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Post by Tolvur-Q12 on Nov 21, 2019 13:02:07 GMT -8
She mentioned that her power didn't want to fight much. Was it.. a sentient power, or just her way of stating a fact? Because it was weird to Bryce to even begin to think of a power of someone.. just doing whatever it wanted to. Wasn't the point of having power being able to demonstrate superiority over others? Though.. her wounds healed up once more, almost instantly, like before. Maybe her power wasn't big on offense, and she was meaning to say just that and it just came out wrong. Maybe her power was.. healing. Could make her indisposable to some, like the android if he ever was to find those other androids.. kill them and not get a scratch while doing so.. ''Interesting.'' Bryce said as he watched her come at him with yet another outstretched fist. How lame, though he wasn't one to talk. But the interesting thing here wasn't the fist or the green looking flame around it, it was the healing Nal had shown the mandroid a few times now. Thing was, he didn't know if it was the right part of him that found it interesting for the right reasons, or the wrong part of him finding it interesting for the right reasons. Both could help, but a part of him wanted to use her power as just a help after a fight, while the other part.. during. As much as his thoughts frightened him, they were not enough to pull his mind from the spar and how the much smaller majin was trying to hit him once more with a fist aimed for his chest. The keyword was 'trying' because Bryce could dodge it seven times over and still have time to dodge it again. It was almost slow motion, and so he was able to dodge out of the way easily. Though he did not do that, he could use this to make it flashy. As the first fist came close he would sway to the right of it, his torso bending out of the way as his legs quickly followed when he anticipated a second strike. Lifting his outer leg to counter a possible second attempt he would then try to wrap his leg over the thrown arm, using his other leg to push himself from the ground while his hands would try to wrap themselves around her head. She seemed to be extremely durable, so he could let go, he figured. His knee was aimed right at her forehead, and whether it hit or not he would then flip over her as he also attempted to plant an open palm against the back of her head to try and throw her off balance. ============== WC: 3226 {Battle info!}Defensive Phase Bryce is hit 1 time(s) for 13 damage! 13 dmg - 5 DR = 8 damage!
Battle effects Countermeasures 2/2
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase At will: Elder student's gi: +10 accuracy for all basics
BONUS ACTION: Enhanced sense: +5 accuracy/defense, +2 DR/Dmg STANDARD ACTION 1: Strike STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: LYdO668r1d100+85 Damage: 1d8+6 Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+85 Damage: 1d8+6 Thrill of the hunt: 1d6
Stats: Powerlevel: 6,546 Health Points; 82/90 Ki; 93/100 [0/100 regained] Defense; 100 Accuracy melee; 50 Damage modifier melee: 4 Accuracy ranged; 25 Damage modifier ranged: 3 Damage reduction: 3
Techniques
Enhanced Sense ∞ You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [5/6]
Countermeasures [0/1] -15 ki You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -15 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Items Flexmetal staff You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. 3 uses per thread [3/3] Bonus action
Elder student's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Combo attack Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+20] Class Solid foundation You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5. Thrill of the hunt Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Instinct - AI assistant Your Defense is increased by +15. Quick draw - AI assistant You may activate Weapon-type items as At-Will Actions. Blitz - AI assistant When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action. N/A
1d100+85·1d8+6·1d6·1d100+85·1d8+6·1d6
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Post by Nal on Nov 22, 2019 2:47:00 GMT -8
And back to dodging we go. Ah well, Nal wasn't really hoping to win a fight, just learn a little bit from it. Grinning to herself, the majin decided she already did what she wanted to - hit once, and from now, she'd just try fighting to not be a boring quitter. That said, Bryce didn't really seem bored with it - kinda seemed happy to fight Nal and hit her a lot. Not unlike Zam, but Zam was a majin and he was a technoman. Maybe those aren't all that different? Or maybe they just both prefer to not have to hold back. Though Zam likes candy more at least. Then came another attack and this time, Nal was ready for it. That said, though, Bryce was still better at attacking than she could ever hope to be at defending, so the knee struck her forehead, with force so mighty that it bent it inwards - before the majin pushed her head forward and ejected the knee, returning to normal shape and without a hint of injury to it. That had to be the reason why the flip over and the back shove didn't actually connect - that or Nal actually was prepared this time. Either way, the effect was her first ever dodge in this spar! More than a little happy at this, the majin grinned, letting out a small, happy noise. But not letting that distract her from attacking, she turned around, via a showy, flashy spin on her heel. "You will win. But I won't make it easy." - she said, then launched herself up into the air, with a pointless, flashy spin, planning to bring both her heels upon the technoman's head! One leg at a time. And then land on the floor with a heavy thud and spring back up to her feet, whether that hit or not. [309|3177] BATTLE TRACKER{Click Here For Numbers!}DEFENSE PHASE: Attack 1: Nal 55 vs Bryce 176 = Hit! Attack 2: Nal 55 vs Bryce 88 = Critical miss! Total damage: 10 - 12 = No damage
OFFENSE PHASE:
At-Will: - Bonus Action: Sense (+5 accuracy, +5 defense)
Standard Action 1: Strike (Air Foot One) Accuracy: e2wvJozZ1d100+50 Damage: 1d8+2 Standard Action 2: Strike (Air Foot Two) Accuracy: 1d100+50 Damage: 1d8+2
EFFECTS: -
ABILITIES: Rejuvenating Strike: Strikes heal instead of doing damage, does not work on self. | At-will | 2 uses per thread (2/2) Pilfer: Drain 2 ki per hit, restoring 2 ki to self next turn. | Passive | limit 30 ki per opponent (2/30 stolen) Supporter: Give the effect of utility technique to an ally instead of self | 2 uses per thread Healer: Can use Heal one extra time per ally (0/1 self) Mysticism: Gain 5 arcane points, spendable on mystic abilities (4/5) Mysticism abilities: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
EQUIPMENT:
Flashbang Grenade: 50% chance of Blind | Bonus action | 2 uses per thread (2/2) OTC Stim: Restore 30 Ki to target next turn or immediately to self | 1 use per thread (1/1) Expert Training Gear: 50% extra PL for thread rewards Star Sword: +10 crit range, +4 crit damage and 50% chance of Wound per strike this turn | 3 uses per battle (3/3)
DEFENSE/UTILITY TECHNIQUES: GIANT FORM Action: Bonus Action Effect: +25 Temp HP, -15 defense, +1d4 damage per strike. Can target multiple opponents for additional 5 ki per strike. Duration: Until Temporary HP is depleted. Cost: 14 ki Limit: Once per battle. (0/1)
HEAL Action: Bonus Action Effect: Heal 15 HP to willing ally or self Cost: 9 ki. Limit: Twice per ally.
