Post by Yi Long on Mar 4, 2020 22:46:46 GMT -8
Name: Yi Long
Species: Human
Age: 28
Gender: Male
Skills & Statistics
Fighting: 10
Energy Control: 5
Reflexes: 10
Resilience: 5
Accuracy: 1d100+10 / 1d100+5
Defense: 50+10
HP: 50+5
KI: 100
DR: 1(From class)
Class: Martial Artist
Racial Trait: Student of a Thousand Arts
Requirements: Beastman, Human, or Monster
Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.(Strike)
Effort Points:
Zeni: 1000 Zeni (You start with 1000 Zeni)
Mastery Points: 2/2
Traits: N/A
Class Features:
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Appearance: Yi Long is of tall stature, measuring in at 6'3, and weighing 175 lbs. Due to his constant - and rigorous training, this physique has been honed into something lean to maximize speed and minimize slowness. He has short, albeit spiky and shiny black hair. His eyes are sharp, fierce, even. Long has olive skin, lightly tanned from exposure to the Sun in his various travels. Due to his nomadic lifestyle, he dresses light and always for combat, while still looking to appear somewhat casual, causing him to sport a white button-up shirt, with matching pants, and black kung fu shoes with white socks. Designed to be quickly removed in case of a fight.
Personality: Long has an intense, almost addictive love of combat. Seeing what works, how your opponent fights, testing out what you know, and feeling what they know. A dance of fists, a song of kicks, a poem of elbows and a hymn of knees. Each fight an intense conversation exchanged between blows, and whoever wins, is right. He trains almost religiously in preparation for fighting, and spars whoever he can to see what facets of his fighting style he should keep, what he should work on, and what he should discard entirely. To become the ultimate fighter, that is Long's purpose in life.
And he finds solace in that, to live so deliberately, to live so purely. Not troubled for the hustle and bustle of the modern world.
History: Yi was born into a long family line of martial artists, his great great grandfather even being a WMAT Champion. Long learned various techniques in his family's dojo. Long sparred almost religiously, he had an inane desire to be the best. Long won various championship, and for the ones he lost, he still learned something. It wasn't about winning or losing, just learning. He replayed video of his great-great-grandfather's victory obsessively. By the time Long was 25, ready to compete in the upcoming World Martial Arts Tournament. To prepare himself, he competed in a regional tournament, as usual. Something went terribly wrong during one of his matches, and he suffered an injury that rendered him unable to compete in the World Martial Arts Tournament.
Long was devastated, and while hospitalized, reflected upon his choices. Analyzing every move had, even image training. Once he was released, Long began digging deeper into the martial arts world, this is when he discovered how to manipulate his ki, something he gained further knowledge on when returning to the Long dojo. Yi wasn't as fond of energy waves or blasts, but more so invigorating the body with ki. Long returned to training at a slow pace, with 3 years until the next tournament. Long began to meditate and study other fighters.
Years passed, and Long's power grew, with the tournament on the horizon, Long is prepared.
RP Sample: On a cool day in the ides of March, in the outskirts of the metropolitan West City, in the lush forests, stood a Namekian, who had a heart of black and a soul of flame. Adorned in an ebon gi, with the kanji “怒り” in the center. Flecks of sweat ran across his green skin, and one foot was placed upon a stone for balance, he said nothing, merely grunting while he cautiously popped his knuckles, followed by a labored sigh, before he cocked his back to the vast city-scape off in the distance.
“Today I create… tomorrow, I rule.”
He muttered, and then, the Namekian clenched his fists, as a malicious grin spread across his face. Suddenly, bolts of lightning began to crackle and pop around his form, and he himself began to shake. Veins in his muscles bulged, and beads of sweat raced down his forehead.
His mouth agape, horrible, repulsive regurgitative sounds followed, the clenched fist grew tighter, and tighter yet, to the point his nails were beginning to cut his palm, finally, a slime-covered egg flashed out of his mouth, rolling against the dirt. The Namekian cackled maniacally, wiping the saliva off his lips as he stared at his creation with psychotic paternal pride.
