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Post by Fenrir on Mar 7, 2020 15:50:08 GMT -8
The scientist, apparently, had taken notice of Fenrir at last. He sounded rather polite, professional, though he did take some pride in his name as Fenrir had misspoken and called him Dr. Isaacs rather than Dr. Isaac. Though, he had done so on purpose to see if he could get some kind of reaction from the man and it appears to have worked. "Oh? I'll make sure to remember that, please forgive me." He spoke politely to the man, tapping his chin as he peeked back at him. He had helped Juni and the others to bring down the wall of rubble which was blocking their path; it came crumbling down with a crash and a small wall of dust and debris.
"Hm, it took a long time to get to where I am, yes. Lots of hard work, a few years of enslavement in the dungeon of a castle did help, I will say." He thought back on it for a moment, but decided against going into much detail. After all, he was sure the scientist would not really be all that interested.
Though, what came next really caught the wolf off guard. He had expected some kind of man, a human, to be behind the disturbances. He had expected to see, perhaps, some mad scientist or even maybe a terrorist who was using some form of technology to cause all the ruckus. The last thing that the great white wolf of the white desert expected to see was a demon; and one who was fused with technology, due to the cybernetic limbs he was equipped with. An odd marriage of the technological as well as the supernatural.
Sure, he had seen demons before, so the sight of this one did not shock him all that much. But seeing his strange robotic construction left him, not confused, but amused. He was taken aback by what he was seeing. Then he heard the man speak, the demon offered to spare them their lives as long as they, of course, bent the knee and bowed before him.
"Oh? Well, while that offer is intriguing," Fenrir spoke up, a small mischievous grin crossing his handsome face as he scratched and rubbed at his chin, head canted to the side somewhat as he allowed his eyes to trail over the two robot partners of the demon, "allowing us to live and all, very kind, very generous, I am going to have to, regretfully decline."
The tall muscled man then cracked his knuckles as he popped his joints, "You see, there's only one King I would bend the knee for, and you are not that individual. And, unfortunately for you, I cannot die here; my King has not given me the order to do so. So I'll have to smash your tinker toys, and then deal with you." He peered over at Dr. Isaac, "I'll try not to break him too much, if you are truly interested in studying this creature," the wolf offered.
WC: 500 CWC: 3,930
INITIATIVE:
ttWcE|2W1d1001d100
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Post by zer0gravitea on Mar 10, 2020 16:39:21 GMT -8
The instant that she noticed a rifle trained on her position, Savina snapped both of her arms up- ready to make an attempt at blocking whatever projectile might have been fired her way. When nothing came, the girl’s attention shifted slowly toward the cyborg-like... entity that seemed to have set that whole ordeal in motion. He asked for the group of would-be heroes to stand down and, perish the thought, submit to his ‘rule’. Savina expected that none in their present party would answer positively to the demon’s proposition, but she was curious of their individual responses nevertheless. That, unfortunately, meant that she had to momentarily lower her guard as she looked, and listened, to each of her compatriots in turn. One believed the demon to be little more than fertilizer for… plants, Isaac wanted to disassemble the creature’s mechanical bits, and… the big one apparently already served some kind of king. Kings, Dukes, Baron, Rule-- Savina was genuinely curious what everyone’s fascination with monarchistic governance was, given how historically impractical it had been. Didn’t they realize that focusing the bulk of a nation’s authority on a single figure was just begging for constant challenge and a practical invitation for armed conflict? It was with that precise thought that she suddenly understood. If one stood atop the world, everyone else would want to rise up and take that position for themselves- which meant a lot of fighting. Perhaps, Savina mused, becoming a Ruler might have its merits. For the moment, though, this false monarch demanded attention.
“Mm, sorry! Already told a pal I’d help him out with his conquest plans eventually, but thanks for the offer!” the gynoid’s response was as sincere as it could be, contrasting her return to a readied stance. Fightin’ was going to happen soon, and she certainly didn’t want to miss out on any of that.
Wc: 320 | 4938
Initiative: p5cAy5zM1d1001d100
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Post by Juni on Mar 11, 2020 18:24:43 GMT -8
The fissure of rubble disclosed a metal door, which the gynoid opened effortlessly, and beyond that a dimly lit room revealed a large mechanical robot with a rifle aimed at the doorway. A demon recognized by the ebon colored horns protruding from his temples commanded the robot, a second robot emerged from the darkness, and he confessed to draining their ki since they entered the tunnel. At this point there were only two options for the group to take, to pledge their allegiance with the demon who wanted to rule earth, as if HFIL was not enough, or to take him out. Misaki made a point to make fertilizer of this cyborg but if any of the substances used for the machinery mixed with natural soil it would do more harm than good.
Juniper’s immediate family were of demon origin, she inherited her mother’s demonic mystic powers when she was born, and hearing Dr. Isaac Grey explain the level of difficulty to negotiate for not being a human meant his data directory on demons must have been out of date. Dr. Grey felt killing a demon meant no one would feel regret but the act of killing someone would change the Tea princess significantly. If a life was claimed in Oolong city at the command of the Tea clan, it was within reason and justifiable cause by an executioner, as her family were not formidable fighters to do it themselves.
Capsule Corp failed to give clear instructions on handling the problem in this sector, she only agreed to it because it would be done under her own accord, and she was not in the business of killing anyone. Cobalt eyes peered over at Fenrir explain a bit of his past enslavement and that he only ever served one King. Savina was the last to speak to Rotaro, no one agreed to serve him, and she was far enough in the back not to answer his query as everyone prepared a battle stance.
With her massive paintbrush in hand, she made certain to protect everyone, including Rotaro because there were more suitable punishments that fit the crimes of his actions. Draining people of their ki and shutting down a district of west city was an act of terrorism.
[377] [1,220]
Initiative _PqojIcW1d1001d100
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Post by zer0gravitea on Mar 14, 2020 15:25:32 GMT -8
OOC Note: this post has no RP because I can't motivate myself to write a post that says the same thing as my last post, but... in different words basically. BATTLE TRACKER{Spoiler}DEFENSE PHASE
Attack 1: Savina 115 vs Opponent (Acc) = Result Attack 2: Savina 115 vs Opponent (Acc) = Result Total damage: - 1 =
OFFENSE PHASE.
At-Will:
Bonus Action: Used COUNTERMEASURES | -8 Ki | 2 Stacks of Countermeasures Gained
Standard Action 1: Used ENERGY CONSTRUCTS(Rank 3) | -8 Ki | 6 Energy Constructs Gained
Standard Action 2: Used POWER UP | +25 Ki, +25% PL
Regen: +2 Ki | Infinite Core Type, +2 | Blutz Generator, -1 | Area Effect
EFFECTS. Power Up Ki Restored: 24/100 Countermeasures 2/2 Energy Constructs 6/6
TRAITS.
Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Zenkai (Blutz Generator) Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. If you lose In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Flawless Counter (Class level 1) Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Haste Requirements: Reflexes Skill of 40 Activation: Reactive At-Will Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This trait may be activated 3 times per thread.
Technique Slots Activation: Passive Effect: You gain 2 additional technique slots(may learn them instantly) Limit: Techniques filling these slots may not be Legendary and may not be ranked up.
Efficiency Requirements: Energy Control Skill of 40 Activation: None (Passive) Effect: Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10. EQUIPMENT. Expert Training Gear | Increase the amount of PL earned per post by +50% while wearing this outfit. AI Assistant | Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Blaster Pistol | You may perform one additional Energy Blast on this turn as an At-Will Action. This Energy Blast receives only half of your Accuracy and Damage modifiers. Three times per thread. Obi | Decrease the cost of all your Techniques by 2 ki. Blutz Generator | When using a damage-dealing Basic, Special, Signature, or Legendary technique, you may choose to increase its base cost by 3 Ki to give it an additional damage modifier of +3. You regenerate an additional 2 Ki per turn. Additionally, while equipped with the Blutz Generator, you gain the Zenkai racial trait. As an object of great power, the Blutz Generator increases your base power level by 25%. DEFENSE/UTILITY TECHS.
