Post by Atalan on Oct 10, 2019 18:47:16 GMT -8
Name: Atalan
Species: Demon
Age: 30
Gender: Male
Skills & Statistics You can find information about your Skills and Statistics here. You start with 30 skill points to spend.
Fighting: 15
Energy Control: 40
Reflexes: 25
Resilience: 15
Accuracy: 1d100+20 / 1d100+45
Defense: 80
HP: 50
KI: 100
DR: 2
Class: Wizard 1
Racial Trait: Demonic Royalty
Requirements: Demon
Effect: You gain the technique giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is 1 common, rare 2, mythic 3. In addition they can use the intercept ability twice per battle.
Effort Points:
Zeni: 1000 Zeni (You start with 1000 Zeni)
Mastery Points: 0
Traits:
Class Features:
Strange Power - At the beginning of each turn, you must roll 1d4. Treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level.
Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sangromancy - You may choose to pay the cost of any Technique in HP rather than Ki. Doing so on Basic or Special Techniques increases their Accuracy by +15 and their damage by +4; doing so on Utility techniques increases their chance to inflict Status Effects by +10% and increases their damage dealt by +4, even if they did not otherwise deal damage. If a Technique would cost less than 5 HP, treat its cost as 5 HP instead.
Appearance:
Atalan has coal black hair from which ears emerge from in sharp points; it also frames his sharp angular features. His eyes are soft gold until he gets angry when they light up bright and glow. He is not especially tall, standing at 5'9" and has a slender well muscled build. He tends to wear dark colors but almost always features forest green somewhere as it is his favorite color. He has a glyph tattooed on the left side of his face that helps open his mind to his magic.
Personality: Not as cold and ruthless as a full blooded demon, Atalan is more about ruling with efficiency. Killing his people is wasteful... after all they won't be around to give him tribute anymore then. He has emotions but keeps them tightly controlled since his father punished anything he felt was too much like a mortal to make him more of a demon. He has a cruel streak when someone annoys him and when his temper breaks his saiyan heritage tends to take over as he is much like them in his ferocity.
History: Atalan is the son of a union between the late Baron Ariszp and a wandering saiyan warrior woman named Korunko. He didn't really get to know his mother that well, as she left shortly after his 1st birthday and rarely visited. He last saw her when he was 10 years old and has no heard anything from or about her since then. He was discovered to have arcane talents at a young age and his father set him to endless study and practice to fully unlock his potential and grow the family in power. He also learned about governing a land and how to subjugate its people. He often went with his father on what he called "morale suppressors" where he would visit a random village and start destroying it until he was done having his fun.
When Atalan was 20, his father disappeared. He was presumed dead and most demon lords figured Atalan for the one who had killed him to further himself. Far from casting a shadow, it marked him as a rising star and a demon lord to be watched with interest. Atalan changed the quotas for the lands he governed, raising them slightly but letting the people know that if they met the quota there would be no more... "morale suppression." It seemed a wasteful exercise of time he could spend expanding his magical control, as long as they stayed in line. He only had to destroy 2 villages before the rest fel into line and starting meeting quota. As they remained untouched, some of them even grew a little with refugees from other demon's territory. That was fine with Atalan, it just made him able to raise his quotas as towns grew.
This was met with some anger and distrust from other demon lords.. who began lodging complaints to the king. Atalan one day received a letter from the king outlining his concerns with Atalan's ruling style... and threatening him to keep the old ways. Atalan began looking for more ways to expand his power, so that he could bring his own vision of what the demon kingdoms could be into the light... and so that he could eventually rule the entire world. It would be a first step... to ruling many worlds.
RP Sample:
Atalan stalked through his manor, boot heels ringing out an echoing against the wall and a paper rolled up in his clenched fist. He stopped and unrolled the paper again, reading the low-lights. Concerns come to light... letting your peons live without bleeding them enough... bad example for young demons and other lands... I'm so bloody tired of having to prove myself to the blasted king and his vapid wife. And the cretins he calls his children. These are MY lands. MINE. Maybe.... it is time for a change of leadership. First, I must amass more power... I am mighty but if I am to destroy the whole royal family I will need much more power at my disposal.
He threw the paper on the stone floor and flexed his hand, making it burst into flame. He turned towards his seneschal, Grazzel, and in his smooth voice he called, "Get one of the imps or cleaning boys to clean that up. I am going to my study. Do not send anyone to disturb me for the next few hours unless they are expendable." He strode out of the hall, using his will to open the doors ahead of him and to slam them behind him. An imp that was carrying a mop and bucket moved to the side of the hall and bowed as he swept towards his personal study mumbling, "My lord." as he went by. Reaching his study, he closed the doors and locked them behind him.