The egg began to crack, and this Namekian’s grin began to spread across his face. Finally, the egg burst open in a… honestly disgusting spew of green slime, out crawled a Namekian, no. A mutant. This baby was born fully clothed, wearing baggy purple pants, an orange slash across his waste, and blue kung-fu shoes.
Like his father before him, he was green, and had typical Namekian antennae, however, that is where all similarities ended. Bumps spread across his scaley skin, the demon’s lips were full, he had a weird, amphibious fin on the top of his head, and he seemed to lack a nose.
Within in a few steps, he seemed to grow exponentially in height, just inches below his father within seconds of birth. The writhing beast, covered in slime, looked up at its creator.
“Father?”
It said, in its high, raspy voice, still shaking as it struggled to find balance.
“Yes, my son,”
The Namekian said with pride, and a gleam ran across his eager eyes.
“I shall call you, Guitar, you are the spawn, of the great Harp, rejoice in the glory of your genes. And now, I’ve a task for you to pursue, my son.”
Harp said with malicious intent, and Guitar cocked his head in confusion. Harp repulsed, and seemed to choke on something, which alarmed Guitar. As Harp gagged, he regurgitated another egg, which slammed against a tree with such force it shook, when the egg hatched open, another mutant Namekian came out, this one with much more poise and elegance, flying on its two wings.
It wore bandages on its wrist, the same purple pants as his older brother, with more modern shoes. He had a nose, similar to his father, but lacked his antennae. His eyes were much sharper, and his aura more malevolent, and, despite his race as a mutated Namekian, he was beautiful.
He regarded his father with paternal care, before analyzing his much taller, much more physically intimidating brother.
“I shall call you, my son, borne of class and greatness: Lyre. For your elegance and poise. And yet, I’ve only enough care in my heart for one son. And so, I order you two to fight to the death, and the winner gets to assist me, in taking over this marble.”
Guitar and Lyre regarded each other for a second, but it was clear there was no contest. Before Lyre could make a move, Guitar was behind him, the demonic Namekian spread his fingers, revealing his sharp, razor-like nails. Lyre couldn’t react, and in a swift motion, Guitar shoved his entire hand through his brother’s back, before swiftly retracting it as his brother fell to the ground, shaking in pain.
“Finish him,”
Harp ordered.
Guitar showed a brief moment of hesitance, before he opened his mouth, and energy began to swirl around his mouth.
“Chou Makouhou!”
Guitar exclaimed, firing a massive, glowing beam of sheer yellow energy, the injured Lyre cowered in fear, and his screams were masked by the roar of the beam, which engulfed, and vaporized his brother. It was over in less than twenty seconds, and the dust cleared to leave nothing but small, smoked bits of flesh.
“Good, fantastic. And yet, we’ve competition. To ensure my rule goes without fail, we have to… exterminate it…”
Harp said, turning his back and clasping his hands as he looked toward the city beyond.
“Make haste, good doesn’t rest, and neither will we.”
Referred by: N/A
Starting Non-Basic Technique Chosen:
FEINT
You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits.
Cost: 15 ki
Limit: Twice per thread, once per turn.
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ENERGY SHIELD
You create a sphere of ki around your body that insulates and protects you from incoming damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 tech costs 10 ki and Rank 3 increase DR gained to 30.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HYPNOSIS
Your opponent gazes into your eyes and is enthralled by telepathic power.
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Immobilize status on your target and the effect lasts for +2 turn. The max chance to inflict with any effect is 95%.
Cost: 5 ki.
Limit: Twice per thread.
Ranks: Rank 2 is 80% chance to Immobilize. Rank 3 of the technique also inflicts the Special Status Effect “Heavy” on its target if it is successful. "Heavy" possesses the same duration as Immobilize inflicted by Hypnosis and may not stack with itself; while "Heavy", all actions taken by the target cost an additional -5 ki, even if that action wold not usually cost ki.
Learn: Rank 1 takes 1 week to learn. Additional ranks do not take time but cost 2 MP.
DRAGON COMBINATION
The user sends a flying knee to the body followed by a flurry of punches to the face, finished by a wheel kick to the jaw.
