power, he cracked his neck "phew. I've never tried this supression technique before. It's quite something huh?" he grinned. However, this wasn't the time for idle games as both a ki blast and a... mannequin were heading towards him. Such an attack on two fronts was something even he could not just idly dodge. Thus, as they both converged on him, he took a deep breath. Suddenly "blinking" a few feet away from both the blasts. It seemed speed was one of his specialities, as that move could have fooled a less trained eye into thinking he was teleporting. Welp, it seemed the battle had broken out for good now. The bugman grinned and stretched a bit, deciding to let them duke it out before he'd actually get involved himself. In his mind he was trying to analyse the two fighters, closely examining their fighting styles. However, it was all disguised as superhero antics. Since the Bugman was still a juvenile, his high-end combat analysis seemed more like being in awe of his new playmates "hmm. I think i'll call the broody one "the exterminator" sounds like a cool anti-hero name" he nodded along to himself, content with being a simple observer... for now WC: 210/1256 Nase
Incoming attacks: General Red's Manic Mannequin attack: 74 vs 100: miss The exterminator's eraser ray: 82 vs 100: Miss At-will Action: N/A Bonus Action 1: Reactive: +25 Defense Standard Action 1: N/A Standard Action 2: N/A
Baccer Basic PL: 7996 Current PL: 300
HP: 100/100 (0/0 Temp) Ki: 85= 100-15 (rapid movement) Accuracy: 1d100+45 (Fighting) / 1d100+30 Defense: 75+25 (rapid movement Damage Modifier: +5 Ki Cost Modifier: -1 DR: -5 to Incoming Damage
Item Effects: Kachin Armour (passive), Bio-suit (passive), Kachin Sword (3 uses remaining) Personal shield generator (2 uses remaining) Ongoing effects: Damage Taken:
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Post by Nase on Jul 29, 2020 16:35:18 GMT -8
Landing his violent swing against the seemingly barbarian woman's blocking arm, Nase jumped back and got back into a fighting position facing his taller opponent. Luckily, it seems like the teenaged bio-android was willing to wait his turn in this fight, so Nase didn't have to pay too much attention to him. But when he shot the ki blast at him, it seemed like he disappeared momentarily and reappeared somewhere completely different to dodge it. How on earth did he do that?! Unfortunately, these few moments he took to think were just enough for Tangerine's 'arm-thingy' to notify a whole five minutes left until law enforcement would begin to arrive. Noticing his opponent's face and reading her plans to flee almost immediately, he jumped up to rush at her, but his arm was quickly avoided by the redheaded giantess. "Damn..."Both jumping back, the dark-haired Tuffle noticed the doctor speaking to what seemed to be a type of receiver. Letting himself recover his position as she spoke, he tensed slightly as she removed her arm from her head and smirked at her opponent. "Well boys, it seems like I will be on my way, for now."Clenching his fists and teeth, Nase's power level rose slightly and his stance lowered. His aura flared up again and Nase spoke slowly, but intensely. "You aren't going anywhere yet."Unfortunately, his words didn't have the same effect as he had wished. Tanga's smile growing larger and prouder, Nase watched as she took a step towards the wall and flexed her arm. Confused, he watched as she swung her body to the side and slammed her arm into the stone wall behind her, immediately cracking it and opening a hole large enough for her to pass through. "What the?!""Now then." As she turned to leave, a fist flew towards her and barely missed her large expanse of hair as it flew past her hair due to the wind. Quickly, Nase tried to follow up with a ki blast to Tanga's face, but his arm was soon grabbed and pulled towards 'Red' as she stopped his rush with a quick headbutt, knocking him onto his back, once again showing both the great difference in their physical strength and, the more obvious one now, their height. Quick to attempt to get on his feet, Nase was stopped halfway by the sight of his opponent pointing at his face and staring at him with an extreme intensity in her eyes. Pausing for the moment, the male Tuffle sat still as Tanga spoke to him. "You. I will let you know this before I leave, since we are of the same kind. We will meet again soon, and by that point, we will not have a time limit for our next interaction."Surprised by the declaration, Nase took a moment before jumping onto his feet and staring down the armoured cyborg. "Same kind? Do you mean you're a-"Before he finished, Tanga's hand reached her temple once again with a voice coming out loud enough for even Nase to hear parts of it. Calmly breathing and turning towards both Nase and Baccer, Tangerine quickly stomped at the ground and caused the floor to begin shaking, almost causing Nase to trip. With this, she jumped backwards out of the hole she made, landing powerfully onto the ground outside, making her now necessary escape. After the shaking stopped, Nase saw Tanga walk off and felt like he had the ability to chase after her, but felt an urge to leave her, for some reason. Maybe it was because he wasn't sure if 