DEFLECT Action: Bonus Action - Reactive Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR. Cost: 14 ki Limit: Once per thread. (0/1)
OFFENSIVE TECHNIQUES: You gaze into the abyss. It gazes back at you.
| HP: 68/70 | KI: 73/100 | PL: 5312 (base)| | FIGHTING ACCURACY: 50 | ENERGY ACCURACY: 25 | DEF: 55 | | DR: +12 | DMG MODIFIER: +2 | KI COST: -1 | 1d100+50·1d8+2·1d100+50·1d8+2
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Post by Tolvur-Q12 on Nov 22, 2019 3:29:19 GMT -8
There was an actual grunt from the technoman when his fist missed its mark. This was unlike him.. this was.. he couldn't miss, right? There was no indication of Nal being able to dodge anything so this was all Bryce's fault. Did.. his fist malfunction? First his thoughts, sometimes his words and now also his fist? Or was he just overthinking everything and losing focus because of it? Where his thoughts beng filled with all these angry responses really a malfunction, or did he just deem them so to be able to avoid acknowledging the truth that he was changing in ways he didn't want to? Maybe that was it.. and Nal was pulling that out of him, it seemed. Or maybe.. his hand malfunctioning or just missing was a side effect of him not being in sync with his own way of thought. Either way, there did not seem to be any time to overthink this or rationalize it as the majin came in with two overhead kicks. Both of which Bryce didn't even see until he was hiit with the first one, it crashing against his head and forcing it down. Luckily, Bryce lowered his entire body to lessen the impact of it, and through doing so he could let himself fall backwards to the ground in order to avoid the second strike after that. So, not only had he missed now, but he got hit because he wondered why exactly he missed. This wasn't Bryce, his entire previous life had been dedicated to not think in situations like this and to just act without it. Why did she of everyone make him think? Was she.. different..? No, no she was not. The mandroid got to his feet and almost snarled at Nal, something devious inside him taking over, if only for a bit. ''I did not begin training with you to lose!'' He yelled, beginning a rush closer to the girl before going with the sideways momentum, allowing his fist that was closed this time, to aim right at where her temple was, while his other fist then attempted to plant itself into where her malleable ribcage was, if she even had one. With or without it hitting Bryce would step back a bit, taking a short run closer before jumping up a bit before reaching her. He would then bring a fist down to the top of her head in an attempt top knock her down, before using that same momentum to twirl himself around, stretching out a foot in another attempt to roundhouse kick her in the face. And when that was done he would lower himself and use that same leg in that same spinning motion to try and sweep her off her feet. ========= WC: 3686 {Battle info!}Defensive Phase Bryce is hit 1 time(s) for 10 damage! 10 dmg - 6 DR = 4 damage!
Battle effects Countermeasures 2/2
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase At will: Elder student's gi: +10 accuracy for all basics At will: Blitz At will: Flexmetal staff At will: Strike At will: Strike
BONUS ACTION: Enhanced sense: +5 accuracy/defense, +3 DR/Dmg STANDARD ACTION 1: Strike STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: O|dT_5|F1d100+65 Damage: 1d8+7 Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+65 Damage: 1d8+7 Thrill of the hunt: 1d6
STANDARD ACTION BLITZ: 1d100+65 Damage: 1d8+7 Thrill of the hunt: 1d6
FLEXMETAL STRIKE: 1d100+65 Damage: 1d4+3 Thrill of the hunt: 1d6
FLEXMETAL STRIKE: 1d100+65 Damage: 1d4+3 Thrill of the hunt: 1d6
FLEXMETAL STRIKE: 1d100+65 Damage: 1d4+3 Thrill of the hunt: 1d6
Stats: Powerlevel: 6,546 Health Points; 78/90 Ki; 95/100 [0/100 regained] Defense; 100 Accuracy melee; 50 Damage modifier melee: 4 Accuracy ranged; 25 Damage modifier ranged: 3 Damage reduction: 3
Techniques
Enhanced Sense ∞ You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [6/9]
Countermeasures [0/1] -15 ki You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -15 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Items Flexmetal staff You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. 3 uses per thread [2/3] Bonus action
Elder student's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Combo attack Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+0] Class Solid foundation You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5. Thrill of the hunt Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Instinct - AI assistant Your Defense is increased by +15. Quick draw - AI assistant You may activate Weapon-type items as At-Will Actions. Blitz - AI assistant When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action. N/A
1d100+65·1d8+7·1d6·1d100+65·1d8+7·1d6·1d100+65·1d8+7·1d6·1d100+65·1d4+3·1d6·1d100+65·1d4+3·1d6·1d100+65·1d4+3·1d6
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Post by Nal on Nov 22, 2019 4:13:49 GMT -8
The majin blinked, as she sprung back to her feet - suddenly Bryce seemed annoyed. Maybe he realised something was off with his attack, or he was just frustrated at how tough Nal has been? Usually, people given that much hurt would probably collapse, but she was not exactly usual. The majin squinted, trying to say something, before - the technoman shouted. This caused Nal to stagger, the odd fury in his voice - not unlike Zam that one time... Remembering the infuriated majin still had a somewhat strong effect on Nal and therefore, she didn't even realise that the skull-shattering hit to her temple wasn't caused by Zam, but her android friend. With her head disfigured somewhat by that strike, the gray girl had been dazed, enough for a second strike to the ribs to come, and her foe to jump back. Barely did she have enough time to return her body - consciously this time - to the previous state, before a third slam for her head happened. Nal hit the ground and sprung back up, using her body's rubbery qualities to jump back as if it was a trampoline she landed on - only to get roundhouse kicked. Well this was just frustrating now. Then yet another hit came, and irritated by it, Nal just - suddenly was not there. Now, she has been behind the man, finally actually dodging something on her own. Though this meant no time for sensing - she had to act now. And probably miss again, but with this onslaught of hits... she wouldn't even be standing next time that happened, and the majin knew that painfully well. Even her mystic powers had their limits - and while she wasn't at the upper limit of what could be achieved, the tempo at which she healed was still far from it's peak. So only some of the injuries just sustained were returned to their previous state. "I told you you'd win, but come on. No need to be all angry like that and spoil all the fun. Tell the grumpy androids to stop being angry in your head because you're busy." - she said, with the impeccable logic of a majin, before rushing in to attack again. But this time, not before tossing a can behind herself, that she retrieved from that small satchel the majin was carrying all her candy and other, less important items in. Even though that caused a few wrapped sweets to fall out, she would pick them up later. (and make sure to move the battle a little, so that they don't end up trampled!) Before Nal's fist flew towards the mandroid's chin, the can of something turned out to not be a can at all. It exploded, emitting a blinding flash and a loud, thunderous noise, hopefully covering the majin's advance.