His study was well appointed; a dark rich mahogany desk with a nicely cushioned chair resting atop of a dark grey carpet and surrounded by a rich orange yellow color on the walls. He sat and looked down at the worn and well oiled leather cover of his grimoire. It had been passed down through the family for ages, the spoils of some world long forgotten. He ran his finger down the cover, enjoying the cool smoothness against his skin before he slid his finger and cracked the book open. He carefully leafed through the spells, studying the language and the movements required. He had barely begun to unlock his potential... the only problem was that simple practice wasn't enough. He needed more actual combat experience... and maybe some allies and minions. Or slave soldiers. Whatever was available. Regardless, if he was going to conquer the demon lands, and then the world, he knew some travelling would be in order. He studied the first in a series of glyphs on the newest page he was studying. He carefully traced the rune in the air, leaving a shuddering blue impression of the rune in the air. He studied it impassively for a moment before swiping his had and drawing it again. Better.
After a couple of hours, he had learned the string of runes well enough to try to string them together. He quickly sketched them into the air, fingers quick and sure. Soon, the full spell hung in the air and he felt like he understood somewhere inside... the essence of the farthest edge of the demon realm.. where fire failed and ice colder than any to be found in life flayed the poor souls caught there... a word came to him and he whispered, "Zamhareer..." The runes flared with light before the spun together as if they were caught in a vortex and formed a portal of icy blue light from which emerged a hailstorm of ice chunks and ice spears, slamming into his study door and destroying it. He rubbed his chin and allowed a slight smile to crease his face, "Interesting. I can't wait to try this out. Grazzel! Prepare my things. I am going on a journey."
Referred by: Warr
Technique Slots: 3/5
Starting Non-Basic Technique Chosen: As described here in the technique rules.
Zamhareer
Atalan extends his right arm and quickly traces a glowing row of glyphs that swirl together and then glow and open an icy blue portal that shoots multiple ice spikes at his foe.
Type: Energy, Barrage, Ranged
Action: Standard Action
Base Damage: 4d6+4
Major Effect:Piercing
Minor Effect: Freezing
Cost: 20 ki
Learn: 2 weeks
FEINT
You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits.
Cost: 15 ki
Limit: Twice per thread, once per turn.
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Raiju
Atalan sketches four crackling runes into the air that burn the retinas to behold. As he finishes a storm cloud roils into existence above his foes and rains lightning down upon them.
Type: Energy, Ranged, Area
Action: Standard Action
Base Damage: 10 Damage to up to 3 Targets and has +15 Accuracy
Major Effect: Bashing
Minor Effect: Shocking
Cost: 25 ki
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
MAGIC MATERIALIZATION
You conjure or summon an object out of thin air using magic.
Type: Utility
Action: At-Will
Requirements: Requires an Energy Control skill of 50.
Effect: You create a common item and equip it in the place of another item or in an empty slot. You may use this to replace an ally’s equipped item rather than your own. The materialized item goes away at the end of battle. You can also materialize items you have in your inventory (not equipped.) You cannot create a Sidekick item.
Cost: 2x Ki, wherein X is equal to the zenni cost of the desired item divided by 10,000(rounded to the next largest whole number). If you have the item in your inventory it is a flat 2 ki for common items and 3 ki for rare items.
Limit: Once per thread.
Ranks: Rank 2- you can use tech twice per thread. Rank 3- you can materialize rare items.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PAPARAPAPA
You use magic to call forth a minion or ally to help you in your fight.
Type: Utility
Prerequisite: Requires Magic Materialization.
Action: Bonus Action / At-will to order sidekick
Effect: You create a Sidekick to fight alongside you. You can only equip or summon one sidekick per battle. As an At-Will Action your sidekick can take one action listed below:
--Make a melee or energy attack with a +30 modifier that deals 1d6 damage.
--Use a common item: Can be grenade or an item that targets an ally that you have in your inventory (may not be an ‘Equipped’ item.)
--Increase the damage of 1 Special Technique used on this turn by +1d6.
--As a Reactive Action, the sidekick can take a hit for you and has 15 HP. Any damage that exceeds its HP is dealt to you and any status effects are inflicted upon the sidekick instead of you. The sidekick can no longer be used after taking any damage.
Limit: One sidekick may be summoned per thread. The Sidekick created by Paparapapa may take 4 total actions per thread.
Cost: 15 ki
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: After learning this tech, Magic Materialization no longer takes a slot. Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
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Items
Demon Ring
An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.
Type: Supplementary - Magic
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Limit: --