COUNTERMEASURES Predicting your enemy's attacks, you ready yourself to respond to incoming attacks. Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 15 Ki Limit: Once per thread. Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ENERGY CONSTRUCTS(Rank 3) You form constructs of pure energy that help you fight in various ways. Type: Utility Action: Bonus Action / At-Will to use constructs Requirements: Requires Energy Control skill of 40. Effect: Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below. You may use at-wills from this technique more than once in a given turn. --Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +5 Defense against all attacks. One per turn. --As a reaction you gain 2 DR against all attacks during turn. One per turn.
Cost: 15 ki Limit: Once per thread. You may have only one set of Energy Constructs active at a time. Ranks: Rank 2 you create 5 constructs. Rank 3 you create 6 constructs. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS. -
HP: 85/85 | KI: 100/100 PL: 32,832 (26,260) Melee Acc: 50 | Ranged Acc: 45 | DEF: 115 DR: +1 | DMG MODIFIER: +4 | KI COST: -4
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Post by Isaac Grey on Mar 15, 2020 10:54:46 GMT -8
Everyone had something they wanted to say to the demon. The green-haired woman Misaki humorously threatened to turn the cybernetic demon into fertilizer, and her partner seems to keep trying to stop her from antagonizing the overlord. It seems that Fenrir might be a servant to the King of Earth directly or some lower-ranked monarch. Even offering to not completely destroy Rotaro so that he can study him. "Thank you Fenrir, I have no doubts you'll be an excellent ally for this fight. After all Rotaro, you're facing some of the most powerful examples of the human's ability to go further beyond their normal capabilities. Two enhanced by technology and science, and one who trained past their limits, and two abnormally strong humans who have gotten strong through some other means I have not yet figured out. You may have found a way to use our technology against us, but let's see if you truly fully know how to utilize it to its full potential. After all, there is no species that are able to create weapons such as ours, and I am in fact a living weapon," Isaac declared. He then begins to flare his artificial aura and energy from him. Steam rising from his body as he is doing so. If his opponent somehow has a way to detect the energy of that of an Android, considering he has built robots capable of doing so, he should know that Isaac should be a force to be reckoned with. And this is only the beginning, he has more upgrades he can make and after this fight, he'll have an abundance of data to further his own evolution. So that he can be able to someday find a way to help humanity go past their normal limits so that none of these inhuman invaders will be able to match up to them so that they know who truly owns this planet. For now, he will show Rotaro the true might of human ingenuity. Word Count: 333 Total Word Count: 4,574 Tags: Juni , Misaki Kazamiya , zer0gravitea , Fenrir , darthlunchbox {Spoiler}BATTLE TRACKER SUMMARY
At-Will Action:
Bonus Action: Power Up - You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Standard Action 1:
Standard Action 2:
CLASS FEATURES Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item.
Artisan - Purchasing items costs 20,000 less zenni, to a minimum of 10,000 zenni.
SPECIES TRAITS Infinite Core Type Android - You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. (Reduced to getting one Ki at the end of every turn). TRAITS
Status
Powered Up 2/2 turns
ITEMS
White Coat (Kai Robes) - Increase your maximum Ki by +35 and regain 3 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Regenerative Infusion - The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns. 1/1 use.
EMP Grenade (Poison Bomb) - Target one opponent; that opponent has a 50% chance to be afflicted with the Poison status effect. The max chance to afflict any Status Effect is 95%. 0/2 uses.
TECHNIQUES Energy Shield 1/1 use.
Current PL: 1900 | Base PL: 1520 | CURRENT Edge: 0 HP: 75/75 | Ki: 135/135 | DEF: 35 | DR: -3 | Melee Accuracy: d100+20 | Ranged Accuracy: d100+25 Damage: +1 Ki Cost: -1 Ki
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Post by darthlunchbox on Mar 16, 2020 18:10:19 GMT -8
Every one of the feeble creatures before him refused his most generous offer of servitude. They would come to regret casting their defiance into his face. The light in his chest brightened, heating up to almost an uncomfortable level as it felt his rage building up, knotting up in a ball centered on his chest. It felt good there, very... right. In an almost forgotten reflex from a time before he had become a cyborg, he tapped into the rage and used it to fuel... growth. His bones crackled and popped, his skin took on a rubbery and stretched look as he began growing... his body and almost miraculously his cybernetics swelled into immensity with him. Soon, his head almost brushed the ceiling. He channeled some of the power of the Well of Souls to generate a barrier around himself; it snapped into being and shimmered around him with a soft bluish white light. The demon eyed them all with contempt as he tried to decide their likely tactics and the counters to them... in the end it wouldn't matter. He was the superior being and that was it. He said softly, "Make your peace with your makers, fools. Larry, Steve... defend your maker. Get ready to destroy the intruders."Note: Start ticking off 2 ki lost per turn at the start of your turn.{ Battle Stats} Initiative: Savina Isaac Rotaro Misaki Juni Fenrir DEFENSE PHASE.
[Opponent's Name] Attack #1 (0) vs Agent K's Def (90): [Opponent's Name] Attack #2 (0) vs Agent K's Def (90):
0 dmg - 11 DR = 0 dmg.
OFFENSE PHASE.
Bonus Action: Giant Form -15 ki +35 Temp HP At-Will: Personal Shield Generator +10 Temp HP
Action 1: Barrier -15 ki +25 temp hp +can't be affected by statuses Action 2: Countermeasures -15 ki
EFFECTS. Can't be affected by statuses til temp HP is gone Countermeasures Stacks: 2 +2 ki at the end of every turn
TRAITS. Endure Requirements: Resilience Skill of 30 Activation: None (Passive) Effect: Increase your HP by +25.
Indomitable Requirements: Resilience Skill of 35 Activation: None (Passive) Effect: Increase your DR by 4.
Racial Trait: Demonic Royalty
Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle. Traits:Class Features: Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies. Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item. Outsourcing - You may equip and use 1 additional Sidekick item; this does not increase your maximum number of item slots. Utility Belt - You may equip 2 additional items of any rarity and 1 additional Common or Rare Outfit. ITEMS. Companion (Robot Steve) This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Companion (Robot Larry) This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
Spiritualist Robes Worn by the Namekian Dragon Clan, these robes have been crafted to dramatically increase the flow of energy through their wearer’s body. Type: Outfit - Robe Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase your maximum Ki by +25 and regain 2 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted. Limit: None.
Flashbang A grenade that explodes with a burst of bright light and considerable noise, often used to disorient foes to great effect. Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Blind status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
Fragmentation Grenade The most iconic of all grenades, the Fragmentation Grenade, is a weapon that releases dangerous shrapnel in all directions upon detonation. Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target up to three opponents; those opponents have a 50% chance to be afflicted with the Wound status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
Capture Launcher This capsule contains dozens of binding nets that fly in every direction from where the capsule is thrown, hindering whoever is caught in the area. Type: Grenade Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action Effect: Target up to three opponents; those opponents have a 60% chance to be afflicted with the Immobilize status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
Personal Shield Generator 1/2 Typically worn somewhere discrete on the body, this small generator can be used to produce a temporary energy shield around its wearer. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Reactive At-Will Effect: Using this item grants you +10 Temporary HP. Limit: Twice per thread
Universal Targe The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense. Type: Weapon - Shield Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn. Limit: 2 uses per thread.
