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Post by Kinryu "The Shinryu" Kyto on Dec 24, 2019 22:09:36 GMT -8
Kinryu Kyto smiled upon hearing the small cat acknowledge his experience of the Kame Turtle School training regime. Thusly Kinryu responded back proudly to declare how he received his expertise. "Yes, Sir I am Shinryu Kyto. I studied at the Kame Turtle School of Orange Star City long ago. In fact if you are whom I believe you are, Master Will O-Wisp. I was supposed to have a few sessions with you but, you were unavailable at the time." Kinryu Kyto said with a snicker as he walked quickly to catch up with the cat. "Are you sure that you are truly up for a fight?" Kinryu Kyto nonchalantly shrugged his shoulders as he looked over to the younger Saiyan as he said out loud. "I guess a little spar with the two of us would be alright. I don't care if it's everyone versus everyone or even two against one. If you can prove it to me I will be your student. You cool with that?" Initiative =Cv1i7j6q1-100Tag: Celerai , Will O. Wisp Starting PL: 2028 WC: 167 BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-Bonus Action:
Bonus Action:
Attack 1: Shinryu Kyto 65 vs Will O-Wisp() =
Attack 2: Shinryu Kyto 65 vs Will O-Wisp() =
Total damage: = 0
OFFENSE PHASE.
At-Will:
Bonus Action:
Standard Action 1:
N/A
Standard Action 2:
N/A
Regen:
EFFECTS:
TRAITS. |*A.I. Assistant granted Traits*|
|*1| Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
|*2| Moxy Activation: Passive Effect: When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Limit: --
|*3| Thrill of the Hunt Activation: Passive Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Limit: --
EQUIPMENT.
Weapon: Bo Staff Long wood staves like this are commonly used by Martial Artists as training weapons and nonlethal means to subdue opponents. Type: Weapon - Staff Activation: Bonus Action Effect: Strikes you perform on this turn have a 60% chance to afflict their target with the Special Status Effect “Bruised”. "Bruised" lasts for 2 turns per stack and increases the physical damage dealt to the afflicted target by 2. Limit: 3 uses per thread. 3 Remaining
Supplementary: AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: --
DEFENSE/UTILITY TECHS.
SONIC SWAY - RANK 1 You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE - RANK 1 You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks. Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle.
ATTACK TECHS.
DRAGON CLAWS This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads. Type: Energy, Melee, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage. Minor Effect: Imbued ; Shocking Cost: 22 Ki Learn: 2 weeks
STATIC PULSE This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense. Type: Energy, Ranged, Area Action: Standard Action, +15 Accuracy Base Damage: 10 Major Effect: Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobolize Cost: 25 Ki Learn: 2 weeks
FIGHTING: 15 | ENERGY CONTROL: 10 | REFLEXES: 15 | RESILIENCE: 10 DR: 0 | DMG MOD: 0 | KI COST: 0 | MELEE ACC: 1d100+20 | ENERGY ACC: 1d100+15 HP: 65/65 | KI: 100/100 | BASE PL: 2028 | CURRENT PL: 2028 1-100
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Post by Will O. Wisp on Dec 27, 2019 16:01:31 GMT -8
"Due to circumstances, I was incapacitated by a powerful individual long ago and was put into a coma. I may not be as strong as I was then, but then strength is not everything. I have much knowledge that I am able to share with you two as my students. You won't meet someone as much experience as I have that's for sure nya ha ha ha! And don't assume that from my size and appearance that I am a pushover now either, I assure you that I am still a force to be reckoned with," explained Will. He then leads them to an island not too far from Kame House and the training island. Leading them while he's flying on his Nimbus cloud. After landing onto the grassy island the only inhabitants of which seem to be saltwater gators and crocodiles, who seem to flee after sensing danger is coming this way. He then begins to stretch his body and get himself ready before their sparring session. He is quite ecstatic to see how strong these two boys are, especially after all of their training. Word Count: 186 Total Word Count: 186 Tags: Celerai , Kinryu "The Shinryu" Kyto Initiative: PnBogNzo1d100+5 (Eye catching gives + 5 to intiative roll.) BATTLE TRACKER SUMMARY
Bonus Action 1:
Standard Action 1:
Bonus Action 2:
At-Will:
Standard Action 2:
Status
Powered Up - 0/2 Turns
CLASS FEATURES Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
SPECIES TRAITS 9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS Canon Descendant (Korin)
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
ITEMS
Dojo Gi
Scrying Staff
Field Responder Kit 1/1 use
Obi
TECHNIQUES Kamehameha Major Effect Charging Minor Effect Shocking
After Image (Feint) 2/2 uses
Kiai 1/1 use
Wild Sense 1/1 use
Enhanced Focus Energy
Sonic Sway 1/1 use
Clash 1/1 use
Base PL: 5436 | Current PL:5436 | CURRENT Edge: 0 HP: 85/85 | Ki: 100/100 | DEF: 90 | DR: +3 | Melee Accuracy: d100+40 | Ranged Accuracy: d100+40 Damage: +4 | Ki Cost: -2 Ki | Bonus Acc: +5
1d100+5
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 27, 2019 18:26:42 GMT -8
After so many hours of hard work, delivering boxes of milk, toiling in the fields, building a retirement home with your literal bare hands, someone finally said that one magic word that made Celerai one that is excited, 'spar'. After their work, Will was talking about how he is a teacher and that he really doesn't have anyone to teach right now, and Shinryu and Celerai would be good candidates, after they impress him, of course. "I'd love for you to teach me. Learn a few things along the way."Shinryu, on the other hand, seemed like was actually a student of the Turtle School, and might have known the little fella. At this point, Celerai realized that the cat's name was Master Will O. Wisp. The cat proposed that the only way to show him your skill is to spar with him. He claimed that he knew this island that they could have the spar, and not harm anyone. This would be the perfect opportunity to see his best friend Shinryu in action again. It's been a long time since he has actually seen his friend, after they went to the Fight Club. "I'm always up for a spar, Master Will."Will explained that he was in a coma once because of one string warrior that he has faced. He also stated that he might not be as strong as before, but he is not a pushover. As they set off to the island, Celerai said to Shinryu "Hey Shin, we finally get to spar with each other again, huh bud. I want to show you a few things that I've learnt since over the past few weeks. And yes, you can show me a few tricks too."