[464|3641]
BATTLE TRACKER{Click Here For Numbers!}DEFENSE PHASE: Attack 1: Nal 80 vs Bryce 154 = Hit! Attack 2: Nal 80 vs Bryce 124 = Hit! Attack 3: Nal 80 vs Bryce 72 = Miss! Attack 4: Nal 80 vs Bryce 93 = Hit! Attack 5: Nal 80 vs Bryce 143 = Hit! Attack 6: Nal 80 vs Bryce 80 = Hit! Total damage: 57 - 12 = 45 OFFENSE PHASE:
At-Will: Restoration (+10 HP) Bonus Action: Rapid Movement (+25 defense for the turn) Bonus Action 2: Flashbang grenade Status roll (Blind): Bu|Xmocp1d100 (< 50 to apply)
Standard Action 1: Strike (What's that on your face? Mah fist!) Accuracy: 1d100+45 Damage: 1d8+2 Standard Action 2 sacrificed for a Bonus Action.
EFFECTS: -
ABILITIES: Rejuvenating Strike: Strikes heal instead of doing damage, does not work on self. | At-will | 2 uses per thread (2/2) Pilfer: Drain 2 ki per hit, restoring 2 ki to self next turn. | Passive | limit 30 ki per opponent (2/30 stolen) Supporter: Give the effect of utility technique to an ally instead of self | 2 uses per thread Healer: Can use Heal one extra time per ally (0/1 self) Mysticism: Gain 5 arcane points, spendable on mystic abilities (4/5) Mysticism abilities: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
EQUIPMENT:
Flashbang Grenade: 50% chance of Blind | Bonus action | 2 uses per thread (2/2) OTC Stim: Restore 30 Ki to target next turn or immediately to self | 1 use per thread (1/1) Expert Training Gear: 50% extra PL for thread rewards Star Sword: +10 crit range, +4 crit damage and 50% chance of Wound per strike this turn | 3 uses per battle (3/3)
DEFENSE/UTILITY TECHNIQUES: GIANT FORM Action: Bonus Action Effect: +25 Temp HP, -15 defense, +1d4 damage per strike. Can target multiple opponents for additional 5 ki per strike. Duration: Until Temporary HP is depleted. Cost: 14 ki Limit: Once per battle. (0/1)
HEAL Action: Bonus Action Effect: Heal 15 HP to willing ally or self Cost: 9 ki. Limit: Twice per ally.
DEFLECT Action: Bonus Action - Reactive Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR. Cost: 14 ki Limit: Once per thread. (0/1)
OFFENSIVE TECHNIQUES: Error 404: skills not found.
| HP: 33/70 | KI: 58/100 | PL: 5312 (base)| | FIGHTING ACCURACY: 45 | ENERGY ACCURACY: 20 | DEF: 80 | | DR: +12 | DMG MODIFIER: +2 | KI COST: -1 | 1d100·1d100+45·1d8+2
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Post by Tolvur-Q12 on Nov 22, 2019 6:43:25 GMT -8
Bryce missed a single attack in his string, and this time he knew it wasn't due to missing, but Nal dodging. Both were the same thing, but it made the technoman feel better to distinguish between utterly failing himself or pure skill from his opponent. Now, Bryce was still mad but at least this didn't add to how he was feeling. In fact, it took from it now that he saw that Nal could very well do things on her own. It was just.. not often she did those things. Maybe that was the difference in their training, Bryce focused on the offensive part of it all when all Nal did was focus on weathering it all. Now, what did get his mood to change were the words thrown at him by the majin. It was a childish way of putting it, but she did have a point. Bryce did let all those guys, and more to the point, the threat he received get to his head and run around through there like a bull chasing another bull. Through realizing this he calmed down instantly, looking at Nal as she just happily went on with the whole training. She threw a fist his way, but he could easily sidestep it. There was no rule that said you had to avoid being hurt in a fight, even if it was just a training match. But as he did so, he felt.. sorry, almost. He let his anger towards those other androids get the best of him, and he let it all out in front of Nal, and what was worse, on her. ''You're right.'' He said after a moment, still looking at Nal. ''I let myself be carried away.'' But the hardest thing about this was not saying he had been wrong or apologizing, it was what he would do after saying those things. Let her hit him? That wasn't much in the way of training, was it? But continuing his already started onslaught seemed.. wrong, for some reason. ''I am sorry. Sincerely, for the things I did.'' He offered. He knew it wouldn't do much to make it right, but it was the least he could do to let her know that maybe she had a point. However, he wasn't ready to let down his guard or otherwise right this wrong by jeopardizing this fight. The mandroid pulled back his fist and ran forward, closing the distance between the two, turning his torso so that his fist would slam against her temple. Or at least he hoped so. And to follow that hit or miss up, he would continue turning and try to spin that same fist around in an attempt to hit the temple of the majin again. ========= WC: 4145 {Battle info!}Defensive Phase Bryce is hit 0 time(s) for 0 damage!