Phaser Ring This ruby ring contains a hidden blaster and is a popular, if not gaudy, accessory employed by assassins and nobility alike. Type: Weapon - Hidden Zeni Value: 40000 Zeni Cost: 120000 Activation: At-Will Effect: Activating Phaser Ring performs a Ranged Energy Blast attack. This attack may not Critically Hit or Critically Miss its target and is not modified by your Traits or Class Features in any way. This Energy Blast does not cost any ki. Limit: 4 uses per thread.
DEFENSE/UTILITY TECHS. GIANT FORM (Rank 2) You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER(Rank 3) You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration: Until temp HP is gone. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
COUNTERMEASURES Predicting your enemy's attacks, you ready yourself to respond to incoming attacks. Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 15 Ki Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ENERGY SHIELD You create a sphere of ki around your body that insulates and protects you from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increase DR gained to 30. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Soul Salvo The well of souls has reached full power and Rotaro unleashes it in a stream of area effect mortar shots. Type: Energy, Ranged, Area Action: Standard Action Base Damage: 10 (+15 ACC) Major Effect: Fortify Minor Effect: Shocking Cost: 25 ki
Arm Canon Rotaro's arm flips up and exposes the barrel of a large barreled energy weapon charging up - after a short pause a bolt of white hot plasma shoots towards his foes. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Searing Cost: 15 ki Learn: 2 weeks
Enhanced Techs: SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
PL: 26,000 HP: 150/150 | TEMP HP: 70/70 | KI: 83/125 FIGHTING: 25 | ENERGY CONTROL: 50 | REFLEXES: 30 | RESILIENCE: 50 MELEE ACCURACY: +25 | ENERGY ACCURACY: +50 | DEF: 70-->55 DR: 11 | DMG MODIFIER: +3 | KI COST: -2 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [210/1329]
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Post by Misaki Kazamiya on Mar 17, 2020 4:16:02 GMT -8
Misaki paid close attention to what Dr. Isaac had to say about their new opponent. It seemed this one held a low regard for Demons in general. Briefly, Misaki wondered if this would be a problem, since he clearly had no compunction handling demons... And she was linked to demons, somehow, even if she didn't fully understand how. Given the wickedness he seemed to be giving off, Misaki supposed it might be something she had to worry about. Oh well... whether Dr. Isaac Grey was a good man or not wasn't really a Gardener's duty to ascertain, and certainly wasn't her job to solve. She was certain he wasn't foolish enough to start a battle during a fight like this, with a robotic demon. And if Isaac chose to give her trouble afterwards... Misaki was sure she could handle the little scientists well enough. Instead, she focused her eyes on her opponent, enjoying Fenrir's taunt and answer. it was a strong answer. though as he promised not to break him too much, Misaki smirked. "-I give no such promise." She would add on the statement, grinning at the opponent as she brought her parasol behind her in one swift motion. Though, she looked back at Miss Juniper, pondering something, before simply giving her a surprisingly warm smile, and turning back to face her opponent. "Thank you for helping me with my energy earlier. I think, if you hadn't..." Misaki would exhale, and golden energy would spew forth, powerful and unrelenting as it eked from the young warrior. "I wouldn't have the strength to face this battle." and with a feral Grin, Misaki would point her parasol forward once more even as Thick brambles shot out from the floor. Undergrowth of titanic plant-life rose up through the ground, causing a terrified Coral to leap back. "AaaaAaaaAaaahhhh!" the pinkette cried, scrambling for a proper foothold, even as the plants shifted, brambled moving and vines leaping, pods of what looked similar to venus fly-traps adorning what seemed to be the arms. A large, featureless head turned to face the Cybernetic demon, before one layer of the plant parted, with the immense brambles shifting and changing... Within the maw of the brambles, the Giant thorns, each as large as a small child, formed a toothy, malicious grin. One which was accompanied by the feral grin of the woman inside, lounging comfortably within it's embrace, sitting as though ready for tea, legs curved slightly to the side and parasol by her side, seating atop a chair of vines and tangles and "I thought I already told you...?" Misaki would say from within her own massive form. "That I wouldn't allow you to look down on me, that is?" Misaki's energy hit a violent, raging pitch, even around the plant-creature, as it readied it's makeshift fists for battle, and a small army of beautiful flowers sprouted from the new plant-creature's body. [485 words] BATTLE TRACKER SUMMARY 9,088 Natural PL Base PL:13,632
start of Round: Misaki loses 2 ki Misaki regains 2 ki thanks to powerful Ki. Bonus Action: Giant form Rank 2 | Gain +25 Temp HP, -15 Defence until Temp HP is exhausted | -15 ki Standard Action: Power-up | regain 15 ki, Gain +25% Base Power-level Standard Action:
Trackers: 15 power-up ki re-gained 2 turns left on Power-up effect
CLASS FEATURES Power Of Legends: Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Overflowing Ki - You regain an additional +3 Ki at the beginning of each of your turns, stacking with Powerful Ki. Reckoning - Twice per battle, as a Reactive At-Will Action, you gain an additional Standard Action on your turn. If you(and your allies) are outnumbered by opponents in the current thread, this may be used four times per battle instead. - 2/2
SPECIES TRAITS Demonic Royalty - You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
TRAITS Desperado - When you activate Desperado, you gain 2 additional Standard Actions on your turn. These additional Standard Actions may only be used for the Energy Blast Basic Technique(does not apply to Melee Energy Blasts); all Energy Blasts used on a turn in which you activate Desperado receive only your Class damage modifiers, cost 2 additional Ki to perform, and have -10 Accuracy. 3/3
Intimidating Power - Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.)
Power - Your Energy attacks deal +3 bonus damage.
ITEMS Companion - Coral Pov’rel - 24/24 HP Expert Training Gear
TECHNIQUES Enhanced Sense Giant Form rank 2 - 0/1 Clash Rank 1 - 1/1 Solar Axis - Energy, ranged, single, charging searing
CURRENT Edge: 0 CURRENT PL17,040 HP: 115/115(25/25) | Ki: 120/120 | DEF: 60 | DR: 5| Melee Accuracy: d100+35 | Ranged Accuracy: d100+60
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Post by Juni on Mar 17, 2020 19:51:34 GMT -8
While everyone prepared to fight Rotaro, the mystic powers that surrounded this demon was undeniable, Juniper could feel the mystic aura with her own demonic blood. The best strategy was to conserve her ki to support the others in defeating him. Transforming into Hachiko was out of the question, she would be standing out, and she needed to utilize it strictly for healing. As everyone’s ki radiated from the small passage towards the laboratory, Juniper resonated with all the surging energies as she closed her cobalt blue eyes, locking in on Rotaro’s mysticism and suppressed his third eye chakra which allowed him to reactively think about countering her allies. It was only temporary, as it required her to concentrate her own mystic powers, and still focus on being a viable support for her team.
Hachi hovered to the demon, raised his tentacles mockingly, and made a raspberry noise completely unfazed by the danger he was in. The black octopus was motivated by his companion’s perceptive insight, the creature could feel her ki signature, and decipher the level of threat without having to communicate. The mystic healer was calm, so there was room for humor seconds before the fight, and his tentacles coiled up to imitate a flex as an animated retaliation. [211] [1,431] Initiative Order: zer0graviteaIsaac GreydarthlunchboxMisaki KazamiyaJuniFenrir
[Passive Effect] -2ki Mysterious Aura
[Passive Action]
[At-Will Action] Denial- Countermeasures on Rotaro for the next 3 turns.