To Celerai's surprise, Will had a nimbus, which is what he used to lead them to the training island. But Celerai wanted to impress the cat, and he knew just the way to do so. Celerai has recently learnt how to fly, and he wanted Master Will to see. "Hey Shin, look at this. I could teach ya sometime if you want me to."Celerai concentrated his ki on pushing himself into the air. WHOOSHH! His neon green aura bursted to life, with him now in the sky beside of the cat. He sped up a bit in front of the cat that was on his nimbus and said "Hey, Master Will. Come on, keep up."Once he got to the island, he landed, and immediately started to do a few stretches, as he warmed up for the spar. WC: 428 | 428 Initiative Roll- vh9Afqzp1d100{BATTLE INFO - CELERAI}
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap. Skillful - Mastery Level 1 now instead increases your chosen skill by +10.
Class Traits:
Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Race: Saiyan Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
General Traits:
Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
PUNISHMENT OF A THOUSAND BLOWS Celerai charges towards his opponent, throwing devastating kicks and punches to his foe's face. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Blinding Cost: 35 ki, 5 HP Learn: 2 weeks
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 30 ENERGY CONTROL: 10 REFLEXES: 30 RESILIENCE: 20
BASE PL: 5435 | CURRENT PL: 5435 HP: 100/100 | KI: 100/100 | DEF: 95 | ENG ATK: +15 | PHY ATK: +35 | DR: 5 | DMG MOD: +2 | POWER UP KI REGEN: 0/100 Tag: Kinryu "The Shinryu" Kyto, Will O. Wisp 1d100
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 29, 2019 15:29:48 GMT -8
He started off with some push-ups. But something was on his mind, that was bothering him since he saw Shinryu.. his master's death and Mai-Mai. He didn't want Shin to get angry while talking to him, knowing how he is, so he thought about how he would approach him. After two minutes, he looked at the Saiyan and said "Hey Shin, mind if I talk to you for a sec?""Ok so, there is something I want you to know."He tucked his legs under his stomach and jumped up, so that he could stand to talk to his friend. "Something happened sometime ago, and it involved my Master dying."Before saying this he took a deep breath and said ".. and I think that Mai-Mai has something to do with it. Wait, wait, before you say anything, I'm not saying that she killed him, but what I'm trying to say is.. the first time I met Mai-Mai she said something about tracking my training's progress with my Master and I and that really had me thinking." "Could you do me a favour and ask her if she knows anything. You should know how to talk to her. And also.. you know what, let's talk about this later. We have a spar we need to get ready for. And plus, I don't think this is the right time and place."After which, he started to do some shadow boxing. Upon hearing that the spar was about to begin he said "Wait, I'm almost finished."His neon green aura flared up around him like a burning flame, dancing around him violently. Raising his ki for a few seconds, he stopped, and the neon green energy still lingered around his body. "I'm ready now, and Master Will.. don't hold back. I want to challenge myself.""And one more thing, is it ok if I call you 'Master Will' or do you prefer something else?"WC: 321 | 749 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Opponent's Name] Attack #1: [Opponent's Name] Attack #2: 0 dmg -5 DR = 0 dmg.
OFFENSE PHASE.
Bonus Action 1: Power Up | +25 Ki | -0 ki
Action 1: N/A | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
Action 2: N/A | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
EFFECTS. PL raised by 25% for 2 turns | 0/2
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap. Skillful - Mastery Level 1 now instead increases your chosen skill by +10.
Class Traits:
Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Race: Saiyan Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
General Traits:
Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
PUNISHMENT OF A THOUSAND BLOWS Celerai charges towards his opponent, throwing devastating kicks and punches to his foe's face. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Blinding Cost: 35 ki, 5 HP Learn: 2 weeks
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 30 ENERGY CONTROL: 10 REFLEXES: 30 RESILIENCE: 20
BASE PL: 5435 | CURRENT PL: 6793 HP: 100/100 | KI: 100/100 | DEF: 95 | ENG ATK: +15 | PHY ATK: +35 | DR: 5 | DMG MOD: +2 | POWER UP KI REGEN: 0/100 Tag: Kinryu "The Shinryu" Kyto , @ Will O. Wisp
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Post by Kinryu "The Shinryu" Kyto on Dec 29, 2019 23:39:31 GMT -8
Kinryu Kyto's frustration grew exceptionally as he stood on the shoreline beside a large sea turtle watching both Master Will O-Wisp and Celerai fly off to find this island to fight. They were nearly lost on the edge of the horizon when Kinryu finally shouted out his frustration. "Arrgh!" "I guess you haven't learned bokujutsu yet, huh?" The sea turtle said with a smile as he looked up at Kinryu. The sea turtle laughed slightly upon seeing the Saiyan was clearly surprised to hear him speak. The turtle waved one of his fins invitingly to Kinryu as he slowly went into the water. "Don't worry, I will give you a lift. My name is Ubigame" "Oh cool thanks. My name is Kinryu Kyto. " Kinryu Kyto did not know what motivated him to say his proper name instead of his nickname as he climbed up on the turtle's shell gently and rode him across the ocean. Before running away to find the others waiting for him to get there on the island he turned and said to the turtle. "Thanks again." "No problem." Said the sea turtle as he waved bye to the young warrior as watched him walk away towards the Kame Master Will O-Wisp and another young man who was doing exercises. The turtle said one last thing to himself as he turned to head back out to sea. "I hope they don't get eaten by the sharks if they keep this up." "Okay I made it. So what's the plan?" Asked Kinryu when he finally got close to the point where the other two warriors were having fun preparing for this spar. Kinryu was just about to start stretching his limbs when his rival Celerai caught his attention to speak to him. "Okay, what's up?" Kinryu Kyto's brow furrowed as he was getting a little bit annoyed with Celerai bringing up his lover's name. Part of Kinryu Kyto's mind honestly was thinking now about blowing Celerai away with a blast of Ki, but he agreed with Celerai on one thing now was not the time to be performing such actions. "Sure, I will talk with her about this when I get home from here and see if she wants to meet you to discuss this further." "But first things first," Kinryu Kyto rolled his arms around to loosen them up as he turned to look at the Cat. Kinryu Kyto's white aura flared up encircling his body as he took a ready stance on the field. "We have to deal with him." Tag: Celerai , Will O. Wisp Starting PL: 2028 WC: 424 TWC: 591 BATTLE TRACKER{Spoiler}{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-Bonus Action:
Bonus Action:
Attack 1: Shinryu Kyto 65 vs Will O-Wisp() =
Attack 2: Shinryu Kyto 65 vs Will O-Wisp() =
Total damage: = 0
OFFENSE PHASE.
