|
Post by Melody on Jan 31, 2020 19:10:28 GMT -8
Kite entered the temple and found himself on a sandbar island overlooking Pilaf land, until a teenage girl ran right into him knocking him back, and both of them fell back. Opal green colored eyes widened at the sight of the teenage boy who looked exactly like her, she pointed at him in shock, and she scrambled up on her feet. It was like looking in a mirror, except they were dressed differently but the resemblance was uncanny. “I saw you come out of the temple right after my colleagues went in, what did you to my friends? What kind of dark sorcery is this?! Why do you look like me? Where did the temple go? It was just here! How dare you! Fess up or I am going to give you the worst beating of your entire life and I am not going to hold back!” She barked at Kite. The Tiger beastman Daiko was walking over the surface ocean water to have a closer look, he took a martial arts stance along with the girl who imitated the same pose, and closed in on Kite. “Master Daiko, trust me, I can handle this! I am your best student!”“Be careful, Kite-chan. This must be some sort of test.” Daiko motioned in a hand fist bow at the female Kite, his teal green eyes narrowed at the imposter who was imitating his student’s appearance, and he stepped back far enough away to cross his arms over his chest to watch. Apart from the gender, they were both evenly matched in power level, and identical in their ki signature. The temple disappeared shortly after Kite stepped out of it and there was no telling what the boy’s intentions were by copying someone’s appearance. “Start talking before I beat it out of you, punk!” She glared her teeth at him while gritted them hard, losing patience in how long it was taking him to come up with a response, he just kept staring at her like an idiot. [337]
Initiative:
HOnKUdMZ1d100 Skills & Statistics
Level Information: Natural Power Level: 5817 Base Power Level: 9307 (+50% Power Of Legends, +10% Auxillary Core) Mastery Points Spent:
Skill Points: +30: Character Creation +25: Potential Mastery +5: Focus Mastery
Total: 60
Skills & Stats:
HP: 75 Ki: 120
Fighting: 10 Energy Control: 30 Reflexes: 15 Resilience: 20
Defense: 50 DR: 3 Melee Accuracy: 1d100 +15 Energy Accuracy: 1d100 + 35 Damage Bonus: 1 Ki Cost Reduction: 1
Class Information:
Class: Powerhouse Class Level: 0 Class Trait Slots: 0
Stat Modifiers [Level 0]
HP Modifier: +15 Accuracy Modifier: +5 Defense Modifier: -20 Damage Modifier: +1 DR Modifier: +2
Class Features
Power of Legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Class Traits: N/A
Masteries:
Focus Mastery Rank: 1 Potential Mastery Rank: 2 Ability Mastery Rank: 0 Technique Mastery Rank: 0 Class Mastery Rank: 0
Focus Mastery [rk. 1] Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25.
Potential Mastery [rk. 2] Each level of Potential Mastery increases all of your Skills by +5 permanently. The total value of Potential Mastery’s skill increases is +25 to all Skills.
Ability Mastery [rk. 0] Every level of Ability Mastery grants you a single General or Skill Trait of your choice. You do not have to spend any additional MP to gain these Traits, as they are simply chosen and added to your sheet at the time you purchase a level of Ability Mastery. You may not use Ability Mastery to learn Class Traits or Racial Traits.
Technique Mastery [rk. 0] Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Legendary Mastery [rk. 0] This Mastery has only one rank, but grants access to your Legendary Technique slot.
Class Mastery [rk. 0] Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait, chosen when you purchase respective ranks of Class Mastery (found on the Traits Page). Class Trait choices are restricted by your chosen Class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page.
General Traits: N/A
Racial Trait: Student of a Thousand Arts Requirements: Beastman, Human, or Monster Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Technique Information Technique Slots: 2 | 5 Extra Techniques Slots: N/A Enhanced Technique Slots: 1 Techniques Known: 3 | 5
Technique List:
Enhanced SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Defensive Techniques FEINT Starter Tech You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defenes using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Special Techniques
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
Finisher Techniques
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Equipment
Slot 1:
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Slot 2:
Modern Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This particular model is a newer version, produced by Wheelo Enterprises. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: The first five (5) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
Slot 3:
Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Slot 4:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all your Techniques by 2 ki. Limit: -- 1d100
|
|
|
Post by Kite on Feb 1, 2020 4:19:30 GMT -8
What the… where is everyone else? Why am I here? How did I get here?
He didn't even know what just happened in that time span, but it was creepy as hell. A sandbar island? Wasn't he just walking inside of a temple. He stood there quietly.. looking around.. until.. BAM! A girl ran straight into him and they both fell to the ground.
"What the hell?! Wha.. Wha.. What?!"
He couldn't believe his eyes. It was literally him.. as a female. Girls being girls.. she started blabbering about him entering with her friends, and ask questions after questions after questions.
"Hey, shut up! I don't know, ok? As much as this is weird for you, it's weird for me."
He said after getting up from the ground. He looked at her from head to toe. Indeed, she was just like him.. Arrogant.. Self-Absorbed.. and has that disrespectful tone that Cayle has been talking about. Something was not right.. totally.
"Beat me up? I'd never lose to a copy of me. You're not real, you're fake."
He couldn't lose. His pride wouldn't let him 'lose to a girl'. She was a student of that Tiger beastman named Daiko. Was she real then? Nah, still fake. This 'kid' was getting on his nerves now, and it was probably time he let out his anger and his frustration, from the ki blast incident on the beach, on her.
"Punk?! You'll see who's a punk when I beat to the ground, real hard, bi-, you're such an airhead, do you know that?"