[Bonus Action] Power up! 6,763 x 1.25= 8,453 PL Rotaro has Edge 3 on Juniper
[Standard Action]
[Standard Action]
4/5 Arcane Points 0/4 Power up ki boost
Name:Juniper Tea Species: Demon Beast Hybrid Age:18 Gender: Female
Skills & Statistics Fighting: 25 Energy Control: 50 Reflexes: 40 Resilience: 40 Power Level: 6,763 PL
Accuracy: 1d100+25 (Fighting) / 1d100+ 50(Energy Control) Defense: 50+ 40 Reflexes = 90 -15 Mystic= 75 HP: 50+ 40 Resilience - 20 Mystic= 70hp KI: -2 Mysterious Aura = 98/100 DR: -4 DM: +1 KRC: -2
Class: Mystic Racial Trait: Canon Descendant of Grand Duke Oolong
Demonic Royalty Requirements: Demon Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Traits: Surge Requirements: Energy Control Skill of 50 Activation: None (Passive) Effect: Whenever you use your Focus Energy Basic Technique, you regain 35 Ki and increase your Current Power Level by 25% for 2 turns; this is considered a use of Power Up for the purposes of Power Up’s ki restoration limit.
Rejuvenating Strike Activation: At-Will Effect: On a turn in which you activate Rejuvenating Strike, Strikes you perform do not deal damage but instead heal their targets for the damage that they would have otherwise dealt. You may target allies with Strikes on this turn, but may not target yourself. Limit: Twice per thread. Classes: Martial Artist, Mystic, Techie
Class Features:
Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally. This does not count as your Starting Technique, however it uses a Technique Slot.
Empath - Once per turn, as a Bonus Action, you may remove up to 2 Status Effects from an ally of your choosing and instead apply them to yourself. Transferring Status Effects in this way increases the target ally’s Current Power Level by +10%.
Starting Non-Basic Technique Chosen:
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Techniques:
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
PSYCHIC POWERS Rank 2 Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis. Type: Utility Action: -- Prerequisite: Requires an Energy Control skill of 20. Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy. Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.) Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 3/5
Racial Technique:
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Equipment
Totem A hand-carved totem that's said to ward against certain malicious energies. Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread.
Stim Pack Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels. Type: Restorative - Stimulant Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately. Limit: 1 use per thread.
COMPANION This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Universal Targe The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense. Type: Weapon - Shield Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn. Limit: 2 uses per thread.
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Post by Fenrir on Mar 18, 2020 17:23:33 GMT -8
This was going to be an interesting fight; he had never fought against robots before. He had also not fought against a demon before; and this one was also a cyborg, or at least appeared to be enhanced through some kind of cybernetic enhancements. So all of this was new to him, and it sent a shiver of excitement racing down his spine. He could sense that this demon, this thing that wanted to be his king and overlord, had much more power than he did - in fact, Fenrir was sure that this thing had two or perhaps three times more power than he did. But, that only caused his blood to rush and boil and his grin to grow wider as he stared at the demon and his two robotic flunkies. "I like this one." He motioned over to Misaki before peeking over at Juni from the corner of his eye then over to Doctor Isaac. He was with a group of people who he was sure could hold their own - except Dr. Isaac, he knew nothing about him. So, as overpowered as he was, at least by the would-be demon King, Fenrir did not appear to be at all bothered. Instead, the wolf of the great white desert allowed his energy to radiate outward; flickering at the surrounding air. It was chilling, steam radiated off his body then it just felt as if the temperature in the room dropped several degrees just sharply, especially around Fenrir. The closer one got to the nearly seven foot tall well muscled man, the colder they would feel. Standing beside him, one would get waves of cold radiating off him, chills racing up and down their spines, their hair standing on end, and all the while, he was grinning as his energy flared around him. As his energy flared out, the floor around his feet appeared to ice over, "It's been a while since I got to play, stretch my limbs out a bit. Do provide me with some entertainment." He ran his tongue across his lips as he finished powering up. WC: 350 CWC: 3,780 BATTLE INFO - Fenrir DEFENSE PHASE.
[Enemy] Attack #1: N/A [Enemy] Attack #2: N/A
OFFENSE PHASE.
Bonus Action: Power Up, +25% PL, +19 Ki returned
Action 1:
Action 2:
EFFECTS. -2 Ki per turn
Power Up Ki Regained: 19/100
TRAITS. General Traits:
Haste Requirements: Reflexes Skill of 40 Activation: Reactive At-Will Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread.
Quick-Draw Activation: Passive Effect: You may activate Weapon-type items as At-Will Actions. Limit: May only At-Will activate up to 2 Weapons per turn.
Racial Trait:
Like Rubber Requirements: Demon Effect: You possess a natural 2 DR.
CLASS FEATURES:
Unrivaled Potential - You begin play with all Enhanced Basic Techniques.
Genius - Your Skills are no longer restricted by the natural 50 cap.
Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10.
Unmatched Skill - Focus Mastery Level 3 now instead increases your chosen skill by +10.
CLASS TRAITS:
Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: --
Bend the Limits Activation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit.
ITEMS.
EQUIPMENT: Weapon: Flexmetal Staff Produced by Capsule Corporation, this staff is manufactured with a high-grade alloy that allows for maximum flexibility and durability while still being incredibly lightweight. Type: Weapon - Staff Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. Limit: 3 uses per thread.
Supplementary: Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn. Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Outfit: Expert Training Gear Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Supplementary: Master Belt A belt worn by master martial artists and enthusiasts, indicating rank within a particular school. Type: Supplementary - Belt Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: When using your Strike basic technique, you may choose to pay 4 Ki to give it a damage modifier of +4. Limit: Only one Belt may be equipped at a time.
DEFENSE/UTILITY TECHS.TELEPORTYou vanish--moving immediately through space and time by some unnatural means.Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, including critical hits. You may use this technique to flee the current thread. Cost: 20 ki. Limit: Once per battle. Rank: Rank 3 FREEZEYou unleash a torrent of cold at your opponent to encase them in ice and slow down their movements.Type: Utility Action: Bonus Action Effect: You have a 85% chance to inflict the Freeze status on your target and the effect lasts for +2 turn. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Three times per thread. Rank: 3. ATTACK TECHS.SPECIAL TECHNIQUES:N/A Finisher TechniquesN/A PL: 9,306 HP: 80/80 | KI: 98/100 | DEF: 110 | ENG ATK: +30 | PHY ATK: +40 | DR: +5 | Ki Cost Reduction: -1 | DMG Modifier: +3
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Post by zer0gravitea on Mar 22, 2020 20:36:21 GMT -8
Well, it certainly seemed like everyone was getting all warmed up for the big showdown ahead of them. For a fleeting moment, Savina felt a pang of regret that the large saiyan from before- Cress, if she remembered right -wasn’t here to savor this battle alongside her. Sure, she estimated herself as his superior during his showing earlier, but there was something so raw and satisfying about watching the beast tear through his robotic enemies. Alas, the new and leatherbound giant would have to suffice- even if she didn’t know what he was properly capable of. If she was at all lucky, that red-garbed man would prove something interesting to watch. And then there was the matter of… well, everyone else. Where Fenrir seemed to be fairly straightforward in his dealings(not that Savina was criticizing, of course), the others all seemed to carry their own flavors of weird. In particular, the swamp thing that Misaki had become was of interest to Savina’s faux eyes. If those plants stemmed from the girl’s body itself, Savina could understand her status as something of a biological oddity, but to command plants to grow from the floor with such potency? It must have been magic. It was definitely magic. Definitely. Not one to be outdone(and satisfied with her assessments besides), Savina pushed her blutz generator to the limit of its abilities. Veins of scarlet electricity lanced over her arms and torso, though they never arced outward to discharge into anything else- they cycled back into, and through, Savina’s body. It was a clever way to temporarily discharge excess energy, if she did say so herself. Nevermind the science, though! There was fightin’ to be doin’. “ Hey, hey-- don’t’cha know? Bigger they are, harder they… Well, we’ll just have to show you!” before she had finished her last syllable, the gynoid surged forward at incredible speeds. She dashed around, between, and beneath the large demon’s bulk, doing her best to bury him under a myriad of slashes. Flesh was softer than doors, and we already saw what became of the door- Savina was confident in their odds. Wc: 363 | 5301 BATTLE TRACKER{Spoiler}DEFENSE PHASE
-2 Ki from Battlefield!