At-Will: Suppress 50% to 1014 PL
Bonus Action: WILD SENSE - RANK 1 You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks. Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle.
Standard Action 1:
N/A
Standard Action 2:
N/A
Regen:
EFFECTS:
TRAITS. |*A.I. Assistant granted Traits*|
Canon Descendant: Son Gohan
|*1| Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
|*2| Moxy Activation: Passive Effect: When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Limit: --
|*3| Thrill of the Hunt Activation: Passive Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Limit: --
EQUIPMENT.
Weapon: Bo Staff Long wood staves like this are commonly used by Martial Artists as training weapons and nonlethal means to subdue opponents. Type: Weapon - Staff Activation: Bonus Action Effect: Strikes you perform on this turn have a 60% chance to afflict their target with the Special Status Effect “Bruised”. "Bruised" lasts for 2 turns per stack and increases the physical damage dealt to the afflicted target by 2. Limit: 3 uses per thread. 3 Remaining
Supplementary: AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: --
DEFENSE/UTILITY TECHS.
SONIC SWAY - RANK 1 You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE - RANK 1 You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks. Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle.
ATTACK TECHS.
DRAGON CLAWS This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads. Type: Energy, Melee, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage. Minor Effect: Imbued ; Shocking Cost: 22 Ki Learn: 2 weeks
STATIC PULSE This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense. Type: Energy, Ranged, Area Action: Standard Action, +15 Accuracy Base Damage: 10 Major Effect: Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobolize Cost: 25 Ki Learn: 2 weeks
FIGHTING: 15 | ENERGY CONTROL: 10 | REFLEXES: 15 | RESILIENCE: 10 DR: 0 | DMG MOD: 0 | KI COST: 0 | MELEE ACC: 1d100+20 | ENERGY ACC: 1d100+15 HP: 65/65 | KI: 90/100 | BASE PL: 2028 | CURRENT PL: 1014
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Post by Will O. Wisp on Dec 30, 2019 15:14:09 GMT -8
Will was impressed that one of them has already learned to be able to fly. Although the other seems to not quite gotten there yet and has to ride a turtle. As they are having their private conversation Will did the polite thing and covered his ears so that he wouldn't able to hear them with his exceptional hearing. It seems very personal and he doesn't want to interfere in such affairs. As they are done whispering he uncovers his ears. "Yes Master Wisp is fine, I usually let friends call me Will or whatever nickname they come up with. Even Mr. Wisp or Sensei Wisp is fine. And also, since you asked for me to go all out," Will said. He then got into a fighting pose, his aura flaring around him as the ground of the island began to tremble and waves began to be pushed back from the pressure. Attuning himself to the senses of the nature around him honing his instincts. He can't let himself lose easily to these two young ones, it would be his most humiliating defeat yet. He must prove to these two that he earned his title of master. "Alright then, I'll let you two go first, it is only fair after all that you show me what you are both capable of," Will said. Word Count: 223 Total Word Count: 409 Tags: Celerai , Kinryu "The Shinryu" Kyto BATTLE TRACKER SUMMARY
Bonus Action 1: Wild Sense - On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. | -6 Ki
Standard Action 1:
Bonus Action 2: Power Up - You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. (6/100 Ki restored)
At-Will:
Standard Action 2:
Status
Powered Up - 2/2 Turns
CLASS FEATURES Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
SPECIES TRAITS 9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS Canon Descendant (Korin)
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
ITEMS
Dojo Gi
Scrying Staff
Field Responder Kit 1/1 use
Obi
TECHNIQUES Kamehameha Major Effect Charging Minor Effect Shocking
After Image (Feint) 2/2 uses
Kiai 1/1 use
Wild Sense 0/1 use
Enhanced Focus Energy
Sonic Sway 1/1 use
Clash 1/1 use
Base PL: 5436 | Current PL:6795 | CURRENT Edge: 0 HP: 85/85 | Ki: 100/100 | DEF: 90 | DR: +3 | Melee Accuracy: d100+40 | Ranged Accuracy: d100+40 Damage: +4 | Ki Cost: -2 Ki | Bonus Acc: +5
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 31, 2019 5:20:30 GMT -8
Will indicated to Celerai that it would be okay to call him 'Master Wisp' or any nickname, really, but Celerai decided to call him 'Master Wisp'. He took what that Saiyan said and proceeded to power up, and assumed his fighting stance, flaring up his aura. Celerai felt the slight power boost, but he realized something.. his power seemed to be extremely close to his. This was pretty shocking, in Celerai's opinion. But he didn't expect that Master Wisp's fight style would be equal to his. And plus, he did state that he wasn't as strong as before. The cat indicated the they both should go first instead of him because it would be fair.. he is the one testing Celerai and Shinryu anyways. Celerai turned to his Saiyan friend and said "Ok Shin, here's the plan.. I'll attack him first, and once you see an opening, you strike. Or.. you could just do want to.. your choice, really.""Ok, Master Wisp. Since you're testing me, I don't think it's nessecary to hold back either. Are you ready?"Celerai proceeded to charge up a small ball of green energy in his right palm, which crackled with electricity. Soon after, he sqwashed the ki blast, leaving the neon green energy around his hand. Clenching his fist, that glowed neon green, he said "Here I come."Celerai rushed at the cat, at a magnificent speed, while his neon green aura bursted to life. He pulled back his fist and launched it once he was close enough. Even if his ki infused punch didn't quite do the job, he planned to tackle the cat to the ground. It might seem impossible in most cases, but Celerai planned to use his leg to sweep the cat off his feet. WC: 295 | 1044 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Will O. Wisp] Attack #1: [Will O. Wisp] Attack #2: 0 dmg -6(5+1) DR = 0 dmg.