WC: 263 | 263
Initiative- moP1D7F_1d100
{KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action:
Bonus Action:
Standard Action:
Standard Action:
+3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS N/A
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 20 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 9,037 HP: 85/85 | Ki: 120/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 1 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
1d100
|
|
|
Post by Kite on Feb 1, 2020 11:25:35 GMT -8
What is this madness? What has he gotten himself into? Who is this girl? Kite looked at this 'girl' that looked like him like.. a lot.
"So.. are you supposed to be the female 'copy' of me?"
He said, as he felt her energy somehow being the same as his.
"I'm suspecting that.. we are from different universes.. parallel universes? This is weird, ok? But, I'm not gonna let you get out of here and mess up my reputation that's already messed up. You're so much like.. me. Probably the most messed up version of me. I never imagined myself being a girl, and now.. this is getting weirder and weirder. I'm not gonna let you just roam around.. I'm gonna deal with you, right here, right now."
His white aura flared up around him, dancing violently as it did so.
"I don't care who or what you are, I just came here to see Ty, and you're just a dumb girl that's in my way."
Did I just call a variation of me dumb? Woah.
".. well not dumb.. but arrogant. You seem like a threat to me already, and my gut's just telling me.. to take you out."
"You shouldn't be a pushover. Show me that you are not fake.. that you.. aren't a weakling."
Instead of entering a fighting stance, he stood there.. actually thinking about.. everything.
WC: 228 | 491
{KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action: Power Up | +25% PL | -0 ki
Standard Action:
Standard Action:
Power Up! | +25% PL | 0/2 +3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS N/A
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 20 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 11,634 HP: 85/85 | Ki: 120/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 1 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
|
|
|
Post by Melody on Feb 5, 2020 2:02:19 GMT -8
“Copy? How dare you!” She gasped when he almost dared to call her a bitch which was frustrating, “Parallel universes are for comic books! What are you? A mary sue? If you know everything tell me where Achido and Tiger Lily are! All I know is that they both went into some creepy temple and you came out of it making it disappear. The temple is gone and I am not going to take it easy on you after all those insults. If your reputation is messed up it is because of that big mouth of yours! Treating people with respect is the only way to keep a proper reputation, you should listen to other people, and apologize when you make a mistake or else you will suffer the consequences!”Kite-chan’s ki signature flared up in a grey blue hue that surrounded her defined physique, the seams of her clothes barely contained her bulging muscles, and her green opal eyes glittered with an intensity of hitting him with everything within her power. [172] [509] SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action: Power Up | +25% PL | -0 ki
Standard Action: Wild Attack | 5 Stacks of Instinct Generated | -9 Ki
Standard Action:
Power Up! | +25% PL | 0/2 +3 ki each turn! | Powerful Ki
Skills & Statistics
Level Information: Natural Power Level: 5817 Base Power Level: 9307 (+50% Power Of Legends, +10% Auxillary Core) Current Power Level: 11,634 PL
Mastery Points Spent:
Skill Points: +30: Character Creation +25: Potential Mastery +5: Focus Mastery
Total: 60
Skills & Stats:
HP: 85 Ki: 120/120 -9 (Wild Attack) +3 Powerful Ki = -6 Ki = 120-6= 114/120 Ki
Fighting: 10 Energy Control: 30 Reflexes: 15 Resilience: 20
Defense: 50 DR: 3 Melee Accuracy: 1d100 +15 Energy Accuracy: 1d100 + 35 Damage Bonus: 1 Ki Cost Reduction: 1
Class Information:
Class: Powerhouse Class Level: 0 Class Trait Slots: 0
Stat Modifiers [Level 0]
HP Modifier: +15 Accuracy Modifier: +5 Defense Modifier: -20 Damage Modifier: +1 DR Modifier: +2
Class Features
Power of Legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Class Traits: N/A
Masteries:
Focus Mastery Rank: 1 Potential Mastery Rank: 2 Ability Mastery Rank: 0 Technique Mastery Rank: 0 Class Mastery Rank: 0
Focus Mastery [rk. 1] Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25.
Potential Mastery [rk. 2] Each level of Potential Mastery increases all of your Skills by +5 permanently. The total value of Potential Mastery’s skill increases is +25 to all Skills.
Ability Mastery [rk. 0] Every level of Ability Mastery grants you a single General or Skill Trait of your choice. You do not have to spend any additional MP to gain these Traits, as they are simply chosen and added to your sheet at the time you purchase a level of Ability Mastery. You may not use Ability Mastery to learn Class Traits or Racial Traits.
Technique Mastery [rk. 0] Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Legendary Mastery [rk. 0] This Mastery has only one rank, but grants access to your Legendary Technique slot.
Class Mastery [rk. 0] Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait, chosen when you purchase respective ranks of Class Mastery (found on the Traits Page). Class Trait choices are restricted by your chosen Class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page.
