Alexander Wright: Reborn King of Fate (WIP)
Mar 20, 2020 11:58:28 GMT -8
Alexander Wright likes this
Post by Alexander Wright on Mar 20, 2020 11:58:28 GMT -8
Name: Alexander Wright
Species: Human
Age: 20 (Chronologically thousands of years old)
Gender: Male
Skills & Statistics You can find information about your Skills and Statistics here. You start with 30 skill points to spend.
Fighting: 10
Energy Control: 5
Reflexes: 10
Resilience: 5
Accuracy: 1d100+10/ 1d100+5
Defense: 50+10
HP: 50+5
KI: 100
DR: -0
Class:
Racial Trait:Quick Learner
Requirements: Beastman, Human, or Monster
Effect: You automatically subtract one week from every technique you study’s learning time. In addition, three times per RL month you may apply a 5% bonus modifier to EP and PL gains from a thread where you have completed where you have written at least 1/4th of the words.
Effort Points:
Zeni: 1000 Zeni (You start with 1000 Zeni)
Mastery Points: 2/2 (You start with 2 mastery points which can be used to purchase masteries or banked for later use.)
Traits: N/A
Class Features: Choose two at Level 0
Appearance: Alexander fashions messy yet wavy blond hair and sky blue eyes to top it off. He stands at the tall height of 6'0, an inherited trait by many of the males within his family. Casually, Alexander sports an all white, expensive suit, that has some blue within it's design. In some cases, he can be seen wearing a simple long sleeved red shirt, black pants and shoes.
When desired, his legendary armor can be called forth. It is that of Royal Knight of the greatest decree; the only change being the blue items, such as the Tunic or the Cape. Added upon it's fixture is also a blue hood, which nonetheless used to seal Alexander's appearance.
Personality: Alexander is generally a very happy-go-lucky individual; he has a very ‘free’ spirit in the sense, and is very laid back in most general situations. When it comes to his work he’s quite steadfast in solving whatever mystery is needed or uncovering the next story, passionate is a word often used to describe him in relation to those fields of his. Alexander isn’t particularly one for conflict but is quite open for it, that’s for the simple fact, that he’s sure if he ever had to fight, he wouldn’t lose to anyone. He has a burning spirit deep down that has a hard time watching out for simply himself, you could say the heroic spirit is imbued in his very genetic makeup. He’s a very social individual and has relative ease interacting with others and making friends with them; a social butterfly in a sense. His fiery fighting spirit is something handed down through generations of his blood, tracing back to his ancestors of mighty warriors.
In combat he’s quite calculated and swift, the best generals never enter battle unless they’re sure they can win, that saying is a firm belief of his. His strengths are generally his physical prowess, such as super speed or strength, and being a naturally quick thinker. He ensures that his opponents are inspected thoroughly before he decides to fight with his full strength. After all, if winning a fight is wanted, then going in blindly is out of the question. As taught by his grandfather, the environment can be a advantage for him aswell, one he wouldnt hesitate to use. While his physical strengths bypass the boundary of the average human, he still depends on his armor and sword; his true form of strength. His main style while wielding a sword is Kendo. Nevertheless, the art of properly swinging and wielding a sword is naturally imbued within him.
History: Cytheris Wright. A young man with the talent of fighting bestowed within him at birth, which would prove to be significant later on in his life. His childhood was spent training with his uncle and father in swordplay. It wasn't Cytheris' choice, whatsoever. But rather, they saw the potential of a Warrior within him. Naturally, he grew into his teen years, having become a formidable foe by then. He was allowed to take strolls out of his small village now and then, which led him to an injured old man one rainy day. This man was on the verge of death. However, before his time was up, he left the boy with an Amulet of some sort. Little did young Cytheris know, this item would change his life forever. A few years had passed since this fateful day; along with the Amulet given, the memory of the man's body just vanishing into thin air was engraved in his memory. For the Amulet, it was experimented on many times by Cytheris in order to figure out it's usage and importance. But each time, nothing would apparently happen.
Around this time, the village was starving due to the lack of food, and just being poor. Thus, young Cytheris was sent out on a quest to somehow save it. His journey led him to a small kingdom in the far west of the Village. Inside this kingdom, it was pretty...barren, in terms of population. Nevertheless, this wouldn't stop him from requesting it's help; knowing that his whole village depended on him made him feel as though anything was possible. He was soon met with the Lord of the Kingdom, or rather it's King, an old man by the name of Artemis. While appearing to be an aged man filled with nothing but brightness and joy, Cytheris couldn't help but to notice something off about this whole situation, starting with how the Kingdom lacks any civilians.
Cytheris was accepted to join his ranks of noble soldiers after seeing his excellent display of Swordsmanship. A month had passed since his arrival in the Kingdom. Despite it being little, he continued to work hard for money in hopes of one day saving his village. One day, the King's royal crown had been stolen. And since it was devastatingly hard to find the perpetrator, fingers were pointed at Cytheris. And so, he was locked up and sent to be executed. Within his cell, it is when he figured out and unlocked the true potential of the Amulet bestowed upon him. Armor with great diligence, and a sword radiating a golden brilliance. With this, Cytheris was able to easily break free from the cell and use this power to defeat the warriors that stood in his way. He would've never expected his final enemy to be the king himself, who had strength and skill that far surpassed Cytheris, despite his unlock of new power. Though seeming at a whims end, Cytheris wouldn't give up. The determination of his village backed him up, and filled him with enough strength to put an devastating end to this King. It would be revealed after the King's defeat that all the people who resided here were forced to remain in their homes at all times, and the King had suddenly begun to change many years ago to a reason unknown to even those closest.
For his strength, bravery, and determination, the people of this Kingdom had appointed him as their new King; the King of Fate. He used funds that remained to change the fate of his village, and from there on, focused on restoring the Kingdom. Many years later, Cytheris had unfortunately died from a raid on the village.
And this is where Alexander's Wright began in the far future. Little did he know, he was the reincarnated King of Fate. By this time, the Wright family had become prestigious. Despite that fact, Alexander didn't necessarily brag or saw himself as some superior over everyone else. In fact, he thought he was pretty average, and tried to live as ao for the rest of his life. Alexander would grow up to be a great Journalist and Detective. Somewhere in his life, the Amulet was given to him by his father, and he quickly figured out it's potential. He decided to keep it with him as some form of protection, and to use it whenever the situation may call for it; only if the situation is of good will.
RP Sample: (Your RP Sample needs to be at least 2 paragraphs in length and earns EP and PL at a rate of 1 word to 1 EP and 10 words to 1 PL. A maximum of 150 PL can be earned from your RP sample)
Referred by: (If any. Your referrer and yourself gain bonuses in threads together when it comes to Gains (a 25% static bonus together) and also are given a 1000 Effort Point and 1 Mastery Point bonus for being recruited/recruiting.)
Starting Non-Basic Technique Chosen: As described here in the technique rules.
Technique Slots: 5/5