OFFENSE PHASE.
Bonus Action 1: Sense | +5 Def, +5 Acc, +1 DR, +1 Dmg | -0 ki
Action 1: Ki Blade | -2 ki Atk Bonus: +5 | Dmg Bonus: +1 | Inflict Bonus: +0% MzX|hdET1d100+40 for atk. 2d6+5 for dmg. 1d100 for inflict.
Action 2: Grapple | -0 ki Atk Bonus: +5 | Dmg Bonus: +1 | Inflict Bonus: +0% 1d100+40 for atk. 1d6+3 for dmg. 1d100 for inflict. (Immobilizing | 40%)
Grapple costs 0 ki due to the 'Luchador' trait and deals +1d6 dmg.
1d6 for +1d6 dmg
EFFECTS. PL raised by 25% for 2 turns | 1/2
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap. Skillful - Mastery Level 1 now instead increases your chosen skill by +10.
Class Traits:
Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Race: Saiyan Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
General Traits:
Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
PUNISHMENT OF A THOUSAND BLOWS Celerai charges towards his opponent, throwing devastating kicks and punches to his foe's face. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Blinding Cost: 35 ki, 5 HP Learn: 2 weeks
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 30 ENERGY CONTROL: 10 REFLEXES: 30 RESILIENCE: 20
BASE PL: 5435 | CURRENT PL: 6793 HP: 100/100 | KI: 98/100 | DEF: 100(95+5) | ENG ATK: +20(15+5) | PHY ATK: +40(35+5) | DR: 6(5+1) | DMG MOD: +3(2+1) | POWER UP KI REGEN: 0/100 Tag: Kinryu "The Shinryu" Kyto, Will O. Wisp 1d100+40·2d6+5·1d100·1d100+40·1d6+3·1d100·1d6
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Post by Kinryu "The Shinryu" Kyto on Jan 1, 2020 22:47:26 GMT -8
Even though Kinryu Kyto's eyes were looking at Master Will O-Wisp waiting for the true first movement in this fight, in the back of his mind Kinryu was ponder hard about what Celerai had asked of him to do. Causing him to wonder what sort of things his lover would be revealing to them both. However Kinryu was freed from these questions at this moment when he saw Celerai dashing first at Master Will O-Wisp. "Me too." Shouted out Kinryu Kyto as he came behind Celerai darting side to side looking for an opening. Kinryu Kyto then saw how Celerai was going after Master Will O-Wisp first with a hopefully distracting swing of his fist and spinning low an extended leg sweeping the dirt off the ground. Thusly Kinryu decided to attempt to build off of Celerai's work. Kinryu Kyto immediately followed Celerai in melee attempting to knock down the great Kame Turtle School Master. Kinryu doing his best moving swiftly to not allow the Cat the opportunity to even swing his tail. Kinryu then spun about trying to kick Will before backing away. Tag: Celerai , Will O. Wisp Starting PL: 2028 WC: 184 TWC: 775 BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Attack 1: Shinryu Kyto 65 vs Will O-Wisp() =
Attack 2: Shinryu Kyto 65 vs Will O-Wisp() =
Total damage: = 0
OFFENSE PHASE.
At-Will: Suppress 50% to 1014 PL
Bonus Action: SENSE | +5 Def, +5 Acc, +1 DR, +1 Dmg | -0 ki
Standard Action 1:
Grapple
Accuracy Roll = s3UcmdMA1d100+25
Damage (Enhanced 2d6 | Luchador 1d6 | Thrill of the Hunt 1d6 | Sense +1) =
4d6+1
Standard Action 2:
Strike
Accuracy Roll = 1d100+25
Damage (Enhanced 1d12 | Thrill of the Hunt 1d6 | Sense +1) =
3d6+1 ignore this damage miscalculated. The following is correct.
1d12+1 Enhanced Strike & Sense
1d6 Thrill of the Hunt bonus Damage
Regen: 3 Ki
EFFECTS:
Wild Sense - Turn 1/5 | On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack.
TRAITS. |*A.I. Assistant granted Traits*|
Canon Descendant: Son Gohan
|*1| Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
|*2| Moxy Activation: Passive Effect: When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Limit: --
|*3| Thrill of the Hunt Activation: Passive Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Limit: --
EQUIPMENT.
Weapon: Bo Staff Donated to Staff Long wood staves like this are commonly used by Martial Artists as training weapons and nonlethal means to subdue opponents. Type: Weapon - Staff Activation: Bonus Action Effect: Strikes you perform on this turn have a 60% chance to afflict their target with the Special Status Effect “Bruised”. "Bruised" lasts for 2 turns per stack and increases the physical damage dealt to the afflicted target by 2. Limit: 3 uses per thread. 3 Remaining
Supplementary: AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: --
DEFENSE/UTILITY TECHS.