General Traits: N/A
Racial Trait: Student of a Thousand Arts Requirements: Beastman, Human, or Monster Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Technique Information Technique Slots: 2 | 5 Extra Techniques Slots: N/A Enhanced Technique Slots: 1 Techniques Known: 3 | 5
Technique List:
Enhanced SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Defensive Techniques FEINT Starter Tech You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Special Techniques
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
Finisher Techniques
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Equipment
Slot 1:
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Slot 2:
Modern Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This particular model is a newer version, produced by Wheelo Enterprises. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: The first five (5) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
Slot 3:
Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Slot 4:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all your Techniques by 2 ki. Limit: --
|
|
|
Post by Kite on Feb 5, 2020 2:46:46 GMT -8
"Why is it all about respect? Huh? I'm respectful, but it's just some people that get on my damn nerves and then I'm not able to control myself. I have problems, ok? I've been through a lot. I bet that you lived some luxurious life and now you're just here, well no.. not me. Our parents left us, for God sake! They weren't supportive in any way! Don't you expect me to act the way I'm acting now. No one shows me respect. Hell, the other day, I asked this guy a question, and he got angry because of the way I said it. What?! What the hell is that?! It seems as if you're actually fake. Because you don't actually know what 'we've' been through. Why apologize when it's always their fault, not mine.. it's always them, not me! No one understands me, ok?!" As she kept on talking, he got more irritated than he was, until.. "Shut up, damn it! I don't know anything!"In anger, rushed at Kite-Chan, with his aura bursting to life, as he attempted to punch her in the stomach really hard, hell, to probably show her the pain that he has suffered.. in a physical manner. Even if that punch didn't connect, he would've used his elbow to strike her in the face. Damn it. No one knows what I have been through, and it doesn't seems as if you know either.WC: 239 | 1647 {KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action: Focus Energy | +5 Acc, +5 Def | -0 ki
Standard Action: Drilled Strike | Piercing | Immobilizing | -12 ki To hit: XYcdQ0kI1d100+20
Damage: 3d10+1
Immobilizing: 1d100
Standard Action: Drilled Strike | Piercing | Immobilizing | -12 ki To hit: 1d100+20
Damage: 3d10+1
Immobilizing: 1d100
Power Up! | +25% PL | 1/2 +3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS N/A
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 20 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 11,296 HP: 85/85 | Ki: 120/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 1 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
1d100+20·3d10+1·1d100·1d100+20·3d10+1·1d100
|
|
|
Post by Melody on Feb 8, 2020 10:32:41 GMT -8
“ Boo hoo! I am better than my parents ever were when they left me to survive on my own. Why are you assuming things about me that you know nothing about? I don’t need to live the perfect lifestyle to know that friends are important on your journey to being the best! I learned everything from Ty and Achido, just watch me! Keep your eyes open, punk! After I am done with you there is some explaining to do with what you did to my friends!”The first strike from Kite-kun was avoided as she reached back to punch him, their fists collided at exactly the same time, rather than a first bump, it was more painful than she anticipated in the follow through. Kite-Chan managed to press on with a sense of focus and will power in an attempt to knock him back across the sand. [148] [657] SUMMARY Kite-kun (101) vs 55 = Feint Kite-kun (91) vs 55 = Hit 26 Damage- 10 Guard= 16 Damage taken in total this turn- 16 dmg -4 DR= 12 dmg.
At-Will Action: Enhanced Sense + 5 DEF +5 Accuracy Round 1/3 Number of uses: 1/5 Scouter Champion Gi + 15 Accuracy
Bonus Action: Guard
Standard Action: Feint
Standard Action: Drill Strike Immobilize OlY9oLXA1d100 40% chance
Damage: 3d10+1
To Hit: 1d100+40 +20 Fighting +15 Champion Gi +5 Sense
Power Up Round 2/2 +3 ki each turn! | Powerful Ki Total ki earned: 6
Skills & Statistics
Level Information: Natural Power Level: 5817 Base Power Level: 9307 (+50% Power Of Legends, +10% Auxillary Core) Current Power Level: 11,634 PL
Mastery Points Spent:
Skill Points: +30: Character Creation +25: Potential Mastery +5: Focus Mastery
Total: 60
Skills & Stats:
HP: 85 - 12= 73 Ki: 114+ 3= 117- 14 Feint - 9 Guard - 14 Drill Strike= 80/120 Ki
Fighting: 10 Energy Control: 30 Reflexes: 15 Resilience: 20
Defense: 50 DR: 3 Melee Accuracy: 1d100 +15 Energy Accuracy: 1d100 + 35 Damage Bonus: 1 Ki Cost Reduction: 1
Class Information:
Class: Powerhouse Class Level: 0 Class Trait Slots: 0
Stat Modifiers [Level 0]
HP Modifier: +15 Accuracy Modifier: +5 Defense Modifier: -20 Damage Modifier: +1 DR Modifier: +2
Class Features
Power of Legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Class Traits: N/A
Masteries:
Focus Mastery Rank: 1 Potential Mastery Rank: 2 Ability Mastery Rank: 0 Technique Mastery Rank: 0 Class Mastery Rank: 0
Focus Mastery [rk. 1] Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25.
Potential Mastery [rk. 2] Each level of Potential Mastery increases all of your Skills by +5 permanently. The total value of Potential Mastery’s skill increases is +25 to all Skills.
Ability Mastery [rk. 0] Every level of Ability Mastery grants you a single General or Skill Trait of your choice. You do not have to spend any additional MP to gain these Traits, as they are simply chosen and added to your sheet at the time you purchase a level of Ability Mastery. You may not use Ability Mastery to learn Class Traits or Racial Traits.
Technique Mastery [rk. 0] Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Legendary Mastery [rk. 0] This Mastery has only one rank, but grants access to your Legendary Technique slot.
Class Mastery [rk. 0] Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait, chosen when you purchase respective ranks of Class Mastery (found on the Traits Page). Class Trait choices are restricted by your chosen Class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page.