Battle effects Countermeasures 2/2
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase At will: Elder student's gi: +10 accuracy for all basics
BONUS ACTION: Enhanced sense: +5 accuracy/defense, +3 DR/Dmg STANDARD ACTION 1: Strike STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: EzIvyui21d100+65 Damage: 1d8+7 Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+65 Damage: 1d8+7 Thrill of the hunt: 1d6
Stats: Powerlevel: 6,546 Health Points; 78/90 Ki; 97/100 [0/100 regained] Defense; 100 Accuracy melee; 50 Damage modifier melee: 4 Accuracy ranged; 25 Damage modifier ranged: 3 Damage reduction: 3
Techniques
Enhanced Sense ∞ You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [6/9]
Countermeasures [0/1] -15 ki You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -15 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Items Flexmetal staff You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. 3 uses per thread [2/3] Bonus action
Elder student's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Combo attack Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+0] Class Solid foundation You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5. Thrill of the hunt Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Instinct - AI assistant Your Defense is increased by +15. Quick draw - AI assistant You may activate Weapon-type items as At-Will Actions. Blitz - AI assistant When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action. N/A
1d100+65·1d8+7·1d6·1d100+65·1d8+7·1d6
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Post by Nal on Nov 22, 2019 9:02:19 GMT -8
The majin nodded and grinned. So what if she missed again? At least her friend was a bit calmer now and that's all that counted. That and she dodged something again, which felt good. "It's okay, we all do dumb things. Last time I trained with a friend, I broke her shirt. It felt bad because then she got really angry and sad." - the majin said, before getting back into it. Training! Practice! Getting hit a lot! Speaking of getting hit a lot, Nal did just that. A hit to the head, stagger, then a hit to the head again after a rather showy spin. Both the hits struck the majin rather firmly, and even though the hurt began to fade almost as soon as it was dealt, with that green aura absorbed into her body - the girl did show signs of being staggered and exhausted, much more so than before the colossal onslaught that was unleashed on her - even the majin stamina had it's limits and this gray one's was certainly reaching them. But she wasn't quite done yet. Even though with the two head smacks, there seems to have gone all of her finesse, since what the majin did this time was just a punch to the face, followed by a charged up punch to the gut. Unfortunately the technoman didn't seem bothered at all by the flashy, loud can, but now she could decide to try and sense once more. And perhaps that would provide her just the edge... or maybe she could focus just on dodging and surviving? But then this could go on forever, and while fighting can be fun, it doesn't really lead anywhere sensible. Just a lot of nothing. So instead of that, the gray majin went for the two hits - Bryce had to get is victory, after all, and it would be awful to drag it out. [315|3956] BATTLE TRACKER{Click Here For Numbers!}DEFENSE PHASE: Attack 1: Nal 55 vs Bryce 96 = Hit! Attack 2: Nal 55 vs Bryce 136 = Hit! Total damage: 30 - 12 = 18 OFFENSE PHASE:
At-Will: Restoration (+10 HP) Bonus Action: Sense (+5 accuracy and defense)
Standard Action 1: Strike (Fist in Face) Accuracy: 67tqU5wB1d100+50 Damage: 1d8+2 Standard Action 2: Strike (Fist in Stomach) Accuracy: 1d100+50 Damage: 1d8+2
EFFECTS: -
ABILITIES: Rejuvenating Strike: Strikes heal instead of doing damage, does not work on self. | At-will | 2 uses per thread (2/2) Pilfer: Drain 2 ki per hit, restoring 2 ki to self next turn. | Passive | limit 30 ki per opponent (2/30 stolen) Supporter: Give the effect of utility technique to an ally instead of self | 2 uses per thread Healer: Can use Heal one extra time per ally (0/1 self) Mysticism: Gain 5 arcane points, spendable on mystic abilities (2/5) Mysticism abilities: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
EQUIPMENT:
Flashbang Grenade: 50% chance of Blind | Bonus action | 2 uses per thread (1/2) OTC Stim: Restore 30 Ki to target next turn or immediately to self | 1 use per thread (1/1) Expert Training Gear: 50% extra PL for thread rewards Star Sword: +10 crit range, +4 crit damage and 50% chance of Wound per strike this turn | 3 uses per battle (3/3)
DEFENSE/UTILITY TECHNIQUES: GIANT FORM Action: Bonus Action Effect: +25 Temp HP, -15 defense, +1d4 damage per strike. Can target multiple opponents for additional 5 ki per strike. Duration: Until Temporary HP is depleted. Cost: 14 ki Limit: Once per battle. (0/1)
HEAL Action: Bonus Action Effect: Heal 15 HP to willing ally or self Cost: 9 ki. Limit: Twice per ally.
DEFLECT Action: Bonus Action - Reactive Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR. Cost: 14 ki Limit: Once per thread. (0/1)
OFFENSIVE TECHNIQUES: ETA: Nal patch 2.1.12447
| HP: 25/70 | KI: 58/100 | PL: 5312 (base)| | FIGHTING ACCURACY: 50 | ENERGY ACCURACY: 25 | DEF: 60 | | DR: +12 | DMG MODIFIER: +2 | KI COST: -1 | 1d100+50·1d8+2·1d100+50·1d8+2
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Post by Tolvur-Q12 on Nov 22, 2019 9:57:58 GMT -8
After accepting his apology Nal got hit by both of his strikes, like before. No need for extra hits too, since the majin seemed to be, despite healing herself once more, getting close to the end. The movements were starting to get sluggish and Bryce could see her body using more and more energy. For some reason that was fun to see too, though he didn't want to think like that. But now, with him no longer apologizing nor speaking as much as before, and Nal not mentioning anything either anymore, the mandroid was yet again alone with his thoughts. The angry, wicked thoughts he had been wanting to get away from were now coming back. Bryce didn't know why, but he was going to assume it was because he thought of them while not wanting to think of them. 'oh let's not think about the other androids anymore.' apparently wasn't the best course of action here. He also didn't want to drag things out, knowing he could end it right now if he wanted, though it would imply being alone with those thoughts again and them for sure taking over. Not.. in the sense of thoughts running his body instead of him, but filling his mind with nothing but those evil thoughts like before. So giving in to the ideas of piling on the hurt was a territory he didn't want to go into right now, though he knew also that if he did not he would do nothing but prolong the fight. Maybe that was the right thing to do here, just wittle her down without ever giving in to those wrong thoughts himself, which if he said so himself this fight had been doing quite well. Bryce had a few of those thoughts at the start, but not now. It was suprising really.. did fighting stop those thoughts from coming through? Was he one of those guys that just enjoyed fighting just because it rendered him unable to think about what was wrong with him? As he thought that his body jumped to the side as a fist flew past him- he hadn't even noticed it and yet his body responded! Though there was a distracting beep coming from somewhere, which he quickly found out was his eye to warn him from the danger. Danger? He shrugged mentally as his raised his head and noticed Nal coming at him with yet another fist. Nifty, his eye told him about those things. Dodging that one once more, he would then set in an offense of himself while making sure it wasn't too much to bear. Bryce had decided he wanted this fight to last a bit longer, and so he would just use the hand that was closest to Nal to try and slap once across her face as harshly as he could to leave a stinging feeling, while he would then throw that hand diagonally to the ground, the shift of balanbce allowing his foot to rise up in an attempt to give the majin a standing roundhouse kick across her face. =============== WC: 4660 {Battle info!}Defensive Phase Bryce is hit 0 time(s) for 0 damage!