SONIC SWAY - RANK 1 You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE - RANK 1 You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks. Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle.
ATTACK TECHS.
DRAGON CLAWS This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads. Type: Energy, Melee, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage. Minor Effect: Imbued ; Shocking Cost: 22 Ki Learn: 2 weeks
STATIC PULSE This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense. Type: Energy, Ranged, Area Action: Standard Action, +15 Accuracy Base Damage: 10 Major Effect: Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize Cost: 25 Ki Learn: 2 weeks
FIGHTING: 15 | ENERGY CONTROL: 10 | REFLEXES: 15 | RESILIENCE: 10 DR: (1) | DMG MOD: (1) | KI COST: 0 | MELEE ACC: 1d100+20(25) | ENERGY ACC: 1d100+15(20) HP: 65/65 | KI: 93/100 | BASE PL: 2028 | CURRENT PL: 1014 1d100+25·4d6+1·1d100+25·3d6+1·1d12+1·1d6
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Post by Will O. Wisp on Jan 2, 2020 14:43:50 GMT -8
It seems these two were quick on the uptake. Rushing towards Will and beginning their onslaught of attacks. The way the boy had infused his fist with his own Ki blast was impressive, to say the least. However, Will has his speed as well, with quick reflexes, he manages to dodge and weave by each of their attempts to hit him. And also they have both gotten into his melee range so now it is Will's turn to counterattack. "Not bad so far, let's see how you handle my attack now," Will said. He planted one foot onto the ground and spun around with his legs out creating a powerful spinning kick as if he was a tornado or a spinning top, but he didn't stop there. He also extended his tail to extend the range of his attack. If Celerai and Shin are not quick enough they could be both be hit by this attack.
Word Count: 156
Total Word Count: 565 Tags: Celerai , Kinryu "The Shinryu" Kyto BATTLE TRACKER SUMMARY Dodges all attacks with Rapid Movement -
Bonus Action 1: Rapid Movement - You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Rapid Movement is considered a Movement Technique. | -11 Ki
Standard Action 1: Strike @celerai
Accuracy: N|z2Oz381d100+65
Damage: 1d8+4
At-Will:
Standard Action 2: Strike @shin
Accuracy: 1d100+65
Damage: 1d8+4
Status
Wild Sense - (+20/+25 Acc. and Def.) 3/3 turns
Powered Up - 1/2 Turns
CLASS FEATURES Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
SPECIES TRAITS 9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS Canon Descendant (Korin)
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
ITEMS
Dojo Gi
Scrying Staff
Field Responder Kit 1/1 use
Obi
TECHNIQUES Kamehameha Major Effect Charging Minor Effect Shocking
After Image (Feint) 2/2 uses
Kiai 1/1 use
Wild Sense 0/1 use
Enhanced Focus Energy
Sonic Sway 1/1 use
Clash 1/1 use
Base PL: 5436 | Current PL:6795 | CURRENT Edge: 0 HP: 85/85 | Ki: 89/100 | DEF: 110(90) | DR: +3 | Melee Accuracy: d100+40 | Ranged Accuracy: d100+40 Damage: +4 | Ki Cost: -2 Ki | Bonus Acc: +5
1d100+65·1d8+4·1d100+65·1d8+4
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jan 2, 2020 17:01:07 GMT -8
Celerai rushed at the cat, attempting to throw a ki infused punch and also tried to tackle the cat to the ground, but Master Wisp was super fast, dodging the attacks of Celerai and also Shinryu. Celerai was pretty excited about having a Master that was this skillful, as he would be able to learn from him. Will complimented them both for their attempts to hit him, and proceeded to do his counterattack. Pushing himself off the ground and into the air, he performs a spin kick, with his tail hanging out. Celerai ended up getting up getting hit by this, and yes, it did hurt. Celerai attempted to dodge it though, by performing a somersault. Once he regained his balance he said "Wow, you're still pretty quick." "Hey, uhh. I've recently made up this.. move, and I was wondering if I could test it on you. I haven't perfected it yet, but I think I should try it now."
He closed his eyes and tried to focus, as he has never actually used this in a fight before. He rushed at Master Wisp, launching his fists at him. It was so fast, it looked like a blur. After which, he started to swing his leg, and attempted to throw all of these strikes to the cat's face. He wasn't trying to hurt him, of course. WC: 266 | 1310 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Will O. Wisp] Attack #1: Hit for 10 dmg [Will O. Wisp] Attack #2: 11 dmg -17(5+2+10) DR = 0 dmg.
OFFENSE PHASE.
Bonus Action 1: Sense | +5 Def, +5 Acc, +2 DR, +2 Damage | -0 ki
Bonus Action 1: Guard | +10 DR | -7 ki
Action 1: Punishment of A Thousand Blows | -35 ki, 5 HP Atk Bonus: +25 | Dmg Bonus: +2 | Inflict Bonus: +0% FKWfIuA91d100+60 for atk. 5d8+19 for dmg. 1d100 for inflict. (Blinding | 30%)
Action 2: Sacrificed for Bonus Action | -0 ki Atk Bonus: +0 | Dmg Bonus: +1 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
EFFECTS. PL raised by 25% for 2 turns | 2/2 The trait 'Flawless Counter is in effect | +20 Acc
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap. Skillful - Mastery Level 1 now instead increases your chosen skill by +10.