General Traits: N/A
Racial Trait: Student of a Thousand Arts Requirements: Beastman, Human, or Monster Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Technique Information Technique Slots: 2 | 5 Extra Techniques Slots: N/A Enhanced Technique Slots: 1 Techniques Known: 3 | 5
Technique List:
Enhanced SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Defensive Techniques FEINT Starter Tech You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Special Techniques
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
Finisher Techniques
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Equipment
Slot 1:
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Slot 2:
Modern Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This particular model is a newer version, produced by Wheelo Enterprises. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: The first five (5) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
Slot 3:
Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Slot 4:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all your Techniques by 2 ki. Limit: -- 1d100·3d10+1·1d100+40
|
|
|
Post by Jade on Feb 11, 2020 14:16:21 GMT -8
Once he charged at the girl, he drew back his fist, and attempted to punch her, and in his attempt, his first collided with Kite-Chan's as it seemed as if she was about to punch him herself. She tried to hit back, but failed as he was able to dodge it before she could strike him. He dashed backwards and continued talking. "Wait.. so you're telling me.. that you don't care about our parents? Are you sick? Do you even know.. where we would be if our parents didn't leave us? We had to be adopted by the ranndom Saiyan. Imagine.. and you still don't care? You're not real. Where is your pride? And as for Achido and Ty, I've only met Ty once, and I've never seen Achido. I haven't done anything to them. You should at least have common sense to know that she is way stronger than the both of us."That said, he charged at her again, and he attempted yet again, to punch her in the stomach as hard as he could.. twice. Damn you. I actually miss my parents.WC: 185 | 1831 {KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action: Sense | +5 Acc, +5 Def | -0 ki
Standard Action: Drilled Strike | Piercing | Immobilizing | -12 ki To hit: f|eTPaFm1d100+20+5=57
Damage: 3d10+1
Immobilizing: 1d100
Standard Action: Drilled Strike | Piercing | Immobilizing | -12 ki To hit: 1d100+20+5=81
Damage: 3d10+1
Immobilizing: 1d100
Power Up! | +25% PL | 2/2 +3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS N/A
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
I forgot to minus the 24 ki from the last two attacks, so.. imma do that now.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 20 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 11,296 HP: 85/85 | Ki: 66/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 1 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
1d100+20·3d10+1·1d100·1d100+20·3d10+1·1d100
|
|
|
Post by Melody on Feb 12, 2020 20:09:02 GMT -8
“So you’re a doctor now? I am sick because I overcame being abandoned? Why are you judging my life for? You’re not making any sense. So what if Ty is stronger, if I beat you up now, then I can catch up to her. Just shut your mouth already, you’re not listening to anything I am saying, and I am not lying to you!” Kite-chan leaped out of the way, getting used to the rhythm of his movements, and once again their fists collided with each other but this time she did not feel so much pain from impact. While their knuckles were pressed against each other she concentrated ki in her free hand and fired it at Kite’s face. The teenage girl kept her footing far apart, her body lowered towards the gravitational pull, and stepped forward. Opal green eyes fully concentrated on his line of sight, anticipating his next move, and somewhat enjoying the fight;apart from the insults. [157] SUMMARY Kite-kun (57) vs 65 = Miss! Kite-kun (81) vs 65= Hit 16 Damage- 10 Guard= 6 Damage taken in total this turn- 6 dmg -3 DR= 3 dmg.
At-Will Action: Enhanced Sense + 5 DEF +5 Accuracy +1 DMG -1 DR, Round 2/3, Champions Gi +10 DEF Number of uses: 2/5 Scouter
Bonus Action: Guard
Standard Action: Ki Blast
To Hit: EpfhqFMP1d100+35
Damage: 2d6+2
Standard Action: Drill Strike Immobilize 1d100 40% chance
To Hit: 1d100+40 +20 Fighting +5 Sense
Damage: 3d10+1
Power Up Round 2/2 +3 ki each turn! | Powerful Ki Total ki earned: 9
Skills & Statistics
Level Information: Natural Power Level: 5817 Base Power Level: 9307 (+50% Power Of Legends, +10% Auxillary Core) Current Power Level: 11,634 PL
Mastery Points Spent:
Skill Points: +30: Character Creation +25: Potential Mastery +5: Focus Mastery
Total: 60
Skills & Stats:
HP: 73-3=70 Ki: 80+3=83 - 9 Guard - 14 Drill Strike -1 Energy Blast= 59/120 Ki
Fighting: 10 Energy Control: 30 Reflexes: 15 Resilience: 20
Defense: 50 DR: 3 Melee Accuracy: 1d100 +15 Energy Accuracy: 1d100 + 35 Damage Bonus: 1 Ki Cost Reduction: 1
Class Information:
Class: Powerhouse Class Level: 0 Class Trait Slots: 0
Stat Modifiers [Level 0]
HP Modifier: +15 Accuracy Modifier: +5 Defense Modifier: -20 Damage Modifier: +1 DR Modifier: +2
Class Features
Power of Legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Class Traits: N/A
Masteries:
Focus Mastery Rank: 1 Potential Mastery Rank: 2 Ability Mastery Rank: 0 Technique Mastery Rank: 0 Class Mastery Rank: 0
Focus Mastery [rk. 1] Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25.
Potential Mastery [rk. 2] Each level of Potential Mastery increases all of your Skills by +5 permanently. The total value of Potential Mastery’s skill increases is +25 to all Skills.
Ability Mastery [rk. 0] Every level of Ability Mastery grants you a single General or Skill Trait of your choice. You do not have to spend any additional MP to gain these Traits, as they are simply chosen and added to your sheet at the time you purchase a level of Ability Mastery. You may not use Ability Mastery to learn Class Traits or Racial Traits.
Technique Mastery [rk. 0] Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Legendary Mastery [rk. 0] This Mastery has only one rank, but grants access to your Legendary Technique slot.