Battle effects Countermeasures 2/2
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase At will: Elder student's gi: +10 accuracy for all basics
BONUS ACTION: Enhanced sense: +5 accuracy/defense, +3 DR/Dmg STANDARD ACTION 1: Strike STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: V8_qFZH21d100+65 Damage: 1d8+7 Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+65 Damage: 1d8+7 Thrill of the hunt: 1d6
Stats: Powerlevel: 6,546 Health Points; 78/90 Ki; 99/100 [0/100 regained] Defense; 100 Accuracy melee; 50 Damage modifier melee: 4 Accuracy ranged; 25 Damage modifier ranged: 3 Damage reduction: 3
Techniques
Enhanced Sense ∞ You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [7/9]
Countermeasures [0/1] -15 ki You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -15 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Items Flexmetal staff You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. 3 uses per thread [2/3] Bonus action
Elder student's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Combo attack Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+10] Class Solid foundation You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5. Thrill of the hunt Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Instinct - AI assistant Your Defense is increased by +15. Quick draw - AI assistant You may activate Weapon-type items as At-Will Actions. Blitz - AI assistant When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action. N/A
1d100+65·1d8+7·1d6·1d100+65·1d8+7·1d6
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Post by Nal on Nov 23, 2019 2:29:10 GMT -8
Considering a moment got Nal wonder if it is at all worth it to focus on attacking and aiming - she barely did any damage, but didn't want this to end yet. She learned her limits a bit, more than just by having a slug match with fists thrown and smashing against the friend she practiced with. Zam taught her a few things, such as her woeful lack of strength, but it was a lesson she already learned. So this time, instead of hitting all the time, the gray majin decided to focus on defense instead - dodge where she could, to make the fight last even so slightly longer and learn just that little bit more! And an opportunity came now. Focusing ki to zap away like that other time, the gray majin dodged Bryce's first strike! It wasn't an easy dodge, just a hair's breadth away from being hit by it - feeling the air swish against her face where the open palm was about to strike, but it missed nonetheless. Proud of herself, Nal grinned - and then got roundhouse kicked to the face, staggering her - but the green aura immediately took care of the hurt, also fading away some of the bruises caused by the previous onslaught her technoman friend subjected the majin to a short while ago. And she felt the power work, but also felt really exhausted. Dizzy, even. A hand rested on the temple of her head, for a brief moment the fingertips flashed green, only for that to fade away. "I guess I can do that about one more time" - the majin muttered to herself, though perfectly audibly for an android's enhanced senses. And about anyone's, her muttering was pretty much a regular speaking volume anyhow. But, one more time meant at least one more hit she was able to endure! And with that, the girl grinned. "Well I can probably last a little longer at least, I'm not done yet. Not completely at least. I mean, you win. I say that already." - the gray gal repeated herself, before dashing forth - this time meaning to shoulder-tackle the mandroid into the chest, to try and knock him down to the ground. If she managed that, her plan was to then leap up the air and fall onto Bryce, with her knee into his stomach! If not, the knee would just need to kick normally. Either was fine! [400|4356] BATTLE TRACKER{Click Here For Numbers!}DEFENSE PHASE: Attack 1: Nal 80 vs Bryce 76 = Miss! Attack 2: Nal 80 vs Bryce 139 = Hit! Total damage: 15 - 12 = 3 OFFENSE PHASE:
At-Will: Restoration (+10 HP) Bonus Action: Rapid Movement (+25 defense)
Standard Action 1: Strike (Tackle) Accuracy: Hd9SHO5t1d100+45 Damage: 1d8+2 Standard Action 2: Strike (Knee) Accuracy: 1d100+45 Damage: 1d8+2
EFFECTS: -
ABILITIES: Rejuvenating Strike: Strikes heal instead of doing damage, does not work on self. | At-will | 2 uses per thread (2/2) Pilfer: Drain 2 ki per hit, restoring 2 ki to self next turn. | Passive | limit 30 ki per opponent (2/30 stolen) Supporter: Give the effect of utility technique to an ally instead of self | 2 uses per thread Healer: Can use Heal one extra time per ally (0/1 self) Mysticism: Gain 5 arcane points, spendable on mystic abilities (1/5) Mysticism abilities: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
EQUIPMENT:
Flashbang Grenade: 50% chance of Blind | Bonus action | 2 uses per thread (1/2) OTC Stim: Restore 30 Ki to target next turn or immediately to self | 1 use per thread (1/1) Expert Training Gear: 50% extra PL for thread rewards Star Sword: +10 crit range, +4 crit damage and 50% chance of Wound per strike this turn | 3 uses per battle (3/3)
DEFENSE/UTILITY TECHNIQUES: GIANT FORM Action: Bonus Action Effect: +25 Temp HP, -15 defense, +1d4 damage per strike. Can target multiple opponents for additional 5 ki per strike. Duration: Until Temporary HP is depleted. Cost: 14 ki Limit: Once per battle. (0/1)
HEAL Action: Bonus Action Effect: Heal 15 HP to willing ally or self Cost: 9 ki. Limit: Twice per ally.
DEFLECT Action: Bonus Action - Reactive Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR. Cost: 14 ki Limit: Once per thread. (0/1)
OFFENSIVE TECHNIQUES: In the next thread, honest.