'same kind' meant that she was an Android, a Tuffle, or both for that matter. He instead, just watched as she fled the scene, most likely to cause attention to be taken again, due to her size and choice of armour. Snapping out of his surprise, Nase realized the reason for Tanga's removal and turned towards the blue Bugman on the level below him. "Hey, I'm not so sure if I think you're a villain anymore, but either way, you need to get out of here now. I'm pretty sure 'Red's' timer was either for police showing up or a bomb going off, and I suggest we stay here for neither, yeah?"Jumping and rolling down from his now damaged platform, Nase looked up from his landing and ran out to the back exit of the mall, as to leave hopefully from the opposite that police could arrive. Exiting the building, Nase noticed that he reached the same area that Tanga left by, but she was already long gone. Weird. No time to worry about that now! All he had to deal with now was saving his own skin and fighting Baccer if he decided to continue their battle. To Nase's surprise, however, he never came. Maybe it was his secret wish to battle making him think he would show up, but either way. Nase just made his speech, he couldn't get caught by the same problem. "Huh. Guess I will meet them later."Shaking his head, he ran off into the city, wondering if he would ever meet those two again. "Hopefully not."
867|3223 WC {Spoiler}{Battle Sheet}Nase's Battle Sheet
Skills & Statistics Fighting: 5 Energy Control: 10 Reflexes: 5 Resilience: 10
Accuracy: Melee: (1d100 + 5) +5 / KI: (1d100 + 10) +5 Damage Modifier: 0 + 2 Defense: 50 + 10 + 5 HP: 50 + 10 + 10 KI: 100 DR: 2
Class: Martial Artist 1 Power Level: 1,414 Discernible Power Level: 400
Class Features: Martial Mastery -You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation -You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician -Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Traits: Drain Type Android -Whenever you successfully land a hit on an opponent, regain 2 ki.
Techniques
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack. Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PARALYZE You stun your target with raw mystical force, a powerful aura, or a precise pressure point attack. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Twice per battle. Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
NEUTRON STAR Nase absorbs a large amount of energy from the surrounding area into the palm of his hand. It is then formed into a large, green ki blast. He then flexes his hand out and the attack condenses into a more concentrated beam which is then released as a high powered blast Type: (Energy, Ranged, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects. Minor Effect: Wounding: This technique has a 40% chance to inflict Wound on hit. Cost: 15 ki Learn: 2 weeks
FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. This is considered a Movement Technique. Cost: 7 ki Limit: None
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 1d12 Effects: None Cost: 2 ki
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn.
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored.
RAPID MOVEMENT You use your ki to enhance your speed and allow yourself to escape attacks easier. Type: Defensive Action: Bonus Action - Reactive Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Rapid Movement is considered a Movement Technique. Cost: 15 ki Limit: Once per turn.
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None
SUPPRESSION⭐ You compress your ki down inside of you and lower your power level. Type: Utility Action: At-Will / Reactive At-Will to Release Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. Cost: None Limit: None Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so commonplace that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Inventory
Auxiliary Core - A power supply created by Gero Enterprises that can be easily integrated into living things and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10,000 Zeni Cost: 40,000 Activation: Passive Effect: Increase your Base Power Level by 10%.Twice per battle, you may perform a special technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Arcane Orb - A crystalline sphere used by mystics to see the future and weave spells from afar. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: At-Will Effect: Select up to two of your Energy Blast basic techniques that missed their target during your previous turn. The target of those techniques take direct damage equal to half the Energy Blasts' damage. Limit: Twice per thread.
Hidden Weapon- Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread.
Combat Tracker Basic PL: 1,414 Current PL: 400
HP: 70/70 Ki: 100 Accuracy: (1d100 + 20) +5/ (1d100 + 10) +5 Defense: 65 Damage Modifier: 2 DR: 2 Buffs:Auxiliary Core - Increases Base Power Level by 10%. Hidden Weapon - Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for calculating their Defense; the target of those attacks is treated as if their Natural DR were reduced by half, rounded up. Debuffs: Damage Taken This Round: 0/70 Actions Taken This Round: Standard Action: Supression to 400 PL Baccer
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