Class Mastery [rk. 0] Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait, chosen when you purchase respective ranks of Class Mastery (found on the Traits Page). Class Trait choices are restricted by your chosen Class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page.
General Traits: N/A
Racial Trait: Student of a Thousand Arts Requirements: Beastman, Human, or Monster Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Technique Information Technique Slots: 2 | 5 Extra Techniques Slots: N/A Enhanced Technique Slots: 1 Techniques Known: 3 | 5
Technique List:
Enhanced SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Defensive Techniques FEINT Starter Tech You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Special Techniques
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
Finisher Techniques
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Equipment
Slot 1:
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Slot 2:
Modern Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This particular model is a newer version, produced by Wheelo Enterprises. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: The first five (5) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
Slot 3:
Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Slot 4:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all your Techniques by 2 ki. Limit: -- 1d100+35·2d6+2·1d100·1d100+40·3d10+1
|
|
|
Post by Kite on Feb 13, 2020 14:35:40 GMT -8
As he charged at her, she leaped out of his path, avoiding his attack, and as he was about to punch her, their fists collided.. again. "Damn it, stay still!" Suddenly, he saw her charging up a ki blast in her free hand, and he immediately raised his free arm, totally taking the full impact of the blast. He dashed backwards, I'm order to avoid another attack from Kite-Chan, and he looked at her saying "You're the one that's interrogating me about something I don't know about. As I just said.. I did not do anything to Ty and Achido.. at all.. and yes.. you are the most dumbest and sickest version of me. A mere copy. A copy that I think I'll.. teach a lesson. I'm going to knock some sense into that chuckled head of yours."Wait.. why am I talking like that.. Cayle's probably gotten to my head.. big time.
He charged at Kite-Chan, igniting his holy white aura, attempting to yet again.. punch her in the stomach, and the face. WC: 174 | 2005 {KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action: Rapid Movement | +25 Def | -12 ki
Standard Action: Drilled Strike | Piercing | Immobilizing | -12 ki To hit: kg5jre4y1d100+20
Damage: 3d10+1
Immobilizing: 1d100
Standard Action: Drilled Strike | Piercing | Immobilizing | -12 ki To hit: 1d100+20
Damage: 3d10+1
Immobilizing: 1d100
+3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS N/A
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 20 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 9,307 HP: 85/85 | Ki: 30/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 1 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
1d100+20·3d10+1·1d100·1d100+20·3d10+1·1d100
|
|
|
Post by Melody on Feb 15, 2020 12:15:10 GMT -8
Again, she was called a copy, the many times he insulted her was starting to affect her feelings, tears formed in the corners of her eyes. Kite-chan was dedicated to training, becoming the strongest fighter, and Daiko had been teaching her martial arts along with Achido and Ty. It was up to her to fight for what is right, she hated fighting the defensive, and she had no choice because her opponent kept punching her knuckles so hard she could feel them bruise over. With widened light green eyes she managed to avoid his first attack, but when the second one aimed for her adorable face, she had no choice but to blink out of the way. While Kite-chan was not entirely vain, she refused to have a swollen face, and she pouted when she appeared before his determined eyes. What is he even aiming at! How dare him!She grumbled, she was not going to answer his stupid remarks, he only used her words for fuel to say something rhetorical. [171] [985] SUMMARY Kite-kun (55) vs 65 = Miss! Kite-kun (99) vs 65= Feint
At-Will Action: Enhanced Sense + 5 DEF +5 Accuracy +1 DMG -1 DR, Round 3/3, Champions Gi +10 DEF
Number of uses: 2/5 Scouter
Bonus Action: Sense
Standard Action: Feint
Standard Action: Drill Strike Immobilize qAgXOBKr1d100 40% chance
To Hit: 1d100+25 +20 Fighting +5 Sense
Damage: 3d10+1
5 stacks of Instinct from Wild Attack Power Up Round 0 +3 ki each turn! | Powerful Ki Total ki earned: 12
Skills & Statistics
Level Information: Natural Power Level: 5817 Base Power Level: 9307 (+50% Power Of Legends, +10% Auxillary Core) Current Power Level: 11,634 PL
Mastery Points Spent:
Skill Points: +30: Character Creation +25: Potential Mastery +5: Focus Mastery
Total: 60
Skills & Stats:
HP: 70 Ki: 59+3= 62 -12 Feint -12 Drill Strike+ 3 ki reimbursement from Wild Attack due to obi belt= 36/120 Ki
Fighting: 10 Energy Control: 30 Reflexes: 15 Resilience: 20
Defense: 50 DR: 3 Melee Accuracy: 1d100 +15 Energy Accuracy: 1d100 + 35 Damage Bonus: 1 Ki Cost Reduction: 1
Class Information:
Class: Powerhouse Class Level: 0 Class Trait Slots: 0
Stat Modifiers [Level 0]
HP Modifier: +15 Accuracy Modifier: +5 Defense Modifier: -20 Damage Modifier: +1 DR Modifier: +2
Class Features
Power of Legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Class Traits: N/A
Masteries:
Focus Mastery Rank: 1 Potential Mastery Rank: 2 Ability Mastery Rank: 0 Technique Mastery Rank: 0 Class Mastery Rank: 0
Focus Mastery [rk. 1] Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25.
Potential Mastery [rk. 2] Each level of Potential Mastery increases all of your Skills by +5 permanently. The total value of Potential Mastery’s skill increases is +25 to all Skills.
Ability Mastery [rk. 0] Every level of Ability Mastery grants you a single General or Skill Trait of your choice. You do not have to spend any additional MP to gain these Traits, as they are simply chosen and added to your sheet at the time you purchase a level of Ability Mastery. You may not use Ability Mastery to learn Class Traits or Racial Traits.