| HP: 32/70 | KI: 43/100 | PL: 5312 (base)| | FIGHTING ACCURACY: 45 | ENERGY ACCURACY: 20 | DEF: 80 | | DR: +12 | DMG MODIFIER: +2 | KI COST: -1 | 1d100+45·1d8+2·1d100+45·1d8+2
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Post by Tolvur-Q12 on Nov 23, 2019 10:19:08 GMT -8
The healing she did was still a point of interest to the android, assuming it was healing and not just an illusion as she then powered through the alleged pain. But either way it was a cool little thing she was able to do, and definitely something she couold use for longer fights. Or so Bryce assumed anyway, he had never been in a fight long enough to get winded down or even hurt as much as Nal was now. Maybe.. he needed to try different things with his fighting style someday soon, try something other than just punching or kicking his way to victory. Savina was able to do something that hit quite a bit harder than normal.. so, maybe he could do something like that too? They were both androids, so why not? But there was still this fight to the death.. training, friendly training. There was still this friendly training to finish. And as he began to focus on the path ahead once more he would notice Nal, the healed little thing, mention she could do it one more time. Now, the mandroid assumed this was about the healing she was able to do, and it would actually make sense to have a limit on something like that. Though.. that limit would have to be put there by someone else.. ''You keep saying I won already, but you keep standing and taking all my hits.'' He said. ''And you're even beginning to dodge some. Don't concede until you're on the ground.'' Bryce added with a sly smile as he then found Nal drawing closer to him, only to try and bash him to the ground with her shoulder. Only, she forgot the size difference. This was like a cheerleader bumping into a quarterback when comparing sizes, and even if the android was shot back a few inches he was able to keep on his feet and avoid falling over. He realized what was coming after that too.. she was going to jump on top of him, something he wasn't going to let anyone do in a million years, so he pushed the girl to the side of him and decided to go for the offense himself right then. Pushing one foot into the ground, he darted the short distance over to her and tried to do the same thing to her as she was trying to do to him - slam his shoulder against her and attempt to knock her back a bit, not down. Whether or not that would hit though, the mandroid would follow up with an attempted somersault as he ran closer, using the momentum to try and place his foot on her knee and then flipping backwards with his other boot trying to kick against her chin. ============= WC: 5123 {Battle info!}Defensive Phase Bryce is hit 1 time(s) for 6 damage! 6 dmg - 6 DR = 0 damage!
Battle effects Countermeasures 2/2
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase At will: Elder student's gi: +10 accuracy for all basics
BONUS ACTION: Enhanced sense: +5 accuracy/defense, +3 DR/Dmg STANDARD ACTION 1: Strike STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: iMARu4Or1d100+65 Damage: 1d8+7 Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+65 Damage: 1d8+7 Thrill of the hunt: 1d6
Stats: Powerlevel: 6,546 Health Points; 78/90 Ki; 100/100 [0/100 regained] Defense; 100 Accuracy melee; 50 Damage modifier melee: 4 Accuracy ranged; 25 Damage modifier ranged: 3 Damage reduction: 3
Techniques
Enhanced Sense ∞ You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [8/9]
Countermeasures [0/1] -15 ki You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -15 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Items Flexmetal staff You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. 3 uses per thread [2/3] Bonus action
Elder student's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Combo attack Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+0] Class Solid foundation You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5. Thrill of the hunt Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Instinct - AI assistant Your Defense is increased by +15. Quick draw - AI assistant You may activate Weapon-type items as At-Will Actions. Blitz - AI assistant When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action. N/A
1d100+65·1d8+7·1d6·1d100+65·1d8+7·1d6
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Post by Nal on Nov 24, 2019 2:41:33 GMT -8
The majin huffed amusedly. She listened to the technoman trying to give her the pep talk - and while the majin appreciated it, she clearly knew her limits and those of her enemy. Winning was out of question, which... she decided to explain. After failing to dodge, of course. First a tackle - hers less effective than expected, even if it id hit. How odd... perhaps gooey bodies don't work well as solid ones when it comes to that, case im point that she was sent staggering. And then a chin kick, after some showy jumping and using her own knee as a stepping stone for it. Well that was interesting, even if it did hurt! Nal staggered back, reaching up to her mouth to wipe away some of the pink-ish blood from the corner of her mouth. She didn't even realise it was there until now... perhaps it only just appeared. "Well, see, thing is, I can't win" - she said simply, while the green aura washed away the injury in the corner of her mouth, wher the blood came from. Nal looked at the pink stain on her hand, wondering about a myriad things at the same time as she was talking. "I can't hit you and even if I hit you, you don't budge much anymore. I can hit harder, sure. But then I'd need to hit at all and I can't. Meanwhile you hit all the time and strong, I stagger back and heal back up, but..." she raised a hand, to show off the blood smudge. "I can't heal it -all- back up. And honestly, I am so exhausted that I don't think I can even heal anymore. I need a rest, or maybe even some sleep to get any more out of me. So, well, I can maybe stand one, two more attacks like that and then that's that. I wanna bet on two."And on two she did indeed bet. Though, this time, deciding to focus and flare her fading energy up, to bring the level of power up somewhat. Restoring some of the energy she spent - and then, spending a second longer to boost the power even further, the newly restored ki colouring her grayish aura green. And with that green flash, Nal rushed, with a fist forward, for yet another uppercut - that would likely miss. But damned if she wouldn't at least try it! [400|4756] BATTLE TRACKER{Click Here For Numbers!}DEFENSE PHASE: Attack 1: Nal 80 vs Bryce 152 = Hit! Attack 2: Nal 80 vs Bryce 153 = Hit! Total damage: 34 - 12 = 22 OFFENSE PHASE:
At-Will: Restoration (+10 HP) Bonus Action: Power Up Bonus Action 2: Dragon Dash
Standard Action 1: Strike (Devil Uppercut!) Accuracy: wYRZMluA1d100+45 Damage: 1d8+5 Standard Action 2 sacrificed for a bonus action.
EFFECTS: Power Up: +25%
ABILITIES: Rejuvenating Strike: Strikes heal instead of doing damage, does not work on self. | At-will | 2 uses per thread (2/2) Pilfer: Drain 2 ki per hit, restoring 2 ki to self next turn. | Passive | limit 30 ki per opponent (2/30 stolen) Supporter: Give the effect of utility technique to an ally instead of self | 2 uses per thread Healer: Can use Heal one extra time per ally (0/1 self) Mysticism: Gain 5 arcane points, spendable on mystic abilities (0/5) Mysticism abilities: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
EQUIPMENT:
Flashbang Grenade: 50% chance of Blind | Bonus action | 2 uses per thread (1/2) OTC Stim: Restore 30 Ki to target next turn or immediately to self | 1 use per thread (1/1) Expert Training Gear: 50% extra PL for thread rewards Star Sword: +10 crit range, +4 crit damage and 50% chance of Wound per strike this turn | 3 uses per battle (3/3)
DEFENSE/UTILITY TECHNIQUES: GIANT FORM Action: Bonus Action Effect: +25 Temp HP, -15 defense, +1d4 damage per strike. Can target multiple opponents for additional 5 ki per strike. Duration: Until Temporary HP is depleted. Cost: 14 ki Limit: Once per battle. (0/1)
HEAL Action: Bonus Action Effect: Heal 15 HP to willing ally or self Cost: 9 ki. Limit: Twice per ally.