Type: Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Bashing
Minor Effect: Immobilize
Cost: 20 ki
Learn: 2 weeks
Technique Slots: 8/8
Species: Human
Age: 28
Gender: Male
Skills & Statistics
Fighting: 10
Energy Control: 5
Reflexes: 10
Resilience: 5
Accuracy: 1d100+10 / 1d100+5
Defense: 50+10
HP: 50+5
KI: 100
DR: 1(From class)
Class: Martial Artist
Racial Trait: Student of a Thousand Arts
Requirements: Beastman, Human, or Monster
Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.(Strike)
Effort Points:
Zeni: 1000 Zeni (You start with 1000 Zeni)
Mastery Points: 2/2
Traits: N/A
Class Features:
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Appearance: Yi Long is of tall stature, measuring in at 6'3, and weighing 175 lbs. Due to his constant - and rigorous training, this physique has been honed into something lean to maximize speed and minimize slowness. He has short, albeit spiky and shiny black hair. His eyes are sharp, fierce, even. Long has olive skin, lightly tanned from exposure to the Sun in his various travels. Due to his nomadic lifestyle, he dresses light and always for combat, while still looking to appear somewhat casual, causing him to sport a white button-up shirt, with matching pants, and black kung fu shoes with white socks. Designed to be quickly removed in case of a fight.
Personality: Long has an intense, almost addictive love of combat. Seeing what works, how your opponent fights, testing out what you know, and feeling what they know. A dance of fists, a song of kicks, a poem of elbows and a hymn of knees. Each fight an intense conversation exchanged between blows, and whoever wins, is right. He trains almost religiously in preparation for fighting, and spars whoever he can to see what facets of his fighting style he should keep, what he should work on, and what he should discard entirely. To become the ultimate fighter, that is Long's purpose in life.
And he finds solace in that, to live so deliberately, to live so purely. Not troubled for the hustle and bustle of the modern world.
History: Yi was born into a long family line of martial artists, his great great grandfather even being a WMAT Champion. Long learned various techniques in his family's dojo. Long sparred almost religiously, he had an inane desire to be the best. Long won various championship, and for the ones he lost, he still learned something. It wasn't about winning or losing, just learning. He replayed video of his great-great-grandfather's victory obsessively. By the time Long was 25, ready to compete in the upcoming World Martial Arts Tournament. To prepare himself, he competed in a regional tournament, as usual. Something went terribly wrong during one of his matches, and he suffered an injury that rendered him unable to compete in the World Martial Arts Tournament.
Long was devastated, and while hospitalized, reflected upon his choices. Analyzing every move had, even image training. Once he was released, Long began digging deeper into the martial arts world, this is when he discovered how to manipulate his ki, something he gained further knowledge on when returning to the Long dojo. Yi wasn't as fond of energy waves or blasts, but more so invigorating the body with ki. Long returned to training at a slow pace, with 3 years until the next tournament. Long began to meditate and study other fighters.
Years passed, and Long's power grew, with the tournament on the horizon, Long is prepared.
RP Sample: On a cool day in the ides of March, in the outskirts of the metropolitan West City, in the lush forests, stood a Namekian, who had a heart of black and a soul of flame. Adorned in an ebon gi, with the kanji “怒り” in the center. Flecks of sweat ran across his green skin, and one foot was placed upon a stone for balance, he said nothing, merely grunting while he cautiously popped his knuckles, followed by a labored sigh, before he cocked his back to the vast city-scape off in the distance.
“Today I create… tomorrow, I rule.”
He muttered, and then, the Namekian clenched his fists, as a malicious grin spread across his face. Suddenly, bolts of lightning began to crackle and pop around his form, and he himself began to shake. Veins in his muscles bulged, and beads of sweat raced down his forehead.
His mouth agape, horrible, repulsive regurgitative sounds followed, the clenched fist grew tighter, and tighter yet, to the point his nails were beginning to cut his palm, finally, a slime-covered egg flashed out of his mouth, rolling against the dirt. The Namekian cackled maniacally, wiping the saliva off his lips as he stared at his creation with psychotic paternal pride.