Technique Mastery [rk. 0] Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Legendary Mastery [rk. 0] This Mastery has only one rank, but grants access to your Legendary Technique slot.
Class Mastery [rk. 0] Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait, chosen when you purchase respective ranks of Class Mastery (found on the Traits Page). Class Trait choices are restricted by your chosen Class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page.
General Traits: N/A
Racial Trait: Student of a Thousand Arts Requirements: Beastman, Human, or Monster Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Technique Information Technique Slots: 2 | 5 Extra Techniques Slots: N/A Enhanced Technique Slots: 1 Techniques Known: 3 | 5
Technique List:
Enhanced SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Defensive Techniques FEINT Starter Tech You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Special Techniques
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
Finisher Techniques
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Equipment
Slot 1:
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Slot 2:
Modern Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This particular model is a newer version, produced by Wheelo Enterprises. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: The first five (5) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
Slot 3:
Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Slot 4:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all your Techniques by 2 ki. Limit: -- 1d100·1d100+40·3d10+1
|
|
|
Post by Kite on Feb 19, 2020 14:27:06 GMT -8
Their fists collided with each other yet again, and it kinda turned into a game.. for Kite at least.. once he managed to dash backwards, he started to talk once again. He had realized that she was kinda hurt by all of the insult, as he saw a tear in the corner of her eye. Kite has a heart.. and knew that hurting someone's feelings wasn't right.. except for when it's a guy.. yes.. a random guy that just pisses him off. Kite-Chan did piss him off once she accused him of something he didn't do and doesn't know about, but.. he didn't see her trying to kill him.. she couldn't.. she is a girl.. he wouldn't allow a girl to kill him. He stood there, with a smirk on his face, saying "I must say.. you're kinda cute for a.."
Copy? Nah, wasn't going to say copy. ".. girl that looks like me, but there's something I want you to know.. if you accusw me of something I didn't do again, you're not going to have it easy. Given, this is kinda weird, but.. let's make peace right here.. I'm not going to fight you anymore. Unless.. you're just like me, and will continue."Without giving her a chance to say something, he raised his arms, and two white ki blasts emerged from his palms. He then fired it at Kite-Chan. "Come on.. you're just like me, right? Show me what you've got! Don't bring down our name!"WC: 248 | 2253 {KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action:
Standard Action: Ki Blast | -1 ki To hit: H0jtwIok1d100+35
Damage: 2d6+3
Standard Action: Ki Blast | -1 ki To hit: 1d100+35
Damage: 2d6+3
+3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS N/A
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 20 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 9,307 HP: 85/85 | Ki: 31/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 1 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
1d100+35·2d6+3·1d100+35·2d6+3
|
|
|
Post by Melody on Feb 28, 2020 18:18:31 GMT -8
Kite-chan blushed, she was not going to fall for his tricks, she was already feeling flustered by his insults--he even went as far as calling her a female dog! Whoever this boy was, had the biggest mouth, and he was using words in an attempt to manipulate her. All she could hear from him was excuses, she was telling him the truth, and then he explained it was because he did not like being accused of something he did not do. She already explained that her friends went inside a temple and that he came out, it was not an accusation, it was a statement, and then he attacked her first! How could he explain that? After dodging out of the way of his ki blasts, she dished out her signature move, placing more power behind the hit, almost depleting all of her ki energy into the two punches with the same fervor he had displayed from the start. If he really wanted to talk about it, why did he keep attacking? Kite-chan did everything in her power to avoid his attacks and now it was her turn to bring the pain. [192] [1,117] SUMMARY Kite-kun (57) vs 65 = Miss! Kite-kun 61) vs 65= Miss!
At-Will Action: Enhanced Sense + 5 DEF +5 Accuracy +2 DMG -2 DR, Round 1/3 (Stack 1), Champions Gi +10 DEF, Auxiliary Core
Number of uses: 3/5 Scouter
Bonus Action: Dragon Dash -4ki
Standard Action: Drill Strike -0 Auxiliary Core Immobilize 8ndshRO71d100 40% chance
To Hit: 1d100+20 +15 Fighting +5 Sense
Damage: 3d10+5 +2 Sense +3 Dragon Dash
Standard Action: Drill Strike -12ki Immobilize 1d100 40% chance
To Hit: 1d100+20 +15 Fighting +5 Sense
Damage: 3d10+5 +2 Sense +3 Dragon Dash
5 stacks of Instinct from Wild Attack Power Up Round 0 +3 ki each turn! | Powerful Ki Total ki earned: 15
Skills & Statistics
Level Information: Natural Power Level: 5817 Base Power Level: 9307 (+50% Power Of Legends, +10% Auxillary Core) Current Power Level: 11,634 PL
Mastery Points Spent:
Skill Points: +30: Character Creation +25: Potential Mastery +5: Focus Mastery
Total: 60
Skills & Stats:
HP: 70 Ki: 36- 12 Drill Strike -4 Dragon Dash = 20+3 /120 Ki
Fighting: 10 Energy Control: 30 Reflexes: 15 Resilience: 20
Defense: 50 DR: 3 Melee Accuracy: 1d100 +15 Energy Accuracy: 1d100 + 35 Damage Bonus: 1 Ki Cost Reduction: 1
Class Information:
Class: Powerhouse Class Level: 0 Class Trait Slots: 0
Stat Modifiers [Level 0]
HP Modifier: +15 Accuracy Modifier: +5 Defense Modifier: -20 Damage Modifier: +1 DR Modifier: +2
Class Features
Power of Legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Class Traits: N/A
Masteries:
Focus Mastery Rank: 1 Potential Mastery Rank: 2 Ability Mastery Rank: 0 Technique Mastery Rank: 0 Class Mastery Rank: 0
Focus Mastery [rk. 1] Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25.