DEFLECT Action: Bonus Action - Reactive Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR. Cost: 14 ki Limit: Once per thread. (0/1)
OFFENSIVE TECHNIQUES: Soon™️
| HP: 20/70 | KI: 59/100 | PL: 5312 (base) > 6640 (powered up)| | FIGHTING ACCURACY: 45 | ENERGY ACCURACY: 20 | DEF: 80 | | DR: +12 | DMG MODIFIER: +2 | KI COST: -1 | 1d100+45·1d8+5
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Post by Tolvur-Q12 on Nov 24, 2019 4:20:16 GMT -8
His atack, that was just showing off, hit. That was something he didn't expect happening. Though there was no time to gloat about it or otherwise be confused as Nal then began to speak about how she could heal some of it, but not all. She then went on to state a limit to her healing, which had been thought of before, as well as a limit to the attacks she could take. And this succeeded in taking Bryce back a bit, getting short flashbacks to when he was training back at the temple. Whenever he, or someone else would even speak of limits they would be punished in a strictly verbal since. Limits were those things that you placed upon yourself to stop you from being better than you were before. ''Limits.'' He chuckled as Nal finished speaking, and then almost instantly went for an attack against the mandroid. ''Sure I hit. But that only means you're letting yourself be hit. You heal because you choose to let things hurt you. You don't have limits, you choose to have them. There are no real limits, just bars. You should raise yours.'' He calmly said as he swayed to the side a bit, the fist flying past him, but there was a sense of renewal in it. Something right then told him she wasn't going to give up, which was an admirable feat even if she had already mentioned who would win. It was experience that got the win there, and Bryce happened to have a bit more of it and that was something even he could not deny. He then twirled with the punch that the majin would give him and went for an attempted chop at her neck with the flat of his hand, before adding a push forward with his straight foot, attempting to push her away from him with force. ''Try again.'' He said with a smile, almost feeling happy he could do this, help someone train. ============ WC: 5454 {Battle info!}Defensive Phase Bryce is hit 1 time(s) for 6 damage! 6 dmg - 6 DR = 0 damage!
Battle effects Countermeasures 2/2
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase At will: Elder student's gi: +10 accuracy for all basics
BONUS ACTION: Enhanced sense: +5 accuracy/defense, +4 DR/Dmg STANDARD ACTION 1: Strike STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: SimsAXT41d100+75 Damage: 1d8+8 Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+75 Damage: 1d8+8 Thrill of the hunt: 1d6
Stats: Powerlevel: 6,546 Health Points; 78/90 Ki; 100/100 [0/100 regained] Defense; 100 Accuracy melee; 50 Damage modifier melee: 4 Accuracy ranged; 25 Damage modifier ranged: 3 Damage reduction: 3
Techniques
Enhanced Sense ∞ You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [9/12]
Countermeasures [0/1] -15 ki You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -15 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Items Flexmetal staff You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. 3 uses per thread [2/3] Bonus action
Elder student's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Combo attack Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+10] Class Solid foundation You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5. Thrill of the hunt Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Instinct - AI assistant Your Defense is increased by +15. Quick draw - AI assistant You may activate Weapon-type items as At-Will Actions. Blitz - AI assistant When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action. N/A
1d100+75·1d8+8·1d6·1d100+75·1d8+8·1d6
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Post by Nal on Nov 24, 2019 6:03:22 GMT -8
More hits, more misses, but this time, a word of encouragement! That was... oddly out of character for the grumpy technoman, but hey - it was a fun change, not a bad one. The opposite of that scary Zam business. Nal had to go and meet the other majin again sometime later, maybe when she figured out that business with air steps... got to show that off to three people now. Well, four, Atalan was there too. So Zam, Bryce, then Kiryu and Atalan, who are both off to the south, after fighting these two, her senses got sharper, probably from all of the sensing she did in combat. Progress was being made! And even though the next two strikes also reached her and Nal knew there would be not much more she could stand... it was, at least, two hits. So with a bet with herself, she already won, ha! Even though the training spar would not be hers to boast. "I will. I feel my senses sharper already. I think... next time we'll meet, I'll have more awesome things to show you. But... speaking of awesome things. I can show you something really awesome. But promise me you won't dodge this time. I promise it's not just for cheap hits, that would be boring and lame. So, don't move, okay?" And before she even got an answer, Nal charged right up at the technoman - however, this time, the aura of her strike was different. Instead of the usual, sharp sting of pain, her fists quickly became encompassed in a soothing, green cocoon of wisping power. And that power extended away as Nal began the strike, aiming it at the minor injuries she caused to him all across the fight. Both the strikes of both the fists, were they to hit, would then expel that power, which would then seep into the android and soothe what wounds he suffered, about as potently as Nal's own strikes were - except instead of making wounds, her attacks were unmaking them. That, or if he decided to dodge and she missed, it would just look stupid. [352|5108] BATTLE TRACKER{Click Here For Numbers!}DEFENSE PHASE: Attack 1: Nal 55 vs Bryce 119 = Hit! Attack 2: Nal 55 vs Bryce 165 = Hit! Total damage: 27 - 12 = 15 OFFENSE PHASE:
At-Will: Rejuvenating Strikes Bonus Action: Dragon Dash
Standard Action 1: Strike (Healing fist!) Accuracy: N|zfbuD|1d100+45 Damage: 1d8+5 Standard Action 2: Strike (More healing fist!) Accuracy: 1d100+45 Damage: 1d8+5
EFFECTS: Power Up: +25%
ABILITIES: Rejuvenating Strike: Strikes heal instead of doing damage, does not work on self. | At-will | 2 uses per thread (1/2) Pilfer: Drain 2 ki per hit, restoring 2 ki to self next turn. | Passive | limit 30 ki per opponent (2/30 stolen) Supporter: Give the effect of utility technique to an ally instead of self | 2 uses per thread Healer: Can use Heal one extra time per ally (0/1 self) Mysticism: Gain 5 arcane points, spendable on mystic abilities (0/5) Mysticism abilities: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
EQUIPMENT:
Flashbang Grenade: 50% chance of Blind | Bonus action | 2 uses per thread (1/2) OTC Stim: Restore 30 Ki to target next turn or immediately to self | 1 use per thread (1/1) Expert Training Gear: 50% extra PL for thread rewards Star Sword: +10 crit range, +4 crit damage and 50% chance of Wound per strike this turn | 3 uses per battle (3/3)
DEFENSE/UTILITY TECHNIQUES: GIANT FORM Action: Bonus Action Effect: +25 Temp HP, -15 defense, +1d4 damage per strike. Can target multiple opponents for additional 5 ki per strike. Duration: Until Temporary HP is depleted. Cost: 14 ki Limit: Once per battle. (0/1)
HEAL Action: Bonus Action Effect: Heal 15 HP to willing ally or self Cost: 9 ki. Limit: Twice per ally.