The egg began to crack, and this Namekian’s grin began to spread across his face. Finally, the egg burst open in a… honestly disgusting spew of green slime, out crawled a Namekian, no. A mutant. This baby was born fully clothed, wearing baggy purple pants, an orange slash across his waste, and blue kung-fu shoes.
Like his father before him, he was green, and had typical Namekian antennae, however, that is where all similarities ended. Bumps spread across his scaley skin, the demon’s lips were full, he had a weird, amphibious fin on the top of his head, and he seemed to lack a nose.
Within in a few steps, he seemed to grow exponentially in height, just inches below his father within seconds of birth. The writhing beast, covered in slime, looked up at its creator.
“Father?”
It said, in its high, raspy voice, still shaking as it struggled to find balance.
“Yes, my son,”
The Namekian said with pride, and a gleam ran across his eager eyes.
“I shall call you, Guitar, you are the spawn, of the great Harp, rejoice in the glory of your genes. And now, I’ve a task for you to pursue, my son.”
Harp said with malicious intent, and Guitar cocked his head in confusion. Harp repulsed, and seemed to choke on something, which alarmed Guitar. As Harp gagged, he regurgitated another egg, which slammed against a tree with such force it shook, when the egg hatched open, another mutant Namekian came out, this one with much more poise and elegance, flying on its two wings.
It wore bandages on its wrist, the same purple pants as his older brother, with more modern shoes. He had a nose, similar to his father, but lacked his antennae. His eyes were much sharper, and his aura more malevolent, and, despite his race as a mutated Namekian, he was beautiful.
He regarded his father with paternal care, before analyzing his much taller, much more physically intimidating brother.
“I shall call you, my son, borne of class and greatness: Lyre. For your elegance and poise. And yet, I’ve only enough care in my heart for one son. And so, I order you two to fight to the death, and the winner gets to assist me, in taking over this marble.”
Guitar and Lyre regarded each other for a second, but it was clear there was no contest. Before Lyre could make a move, Guitar was behind him, the demonic Namekian spread his fingers, revealing his sharp, razor-like nails. Lyre couldn’t react, and in a swift motion, Guitar shoved his entire hand through his brother’s back, before swiftly retracting it as his brother fell to the ground, shaking in pain.
“Finish him,”
Harp ordered.
Guitar showed a brief moment of hesitance, before he opened his mouth, and energy began to swirl around his mouth.
“Chou Makouhou!”
Guitar exclaimed, firing a massive, glowing beam of sheer yellow energy, the injured Lyre cowered in fear, and his screams were masked by the roar of the beam, which engulfed, and vaporized his brother. It was over in less than twenty seconds, and the dust cleared to leave nothing but small, smoked bits of flesh.
“Good, fantastic. And yet, we’ve competition. To ensure my rule goes without fail, we have to… exterminate it…”
Harp said, turning his back and clasping his hands as he looked toward the city beyond.
“Make haste, good doesn’t rest, and neither will we.”
Referred by: N/A
Starting Non-Basic Technique Chosen:
FEINT
You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits.
Cost: 15 ki
Limit: Twice per thread, once per turn.
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ENERGY SHIELD
You create a sphere of ki around your body that insulates and protects you from incoming damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 tech costs 10 ki and Rank 3 increase DR gained to 30.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HYPNOSIS
Your opponent gazes into your eyes and is enthralled by telepathic power.
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Immobilize status on your target and the effect lasts for +2 turn. The max chance to inflict with any effect is 95%.
Cost: 5 ki.
Limit: Twice per thread.
Ranks: Rank 2 is 80% chance to Immobilize. Rank 3 of the technique also inflicts the Special Status Effect “Heavy” on its target if it is successful. "Heavy" possesses the same duration as Immobilize inflicted by Hypnosis and may not stack with itself; while "Heavy", all actions taken by the target cost an additional -5 ki, even if that action wold not usually cost ki.
Learn: Rank 1 takes 1 week to learn. Additional ranks do not take time but cost 2 MP.
DRAGON COMBINATION
The user sends a flying knee to the body followed by a flurry of punches to the face, finished by a wheel kick to the jaw.
Type: Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Bashing
Minor Effect: Immobilize
Cost: 20 ki
Learn: 2 weeks
Technique Slots: 8/8