Class Traits:
Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Race: Saiyan Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
General Traits:
Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
PUNISHMENT OF A THOUSAND BLOWS Celerai charges towards his opponent, throwing devastating kicks and punches to his foe's face. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Blinding Cost: 35 ki, 5 HP Learn: 2 weeks
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 30 ENERGY CONTROL: 10 REFLEXES: 30 RESILIENCE: 20
BASE PL: 5435 | CURRENT PL: 6793 HP: 95/100 | KI: 56/100 | DEF: 100(95+5) | ENG ATK: +20(15+5) | PHY ATK: +40(35+5) | DR: 7(5+2) | DMG MOD: +4(2+2) | POWER UP KI REGEN: 0/100 Tag: Will O. Wisp, Kinryu "The Shinryu" Kyto 1d100+60·5d8+19·1d100
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Post by Kinryu "The Shinryu" Kyto on Jan 4, 2020 8:17:44 GMT -8
"Damn it." Kinryu Kyto said to himself shyly in dissatisfaction with being unable to even tap Master Will O-Wisp once yet. However Kinryu Kyto did not get a chance to look at his lack of talent when Master Will O-Wisp came rapidly retaliating against both of them. Kinryu Kyto instinctually mimicked Master Will O-Wisp and rapidly moved out of the way of his strike. Seeing this Kinryu Kyto decided to reveal to the Kame Master his technique to slow him down. As Kinryu Kyto was preparing to leap back at the Kame Turtle School Master he smirked deviously in jest as Celerai asked permission to show off his new technique. Which Kinryu Kyto had to acknowledge in respect to be an excellent combination of swift punches and spinning kicks, that flew out as a flurry of activity his eyes could barely keep up with. Kinryu Kyto loved that the Saiyans actions could serve possibly as a good distraction as he gathered his lightning elemental Ki between his hands. Kinryu grasped this orb by one hand to thrust it down into the ground swiftly following the minerals and water infused in the island's sand towards the Kame Master. Kinryu for unknown reason decided to announce his technique's title as it charred through the ground. "Static Pulse!" Tag: Celerai , Will O. Wisp Starting PL: 2028 WC: 215 TWC: 990 BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-Bonus Action: Rapid Movement | +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Rapid Movement is considered a Movement Technique. | -11 Ki
Attack 1: Shinryu Kyto 65(90) vs Will O-Wisp(85) = Missed | Wild Sense Bonus +5 Def +5 Acc
Attack 2: Shinryu Kyto 65(90) vs Will O-Wisp() = N/A
Total damage: = 0
OFFENSE PHASE.
At-Will: Suppress 50% to 1014 PL
Bonus Action: SENSE | +5 Def, +5 Acc, +1 DR, +1 Dmg | -0 ki
Standard Action 1:
STATIC PULSE
Accuracy Roll = CGykhuk_1d100+40
Damage (Base 10 Dmg | Thrill of the Hunt 1d6 | Sense +1) = 1d6+11
IMMOBOLIZE 1d100 40% chance
Standard Action 2:
Sacrificed for Bonus Action
Regen: 3 Ki
EFFECTS:
Wild Sense - Turn 2/5 |+5 Def & +5 Acc next turn| On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack.
TRAITS. |*A.I. Assistant granted Traits*|
Canon Descendant: Son Gohan
|*1| Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
|*2| Moxy Activation: Passive Effect: When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Limit: --
|*3| Thrill of the Hunt Activation: Passive Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Limit: --
EQUIPMENT.
Weapon: Bo Staff Donated to Staff Long wood staves like this are commonly used by Martial Artists as training weapons and nonlethal means to subdue opponents. Type: Weapon - Staff Activation: Bonus Action Effect: Strikes you perform on this turn have a 60% chance to afflict their target with the Special Status Effect “Bruised”. "Bruised" lasts for 2 turns per stack and increases the physical damage dealt to the afflicted target by 2. Limit: 3 uses per thread. 3 Remaining
Supplementary: AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: --
DEFENSE/UTILITY TECHS.
SONIC SWAY - RANK 1 You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE - RANK 1 You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks. Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle.
ATTACK TECHS.
DRAGON CLAWS This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads. Type: Energy, Melee, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage. Minor Effect: Imbued ; Shocking Cost: 22 Ki Learn: 2 weeks
STATIC PULSE This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense. Type: Energy, Ranged, Area Action: Standard Action, +15 Accuracy Base Damage: 10 Major Effect: Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance Cost: 25 Ki Learn: 2 weeks
FIGHTING: 15 | ENERGY CONTROL: 10 | REFLEXES: 15 | RESILIENCE: 10 DR: (1) | DMG MOD: (1) | KI COST: 0 | MELEE ACC: 1d100+20(25) | ENERGY ACC: 1d100+15(20) HP: 65/65 | KI: 93/100 | BASE PL: 2028 | CURRENT PL: 1014 1d100+40·1d6+11·1d100
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Post by Will O. Wisp on Jan 4, 2020 14:21:31 GMT -8
When Celerai rushed Will O. Wisp with a devastating blow of kicks and punches and kicks straight to the master's face, each strike with quick succession and devastating force. However, they seem to phase through Will as if he was a ghost. As the After Image of Will in front of Celerai disappears, the real Will steps on the sand some feet away from the two young men. Only for Will to be shocked with electrical energy as soon as he steps one paw on the sand. He looks to see the person who did the attack was Shinryu, who used the watery and mineral-infused sand to his advantage to have the electricity disperse, however, due to the water in it being saltwater and along with the sand made it not as shocking as it would've been. Will's fur stuck up due to the static he endured from the electricity. He licks his hands and brushes it against its fur until it's smooth again. "How very intriguing, you have both shown incredible techniques of your own making, and one of you managed to use them with clever strategic thinking to be able to hit me with them. You two are just filled with potential, aren't you? Now to test if you are able to counter my next attack!" Will said. He jumps up high into the air and cups his hands together and aims to the island below. Charging a blue ball of energy in his hands in a manner that Shinryu may find most familiar.
