Post by darthlunchbox on Feb 17, 2020 19:04:35 GMT -8
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Name: Son Goku
Species: Saiyan
Age: 32
Gender: Male
Name: Son Goku
Species: Saiyan
Age: 32
Gender: Male
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Appearance: Goku has spiky black hair that pokes up from his head, framing a face with large brown eyes and an almost perpetual smile. He is usually wearing his orange and blue turtle school gi.
Personality: Goku is best known for his cheerful, energetic personality and his love of competition - that is not to say he can't get serious when his friends and family are threatened. He will gladly sacrifice his life to save those he loves.
History: Goku was found by his grandfather, Son Gohan and raised in the wilderness. He left at age 14 to accompany Bulma Briefs on her quest for the dragon balls... You know the rest
RP Sample: Type it up here!
Appearance: Goku has spiky black hair that pokes up from his head, framing a face with large brown eyes and an almost perpetual smile. He is usually wearing his orange and blue turtle school gi.
Personality: Goku is best known for his cheerful, energetic personality and his love of competition - that is not to say he can't get serious when his friends and family are threatened. He will gladly sacrifice his life to save those he loves.
History: Goku was found by his grandfather, Son Gohan and raised in the wilderness. He left at age 14 to accompany Bulma Briefs on her quest for the dragon balls... You know the rest
RP Sample: Type it up here!
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Applied 30 starting points+5 to all from Potential Mastery 1
Fighting: 20
Energy Control: 5
Reflexes: 10
Resilience: 15
Accuracy: 1d100+(0) / 1d100+(0)
Defense: 50+10 Ref+0 from Class = 60
HP: 50+10 Resilience +5 from Class = 65
KI: 100
DR: 1
Class: Prodigy
Racial Trait:
Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. If you lose In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Traits
Class Features
Level 0
Unrivaled Potential - You begin play with all Enhanced Basic Techniques.
Genius - Your Skills are no longer restricted by the natural 50 cap.
Level 1
Applied 30 starting points+5 to all from Potential Mastery 1
Fighting: 20
Energy Control: 5
Reflexes: 10
Resilience: 15
Accuracy: 1d100+(0) / 1d100+(0)
Defense: 50+10 Ref+0 from Class = 60
HP: 50+10 Resilience +5 from Class = 65
KI: 100
DR: 1
Class: Prodigy
Racial Trait:
Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. If you lose In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Traits
Class Features
Level 0
Unrivaled Potential - You begin play with all Enhanced Basic Techniques.
Genius - Your Skills are no longer restricted by the natural 50 cap.
Level 1
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Starting Non-Basic Technique Chosen: Teleport
TELEPORT
You vanish--moving immediately through space and time by some unnatural means.
Type: Defense
Action: Standard Action - Reactive
Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 25 ki.
Limit: Once per battle.
Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots Available: 4/5
Starting Non-Basic Technique Chosen: Teleport
TELEPORT
You vanish--moving immediately through space and time by some unnatural means.
Type: Defense
Action: Standard Action - Reactive
Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 25 ki.
Limit: Once per battle.
Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots Available: 4/5
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Items go here!
Items go here!