DEFLECT Action: Bonus Action - Reactive Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR. Cost: 14 ki Limit: Once per thread. (0/1)
OFFENSIVE TECHNIQUES: Release Date Confirmed
| HP: 5/70 | KI: 54/100 | PL: 5312 (base) > 6640 (powered up)| | FIGHTING ACCURACY: 45 | ENERGY ACCURACY: 20 | DEF: 80 | | DR: +12 | DMG MODIFIER: +2 | KI COST: -1 | 1d100+45·1d8+5·1d100+45·1d8+5
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Post by Tolvur-Q12 on Nov 24, 2019 10:03:21 GMT -8
So her request made the mandroid pause for a second. Because why would you, even in training, want someone to stand still and get in cheap hits instead of earning them and seeing the fruits of said training? Extremely counter intuitive and seen as a weak move, and even if she mentioned it wasn't for cheap hits Bryce would still think it was for cheap hits. Though, she didn't need those to be able to say she hit him, because she had done so in other instances as the technoman could prove by way of the scrapes on his still humanoid skin. The question was one that did not need much of an answer though as she came at him almost right away with that same glow around her fist she used after he would hit her. healing? Was she.. attempting to heal him or her fists? Now, Bryce was sure he could take some more hits with his body staying in one piece, and right now, as Nal was closing in to hit him there was just one thing Bryce needed to do; make the call to either dodge or remain standing. If the majin really did know her own limits and this was it for her, then wouldn't this just be a happy ending to the training for her? Besides, as before, the technoman got a flashback of the past and how the elders training the young ones would sometimes be hit on purpose to raise morale. Maybe.. Yes, Nal was young in spirit, and beyond her malleable body Bryce assumed was a malleable mind. So he finally decided to let the fists hit him even though he could have just as easily dodged them, making the call that she had that healing magic around her hands as seen before and it would not actually hurt the technoman. And he was right, the fists made their impact on him but actually took away the damage Nal had done to him throughout this entire fight. The mandroid wasn't even forced to move back from the force, it was like there had been a plate glass in front of the android that halted the fists while still transferring that healing goodness. And the results were instant, and Bryce looked at his chafed fists as the injuries went away. It was.. ''Neat trick.'' He said. ''Healing by attacking.. I can see that coming in helpful in certain situations.'' Partly because she could play the bad guy somewhere and actually heal the recipient as she went in for an attack. But they both knew, that after this little show, Bryce was going to end this. His face went back to 'grumpy' mode and he hesitated a moment as he stood completely still, though in all honesty he was just thinking about how to end this whoe thing in the coolest way possible. Maybe.. he could make it a combo? As thought, it was done when he suddenly lowered his body and tried to sweep the leg on the majin, that if hit or not would be followed up with an uppercut to the spine. That'd hurt, he figured happily. But he wasn't going to end there. As those hits landed or missed, he would at least attempt once more to plant his elbow down on her to send her crashing down to the ground. =========== WC: 6016 {Battle info!}Defensive Phase Bryce is hit 1 time(s) for 6 damage! 6 dmg - 6 DR = 0 damage!
Battle effects Countermeasures 2/2
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase At will: Elder student's gi: +10 accuracy for all basics At will: Blitz
BONUS ACTION: Enhanced sense: +5 accuracy/defense, +4 DR/Dmg STANDARD ACTION 1: Strike STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: bvquah0N1d100+85 Damage: 1d8+8 Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+85 Damage: 1d8+8 Crit! +5 damage! Thrill of the hunt: 1d6
STANDARD ACTION BLITZ: 1d100+85 Damage: 1d8+8 Thrill of the hunt: 1d6
Stats: Powerlevel: 6,546 Health Points; 90/90 Ki; 100/100 [0/100 regained] Defense; 100 Accuracy melee; 50 Damage modifier melee: 4 Accuracy ranged; 25 Damage modifier ranged: 3 Damage reduction: 3
Techniques
Enhanced Sense ∞ You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [10/12]
Countermeasures [0/1] -15 ki You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -15 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Items Flexmetal staff You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. 3 uses per thread [2/3] Bonus action
Elder student's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Combo attack Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+20] Class Solid foundation You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5. Thrill of the hunt Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Instinct - AI assistant Your Defense is increased by +15. Quick draw - AI assistant You may activate Weapon-type items as At-Will Actions. Blitz - AI assistant When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action. N/A
1d100+85·1d8+8·1d6·1d100+85·1d8+8·1d6·1d100+85·1d8+8·1d6
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Post by Nal on Nov 24, 2019 14:07:00 GMT -8
And... it worked.
The theoretical skill she thought up, developed, trained and learned finally got to be used. It wasn't really needed, sure - but it worked, first time ever on an actual person, rather than a weird carrion bird in the desert. In actual training battle, on an actual person. Nal was glad, happy even. Between the training and all the beatings she got from people she trained with, it was all coming together. Her senses sharpened, her strength raised, new skills learned and while not mastered - they were at least on the way towards that. And this was good.
"I know. It's a cool trick. I can help people out with it while also healing them more normally. Or pretend I want to hit someone and then heal them." - she said, grinning. She grinned when her leg was swept from under her, she grinned still as the fist hit her in the back, causing a gasp and a lot of hurt, and then she grinned still when the final attack pierced her into the ground. Nal was lying down, basically hammered into the sandy desert like a majin-shaped decoration on a huge cake. And she kept grinning. Because this was learning. She felt stronger, even if it hurt.
Staring up at the sky, she wondered what could a majin do with the power she just learned... there was still the sky step to learn, but then... maybe there were people around that still needed help? If not... she would have to walk and follow Kiryu and Atalan. They had to be somewhere. And where they were, there could definitely be found people that needed help. Her healy talents were probably better used in defense rather than attack - heal others while they punch the strong folks. Teaming up... that was a good plan. One she would start realising after all the learning and helping in this land was finished.
And after a little nap.
Like... now.
[326|5434]
BATTLE TRACKER
K.O! Bryce wins.
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