"Kame...hame..ha!" he yells out as he launches a blue wave of energy towards the island the two are on which would leave a massive crater in it's wake no doubt. Word Count: 288 Total Word Count: 853 Tags: Celerai , Kinryu "The Shinryu" Kyto BATTLE TRACKER SUMMARY 22 damage taken from critical area attack. 22 - 13 DR = 8.
Bonus Action 1: Guard - You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) | -6 Ki
Standard Action 1: After Image (Feint) - You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. | -11 Ki
At-Will: Flexible Technician - Changes Kamehameha to an area attack.
Standard Action 2: Kamehameha | Major Effect: Charging | Minor Effect: Shocking | -21 Ki
Accuracy: 2pmU36Pr1d100+85
Damage: 14 if it hits.
Stun Chance(40%): 1d100
Status
Wild Sense - (+25/+25 Acc. and Def.) 2/3 turns
Powered Up - 0/2 Turns
CLASS FEATURES Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
SPECIES TRAITS 9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS Canon Descendant (Korin)
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
ITEMS
Dojo Gi
Scrying Staff
Field Responder Kit 1/1 use
Obi
TECHNIQUES Kamehameha Major Effect Charging Minor Effect Shocking
After Image (Feint) 1/2 uses
Kiai 1/1 use
Wild Sense 0/1 use
Enhanced Focus Energy
Sonic Sway 1/1 use
Clash 1/1 use
Base PL: 5436 | Current PL:5436 | CURRENT Edge: 0 HP: 77/85 | Ki: 51/100 | DEF: 115(90) | DR: +3 | Melee Accuracy: d100+40 | Ranged Accuracy: d100+40 Damage: +4 | Ki Cost: -2 Ki | Bonus Acc: +5
1d100+85·1d100
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jan 4, 2020 20:11:40 GMT -8
Celerai's powerful barrage of strikes wasn't enough to actually hit the speedy cat. In a regular human's eyes, it looked as if the punches and kicks went straight through Master Wisp. But then, the image of Will suddenly disappeared. "Huh?"He heard someone shouting the words 'Static Pulse' and it did sound like it was Shinryu. Once Celerai turned around, he saw the cat getting shocked. Since his fur stuck up, because of the electricity, he licked his paws, and rubbed it on his fur to smoothen it. As always, Will complimented there efforts and was extremely impressed that one of the attacks actually hit him. Celerai got ready for Master Wisp's attack. He leaped upwards, and cupped his hands in mid-air. That.. looks extremely familiar..And it was, and this was confirmed when the cat shouted 'Kame.. hame.. ha!'. It was targeted at both Celerai and Shinryu, the Saiyan was forced to cross his arms, in order to take the impact. Once the attack was finished, Celerai's feet were implanted into the ground, and his arms were still crossed. Once he stood upright, he said "Oh. You have got to teach me that. That was awesome.""I have another technique I made up, and yes.. I've used it slot if times,and I think it's perfected now."Saying this, he rushed at the cat, igniting his neon green aura, and attempted to get behind him. Upon doing this, he attempted to strike him in the back, and tackle him to the ground. WC: 253 | 1563 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Will O. Wisp] Attack #1: Hit for 14 dmg [Will O. Wisp] Attack #2: 14 dmg -8(5+3) DR = 6 dmg.
OFFENSE PHASE.
Bonus Action 1: Sense | +5 Def, +5 Acc, +3 DR, +3 Damage | -0 ki
Action 1: Cutting Edge | -15 ki Atk Bonus: +25 | Dmg Bonus: +3 | Inflict Bonus: +0% (Slashing- Crits on 75 or higher and deals +4 to the regular Crit Hit [9]) R0Xlpxkg1d100+40 for atk. 3d10+5 for dmg. 1d100 for inflict. (Crippling | 40%)
Action 2: Grapple | -0 ki Atk Bonus: +0 | Dmg Bonus: +1 | Inflict Bonus: +0% 1d100+40 for atk. 1d6+5 for dmg. 1d100 for inflict. (Immobilizing | 40%)
Extra dmg from 'Luchador'- 1d6
EFFECTS.
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap. Skillful - Mastery Level 1 now instead increases your chosen skill by +10.
Class Traits:
Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Race: Saiyan Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
General Traits:
Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
PUNISHMENT OF A THOUSAND BLOWS Celerai charges towards his opponent, throwing devastating kicks and punches to his foe's face. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Blinding Cost: 35 ki, 5 HP Learn: 2 weeks
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 30 ENERGY CONTROL: 10 REFLEXES: 30 RESILIENCE: 20
BASE PL: 5435 | CURRENT PL: 5435 HP: 89/100 | KI: 41/100 | DEF: 100(95+5) | ENG ATK: +20(15+5) | PHY ATK: +40(35+5) | DR: 8(5+3) | DMG MOD: +5(2+3) | POWER UP KI REGEN: 0/100 Tag: Kinryu "The Shinryu" Kyto , Will O. Wisp 1d100+40·3d10+5·1d100·1d100+40·1d6+5·1d100·1d6
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Post by Kinryu "The Shinryu" Kyto on Jan 4, 2020 23:36:22 GMT -8
Kinryu Kyto could not help but laugh when realized that he just successfully zapped the cat and saw how his technique made his fur stretch out to its fullest extension. Kinryu was earnestly surprised to see Master Will O-Wisp complimenting him as straighten up his head before leaping up into the air and drawing his hands to his hands together in a very familiar position. "Oh shit." Was all Kinryu Kyto could say as he heard Kame School Master start saying the name of the legendary Ki technique that he was about to unleash back at them both. He braced his arms together before his head to protect himself somewhat from this awesomely powerful attack which struck him, pushing him far back to near the coastline. Once the wave of Ki finally moved past him, Kinryu Kyto quickly got his wits together and instinctually sensed where Master Will O-Wisp was before actual spotting him with his own eyes. Kinryu Kyto was launch his own in return but he was distracted by Celerai beside him once more announcing his intentions. Kinryu Kyto quickly recognized the skit about to be played out by Celerai and said sighing disinterest. "Oh this again." Kinryu Kyto quickly followed up with his own attempt at grappling Master Will O-Wisp. Trying to catch him with a possible powerhouse suplex. Tag: Celerai , Will O. Wisp Starting PL: 2028 WC: 220 TWC: 1210 BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-Bonus Action: SENSE | +5 Def, +5 Acc, +2 DR, +2 Dmg | -0 ki
Attack 1: Shinryu Kyto 65(95) vs Will O-Wisp(85) = 14
Attack 2: Shinryu Kyto 65(95) vs Will O-Wisp() = N/A
Total damage: = 0
OFFENSE PHASE.