Attack 1: Savina 115 vs Opponent (Acc) = Result Attack 2: Savina 115 vs Opponent (Acc) = Result Total damage: - 1 =
OFFENSE PHASE.
At-Will:
Bonus Action: Used ENHANCED DRAGON DASH | -2 Ki | +10 Accuracy and +5 Damage with Melee Attacks this Turn
Standard Action 1: Used OVERDRIVE CASCADE | -5 Ki
Accuracy: uooXngVb1d100+60
Wounding 40%: 1d100
Damage: 3d10+9
Standard Action 2: Used OVERDRIVE CASCADE | -5 Ki
Accuracy: 1d100+60
Wounding 40%: 1d100
Damage: 3d10+9
Regen: +2 Ki | Infinite Core Type, +2 | Blutz Generator
EFFECTS. Power Up Ki Restored: 24/100 Countermeasures 2/2 Energy Constructs 6/6 Power Up PL Bonus Ends Next Turn
TRAITS.
Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Zenkai (Blutz Generator) Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. If you lose In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Flawless Counter (Class level 1) Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Haste Requirements: Reflexes Skill of 40 Activation: Reactive At-Will Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This trait may be activated 3 times per thread.
Technique Slots Activation: Passive Effect: You gain 2 additional technique slots(may learn them instantly) Limit: Techniques filling these slots may not be Legendary and may not be ranked up.
Efficiency Requirements: Energy Control Skill of 40 Activation: None (Passive) Effect: Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10. EQUIPMENT. Expert Training Gear | Increase the amount of PL earned per post by +50% while wearing this outfit. AI Assistant | Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Blaster Pistol | You may perform one additional Energy Blast on this turn as an At-Will Action. This Energy Blast receives only half of your Accuracy and Damage modifiers. Three times per thread. Obi | Decrease the cost of all your Techniques by 2 ki. Blutz Generator | When using a damage-dealing Basic, Special, Signature, or Legendary technique, you may choose to increase its base cost by 3 Ki to give it an additional damage modifier of +3. You regenerate an additional 2 Ki per turn. Additionally, while equipped with the Blutz Generator, you gain the Zenkai racial trait. As an object of great power, the Blutz Generator increases your base power level by 25%. DEFENSE/UTILITY TECHS.
ENHANCED DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
ATTACK TECHS.
OVERDRIVE CASCADE In this technique, Savina channels an excessive amount of energy through her body to temporarily increase the speed and impact of her blows, then produces a blade from each forearm before attacking her target multiple times. As a consequence of the massive energy surge, electricity envelopes her strikes. Type: Single Melee Energy Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Imbued, Wounding Cost: 17 Ki Learn: 2 Weeks
HP: 85/85 | KI: 90/100 PL: 32,832 (26,260) Melee Acc: 50 | Ranged Acc: 45 | DEF: 115 DR: +1 | DMG MODIFIER: +4 | KI COST: -4 1d100+60·1d100·3d10+9·1d100+60·1d100·3d10+9
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Post by Isaac Grey on Mar 23, 2020 13:07:44 GMT -8
It was then that Rotaro's managed to increase his muscle mass and towered over them as a demonic titan. It may increase his range, strength, but it should also make him slower and easier to hit. Which Isaac needs to take advantage of. Of course, he shouldn't forget about the doctor's two robotic assistants. They are at his beck and call and will probably come and take a hit for him or attack as well, making this a four versus three battle. He then saw the rest of the team getting ready. A strange aura surrounded Juniper as her octopus companion mocked the demon lord. Misaki demonstrated some sort of power to control plant life and summoned a giant carnivorous plant monster, how incredibly interesting, he should study her more when he has the chance. And Fenrir lets loose his aura and begins to get his muscles ready for his next attack. While Isaac can't sense how powerful they are, he has thought of adding a cybernetic scouter to his eye, he has a feeling and/or intuition that everyone else in this room is stronger than him. That is not going to stop him from letting loose. "I am not going to go back on my threat, I will use everything I have against this demon and show him who is superior," Isaac thought. As Savina goes to unleash her own onslaught onto Rotaro. Isaac jumped into the air and spread his arms out electricity start forming from the palms of his hands. As large spheres of energy swelled to bigger than that of his head. As they became about the size of watermelons he flings them both towards Rotaro hoping to bring the lumbering giant down. Word Count: 279 Total Word Count: 4,853 Tags: Juni , Misaki Kazamiya , zer0gravitea , Fenrir , darthlunchbox {Spoiler}BATTLE TRACKER SUMMARY
(Loses -2 Ki.)
At-Will Action:
Bonus Action: Focus Energy - Increase your Accuracy with Energy Attacks on this turn by +15. | -9 Ki
Standard Action 1: Energy Blast | -1 Ki
Accuracy: FYlHE8Xc1d100+40
Damage: 2d6+3
Standard Action 2: Energy Blast | -1 Ki
Accuracy: 1d100+40
Damage: 2d6+3
(+5 Ki Restored)
CLASS FEATURES Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item.
Artisan - Purchasing items costs 20,000 less zenni, to a minimum of 10,000 zenni.
SPECIES TRAITS Infinite Core Type Android - You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. (Reduced to getting one Ki at the end of every turn). TRAITS
Status
Powered Up 1/2 turns
ITEMS
White Coat (Kai Robes) - Increase your maximum Ki by +35 and regain 3 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Regenerative Infusion - The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns. 1/1 use.
EMP Grenade (Poison Bomb) - Target one opponent; that opponent has a 50% chance to be afflicted with the Poison status effect. The max chance to afflict any Status Effect is 95%. 0/2 uses.
TECHNIQUES Energy Shield 1/1 use.
Current PL: 1900 | Base PL: 1520 | CURRENT Edge: 0 HP: 75/75 | Ki: 127/135 | DEF: 35 | DR: -3 | Melee Accuracy: d100+20 | Ranged Accuracy: d100+25 Damage: +1 Ki Cost: -1 Ki 1d100+40·2d6+3·1d100+40·2d6+3
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Post by darthlunchbox on Mar 24, 2020 12:47:48 GMT -8
Rotaro was not ready for the sheer ferocity with with the gynoid launched herself at him; she slammed into his barrier, breaking her way through to strike at the massive body behind them. Rotaro roared in pain as he moved his armor plated arms to block the slashes... but he wasn't quick enough to catch all of the blows and felt the red ribbons of pain race through his body as the blades found their way home. Clenching his teeth he ordered his guards, "Larry, Steve, eliminate them. No mercy." He started to move away from the stabby woman and saw the blond haired thin man gathering two large orbs of energy and propelling them forth. More ready for this attack, Rotaro put his armored forearms into place and simply shrugged the attack off. Bringing his right hand into line with three of the intruders as he hopped back, the hand hinges up and a large barrel of an energy canon emerged; a brief blue white glow preceded the wide beam as it sprayed forth at his foes. Larry lined up a shot with his energy rifle at the impudent flesh bag that had fired shots at his maker and squeezed off a carefully aimed shot at his midsection. Steve charged at the stabby one, pulling out an electrified truncheon and swiping at her with a barrage of attacks. As the chaos intensified, Rotaro took a cyclinder and an egg shaped device from his utility belt and cast one towards the dark haired woman and one towards the cluster of the others. One exploded in a dazzling display of light that might burn out Savina's optical recpetors for a few moments; the other one exploded in a rain of deadly shrapnel in the crowd, leaving Juni, Misaki, and Fenrir in danger... { Battle Stats} Initiative: Savina Isaac Rotaro Misaki Juni Fenrir DEFENSE PHASE. +2 ki at end of turn Savina Attack #1 (131) vs Rotaro's Def (55): Hit Savina Attack #2 (077) vs Rotaro's Def (55): Hit 54 dmg - 21 DR = 23 dmg. -3 more for 1 stack of wound
Isaac Attack #1 (051) vs Rotaro's Def (55): Miss
Isaac Attack #2 (117) vs Rotaro's Def (55): Hit
21 dmg - 21 DR = 0 dmg.