Potential Mastery [rk. 2] Each level of Potential Mastery increases all of your Skills by +5 permanently. The total value of Potential Mastery’s skill increases is +25 to all Skills.
Ability Mastery [rk. 0] Every level of Ability Mastery grants you a single General or Skill Trait of your choice. You do not have to spend any additional MP to gain these Traits, as they are simply chosen and added to your sheet at the time you purchase a level of Ability Mastery. You may not use Ability Mastery to learn Class Traits or Racial Traits.
Technique Mastery [rk. 0] Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Legendary Mastery [rk. 0] This Mastery has only one rank, but grants access to your Legendary Technique slot.
Class Mastery [rk. 0] Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait, chosen when you purchase respective ranks of Class Mastery (found on the Traits Page). Class Trait choices are restricted by your chosen Class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page.
General Traits: N/A
Racial Trait: Student of a Thousand Arts Requirements: Beastman, Human, or Monster Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Technique Information Technique Slots: 2 | 5 Extra Techniques Slots: N/A Enhanced Technique Slots: 1 Techniques Known: 3 | 5
Technique List:
Enhanced SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Defensive Techniques
FEINT Starter Tech You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Special Techniques
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
Finisher Techniques
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Equipment
Slot 1:
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Slot 2:
Modern Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This particular model is a newer version, produced by Wheelo Enterprises. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: The first five (5) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
Slot 3:
Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Slot 4:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all your Techniques by 2 ki. Limit: -- 1d100·1d100+20·3d10+5·1d100·1d100+20·3d10+5
|
|
|
Post by Kite on Mar 2, 2020 18:57:44 GMT -8
It was good to know that he left a smile on someone's face for the first time in a long time. But.. it was time to stop talking. He realized that he was still in that temple. But also established the reason why he was here. He doesn't even know why Ty and the other's entered the temple, but.. he followed and now.. he's in this position. I need to find out what's going on, but it doesn't seem as if I'm going to get the answer from Kite-Chan. I need to..After she dodged his ki blasts, she charged at Kite. Kite got himself ready for what she had to throw at him, but.. it wasn't good enough. The first punch that she threw went straight to his stomach. It was so hard, he flew across the area, which resulted in the other punch being avoided. "Ugh!"He ended up coughing up some blood. He was on the ground at that point, holding his stomach because the pain was unbearable. Now he knew how Beruto felt when he kept on punching him in the stomach. He started breathing heavily.. and looked at Kite-Chan with a pretty blank look on his face. He got up from the ground, but he ended up staggering as he struggled to stand up straight for a second without staggering. It was blurry for a few moments, until it finally became clear. There stood Kite.. thinking.. I don't know what's going on here, but I only entered the temple to see Ty, and find out what's going on.. I have to do this if I want to find out what's going on.While he stared at Kite-Chan, his aura suddenly came to life, flaring up around his form. Suddenly, he cupped his hands and charged up a white ball of ki, that crackled with electricity. He looked at Kite-Chan and then suddenly let out an extremely loud outburst. "BUUUUURNIIIIIIIING WHIIIIIIIIIIIITE DRAAAAAAGOOOON!!!!"Immediately, he fired the blast at Kite-Chan, and it looked more like a gush of fire that took the form of a dragon. As he did so, he felt a slight amount of pain just carrying out the attack, which caused him to grit his teeth to endure the pain. If this actually caught it's target, there would be a chance of it inflicting serious burns to Kite's female doppelganger. He didn't exactly want it to end like this, but it was needed. WC: 408 | 2661 {KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 22 dmg -3 DR= 19 dmg.
At-Will Action:
Bonus Action: Power Up | +25% PL, +25 Ki | -0 ki
Standard Action: Feint | -2 ki (Kite Chan's Drilled Strike. #2)
Standard Action: Burning White Dragon | -32 ki, 5 HP To hit: fubA1sc11d100+35
Damage: 5d8+16
Searing: 1d100 40% Chance
+3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS N/A
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 20 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 11,663 HP: 61/85 | Ki: 14/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 1 | Ki Cost: 1(3) Power Up Ki Regen: 25/100
1d100+35·5d8+16·1d100
|
|
|
Post by Melody on Mar 15, 2020 4:31:33 GMT -8
Opal green eyes widened at the sight of the ki shaped like a dragon, a technique she learned how to master, and while she avoided getting burned the blast still caught her off guard. Kite-chan was pushed across the sand and into the ocean, she immediately regained her footing, leaping out from the bottom of the sea and rejoined her opponent on the sandbar island. As far as she could tell she was finally able to hit him and he returned the favor. If she managed to survive the fight long enough she would be able to resist some of the blows he had been delivering by observing his movements. An aura began to surround her, as she replenished her ki, and prepared her follow up attack. It was a technique that required more finess but she was getting better practice in her attempts to hit this boy with it. [150] [1,267] SUMMARY Kite-kun 85 vs 55= Hit! Incoming Damage: 38 -10 Guard -3 DR= 25
At-Will Action: Champions Gi +15 Accuracy, Enhanced Sense + 5 DEF +5 Accuracy +2 DMG -2 DR, Round 2/3 (Stack 1),