At-Will: Suppress 50% to 1014 PL
Standard Action 1:
GRAPPLE
Accuracy Roll = YY5D_9Ev1d100+40
Damage (Base 2d6 | Luchador 1d6 | Thrill of the Hunt 1d6 | Sense +2) = 4d6+2
IMMOBOLIZE 1d100 40% chance
Standard Action 2:
GRAPPLE
Accuracy Roll = 1d100+40
Damage (Base 2d6 | Luchador 1d6 | Thrill of the Hunt 1d6 | Sense +2) = 4d6+2
IMMOBOLIZE 1d100 40% chance
Regen: 3 Ki
EFFECTS:
Wild Sense - Turn 3/5 |+5 Def & +5 Acc next turn| On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack.
TRAITS. |*A.I. Assistant granted Traits*|
Canon Descendant: Son Gohan
|*1| Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
|*2| Moxy Activation: Passive Effect: When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Limit: --
|*3| Thrill of the Hunt Activation: Passive Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Limit: --
EQUIPMENT.
Weapon: Bo Staff Donated to Staff Long wood staves like this are commonly used by Martial Artists as training weapons and nonlethal means to subdue opponents. Type: Weapon - Staff Activation: Bonus Action Effect: Strikes you perform on this turn have a 60% chance to afflict their target with the Special Status Effect “Bruised”. "Bruised" lasts for 2 turns per stack and increases the physical damage dealt to the afflicted target by 2. Limit: 3 uses per thread. 3 Remaining
Supplementary: AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: --
DEFENSE/UTILITY TECHS.
SONIC SWAY - RANK 1 You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE - RANK 1 You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks. Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle.
ATTACK TECHS.
DRAGON CLAWS This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads. Type: Energy, Melee, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage. Minor Effect: Imbued ; Shocking Cost: 22 Ki Learn: 2 weeks
STATIC PULSE This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense. Type: Energy, Ranged, Area Action: Standard Action, +15 Accuracy Base Damage: 10 Major Effect: Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance Cost: 25 Ki Learn: 2 weeks
FIGHTING: 15 | ENERGY CONTROL: 10 | REFLEXES: 15 | RESILIENCE: 10 DR: (2) | DMG MOD: (2) | KI COST: 0 | MELEE ACC: 1d100+20(30) | ENERGY ACC: 1d100+15(25) HP: 51/65 | KI: 88/100 | BASE PL: 2028 | CURRENT PL: 1014 [/quote] 1d100+40·4d6+2·1d100·1d100+40·4d6+2·1d100
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Post by Will O. Wisp on Jan 5, 2020 19:20:11 GMT -8
As Celerai appeared behind Will, he instinctively powered up and flew sideways out of the way. However, most of his attention was diverted to the much stronger Celerai, who was equal to Will in terms of power, that he almost forgot about Kinryu. As he finds himself caught in a suplex as he is dunked straight into the ground. Planted headfirst into the rocky ground like a vegetable. He easily pops his head out as he shakes the dirt off of his fur. "Now I don't think suplex counts as martial arts, mixed martial arts maybe. Still a good maneuver regardless," complimented Will. "This is bad, they might start thinking I am a phony like that Cayle kid did, well there is that other technique I was taught by the Turtle Hermit, let's see if that will work," Will thought. He then launched a yellow beam of energy straight towards Celerai and Kinryu, however, he then bends the energy upwards as it splits into a rain of multiple ki blasts hailing towards the ground below.
Word Count: 175 Total Word Count: 1028 Tags: Celerai , Kinryu "The Shinryu" Kyto BATTLE TRACKER SUMMARY 13 damage taken from critical Grapple. 13 - 3 DR = 10. Immobilized for two turns.
Bonus Action 1: Power Up - You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Standard Action 1: Scatter Bullet (Energy Blast) @celerai | -1 Ki
Accuracy: jq2zZHiG1d100+70
Damage: 2d6+6
At-Will:
Standard Action 2: Scatter Bullet (Energy Blast) @kinryu | -1 Ki
Accuracy: 1d100+70
Damage: 2d6+6
Status
Wild Sense - (+25/+25 Acc. and Def.) 1/3 turns
Powered Up - 2/2 Turns
Immobilized - 2/2 Turns
CLASS FEATURES Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
SPECIES TRAITS 9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS Canon Descendant (Korin)
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
ITEMS
Dojo Gi
Scrying Staff
Field Responder Kit 1/1 use
Obi
TECHNIQUES Kamehameha Major Effect Charging Minor Effect Shocking
After Image (Feint) 1/2 uses
Kiai 1/1 use
Wild Sense 0/1 use
Enhanced Focus Energy
Sonic Sway 1/1 use
Clash 1/1 use
Base PL: 5436 | Current PL:5436 | CURRENT Edge: 0 HP: 67/85 | Ki: 74/100 | DEF: 115(90) | DR: +3 | Melee Accuracy: d100+40 | Ranged Accuracy: d100+40 Damage: +4 | Ki Cost: -2 Ki | Bonus Acc: +5
1d100+70·2d6+6·1d100+70·2d6+6
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