OFFENSE PHASE. EDGE Savina: 0 Isaac: 4 Misaki: 1 Juni: 3 Fenrir: 2
Bonus Action: Power up! +25 ki +25% PL Bonus Action 2(abjure): Guard -8 ki (Countermeasures) At-Will: Personal Shield Generator +10 Temp HP At-Will: Abjure - gain 1 bonus action -1 SP Larry At-Will: Energy Blast (Isaac) He2I0AYy1d100+40 2d6
Steve At-Will: Strike - (Savina) 1d100+40
2d6
Action 1: Arm Canon paying 5 more to make an area attack -18 ki
1d100+50 Targeting Savina, Misaki, Fenrir +5 accuracy against Fenrir (add 5 to total)
3d10+3 +3 more at Fenrir +2 more for Misaki
Action 2: Flashbang @savina
Blind on 50 or less 1d100 Action 3: Frag Grenade Fenrir - Juni - Misaki
Wound on 50 or less 1d100
EFFECTS. Can't be affected by statuses til temp HP is gone Sorcery Points: 4/5 Countermeasures Stacks: 2 +2 ki at the end of every turn Wounded - 1 more turn TRAITS. Endure Requirements: Resilience Skill of 30 Activation: None (Passive) Effect: Increase your HP by +25.
Indomitable Requirements: Resilience Skill of 35 Activation: None (Passive) Effect: Increase your DR by 4.
Racial Trait: Demonic Royalty
Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle. Traits:Class Features: Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies. Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item. Outsourcing - You may equip and use 1 additional Sidekick item; this does not increase your maximum number of item slots. Utility Belt - You may equip 2 additional items of any rarity and 1 additional Common or Rare Outfit. ITEMS. Companion (Robot Steve) 25/25 HP This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Companion (Robot Larry) 25/25 HP This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
Spiritualist Robes Worn by the Namekian Dragon Clan, these robes have been crafted to dramatically increase the flow of energy through their wearer’s body. Type: Outfit - Robe Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase your maximum Ki by +25 and regain 2 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted. Limit: None.
Flashbang 1/2 A grenade that explodes with a burst of bright light and considerable noise, often used to disorient foes to great effect. Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Blind status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
Fragmentation Grenade 1/2 The most iconic of all grenades, the Fragmentation Grenade, is a weapon that releases dangerous shrapnel in all directions upon detonation. Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target up to three opponents; those opponents have a 50% chance to be afflicted with the Wound status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
Capture Launcher This capsule contains dozens of binding nets that fly in every direction from where the capsule is thrown, hindering whoever is caught in the area. Type: Grenade Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action Effect: Target up to three opponents; those opponents have a 60% chance to be afflicted with the Immobilize status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
Personal Shield Generator 0/2 Typically worn somewhere discrete on the body, this small generator can be used to produce a temporary energy shield around its wearer. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Reactive At-Will Effect: Using this item grants you +10 Temporary HP. Limit: Twice per thread
Universal Targe The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense. Type: Weapon - Shield Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn. Limit: 2 uses per thread.
Phaser Ring This ruby ring contains a hidden blaster and is a popular, if not gaudy, accessory employed by assassins and nobility alike. Type: Weapon - Hidden Zeni Value: 40000 Zeni Cost: 120000 Activation: At-Will Effect: Activating Phaser Ring performs a Ranged Energy Blast attack. This attack may not Critically Hit or Critically Miss its target and is not modified by your Traits or Class Features in any way. This Energy Blast does not cost any ki. Limit: 4 uses per thread.
DEFENSE/UTILITY TECHS. GIANT FORM (Rank 2) You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER(Rank 3) You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration: Until temp HP is gone. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
COUNTERMEASURES Predicting your enemy's attacks, you ready yourself to respond to incoming attacks. Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 15 Ki Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ENERGY SHIELD You create a sphere of ki around your body that insulates and protects you from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increase DR gained to 30. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Soul Salvo The well of souls has reached full power and Rotaro unleashes it in a stream of area effect mortar shots. Type: Energy, Ranged, Area Action: Standard Action Base Damage: 10 (+15 ACC) Major Effect: Fortify Minor Effect: Shocking Cost: 25 ki
Arm Canon Rotaro's arm flips up and exposes the barrel of a large barreled energy weapon charging up - after a short pause a bolt of white hot plasma shoots towards his foes. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Searing Cost: 15 ki Learn: 2 weeks
Enhanced Techs: SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
PL: 26,000-->32,500 HP: 150/150 | TEMP HP: 54 | KI: 94/125 FIGHTING: 25 | ENERGY CONTROL: 50 | REFLEXES: 30 | RESILIENCE: 50 MELEE ACCURACY: +25 | ENERGY ACCURACY: +50 | DEF: 70-->55 DR: 11 | DMG MODIFIER: +3 | KI COST: -2 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [301/1630] 2d6·2d6·1d100+50·3d10+3·1d100·1d00·1d100·1d100
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Post by Misaki Kazamiya on Mar 25, 2020 4:10:21 GMT -8
Misaki's face disappeared between a tangle of thorns as the plant-giant's arms were brought up to withstand the vicious assault - The energy crushed against the Giant's massive arms, the bulky tangle of thorns eventually giving in to the assault as the vines were promptly slashed to bits and the giant Thorned monster's arms were brought crashing to the ground in a heap. Meanwhile, the young Pov'rel on the ground was forced to dive between legs as the robots and Giant plant-monsters and laser blasts were going every which way, with a survival-based chant of "no, no, no, no, no, no, no no no no NO!" as she dived behind the robots knees. Getting a large grin on her face, she picked up a pebble, quickly finding some exposed machinery that looked like it might be a little more vulnerable. juggling a rock up and down, throwing it up and down with a smirk, she hucked it straight at the robot... Only for the strike to plink off the Mech with no damage done whatsoever. "...Errr..." Coral sputtered, before the Pov'rel's projectile bounced, striking several objects in the room before finally hitting what was apparently a dark spot in the room, and causing rubble to fall down to the cavern below near the giant robot's position. Coral looked on, perplexed for a moment, before throwing her hands up in the air. "I did it!" She cheered... before Seeing Misaki's plant form square itself on it's knees and promptly dived for the nearest bit of cover she could find. The plant giant, meanwhile, stood firm, stretching itself up despite it's lost limbs as though it was about to utter some statement. Misaki's, from within the plant came instead. "Interesting. Very interesting! That's so much power for an inferior weakling to show! You might actually be entertaining for a little while!" The gardener stated from within the plant. "And here I thought you'd go down in the opening salvo - maybe teaming up with others won't make this fight as boring as I thought!" And with that, the Plant's maw would open, showing three golden orbs of light rotating around Misaki's parasol, all aimed towards Rotaro's main chassis. "But I meant it when I said I don't like being looked down upon. Allow me to teach you some manners." Meanwhile, the destroyed and ravaged plant life below, creating a tangled mess on the floor, glowed and gained a golden sheen, before merging, splitting, forming back from their solid forms into beautiful petals of energy - dozens of them. For a moment, they simply floated up above the floor in a scattered array, glowing and shifting as they formed a beautiful display not unlike a firefly. But then, the Golden light accelerated, spinning like the barrel of a gatling gun, before exploding into a concentrated, focused beam of heat and death. Misaki's grin had more than a touch of sadism to it as the smell of brimstone entered the air, her energies taking on an undeniably demonic wavelength. Even as the coalesced beam Blasted at the demonic androids' main parts, the petals rushed forward at every angle, seeking to cut off any sort of safe-zone for the demonic adversary. "Now then... Let's teach you how to properly bow to a lady!" Misaki would state enthusiastically, intent on knocking this android from his robotic perch once and for all. [562 words] BATTLE TRACKER SUMMARY 9,088 Natural PL Base PL:13,632
enemy/reactive actions Misaki takes 29 damage from Rotaro, Reduced by 6 DR to 23 damage. Temporary HP is reduced from 25 to 2 3 damage from wounding! Temporary HP destroyed! 1 damage spill-over
start of Round: Misaki loses 2 ki Misaki regains 2 ki thanks to powerful Ki.