Number of uses: 4/5 Scouter
Bonus Action: Guard -7ki
Standard Action: Power Up +25ki
Standard Action: Drill Strike -12ki Immobilize RFV7lqgG1d100 40% chance
To Hit: 1d100+35 +15 Fighting +5 Sense+ 15 Champion Gi
Damage: 3d10+2 +2 Sense
5 stacks of Instinct from Wild Attack Power Up Round 0 +3 ki each turn! | Powerful Ki Total ki earned: 18
Skills & Statistics
Level Information: Natural Power Level: 5817 Base Power Level: 9307 (+50% Power Of Legends, +10% Auxillary Core) Current Power Level: 11,634 PL x 1.25= 14,542
Mastery Points Spent:
Skill Points: +30: Character Creation +25: Potential Mastery +5: Focus Mastery
Total: 60
Skills & Stats:
HP: 70 -25 = 45 Ki: 26- 7 Guard -12 Drill Strike= 7 + 25= 32 /120 Ki
Fighting: 10 Energy Control: 30 Reflexes: 15 Resilience: 20
Defense: 50 DR: 3 Melee Accuracy: 1d100 +15 Energy Accuracy: 1d100 + 35 Damage Bonus: 1 Ki Cost Reduction: 1
Class Information:
Class: Powerhouse Class Level: 0 Class Trait Slots: 0
Stat Modifiers [Level 0]
HP Modifier: +15 Accuracy Modifier: +5 Defense Modifier: -20 Damage Modifier: +1 DR Modifier: +2
Class Features
Power of Legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Class Traits: N/A
Masteries:
Focus Mastery Rank: 1 Potential Mastery Rank: 2 Ability Mastery Rank: 0 Technique Mastery Rank: 0 Class Mastery Rank: 0
Focus Mastery [rk. 1] Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25.
Potential Mastery [rk. 2] Each level of Potential Mastery increases all of your Skills by +5 permanently. The total value of Potential Mastery’s skill increases is +25 to all Skills.
Ability Mastery [rk. 0] Every level of Ability Mastery grants you a single General or Skill Trait of your choice. You do not have to spend any additional MP to gain these Traits, as they are simply chosen and added to your sheet at the time you purchase a level of Ability Mastery. You may not use Ability Mastery to learn Class Traits or Racial Traits.
Technique Mastery [rk. 0] Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Legendary Mastery [rk. 0] This Mastery has only one rank, but grants access to your Legendary Technique slot.
Class Mastery [rk. 0] Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait, chosen when you purchase respective ranks of Class Mastery (found on the Traits Page). Class Trait choices are restricted by your chosen Class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page.
General Traits: N/A
Racial Trait: Student of a Thousand Arts Requirements: Beastman, Human, or Monster Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Technique Information Technique Slots: 2 | 5 Extra Techniques Slots: N/A Enhanced Technique Slots: 1 Techniques Known: 3 | 5
Technique List:
Enhanced SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Defensive Techniques
FEINT Starter Tech You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Special Techniques
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
Finisher Techniques
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Equipment
Slot 1:
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Slot 2:
Modern Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This particular model is a newer version, produced by Wheelo Enterprises. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: The first five (5) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
Slot 3:
Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Slot 4:
Obi A belt worn by martial artists, often designating their rank within a particular school. Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all your Techniques by 2 ki. Limit: -- 1d100·1d100+35·3d10+2
|
|
|
Post by Kite on Mar 15, 2020 17:07:35 GMT -8
Yes, Did I do it?! Kite thought, as he saw the blast heading straight for Kite-Chan. Once he was finished.. he started to pant heavily. He looked up to see if Kite-Chan even survived that blow and.. yes.. she did. Once he saw her getting back up, regaining her balance, he hissed his teeth. The only words that could come to mind were 'Ah, damn it!'. Well, to be fair.. it was slightly expected, seeing that she was.. basically him, and he didn't expect for someone to use his own attacks on him, and it would work. Well, that's what he thought. He held his chest for a slight moment, trying to ensure the pain he went through just trying to carry out that attack. Though I didn't finish her with that attack, I'm sure it did some damage. I don't think I should try to flee.. I think I'll just finish her. I might not know what's going on, but this seems fishy. She said that she entered the temple, and I did too.. which means that we could both escape. If I try to escape, she might escape also and if she does.. He watched as she came towards him, with her aura flaring up, as she tried to punch him. He took the punch head on, doubling over her fist as her fist met with his stomach. Some blood ended up coming from his mouth and his eyes widened because of the impact of this punch, but instead of getting angry, he instead stood upright, and backed away. Wiping the blood from his mouth, a smirk appeared on his features, and his aura flared up around him suddenly, and violently. His ki pool was pretty low, so he replenished his ki while doing so, and raised his ki, so that it could at least match up with Kite-Chan's. Quickly, he raised his arm in front him, charging up two white ki blasts, firing it at the female doppelganger immediately after. WC: 333 | 2994 {KITE'S BATTLE TRACKER} SUMMARY
+3 ki each turn! | Powerful Ki Power Up! | 50% PL | 1/2
Damage taken in total this turn- 8 dmg -3 DR= 5 dmg.
At-Will Action:
Bonus Action: Power Up | +25% PL, +25 Ki | -0 ki
Standard Action: Ki Blast | -1 ki To hit: RDXBi7ie1d100+35
Damage: 2d6+3
Standard Action: Ki Blast | -1 ki To hit: 1d100+35
Damage: 2d6+3
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS N/A
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 20 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 13,960 HP: 56/85 | Ki: 38/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 1 | Ki Cost: 1(3) Power Up Ki Regen: 50/100
1d100+35·2d6+3·1d100+35·2d6+3
|
|