at-will: Coral - (Un)intentional rockfall - IPToAobe1d100+40 Accuracy 2d6 Damage
Bonus Action: Enhanced Sense | Gain +5 Accuracy, +5 defense, +1 DR, and +1 Dmg on all attacks this turn. At-will: Activate Reckoning - Misaki gains 1 extra standard action. at-will:Activate Desperado - Gain 2 standarda actions that may only be used for energy blasts. all energy blast accuracy, damage modified. standard action: Petalstorm (energy Blast) | -2 Ki 1d100+55 accuracy 2d6+2 damage standard action: Petalstorm (energy Blast) | -2 Ki 1d100+55 accuracy 2d6+2 damage Standard Action: Solar Axis | Ranged energy single, charging | -13 ki Accuracy: 1d100+65 Accuracy 3d10+7 Damage 1d100 Searing 40
Standard Action: Solar Axis | Ranged energy single, charging | -13 ki Accuracy: 1d100+65 Accuracy 3d10+7 Damage 1d100 Searing 40
Standard Action: Solar Axis | Ranged energy single, charging | -13 ki Accuracy: 1d100+65 Accuracy - Critical hit! 3d10+7 Damage - Critical hit! +5 Damage! 1d100 Searing 40
Trackers: 15 power-up ki re-gained 2 turns left on Power-up effect
CLASS FEATURES Power Of Legends: Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Overflowing Ki - You regain an additional +3 Ki at the beginning of each of your turns, stacking with Powerful Ki. Reckoning - Twice per battle, as a Reactive At-Will Action, you gain an additional Standard Action on your turn. If you(and your allies) are outnumbered by opponents in the current thread, this may be used four times per battle instead. - 1/2
SPECIES TRAITS Demonic Royalty - You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
TRAITS Desperado - When you activate Desperado, you gain 2 additional Standard Actions on your turn. These additional Standard Actions may only be used for the Energy Blast Basic Technique(does not apply to Melee Energy Blasts); all Energy Blasts used on a turn in which you activate Desperado receive only your Class damage modifiers, cost 2 additional Ki to perform, and have -10 Accuracy. 2/3
Intimidating Power - Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.)
Power - Your Energy attacks deal +3 bonus damage.
ITEMS Companion - Coral Pov’rel - 24/24 HP Expert Training Gear
TECHNIQUES Enhanced Sense Giant Form rank 2 - 0/1 Clash Rank 1 - 1/1 Solar Axis - Energy, ranged, single, charging searing
CURRENT Edge: 0 CURRENT PL17,040 HP: 114/115(2/25) | Ki: 77/120 | DEF: 60 | DR: 5| Melee Accuracy: d100+35 | Ranged Accuracy: d100+60 1d100+40·2d6·1d100+55·2d6+2·1d100+55·2d6+2·1d100+65·3d10+7·1d100·1d100+65·3d10+7·1d100·1d100+65·3d10+7·1d100
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Post by Juni on Mar 29, 2020 12:54:58 GMT -8
Juniper focused her mystic powers, enveloping Misaki’s wound from the frag grenade, and removing it entirely. The mysticism lingered on the gardener, allowing her to tap into a hidden pool of power to increase her might, and gain an edge against their enemy. The wound was then applied on the tea princess in exchange, which she remained unfazed by keeping her trained focus on the next attack on the enemy, bleeding through her black maid clothes, the smell from the wound on her ribs lingered in the air which smelled like ash. Sweat drops began to form on her temples, the low lighting of the underground casm hid the physical suffering she was going through, and she was determined to survive as long as everyone kept up the fight. Hachi fired a ki infused ink blot, then hovered over to Fenrir to give him a boost of morale with a flex of his black tentacles, and began distracting Rotaro to give the wolf deity an opening for an attack. [169] [1,600]
Initiative Order: zer0gravitea Isaac Grey darthlunchbox Misaki Kazamiya Juni Fenrir
Incoming Damage: Wounded from Frag grenade= -3
[Passive Effect] -2ki Mysterious Aura
[Passive Action]
[At-Will Action] Hachi To Hit __7lfQzL1d100+40 Ink Splat 2d6
[Bonus Action] Power up! 6,763 x 1.5=10,145 PL Rotaro has Edge 3 on Juniper
[Standard Action] Empath: Removed wound from Misaki and increase her PL by 10% (1.1)
[Standard Action] Distract: Additional action given to Fenrir
[Effects] Wounded -3 for 1/3 rounds
4/5 Arcane Points 0/4 Power up ki boost
Name:Juniper Tea Species: Demon Beast Hybrid Age:18 Gender: Female
Skills & Statistics Fighting: 25 Energy Control: 50 Reflexes: 40 Resilience: 40 Power Level: 6,763 PL
Accuracy: 1d100+25 (Fighting) / 1d100+ 50(Energy Control) Defense: 50+ 40 Reflexes = 90 -15 Mystic= 75 HP: 50+ 40 Resilience - 20 Mystic= 70 hp -3 from wound= 67 KI: -2 Mysterious Aura = 96/100 DR: -4 DM: +1 KRC: -2
Class: Mystic Racial Trait: Canon Descendant of Grand Duke Oolong
Demonic Royalty Requirements: Demon Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Traits: Surge Requirements: Energy Control Skill of 50 Activation: None (Passive) Effect: Whenever you use your Focus Energy Basic Technique, you regain 35 Ki and increase your Current Power Level by 25% for 2 turns; this is considered a use of Power Up for the purposes of Power Up’s ki restoration limit.
Rejuvenating Strike Activation: At-Will Effect: On a turn in which you activate Rejuvenating Strike, Strikes you perform do not deal damage but instead heal their targets for the damage that they would have otherwise dealt. You may target allies with Strikes on this turn, but may not target yourself. Limit: Twice per thread. Classes: Martial Artist, Mystic, Techie
Class Features:
Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally. This does not count as your Starting Technique, however it uses a Technique Slot.
Empath - Once per turn, as a Bonus Action, you may remove up to 2 Status Effects from an ally of your choosing and instead apply them to yourself. Transferring Status Effects in this way increases the target ally’s Current Power Level by +10%.
Starting Non-Basic Technique Chosen:
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Techniques:
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
PSYCHIC POWERS Rank 2 Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis. Type: Utility Action: -- Prerequisite: Requires an Energy Control skill of 20. Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy. Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.) Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 3/5
Racial Technique:
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Equipment
Totem A hand-carved totem that's said to ward against certain malicious energies. Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread.
Stim Pack Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels. Type: Restorative - Stimulant Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately. Limit: 1 use per thread.
COMPANION This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Universal Targe The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense. Type: Weapon - Shield Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn. Limit: 2 uses per thread. 2/2
1d100+40·2d6
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Post by Fenrir on Mar 30, 2020 5:14:41 GMT -8
This creature was going to pose some level of threat to the group; he could tell just from looking at it. Despite his previous bluster and bravado, Fenrir was on edge, even if he was very good at not showing it. His wide mischievous grin and his excited energy were very good masks, hard to see through. Though he harbored some doubt as to how strong this creature was or at least, to be more specific, how strong it was now compared to how strong it actually was. If that made sense. How much strength was this thing harboring in its strange body? How much power could it wield with its odd amalgamation of supernatural flesh and cybernetic augmentations? The first person to make a move was Misaki, the gardener; the woman with the ability to communicate with plants was also quite strong. Fenrir watched with fascination as the woman's ferocious attacks against Rotaro were met with a mixture of shock and annoyance from the cyber demon. Her blows rained down on the creature without mercy and that only got Fenrir's blood to boil all the more, to heat up, as he bounced from one foot to the other. "Oh, this is going to be fun." Rotaro decided to respond with a series of grenades. He threw one in the direction of Fenrir and the others, as well as one strange grenade towards Misaki. His attacks missed the wolf altogether; rather poorly he would add quietly in his head. But the frag grenade, as it flew through the air, caught his attention, "What does that do?" He got his answer as it burst apart, filling the air with shrapnel and he raised his arm up in front of his face, getting peppered along the forearm with small pieces of shrapnel. It also struck his chest and sides. "Well, that answers that question." Fenrir muttered aloud. "I really don't have too much time to play with you, so I'll try to make this end as quickly as possible," Fenrir cracked his neck as his aura began to radiate out of him, farther than it had before, more visibly as well. The ground beneath his feet iced, frost spreading outwards in a circular radius away from the nearly seven foot tall red leather clad man with him as the nexus. The earth, the ground, beneath his feet, freezing over as he took every single step closer towards the strange cyber demon before he kicked off the ground with surprising speed and force. The wolf was fast. Despite his well built frame and his size, he was fast. He zipped from one part of the room to the other; not moving in a straight line but zipping from one spot then shooting off to another in an almost zig zag pattern as he then kicked up off the ground again with enough force to crack the floor. He leapt into the air and came down onto the demon, or at least he aimed for him. Whether he managed to dodge, or block, he came down at him with a series of potent strikes. One strike after another, he struck toward the cyber demon; the first of the strikes was a pair of attacks to be specific, a right strike to the chest and a left jab to the chest. The second strike was a powerful knee aimed up to slam into the cyber demon's chin with enough force to cause his head to snap back. Or at least that was the aim of the attack, to hit the creature's jaw and disorient and possibly stun them. If that one struck, he would follow it up with a third strike, given to him only because the small hovering octopod was keeping the cyber demon distracted. Distracted long enough for Fenrir to swoop in with a right fist strike to the chest followed up with a dual palm strike to the chest. The series of attacks were thrown with speed and potency; he did not waste any energy on any needless pomp, circumstance, or frill. He did not intend to make the attacks look fancy in any way. He was not showboating. He was bringing down the hammer on the demon in the hopes of ending this battle quickly. Surrounding the widely grinning wolf deity was a chilling wind, and it would feel, with each strike, as if the air was growing not just colder but it would feel as if they were no longer underneath the city but growing closer to a snowy tundra. WC: 760 CWC: 4,540 BATTLE INFO - Fenrir DEFENSE PHASE.
[Rotaro] Attack #1: Arm Cannon [MISS!] [Rotaro] Attack #2: Frag Grenade [HIT]
OFFENSE PHASE.
Bonus Action: Enhanced Dragon Dash, +10 Accuracy, +5 Damage, Cost: 6 Ki
At-Will: Activate Haste, +1 Bonus Action (Haste: 2 / 3 )
Bonus Action: Enhanced Dragon Dash,+3 Damage, Cost: 6 Ki
Action 1: Enhanced Strike, -3 Ki, +4 Damage due to Master Belt
TO HIT: u6n5xFvy1d100+50
DAMAGE: 1d6+8
At-Will: Enhanced Strike, -3 Ki, +4 Damage due to Master Belt
TO HIT: 1d100+50
DAMAGE: 1d6+8
Action 2: Enhanced Strike, -3 Ki, +4 Damage due to Master Belt
TO HIT: 1d100+50
DAMAGE: 1d6+8
At-Will: Enhanced Strike, -3 Ki, +4 Damage due to Master Belt
TO HIT: 1d100+50
DAMAGE: 1d6+8
Action 3: Enhanced Strike, -3 Ki, +4 Damage due to Master Belt
TO HIT: 1d100+50
DAMAGE: 1d6+8
At-Will: Enhanced Strike, -3 Ki, +4 Damage due to Master Belt
TO HIT: 1d100+50
DAMAGE: 1d6+8
EFFECTS. -2 Ki per turn -3 Damage per turn for 2 turns
Power Up Ki Regained: 19/100
TRAITS. General Traits:
Haste Requirements: Reflexes Skill of 40 Activation: Reactive At-Will Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread.
Quick-Draw Activation: Passive Effect: You may activate Weapon-type items as At-Will Actions. Limit: May only At-Will activate up to 2 Weapons per turn.
Racial Trait:
Like Rubber Requirements: Demon Effect: You possess a natural 2 DR.
CLASS FEATURES:
Unrivaled Potential - You begin play with all Enhanced Basic Techniques.
Genius - Your Skills are no longer restricted by the natural 50 cap.
Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10.
Unmatched Skill - Focus Mastery Level 3 now instead increases your chosen skill by +10.
CLASS TRAITS:
Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: --
Bend the Limits Activation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit.
ITEMS.
EQUIPMENT: Weapon: Flexmetal Staff Produced by Capsule Corporation, this staff is manufactured with a high-grade alloy that allows for maximum flexibility and durability while still being incredibly lightweight. Type: Weapon - Staff Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. Limit: 3 uses per thread.
Supplementary: Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn. Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Outfit: Expert Training Gear Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Supplementary: Master Belt A belt worn by master martial artists and enthusiasts, indicating rank within a particular school. Type: Supplementary - Belt Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: When using your Strike basic technique, you may choose to pay 4 Ki to give it a damage modifier of +4. Limit: Only one Belt may be equipped at a time.
DEFENSE/UTILITY TECHS.TELEPORTYou vanish--moving immediately through space and time by some unnatural means.Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, including critical hits. You may use this technique to flee the current thread. Cost: 20 ki. Limit: Once per battle. Rank: Rank 3 FREEZEYou unleash a torrent of cold at your opponent to encase them in ice and slow down their movements.Type: Utility Action: Bonus Action Effect: You have a 85% chance to inflict the Freeze status on your target and the effect lasts for +2 turn. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Three times per thread. Rank: 3. ATTACK TECHS.SPECIAL TECHNIQUES:N/A Finisher TechniquesN/A PL: 9,306 HP: 77/80 | KI: 66/100 | DEF: 110 | ENG ATK: +30 | PHY ATK: +40 | DR: +5 | Ki Cost Reduction: -1 | DMG Modifier: +3
1d100+50·1d6+8·1d100+50·1d6+8·1d100+50·1d6+8·1d100+50·1d6+8·1d100+50·1d6+8·1d100+50·1d6+8
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